Im starting to question how much my daily playing of Hearthstone is genuinely having fun and how much is basically just.. Compulsion.
It has a lot of elements that keep people coming back for more like collecting, completionism, aesthetic rewards etc. and I'm starting to think it's just my these addictive elements that keep me playing and wanting to get more gold and more cards etc because when I stop to think about it, the majority of games I play are actually just frustrating.
Whether you win or lose, in constructed your overwhelming feeling is "who am I kidding, I should just netdeck one of these broken gimmick decks" and in arena you can't help but feel like you're a bit f an idiot for actually earning gold/paying money to compete against mages with about 5 fireballs and 2 flame strikes in their deck.
Don't get me wrong it's a great feeling when you're smashing through arena or climbing the ladder but I'm not sure it's actually fun but rather just the RNG gods smiling upon you or the fact that you finally gave in and started playing a flavour of the month netdeck.
Whether Im the shaman getting fireballed every turn or I'm the one doing the fireballing, it's just starting to feel like the whole thing is just a very elaborate way of tossing a coin and asking yourself heads or tails...
I like how you come on a site that is pretty much all about netdecks and speak of netdecking in such a negative fashion.But if you're not having fun, I suggest you stop being so compulsive and stop playing for a while. Maybe you're just burnt out and need to take a break. If you then come back and find that the game still isnt any fun, you have your answer.
I have been playing the game since early in the Beta and I still enjoy it. It will get fresher once they release new cards and everyone can start playing with combinations again. Pretty simple, if it isn't fun for you then don't play. Arena always keeps me interested since it is so random. I am liking the ranked play as well since UTH nerf. Just my two cents.
Any relationship goes through that "fun" part where you're getting to know your partner and all that good stuff. Then comes the reality - dirty dishes in the sink, paying bills &c. Even if you employ domestic assistants and have loads of money, the realities of life start to creep in one way or another.
At that point, some people start asking questions about what the relationship is really about. Where's the promise of adventure, of fun? Petty domestic squabbles aren't what you signed up for when you got into the relationship.
So there's people that move on to other relationships, and people that stick it out. People do what they do. But don't blame your partner for whatever problems you're experiencing. If you're experiencing internal conflict, figure out the source and resolve it.
Now how does this apply to Hearthstone? Well pretty clearly you can't blame your "partner" in this case for being at fault; the game is what it is. So if you're experiencing whatever inner conflict, that's on you, and it's on you to resolve it. If you have specific issues with RNG or whatever, address them, or don't address them, but move on with your life one way or another.
Beating yourself up doesn't do anyone any good.
Unless you're into S&M. Hoo boy.
Rollback Post to RevisionRollBack
If you see a post that you find objectionable, report it, it helps keep the forum clean. But be aware people are allowed a lot of latitude.
If you find my posts to be rude, objectionable, or whatever, well, I got tired of writing polite TL; DR (Too Long, Didn't Read) posts at crybaby whiners. So now I just make it short and nasty.
If you find that funny, well and good. If you find that sad, that's even better.
I can't think of any game that I played in excess where this feeling didn't come up. Unless you're making money playing, organizing tournaments or running media around Hearthstone, then that's all it is - a game. You should ask yourself why you're playing, especially if it's not fun any more. Perhaps your time is better spent moving on to another game or doing something else entirely. Personally I think there is way more skill to Hearthstone than there appears at first, which becomes more apparent as you play more and get better. An amateur just sees individual turns and cards and blames their losses on bad luck - advanced players can see a way bigger picture. Maybe the question is whether you're willing to put in the work to make that progress.
I find Hearthstone more "satisfying" then necessarily "fun". When you pull of a tough win, RNGesus smiles in your favor, or when that deck you've been building actually performs... ho boy!
I tend to only play 3 to 6 games at a time though. It's very easy to tilt in this game and that seems to be the magic number of games for me to keep it satisfying without tilting.
I'm still having a blast. I only play ranked to clear quests when I don't have room for any more and I don't get the hero I need in arena. Otherwise I'm all arena mode. It's constantly something new. The deck I'm playing. The deck I'm facing. Tons of variety. It has highs and lows. It's great and I'm not paying a cent for all that fun. Can't ask for a better gaming experience than that.
I just have to ask myself sometimes why bother grinding away for this and that card to make this or that deck, if it's not one of 3-4 decks then it's not going to dominate anyway. I've spent a lot of time putting together a complex and expensive giant control paladin deck but why bother, you can easily beat it with some murloc cheese or burst damage etc.
I really don't think HS is pay to win because none of the legendaries are really more powerful than a bit of cheap zoo or midrange hunter etc. Yeah you can be proud of your nice Cairne or Tirion but the name of the game is aggro and OTKs, what's the point in expensive complex control decks when you can just force of nature + savage roar on turn 5 and immediately win.
i don't mean to sound salty, I do win even with a control deck sometimes, but I know it's just a blessing from RNGsus, so meh, I dont even feel like patting myself on the back for it. I have my combos, they have theirs, I drew mine first, the end. Such skill, wow. There's barely any efficiency or trading in constructed, it's basically a single player game, everyone is just waiting for their combo and more or less ignores the board.
I can't think of any game that I played in excess where this feeling didn't come up. Unless you're making money playing, organizing tournaments or running media around Hearthstone, then that's all it is - a game. You should ask yourself why you're playing, especially if it's not fun any more. Perhaps your time is better spent moving on to another game or doing something else entirely. Personally I think there is way more skill to Hearthstone than there appears at first, which becomes more apparent as you play more and get better. An amateur just sees individual turns and cards and blames their losses on bad luck - advanced players can see a way bigger picture. Maybe the question is whether you're willing to put in the work to make that progress.
I think I'm at the point now where I have learnt all the fundamentals and I've started to get fairly "good" at the game, but I really don't want to play flavour of the month netdecks, especially because of what many of them have in common: ignoring the board and setting up burst damage combos. Now I'm new to card games but I rally just can't see what's fun about that for either player.
I guess it's a fantasy land to imagine a meta in which control midrange and aggro were all equally valid and all classes were roughly equally represented? I think that's what would make it more fun to me. At the moment, maining Paladin and preferring to play control, it just feels like trying to climb Everest in a combined thunder and hail storm. Yeah I could hitch a cheap easy ride to the top on the back on some unleash the hounds doggies but that would be just as unsatisfying as trudging through the storm in vain.
As said agove maybe new cards would help more regularly, keeping things more fresh so that boring archetypes don't get stuck in the meta for months on end and make it a matter of "play one of these 3 decks or you won't hit the top ranks unless you play all day". The current collection is horribly balanced as it is, I don't think they need to worry about rushing something broken into the mix when we have had broken cards for months and months and months already. Why not 3 new cards a month or something, at least different classes will have a chance to be game breaking from time to time lol......
I can't think of any game that I played in excess where this feeling didn't come up. Unless you're making money playing, organizing tournaments or running media around Hearthstone, then that's all it is - a game. You should ask yourself why you're playing, especially if it's not fun any more. Perhaps your time is better spent moving on to another game or doing something else entirely. Personally I think there is way more skill to Hearthstone than there appears at first, which becomes more apparent as you play more and get better. An amateur just sees individual turns and cards and blames their losses on bad luck - advanced players can see a way bigger picture. Maybe the question is whether you're willing to put in the work to make that progress.
I guess it's a fantasy land to imagine a meta in which control midrange and aggro were all equally valid and all classes were roughly equally represented? I think that's what would make it more fun to me. At the moment, maining Paladin and preferring to play control, it just feels like trying to climb Everest in a combined thunder and hail storm. Yeah I could hitch a cheap easy ride to the top on the back on some unleash the hounds doggies but that would be just as unsatisfying as trudging through the storm in vain.
It's basically impossible for a game to be so perfectly balanced that every class and every deck type is equallity valid/represented. It isn't theoritically impossible, but the amount of balancing it would require would be immense, easily cracked by people finding anything new and would break the instant new cards were added. As long as some cards are better than others, there'll be imbalance.
If you're not having fun, don't play. If you're having fun, then do play. For me Hearthstone was a great segue from WoW of which I started to feel a bit burned out on.
All of the fun I get out of hearthstone is building decks. Finding strategies that work is what I find most rewarding, and the most fun. Lately I've been enjoying making control decks with alexstrasza turn 9, 15 dmg turn 10. So far I've been successful with mage, druid and warlock.
P.S. You don't have to netdeck to get to legendary in ranked. Just learn the meta and make a reasonable counter. It helps a lot to have most of the cards and to know which ones are good.
You know I really understand where you are coming from and I seem to do this in a lot of games. I don't like playing the popular character, I like playing characters that I like (fighting games). I have taken the approach to not "netdeck" and actually not look at any of the so-called MLGamers decks and streams. I got stuck in ranked at around 12, exclusively playing slow control shaman (no windfury, no doom hammer, no alakir) and got frustrated and could have written my own rant practically quoting you. But someone on this site was complaining about miracle rogue and a person responded calling him a scrub and linked me to this great article . . .
After reading this, I came to the conclusion that I was a scrub. So I made a couple strong decks, a zoo deck and a ramp druid. In the end, zoo was a lot harder to play then I thought and I confirmed that I really didn't like the deck. In the end I went back to shaman but making, playing, and researching zoo, accompanied with the play to win article, helped me tremendously at playing against zoo. My win percentage against them has increased significantly. If you want to play to win then you have to also adopt decks or cards that are inherently better than ones right now. It is definitely not a coin flip though . . . yes in all card games some people will get good or bad draws, but that's where the deck building can help compensate. Read the article, maybe you are a scrub, which isn't necessarily a bad thing, this would explain why the game isnt fun for you anymore!
I've heard people comparing hearthstone to poker, but to relationships? :P +1
Eats into my bank account like one, that's for sure.
I have a highly addictive personality and your question is one that occurs very often between myself and other gamers. When a game transcends from a hobby to just playing out of habit, I personally think a break is always healthy. The typical idea of playing to kill time and frantically playing to climb ranks with no real end in sight are two very different things. These thoughts always comes up when you come along during the summertime when I have an excess amount of free time, regardless of the game I play. Simple questions like "am I playing this for fun, or just to play?" and "What's the point of grinding ranks?" always come up.
Sometimes I get too passionate, procrastinate and try to push back to where I started. Dropped two ranks? No sleep until I get back to where I started. One more game before bed... no, make that one more win - I want to log off on a high note. Wait, I won, maybe I can push for just the next rank. Hey look, the sun came up, time for bed.
These thoughts are pretty unhealthy and it surfaces regardless of game, personally, it just means it's time for a break. There's no shame in it, the game never really "changes" unless you derived your idea of fun from a single class or deck, your perception of it just changes. Maybe you burnt out? No shame in admitting that.
You know I really understand where you are coming from and I seem to do this in a lot of games. I don't like playing the popular character, I like playing characters that I like (fighting games). I have taken the approach to not "netdeck" and actually not look at any of the so-called MLGamers decks and streams. I got stuck in ranked at around 12, exclusively playing slow control shaman (no windfury, no doom hammer, no alakir) and got frustrated and could have written my own rant practically quoting you. But someone on this site was complaining about miracle rogue and a person responded calling him a scrub and linked me to this great article . . .
After reading this, I came to the conclusion that I was a scrub. So I made a couple strong decks, a zoo deck and a ramp druid. In the end, zoo was a lot harder to play then I thought and I confirmed that I really didn't like the deck. In the end I went back to shaman but making, playing, and researching zoo, accompanied with the play to win article, helped me tremendously at playing against zoo. My win percentage against them has increased significantly. If you want to play to win then you have to also adopt decks or cards that are inherently better than ones right now. It is definitely not a coin flip though . . . yes in all card games some people will get good or bad draws, but that's where the deck building can help compensate. Read the article, maybe you are a scrub, which isn't necessarily a bad thing, this would explain why the game isnt fun for you anymore!
I play zoo to grind my dailies, it's not hard at all. The problem with zoo vs control is as control you just rely on drawing your board clears early, if you don't then it's game over automatically, that's the RNG I was referring to. It doesn't matter what happens during the game, if the RNG decided not to give your your AoE then it was a single player game you were just there to observe.
The game is almost entirely aggro or OTK/burst damage combos, there are so so so few decks in the ladder that don't fall into one of these categories. Handlock and control warrior are about the only decks in the game right now that involve you actually interacting with your opponent.
Yes I could just become another mindless drone and play face hunter etc but what's the point? Any wins are not mine, they are the original deck creators, and I do believe it remains a highly imbalanced class so even that is dubious. Even putting aside, how fun can it be to recycle the exact same 7 turns of a game over and over and over regardless of what's happening on the board? Buzzard timberwolf UTH hunters mark etc. blah blah blah the same exact thing every time.
The most rewarding part of hearthstone now is getting to the point where you can tell from turn 1 which exact deck your opponent is playing.
Just the fact that you believe that face hunter is OP shows that you have a lot to learn in the game. And I don't understand where that concept comes from that every victory you achieve with a deck belongs to the original deck creator, but it's just ridiculous. I'll just copy my answer from the last time:
There are hundreds of openings in chess that have been studied extensively. You're telling me that "to really win a game" of chess (whatever the hell that means) you can't play any of these openings but have to come up with something of your own?
Or that a football team doesn't deserve its victories, it's the coach that decides on a strategy before the games anyway?
Wait, why did Blizzard bother making Hearthstone? Richard Garfield created Magic: the Gathering 20 years ago, he was the first to create a CCG (=creating a deck) and since execution (=playing the deck) doesn't matter Blizzard shouldn't waste time doing the same thing.
I could go on and on, but basically the point is that even if someone comes up with a deck idea completely by himself (that never happens, everyone takes ideas from someone else), creating a deck and piloting it are two completely different things. You can enjoy driving your car even if you didn't built it on your own.
EDIT2: Also, what's up with all that negativity about "gimmick" decks. What's your ideal match, you play a minion, your opponent plays a minion, the minions fight and after you repeat that 15 times the player with the last minion standing wins the game?
Obviously, if you don't have fun and don't want to improve you should just stop playing, it's just a game after all. But by asserting that everything in the game is easy and you could climb very high simply by deciding to play "boring, OP netdecks" you are degrading the achievements of the actually good players.
Rollback Post to RevisionRollBack
I'm so glad there is prejudice against playing hunter/zoo/[insert FotM deck here]. People like that make the life so much easier for those of us who play to win.
So if you liked aggro then you would love the game! Ill agree that there are a lot of strong aggro decks right now, but there was a time when freeze mage was king and when control warrior was and when ramp druid was and all the aggro players were complaining about them. As new cards come out we will see some variety and hopefully a more control favored game (cuz I too like control and dislike playing aggro).
Rollback Post to RevisionRollBack
I wanted the achievement so I have a signature!
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Im starting to question how much my daily playing of Hearthstone is genuinely having fun and how much is basically just.. Compulsion.
It has a lot of elements that keep people coming back for more like collecting, completionism, aesthetic rewards etc. and I'm starting to think it's just my these addictive elements that keep me playing and wanting to get more gold and more cards etc because when I stop to think about it, the majority of games I play are actually just frustrating.
Whether you win or lose, in constructed your overwhelming feeling is "who am I kidding, I should just netdeck one of these broken gimmick decks" and in arena you can't help but feel like you're a bit f an idiot for actually earning gold/paying money to compete against mages with about 5 fireballs and 2 flame strikes in their deck.
Don't get me wrong it's a great feeling when you're smashing through arena or climbing the ladder but I'm not sure it's actually fun but rather just the RNG gods smiling upon you or the fact that you finally gave in and started playing a flavour of the month netdeck.
Whether Im the shaman getting fireballed every turn or I'm the one doing the fireballing, it's just starting to feel like the whole thing is just a very elaborate way of tossing a coin and asking yourself heads or tails...
Hmmmmmm :/
I like how you come on a site that is pretty much all about netdecks and speak of netdecking in such a negative fashion.But if you're not having fun, I suggest you stop being so compulsive and stop playing for a while. Maybe you're just burnt out and need to take a break.
If you then come back and find that the game still isnt any fun, you have your answer.
I have been playing the game since early in the Beta and I still enjoy it. It will get fresher once they release new cards and everyone can start playing with combinations again. Pretty simple, if it isn't fun for you then don't play. Arena always keeps me interested since it is so random. I am liking the ranked play as well since UTH nerf. Just my two cents.
Any relationship goes through that "fun" part where you're getting to know your partner and all that good stuff. Then comes the reality - dirty dishes in the sink, paying bills &c. Even if you employ domestic assistants and have loads of money, the realities of life start to creep in one way or another.
At that point, some people start asking questions about what the relationship is really about. Where's the promise of adventure, of fun? Petty domestic squabbles aren't what you signed up for when you got into the relationship.
So there's people that move on to other relationships, and people that stick it out. People do what they do. But don't blame your partner for whatever problems you're experiencing. If you're experiencing internal conflict, figure out the source and resolve it.
Now how does this apply to Hearthstone? Well pretty clearly you can't blame your "partner" in this case for being at fault; the game is what it is. So if you're experiencing whatever inner conflict, that's on you, and it's on you to resolve it. If you have specific issues with RNG or whatever, address them, or don't address them, but move on with your life one way or another.
Beating yourself up doesn't do anyone any good.
Unless you're into S&M. Hoo boy.
If you see a post that you find objectionable, report it, it helps keep the forum clean. But be aware people are allowed a lot of latitude.
If you find my posts to be rude, objectionable, or whatever, well, I got tired of writing polite TL; DR (Too Long, Didn't Read) posts at crybaby whiners. So now I just make it short and nasty.
If you find that funny, well and good. If you find that sad, that's even better.
Hahahah.
I've heard people comparing hearthstone to poker, but to relationships? :P
+1
I can't think of any game that I played in excess where this feeling didn't come up. Unless you're making money playing, organizing tournaments or running media around Hearthstone, then that's all it is - a game. You should ask yourself why you're playing, especially if it's not fun any more. Perhaps your time is better spent moving on to another game or doing something else entirely. Personally I think there is way more skill to Hearthstone than there appears at first, which becomes more apparent as you play more and get better. An amateur just sees individual turns and cards and blames their losses on bad luck - advanced players can see a way bigger picture. Maybe the question is whether you're willing to put in the work to make that progress.
let me change your mind...
I find Hearthstone more "satisfying" then necessarily "fun". When you pull of a tough win, RNGesus smiles in your favor, or when that deck you've been building actually performs... ho boy!
I tend to only play 3 to 6 games at a time though. It's very easy to tilt in this game and that seems to be the magic number of games for me to keep it satisfying without tilting.
I'm still having a blast. I only play ranked to clear quests when I don't have room for any more and I don't get the hero I need in arena. Otherwise I'm all arena mode. It's constantly something new. The deck I'm playing. The deck I'm facing. Tons of variety. It has highs and lows. It's great and I'm not paying a cent for all that fun. Can't ask for a better gaming experience than that.
I just have to ask myself sometimes why bother grinding away for this and that card to make this or that deck, if it's not one of 3-4 decks then it's not going to dominate anyway. I've spent a lot of time putting together a complex and expensive giant control paladin deck but why bother, you can easily beat it with some murloc cheese or burst damage etc.
I really don't think HS is pay to win because none of the legendaries are really more powerful than a bit of cheap zoo or midrange hunter etc. Yeah you can be proud of your nice Cairne or Tirion but the name of the game is aggro and OTKs, what's the point in expensive complex control decks when you can just force of nature + savage roar on turn 5 and immediately win.
i don't mean to sound salty, I do win even with a control deck sometimes, but I know it's just a blessing from RNGsus, so meh, I dont even feel like patting myself on the back for it. I have my combos, they have theirs, I drew mine first, the end. Such skill, wow. There's barely any efficiency or trading in constructed, it's basically a single player game, everyone is just waiting for their combo and more or less ignores the board.
I think I'm at the point now where I have learnt all the fundamentals and I've started to get fairly "good" at the game, but I really don't want to play flavour of the month netdecks, especially because of what many of them have in common: ignoring the board and setting up burst damage combos. Now I'm new to card games but I rally just can't see what's fun about that for either player.
I guess it's a fantasy land to imagine a meta in which control midrange and aggro were all equally valid and all classes were roughly equally represented? I think that's what would make it more fun to me. At the moment, maining Paladin and preferring to play control, it just feels like trying to climb Everest in a combined thunder and hail storm. Yeah I could hitch a cheap easy ride to the top on the back on some unleash the hounds doggies but that would be just as unsatisfying as trudging through the storm in vain.
As said agove maybe new cards would help more regularly, keeping things more fresh so that boring archetypes don't get stuck in the meta for months on end and make it a matter of "play one of these 3 decks or you won't hit the top ranks unless you play all day". The current collection is horribly balanced as it is, I don't think they need to worry about rushing something broken into the mix when we have had broken cards for months and months and months already. Why not 3 new cards a month or something, at least different classes will have a chance to be game breaking from time to time lol......
It's basically impossible for a game to be so perfectly balanced that every class and every deck type is equallity valid/represented. It isn't theoritically impossible, but the amount of balancing it would require would be immense, easily cracked by people finding anything new and would break the instant new cards were added. As long as some cards are better than others, there'll be imbalance.
If you're not having fun, don't play. If you're having fun, then do play. For me Hearthstone was a great segue from WoW of which I started to feel a bit burned out on.
All of the fun I get out of hearthstone is building decks. Finding strategies that work is what I find most rewarding, and the most fun. Lately I've been enjoying making control decks with alexstrasza turn 9, 15 dmg turn 10. So far I've been successful with mage, druid and warlock.
P.S. You don't have to netdeck to get to legendary in ranked. Just learn the meta and make a reasonable counter. It helps a lot to have most of the cards and to know which ones are good.
You know I really understand where you are coming from and I seem to do this in a lot of games. I don't like playing the popular character, I like playing characters that I like (fighting games). I have taken the approach to not "netdeck" and actually not look at any of the so-called MLGamers decks and streams. I got stuck in ranked at around 12, exclusively playing slow control shaman (no windfury, no doom hammer, no alakir) and got frustrated and could have written my own rant practically quoting you. But someone on this site was complaining about miracle rogue and a person responded calling him a scrub and linked me to this great article . . .
http://www.sirlin.net/articles/playing-to-win-part-1.html
After reading this, I came to the conclusion that I was a scrub. So I made a couple strong decks, a zoo deck and a ramp druid. In the end, zoo was a lot harder to play then I thought and I confirmed that I really didn't like the deck. In the end I went back to shaman but making, playing, and researching zoo, accompanied with the play to win article, helped me tremendously at playing against zoo. My win percentage against them has increased significantly. If you want to play to win then you have to also adopt decks or cards that are inherently better than ones right now. It is definitely not a coin flip though . . . yes in all card games some people will get good or bad draws, but that's where the deck building can help compensate. Read the article, maybe you are a scrub, which isn't necessarily a bad thing, this would explain why the game isnt fun for you anymore!
I wanted the achievement so I have a signature!
Eats into my bank account like one, that's for sure.
I have a highly addictive personality and your question is one that occurs very often between myself and other gamers. When a game transcends from a hobby to just playing out of habit, I personally think a break is always healthy. The typical idea of playing to kill time and frantically playing to climb ranks with no real end in sight are two very different things. These thoughts always comes up when you come along during the summertime when I have an excess amount of free time, regardless of the game I play. Simple questions like "am I playing this for fun, or just to play?" and "What's the point of grinding ranks?" always come up.
Sometimes I get too passionate, procrastinate and try to push back to where I started.
Dropped two ranks? No sleep until I get back to where I started. One more game before bed... no, make that one more win - I want to log off on a high note. Wait, I won, maybe I can push for just the next rank. Hey look, the sun came up, time for bed.
These thoughts are pretty unhealthy and it surfaces regardless of game, personally, it just means it's time for a break. There's no shame in it, the game never really "changes" unless you derived your idea of fun from a single class or deck, your perception of it just changes. Maybe you burnt out? No shame in admitting that.
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
I play zoo to grind my dailies, it's not hard at all. The problem with zoo vs control is as control you just rely on drawing your board clears early, if you don't then it's game over automatically, that's the RNG I was referring to. It doesn't matter what happens during the game, if the RNG decided not to give your your AoE then it was a single player game you were just there to observe.
The game is almost entirely aggro or OTK/burst damage combos, there are so so so few decks in the ladder that don't fall into one of these categories. Handlock and control warrior are about the only decks in the game right now that involve you actually interacting with your opponent.
Yes I could just become another mindless drone and play face hunter etc but what's the point? Any wins are not mine, they are the original deck creators, and I do believe it remains a highly imbalanced class so even that is dubious. Even putting aside, how fun can it be to recycle the exact same 7 turns of a game over and over and over regardless of what's happening on the board? Buzzard timberwolf UTH hunters mark etc. blah blah blah the same exact thing every time.
The most rewarding part of hearthstone now is getting to the point where you can tell from turn 1 which exact deck your opponent is playing.
Really fun.
Poetic.
Just the fact that you believe that face hunter is OP shows that you have a lot to learn in the game. And I don't understand where that concept comes from that every victory you achieve with a deck belongs to the original deck creator, but it's just ridiculous. I'll just copy my answer from the last time:
Obviously, if you don't have fun and don't want to improve you should just stop playing, it's just a game after all. But by asserting that everything in the game is easy and you could climb very high simply by deciding to play "boring, OP netdecks" you are degrading the achievements of the actually good players.
I'm so glad there is prejudice against playing hunter/zoo/[insert FotM deck here]. People like that make the life so much easier for those of us who play to win.
Get out while you can.
Actually, come back when the expansion is out.
So if you liked aggro then you would love the game! Ill agree that there are a lot of strong aggro decks right now, but there was a time when freeze mage was king and when control warrior was and when ramp druid was and all the aggro players were complaining about them. As new cards come out we will see some variety and hopefully a more control favored game (cuz I too like control and dislike playing aggro).
I wanted the achievement so I have a signature!