I know it's almost about to rotate out of standard (and finally at that, thank you very much!), but the neutral card Dire Mole really is going to need a nerf before being deposited into Wild. Someone eventually is going to figure out how it can be played in decks with other oppressive 1 drops with FOUR stats like Dust Devil and Eternium Rover... when that happens it's gg every game when there's three of them on the board by turn 2.
12 stats on turn two, Holy Shiz. Nerf Dire Mole! Card is broken! Sick of seeing meta dominated by OP 1-drops!
I know, Crystallizer is balanced so much better! It's epic so you can't acquire it so easily, and you have a chance to kill yourself with it, not to mention it doesn't have a tag at all! Much better balancing in my opinion, although even Crystallizer is still super busted! It just shows that Blizzard was out of their mind with printing Dire Mole when they did, especially since in wild Warrior can put like 10 1/3's in their deck. Disgusting!
Dust Devil is totally unplayable. Having three 4-stat minions on the board on turn 2 doesn't mean the game is over. Heal Zoo can do far better, and isn't even particularly good in Wild.
Dire Mole is a good early game drop in some Standard decks, but will probably NEVER see much play in Wild unless it fits into a deck which needs BOTH an early game drop and a beast.
Dust Devil is totally unplayable. Having three 4-stat minions on the board on turn 2 doesn't mean the game is over. Heal Zoo can do far better, and isn't even particularly good in Wild.
Dire Mole is a good early game drop in some Standard decks, but will probably NEVER see much play in Wild unless it fits into a deck which needs BOTH an early game drop and a beast.
both rogue and hunt can easier make this a 4/3 or 5/3 on turn 2. A balanced card has stats twice its mana cost. stats=4 Mana cost x 2 = 2 Clearly broken. Northshire cleric is the most annoying turn 1 priest play and guldan has voidwalker whihc could end up being a 3/5 which pretty damn damn but not as obnxious as coldblood or adaptation. Paladin has divine shield taunt for only one....ridiculous.
Dust Devil is totally unplayable. Having three 4-stat minions on the board on turn 2 doesn't mean the game is over. Heal Zoo can do far better, and isn't even particularly good in Wild.
Dire Mole is a good early game drop in some Standard decks, but will probably NEVER see much play in Wild unless it fits into a deck which needs BOTH an early game drop and a beast.
both rogue and hunt can easier make this a 4/3 or 5/3 on turn 2. A balanced card has stats twice its mana cost. stats=4 Mana cost x 2 = 2 Clearly broken. Northshire cleric is the most annoying turn 1 priest play and guldan has voidwalker whihc could end up being a 3/5 which pretty damn damn but not as obnxious as coldblood or adaptation. Paladin has divine shield taunt for only one....ridiculous.
So it is very much like several other cards that already exist in the game. Hence it is not a problem. Except for the idiots who just want to find fault with everything.
I hate this card. 1/3 alone is pretty good on a 1mana card, giving it beast synergy seems cruel. The closet card I can think of is a shamen card that boosts on overload, which is much harder. This card should cost 2 mana.
Joke? What joke are you talking about? Dire Mole is the single choice that is carrying Deathstalker Rexxar. If you can get it on Hunting Mastiff next turn you can have 3, even 4 with two coins (!!!), 3/4 rush minions with beast synergies that completely wipes out the spellstone because no secrets need to be played. It's bad enough Hunter has the most broken hero power in the game but we have to deal with this crap..
Please sign this petition to get the overdue nerf to stupid crazy broken Dire Mole:
There's no way a vanilla 1/3 with a beast tag will ever need a nerf because it actually has some early game tribe synergy. We're not even talking crazy snowball potential like with Tunnel Trogg, Undertaker, & Mana Wyrm.
For a very start, Dire Mole should be a 1/3 Battlecry deal 3 damage to yourself. Because it is a neutral card. It is the only way to be fair about this issue.
I know it's almost about to rotate out of standard (and finally at that, thank you very much!), but the neutral card Dire Mole really is going to need a nerf before being deposited into Wild. Someone eventually is going to figure out how it can be played in decks with other oppressive 1 drops with FOUR stats like Dust Devil and Eternium Rover... when that happens it's gg every game when there's three of them on the board by turn 2.
12 stats on turn two, Holy Shiz. Nerf Dire Mole! Card is broken! Sick of seeing meta dominated by OP 1-drops!
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/216517-dire-mole-is-ruining-hearthstone-please-nerf
I know, Crystallizer is balanced so much better! It's epic so you can't acquire it so easily, and you have a chance to kill yourself with it, not to mention it doesn't have a tag at all! Much better balancing in my opinion, although even Crystallizer is still super busted! It just shows that Blizzard was out of their mind with printing Dire Mole when they did, especially since in wild Warrior can put like 10 1/3's in their deck. Disgusting!
Dust Devil is totally unplayable. Having three 4-stat minions on the board on turn 2 doesn't mean the game is over. Heal Zoo can do far better, and isn't even particularly good in Wild.
Dire Mole is a good early game drop in some Standard decks, but will probably NEVER see much play in Wild unless it fits into a deck which needs BOTH an early game drop and a beast.
Dire Mole is fine, it's not even in the top 10 of cards which need a nerf.
Rusty Recycler
Ironic. It could recycle others, but not itself.
both rogue and hunt can easier make this a 4/3 or 5/3 on turn 2. A balanced card has stats twice its mana cost. stats=4 Mana cost x 2 = 2 Clearly broken. Northshire cleric is the most annoying turn 1 priest play and guldan has voidwalker whihc could end up being a 3/5 which pretty damn damn but not as obnxious as coldblood or adaptation. Paladin has divine shield taunt for only one....ridiculous.
Fun > Meta
So it is very much like several other cards that already exist in the game. Hence it is not a problem. Except for the idiots who just want to find fault with everything.
I hate this card. 1/3 alone is pretty good on a 1mana card, giving it beast synergy seems cruel. The closet card I can think of is a shamen card that boosts on overload, which is much harder. This card should cost 2 mana.
Dead but dreaming
Play Ancient Watcher on turn 2 and it's 13 stats. Sick!
can't believe i have to say this, but this is post is a joke guys, don't get mad!
Joke? What joke are you talking about? Dire Mole is the single choice that is carrying Deathstalker Rexxar. If you can get it on Hunting Mastiff next turn you can have 3, even 4 with two coins (!!!), 3/4 rush minions with beast synergies that completely wipes out the spellstone because no secrets need to be played. It's bad enough Hunter has the most broken hero power in the game but we have to deal with this crap..
Please sign this petition to get the overdue nerf to stupid crazy broken Dire Mole:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/216517-dire-mole-is-ruining-hearthstone-please-nerf
Or if you just need a good laugh ^ ^
Trolling i remember a similar post back in witchwood
Nerf the mole!
Hunter domination has so demoralized the player base that people no longer see this as sarcasm. Ban hunter.
The troll threads just keep getting worse.
There's no way a vanilla 1/3 with a beast tag will ever need a nerf because it actually has some early game tribe synergy. We're not even talking crazy snowball potential like with Tunnel Trogg, Undertaker, & Mana Wyrm.
How on Earth could you Nerf a vanilla minion? Take away isit beast tag and change the name/art? Make it a freaking 1/2?
For a very start, Dire Mole should be a 1/3 Battlecry deal 3 damage to yourself. Because it is a neutral card. It is the only way to be fair about this issue.
I don't think this lock needs further explaination.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide