That would make the whole set up pointless if you can assume 'previous' turns happened. You'd need to play the Unstable Portals on that turn imo, or it doesn't count. Otherwise I can just say "Gahz'rilla was already on the field, 5x Mad Bomber"
Portals are on the same turn. They make the minions cost 6 and 4 respectively (one mana reduction).
It would be playable (not OP) if it were neutral. However Priest is the class that cares the least about Zombie Chows drawback. Furthermore, you need to have a dragon in your starting hand for it to be as good as Chow and you don't want to keep a 5-9 drop just to enable the whelp.
Maybe I could see a priest deck with both Chow, Whelp and Blackwing Technician being played to take advantage of Velen's Chosen, but I doubt it would be Tier 1.
Don't forget there are other dragons besides the 7+ mana ones. Azure Drake and Faerie Dragon are the first two that come to mind that a priest would use in a dragon themed deck. Azure Drake being good enough stand-alone in any priest deck, actually.
That's why I said 5-9 mana. Faerie Dragon can't be targeted with buffs or hero power, so it's especially bad in priest (another reason I would have liked the whelp to be neutral).
EDIT: Of course you can keep a 4-drop like Hungry Dragon or Twilight Drake (I don't think you'd want to run Twilight Drake, but you might be forced to if you wanted the Whelp to trigger consistently). My point was, you're going to have a lot of mulligans where you have Ysera and Twilight Whelp in your starting hand and you'll wish that Whelp was a Chow instead.
You need the 4th Naxxramas wing if you want to play Priest, Warrior or anything with secrets.
You probably should get the 1st BRM wing just for Emperor Thaurissan.
After those 3 you have 700 gold left, I'd say wait until a few weeks until the meta settles down a bit and you can see which cards are valuable and which were overhyped.
It would be playable (not OP) if it were neutral. However Priest is the class that cares the least about Zombie Chows drawback. Furthermore, you need to have a dragon in your starting hand for it to be as good as Chow and you don't want to keep a 5-9 drop just to enable the whelp.
Maybe I could see a priest deck with both Chow, Whelp and Blackwing Technician being played to take advantage of Velen's Chosen, but I doubt it would be Tier 1.
Personally I wouldn't care too much about it, I wouldn't want so much development time wasted on something I'd probably never use (you have to make the AI pretty good for it to be worth the challenge).
However, I saw an interview a while back which might why the AI is so bad (a combination of design decision and lack of resources). I thought it was extremely interesting.
Never. What you're really hoping to is to never draw it and just get it of Mad Scientist. But when you do, yeah, it's pretty much what the OP said. Although if I had to choose between making a strong play myself and playing Mirror Entity most likely I would make my own play (unless I don't want to overextend into AoE or I can block a handlock from playing a big minion).
Actually even though this is probably a troll thread, the idea that hero powers could be detrimental to the game has some merit to it. I remember one of Kibler's first articles on Hearthstone mentioned that from a game design perspective, hero powers are dangerous (hi warlocks!). And it's true that 1 health minions get a lot worse simply because of the existence of hero powers.
Of course all that is purely theoretical. Hearthstone was designed with hero powers in mind and they're meant to give players something to do to alleviate a bit the feeling of helplessness when having a hand full uncastable cards. Furthermore they give each class a different identity, there are not enough class cards to give classes the same feeling of differentiation (again, because Hearthstone was designed with hero powers in mind).
and I still have around 7300 dust to craft anything I want.
I bought around 70 packs with money during the first two months I played constructed (February and March I think). I bought both Naxx and 140 GvG packs with gold when they got released.
You can then just look at his free-to-play decks for some ideas (I never really followed Trump to closely, but I think he made new accounts and he just made the best decks he could with the cards/dust/gold he got from the free arena and the one-time quests). Besides the fact that they have Soulfire (which was nerfed) and some cards from the first Naxxramas wing (it was free for some time) you can mimic the rest. Or you can just look for cheap decks in the hearthpwn deckbuilder, or ask for advice in a class-specific forum if you decide what you want to play.
Never. If you're just looking for a place to start, you can pick up these basic decks made a long time ago by Trump. Just replace Novice Engineers with Blodfen Raptors or River Crocolisks.
My point was that even though I had access to any meta deck I want (I played a lot of arenas and did all my dailies when I started to have those cards) and I was even playing control warrior which is a deck I enjoy I decided that dirt-cheap face hunter was a better deck for my situation. And as I said, it was anecdotal evidence.
Also, OP, please stop with the straw man fallacies. Nobody said you're supposed to play War Golem against your opponents Dr. Boom. You're supposed to play Undertakers and Leper Gnomes or Flame Imps and Knife Junglers or Hexes and Fire Elementals. And not to disappoint you, but rank 14 isn't competitive. Of course Blizzard wants you to believe you're an amazing player, but as far as I know they didn't say how many of those accounts were active and how many ranked games they ever played (a lot of people stick to casual and only play enough for the cardback since there is no incentive to climb the ladder).
Anyway, I said what I wanted to say, I'm not going to insist. Yes, it might suck for some new players if they get into the game and instantly believe it's pay-to-win, but on the other hand I know a bunch of casual players and after some time they end up playing against similarly terrible players with non-optimized decks (which is what MMR is supposed to do).
0
Mass Dispel
0
Portals are on the same turn. They make the minions cost 6 and 4 respectively (one mana reduction).
0
That's why I said 5-9 mana. Faerie Dragon can't be targeted with buffs or hero power, so it's especially bad in priest (another reason I would have liked the whelp to be neutral).
EDIT: Of course you can keep a 4-drop like Hungry Dragon or Twilight Drake (I don't think you'd want to run Twilight Drake, but you might be forced to if you wanted the Whelp to trigger consistently). My point was, you're going to have a lot of mulligans where you have Ysera and Twilight Whelp in your starting hand and you'll wish that Whelp was a Chow instead.
0
You need the 4th Naxxramas wing if you want to play Priest, Warrior or anything with secrets.
You probably should get the 1st BRM wing just for Emperor Thaurissan.
After those 3 you have 700 gold left, I'd say wait until a few weeks until the meta settles down a bit and you can see which cards are valuable and which were overhyped.
0
It would be playable (not OP) if it were neutral. However Priest is the class that cares the least about Zombie Chows drawback. Furthermore, you need to have a dragon in your starting hand for it to be as good as Chow and you don't want to keep a 5-9 drop just to enable the whelp.
Maybe I could see a priest deck with both Chow, Whelp and Blackwing Technician being played to take advantage of Velen's Chosen, but I doubt it would be Tier 1.
2
Dragon Consort in second wing though. That's the important card.
1
Personally I wouldn't care too much about it, I wouldn't want so much development time wasted on something I'd probably never use (you have to make the AI pretty good for it to be worth the challenge).
However, I saw an interview a while back which might why the AI is so bad (a combination of design decision and lack of resources). I thought it was extremely interesting.
3
Never. What you're really hoping to is to never draw it and just get it of Mad Scientist. But when you do, yeah, it's pretty much what the OP said. Although if I had to choose between making a strong play myself and playing Mirror Entity most likely I would make my own play (unless I don't want to overextend into AoE or I can block a handlock from playing a big minion).
0
Actually even though this is probably a troll thread, the idea that hero powers could be detrimental to the game has some merit to it. I remember one of Kibler's first articles on Hearthstone mentioned that from a game design perspective, hero powers are dangerous (hi warlocks!). And it's true that 1 health minions get a lot worse simply because of the existence of hero powers.
Of course all that is purely theoretical. Hearthstone was designed with hero powers in mind and they're meant to give players something to do to alleviate a bit the feeling of helplessness when having a hand full uncastable cards. Furthermore they give each class a different identity, there are not enough class cards to give classes the same feeling of differentiation (again, because Hearthstone was designed with hero powers in mind).
0
From classic I'm still MISSING:
King Krush
Prophet Velen
Millhouse Manastorm
Nat Pagle
Tinkmaster Overspark
Leeroy Jenkins (disenchanted those three when they got nerfed)
Hogger
Illidan Stormrage
Gruul
Nozdormu
Onyxia
and the two promo legendaries.
I have everything from Naxx.
From GvG I only HAVE:
Flame Leviathan
Vol'jin
Trade Prince Gallywix
Hemet Nesingwary
Mimiron's Head
Gazlowe
Toshley
Dr. Boom
Troggzor the Earthinator (golden)
Foe Reaper 4000
and I still have around 7300 dust to craft anything I want.
I bought around 70 packs with money during the first two months I played constructed (February and March I think). I bought both Naxx and 140 GvG packs with gold when they got released.
0
You can then just look at his free-to-play decks for some ideas (I never really followed Trump to closely, but I think he made new accounts and he just made the best decks he could with the cards/dust/gold he got from the free arena and the one-time quests). Besides the fact that they have Soulfire (which was nerfed) and some cards from the first Naxxramas wing (it was free for some time) you can mimic the rest. Or you can just look for cheap decks in the hearthpwn deckbuilder, or ask for advice in a class-specific forum if you decide what you want to play.
0
http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/11725-pilleri-guide-to-hearthstone-terminology
Here you go. If you want something more simplified just Google "hearthstone terminology"
0
Never. If you're just looking for a place to start, you can pick up these basic decks made a long time ago by Trump. Just replace Novice Engineers with Blodfen Raptors or River Crocolisks.
https://sites.google.com/site/trumpdecks/basicdecks
2
Wait, you're playing a gimmicky, inconsistent combo deck with an inherently RNG-based class and complain that the effect of RNG is too large?
Yes, I am disappointed in the direction Blizzard is taking with some cards, but if you want less RNG just play a serious deck.
2
My point was that even though I had access to any meta deck I want (I played a lot of arenas and did all my dailies when I started to have those cards) and I was even playing control warrior which is a deck I enjoy I decided that dirt-cheap face hunter was a better deck for my situation. And as I said, it was anecdotal evidence.
Also, OP, please stop with the straw man fallacies. Nobody said you're supposed to play War Golem against your opponents Dr. Boom. You're supposed to play Undertakers and Leper Gnomes or Flame Imps and Knife Junglers or Hexes and Fire Elementals. And not to disappoint you, but rank 14 isn't competitive. Of course Blizzard wants you to believe you're an amazing player, but as far as I know they didn't say how many of those accounts were active and how many ranked games they ever played (a lot of people stick to casual and only play enough for the cardback since there is no incentive to climb the ladder).
Anyway, I said what I wanted to say, I'm not going to insist. Yes, it might suck for some new players if they get into the game and instantly believe it's pay-to-win, but on the other hand I know a bunch of casual players and after some time they end up playing against similarly terrible players with non-optimized decks (which is what MMR is supposed to do).