Not gonna lie, part of me is tempted to drop out because of Cult Following somehow went through. Well until then, I now have a hole in my set and some other cards to fill in.
Some other Epics:
One Night in Karazhan:
(for clarification if the spell has targets, ??? will actually allow you to target with it)
Probably going to need to replace Hollow Knight because I lost Demented Lackey. Ugh, can you tell I'm really upset about Cult Following? I know it might look stupid and over-reactive to some, but I'm just really annoyed it got through. It's basically a challenge that serves no purpose but to screw people over. Every other challenge, even if they were overly difficult, at least served some some of challenging purpose. I'm going to stay in this competition for now, but I really wish we could veto or change the challenge.
I'm not going to comment on things that i have no issues with.
Seer of Darkness: I still don't know how this works. This would need atleast 3 botton clicks to work, which seems strange for Hearthstone overall. Hollow Knight: The 3 other Class minions with "If your C'thun has 10 or more Attack" gives an effect that's about 3 Mana worth. Your's is an 5 Mana effect, which should suggest that this is overpowered compared to the other C'Thun cards. I'd either give it fewer stats, or make it a random minion. First ????: This should not have a Mana Cost, just like the Shifting Scroll. Child's Play: Echo of Medivh was a rather decent card. 1 Mana 1/1's are generally considered stronger, and allows for stronger combo plays. This is probaly overpowered. The Power of Yogg: There is missing a "damage" in there.
I was just about to bump my set, but I guess I don't have to now.
Seer of Darkness would probably work just like the Hero Power. You click on a card to draw, then you hold and drag the other two cards, then confirm. Kazakus needs at least 3 button clicks to work too, so it has been done before.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Not gonna lie, part of me is tempted to drop out because of Cult Following somehow went through. Well until then, I now have a hole in my set and some other cards to fill in.
Some other Epics:
One Night in Karazhan:
(for clarification if the spell has targets, ??? will actually allow you to target with it)
Probably going to need to replace Hollow Knight because I lost Demented Lackey. Ugh, can you tell I'm really upset about Cult Following? I know it might look stupid and over-reactive to some, but I'm just really annoyed it got through. It's basically a challenge that serves no purpose but to screw people over. Every other challenge, even if they were overly difficult, at least served some some of challenging purpose. I'm going to stay in this competition for now, but I really wish we could veto or change the challenge.
I'm not going to comment on things that i have no issues with.
Seer of Darkness: I still don't know how this works. This would need atleast 3 botton clicks to work, which seems strange for Hearthstone overall. Hollow Knight: The 3 other Class minions with "If your C'thun has 10 or more Attack" gives an effect that's about 3 Mana worth. Your's is an 5 Mana effect, which should suggest that this is overpowered compared to the other C'Thun cards. I'd either give it fewer stats, or make it a random minion. First ????: This should not have a Mana Cost, just like the Shifting Scroll. Child's Play: Echo of Medivh was a rather decent card. 1 Mana 1/1's are generally considered stronger, and allows for stronger combo plays. This is probaly overpowered. The Power of Yogg: There is missing a "damage" in there.
I was just about to bump my set, but I guess I don't have to now.
Seer of Darkness would probably work just like the Hero Power. You click on a card to draw, then you hold and drag the other two cards, then confirm. Kazakus needs at least 3 button clicks to work too, so it has been done before.
Considering your Hero Power already does it, then i guess it's not something you can change.
But it feels off for me, that a Hero Power and a Common requires you to do more mechanically, than the most Mechanically "demanding" Legendary ever.
Rollback Post to RevisionRollBack
I want a new title, but Flux won't let me have one,
Welp im running throught some ideas atm but here are the first two confirmed cards i guess. Burning Scale is the corrupted version of Stone-scale and abomination of C'Thun is just a cool gimick contol card.
Not gonna lie, part of me is tempted to drop out because of Cult Following somehow went through. Well until then, I now have a hole in my set and some other cards to fill in.
Some other Epics:
One Night in Karazhan:
(for clarification if the spell has targets, ??? will actually allow you to target with it)
Probably going to need to replace Hollow Knight because I lost Demented Lackey. Ugh, can you tell I'm really upset about Cult Following? I know it might look stupid and over-reactive to some, but I'm just really annoyed it got through. It's basically a challenge that serves no purpose but to screw people over. Every other challenge, even if they were overly difficult, at least served some some of challenging purpose. I'm going to stay in this competition for now, but I really wish we could veto or change the challenge.
I'm not going to comment on things that i have no issues with.
Seer of Darkness: I still don't know how this works. This would need atleast 3 botton clicks to work, which seems strange for Hearthstone overall. Hollow Knight: The 3 other Class minions with "If your C'thun has 10 or more Attack" gives an effect that's about 3 Mana worth. Your's is an 5 Mana effect, which should suggest that this is overpowered compared to the other C'Thun cards. I'd either give it fewer stats, or make it a random minion. First ????: This should not have a Mana Cost, just like the Shifting Scroll. Child's Play: Echo of Medivh was a rather decent card. 1 Mana 1/1's are generally considered stronger, and allows for stronger combo plays. This is probaly overpowered. The Power of Yogg: There is missing a "damage" in there.
I was just about to bump my set, but I guess I don't have to now.
Seer of Darkness would probably work just like the Hero Power. You click on a card to draw, then you hold and drag the other two cards, then confirm. Kazakus needs at least 3 button clicks to work too, so it has been done before.
Considering your Hero Power already does it, then i guess it's not something you can change.
But it feels off for me, that a Hero Power and a Common requires you to do more mechanically, than the most Mechanically "demanding" Legendary ever.
Creepy Doll: If you have a lot of damage spells, this won't do. Otherwise, it should be ok. Banana: Seems a bit weak compared to Drygulch Jailor. Buffoon is ok. Is there a way to swap C'Thun's Attack and Health? Midnight Whelp is pretty weak. I'd put him as 3/4 so you can plop him down at any point. Bearded Dragon looks good. So does Dragonlord's Favour. I'm not 100% sure what to make of Highlight Reel. It's a bit too chaotic for my tastes, to be honest. Forbidden Gag is quite nice, though most of the time I'd use it at 1 mana, as it loses value the bigger the original minion was. (I guess it doesn't reset Health... so it's not entirely bad) Zolara is pretty good. Maybe 8 mana 6/6, as we have Onxyia and Alanna. Lute Chorder is somewhat ok. A bit on the weak side. Essentially a really big Polluted Hoarder. I like Onyx Knight better, though the variance is extremely high and the so is the drawback. Punch Bowl is fine, but that's not a bowl.
Thanks for that I will make the balance changes to Midnight Whelp and Zolara. With regards to Punch Bowl. What do you think about calling it Invigorated Jug as a play on Invigorating Jig from the classic set? I still like the sound of Punch Bowl though 😀
Not gonna lie, part of me is tempted to drop out because of Cult Following somehow went through. Well until then, I now have a hole in my set and some other cards to fill in.
Some other Epics:
One Night in Karazhan:
(for clarification if the spell has targets, ??? will actually allow you to target with it)
Probably going to need to replace Hollow Knight because I lost Demented Lackey. Ugh, can you tell I'm really upset about Cult Following? I know it might look stupid and over-reactive to some, but I'm just really annoyed it got through. It's basically a challenge that serves no purpose but to screw people over. Every other challenge, even if they were overly difficult, at least served some some of challenging purpose. I'm going to stay in this competition for now, but I really wish we could veto or change the challenge.
Gonna have to refresh my mind on some of these classes since I was gone so long...
Whispers of the Old Gods
Seer of Darkness : Yeah, I have...no idea how this works with the UI. I get how it works with the arranging part but...I don't get the "choose the card you draw part". You could easily simplify this to "Look at the top 3 cards cards of your deck. Rearrange them in any order. Draw a card."
Demented Lackey: Something tells me that a 6 mana C'Thun isn't exactly in everyone's best interests, especially since your class has quite a few duplicating spells...if you decide to use this, maybe reduce the C'Thun reduction to (1)?
Time Twister: Buys you a turn. Makes N'Zoth, the Corruptor shenanigans Plays into the "time travel" theme. Cool.
Timekiller: It's a nice reference to Timewalker and it's a nice little damage card that juxtaposes the buff card. It plays with your opponent's actions in a time themed way, and I'm a sucker for time travel stuff as usual.
Hollow Knight: This minion loses no stats when compared to Pit Fighter, yet its effect is bonkers strong as a 5 mana Assassinate effect. When compared to other "If your C'thun has at least 10 Attack" cards which have a 3 mana-ish effects (e.g. Twilight Darkmender which has similar stats has a 3.5 mana effect i.e. somewhere between Healing Touch and Greater Healing Potion, this seems a bit too powerful, so you should probably make this a 4/3 or 4/4.
Astral Summoner: It's awesome that you keep trying to find new ways to toy with the "top 3 cards for your deck" mechanic, but it's a bit OP when compared to Sated Threshadon...I suggest that you make this a 5/5 or 5/4.
???(Maybe make it Omen-themed? Or a prophesying item?): No mana number necessary when compared to Shifting Scroll. Speaking of which, I think you can get away with making this a Common and shift it over to ONiK...it's a neat Time-related effect though.
Forbidden Conjuring. It's a fun random shenanigan card but "Costs" shouldn't be capitalized because it isn't a proper noun. "Costs" is used as a verb like in Lunar Visions, so it shouldn't be capitalized.
Power of Yogg-Saron: I'm a simple girl. I like Yogg-Saron, Hope's End. This card supports Yogg-Saron, Hope's End. Ergo, I like Power of Yogg-Saron. In all seriousness, it's a fine, risky ping card that pressures you waste 1 mana per turn so that you can rack up enough spells for Yogg-Saron, Hope's End to create some absolute chaos (before inevitably Pyroblasting himself). However, this card is missing the word "damage" and it should be worded as "Return this to your hand next turn" when compared to Headcrack.
Murozond: Ooooooooh! It's a Dragon that slows down the game drastically and makes every decision count even more since you have to contemplate which is the optimal choice. I also like the little nod to Nozdormu.
One Night in Karazhan
???(Enchanting Mediva? Mediva Songstress?): Okay so, how would this work? Would it reveal the spell before you choose the target or would you just blindly choose a target and then it reveals the spell (if the spell is not a targeting one, it'll trigger naturally)?
Child's Play: Seems Ludicrously OP when compared to Echo of Medivh (and also kinda ironic considering that the chess level in the Karazhan raid is where the Echo of Medivh originated from). I think that this should cost 5 or 4.
Alright, accidently refreshed the page and lost all my writing, but basically I'll review peoples stuff in a little while, for now here's what I've been coming up with.
Whispers of the Old Gods
Explanations
Abandoned Hatchling: A heavily corrupted version of Baby Gryphon, this one's been abandoned by its mother and is real angry. For the first challenge.
Whispers of Ruin: This has some very, very obvious targets and is generally just decent in general.
Sprouting Heads: The likeliness of this being incredibly dangerous is fairly high, but I want to hear peoples thoughts about it first. The chance of this getting nerfed is close to definate. I just want to hear your opinions on the effect more than anything.
Squeak Seeker: A cute little rat dude that'll fetch your cute 0-Cost cards for you. The invoke cost on the Gryphons is suddenly a bit more relevant.
Lashing Monstrosity: Just a solid taunt minion that's pretty scary, makes it hard for opponent to re-establish a board.
Exactly as Planned: 'The hero watches with amazement as Mephilias own giant rock dude rushed out and R.K.O'd her Bog Creeper to the ground, leaving her defenseless. Mephilia sat back in her throne and smirked. "It's all going according to my plan." she cackled.' Excellent value if you've built a very minion heavy deck with some high cost spells.
Corrupt Forerunner: A swarm of 3/3 Dragons will reward you for running a very dragon heavy deck. Flavourfully, they're the harbingers of the dragons, coming out to tell your opponent how many dragons you have in hand while beating your opponent down.
Covetous Devotee: Aggressively statted, it's not gonna live a turn most likely, so be prepared to drop something on the same turn as this dude. Can get you some really nice stats, but the main three stat givers (Bittertide Hydra, Balls of Fire and Jade Golems, take significant deckbuilding choices. For the second challenge.
Mad Prophet Rosea: Oh look, Yoth'al is a character actually in WoW, I did it. Anyway, really good if you have some expensive spells in your deck or spells with high Invoke costs. Very slow and your opponent can see it coming, but your next turn will be pretty big.
One Night in Karazhan
Explanations
Menagerie Runaway: It's beautiful, seeing the murlocs and beasts gang up together to escape. Very powerful with Menagerie minions, being a card that is singlehandedly both a murloc and beast.
Gloat: "Haha! You have fallen right into my trap!" is a common phrase from villains, because when you go through all the effort of putting down a trap in the first place, it's a little tiring, so seeing them actually fall for it can provide some much needed Catharsis. Potentially powerful alternative to Evil Laughter for a different type of deck. For the fourth challenge.
Magicat: Mephilia has just the right tools to turn the cutest minions in the game into terrifying monsters. That's why she's using this, and not to have an excuse to fill her deck with Murloc Tinyfins and Baby Gryphons. After all, she HATES cute animals, so why would she be doing it for that reason? 0-Cost Summoner could totally be an archetype with the help of Gryphons, Seekers and these guys, just consider the cards Double, Study, One-Eyed Academic and Whispers of Ruin... Suddenly you're capable of dropping an average of 4 or 5 of these each game, boosting your tiny creatures to comedic strength.
That about wraps up what I've done, I'll go eat and do other things, and then I'll probably review something by the end of today, seeya then.
Alright, accidently refreshed the page and lost all my writing, but basically I'll review peoples stuff in a little while, for now here's what I've been coming up with.
Whispers of the Old Gods
Explanations
Abandoned Hatchling: A heavily corrupted version of Baby Gryphon, this one's been abandoned by its mother and is real angry. For the first challenge.
Whispers of Ruin: This has some very, very obvious targets and is generally just decent in general.
Sprouting Heads: The likeliness of this being incredibly dangerous is fairly high, but I want to hear peoples thoughts about it first. The chance of this getting nerfed is close to definate. I just want to hear your opinions on the effect more than anything.
Squeak Seeker: A cute little rat dude that'll fetch your cute 0-Cost cards for you. The invoke cost on the Gryphons is suddenly a bit more relevant.
Lashing Monstrosity: Just a solid taunt minion that's pretty scary, makes it hard for opponent to re-establish a board.
Exactly as Planned: 'The hero watches with amazement as Mephilias own giant rock dude rushed out and R.K.O'd her Bog Creeper to the ground, leaving her defenseless. Mephilia sat back in her throne and smirked. "It's all going according to my plan." she cackled.' Excellent value if you've built a very minion heavy deck with some high cost spells.
Corrupt Forerunner: A swarm of 3/3 Dragons will reward you for running a very dragon heavy deck. Flavourfully, they're the harbingers of the dragons, coming out to tell your opponent how many dragons you have in hand while beating your opponent down.
Covetous Devotee: Aggressively statted, it's not gonna live a turn most likely, so be prepared to drop something on the same turn as this dude. Can get you some really nice stats, but the main three stat givers (Bittertide Hydra, Balls of Fire and Jade Golems, take significant deckbuilding choices. For the second challenge.
Mad Prophet Rosea: Oh look, Yoth'al is a character actually in WoW, I did it. Anyway, really good if you have some expensive spells in your deck or spells with high Invoke costs. Very slow and your opponent can see it coming, but your next turn will be pretty big.
One Night in Karazhan
Explanations
Menagerie Runaway: It's beautiful, seeing the murlocs and beasts gang up together to escape. Very powerful with Menagerie minions, being a card that is singlehandedly both a murloc and beast.
Gloat: "Haha! You have fallen right into my trap!" is a common phrase from villains, because when you go through all the effort of putting down a trap in the first place, it's a little tiring, so seeing them actually fall for it can provide some much needed Catharsis. Potentially powerful alternative to Evil Laughter for a different type of deck. For the fourth challenge.
Magicat: Mephilia has just the right tools to turn the cutest minions in the game into terrifying monsters. That's why she's using this, and not to have an excuse to fill her deck with Murloc Tinyfins and Baby Gryphons. After all, she HATES cute animals, so why would she be doing it for that reason? 0-Cost Summoner could totally be an archetype with the help of Gryphons, Seekers and these guys, just consider the cards Double, Study, One-Eyed Academic and Whispers of Ruin... Suddenly you're capable of dropping an average of 4 or 5 of these each game, boosting your tiny creatures to comedic strength.
That about wraps up what I've done, I'll go eat and do other things, and then I'll probably review something by the end of today, seeya then.
Abandoned Hatchling: Really cool and balanced. Good corruption theme.
Whispers of Ruin: Well like you say. Similar to Stitched Tracker. Looks good. Flavour is nice too.
Sprouting Heads: Can be pretty strong with Deathrattle and end/start of your turn effect minions. Still interesting card. Can make some cards viable that don't see a lot of play. I like it. But yeah making 2 1/1 Scalebanes, Cubes or Eggs is pretty bonkers. And these are not even the best targets. Probably too dangerous like you say. What if you make it only summon 1 copy and cost 2?
Squeak Seeker: Well good for your class I guess.
Lashing Monstrosity: Solid. Like the flavour.
Exactly as Planned: Feels problematic. Don't know what kind of spells you want to implement later on but this could limit your design space. With Trouble! one can really get in trouble to early on. To summon 3 5/5 potentialy at turn 3 doesn't seem too healthy. The only card to compare it with is Grand Archivist. But it costs 8(!) with stats of a 5 drop.
Corrupt Forerunner: Like it very much.
Covetous Devotee: Stats seem to high. The effect is pretty powerful in a C'Thun deck. And you have 11 stats for 5 mana + a powerful effect. Make it more expansive or cut down the stats. Maybe 5/4. Don't like the effect too much. Makes the other buff cards much less viable. Reminds me of Blade of C'Thun but in a bad way. There were decks that only ran C'Thun and 2 Blades for buffing. Feels more interesting for a Rogue than for your class imo. And if you want to implement cards that duplicate your minions like Sprouting Heads, can get a pretty boring tactic. More so because Blade of C'Thun actually requires to interact with your opponent.
Mad Prophet Rosea: Pretty cool idea. But not completly clear to me. You pay 10 and get the effect of the spell + a 10/10? How does it work with spells that already have Invoke? Do you get the effect aswell?
Menagerie Runaway: My name is Wolfrider and I feel ashamed of myself. Two 3/2 with Charge for 5 mana (+races) seem a bit excessive compared to our good old basic buddy. For 3 mana you get a 3/1 Charger from Blizzard. Adding this up your card should cost at leat 6. I dare you to create a card that summons a Beast, Dragon and Murloc. :P
Gloat: Seems good.
Magicat: Seems a bit strong. You can create a massive board on turn 2 potentially. Your class has a 0-Cost minion theme so getting some in your starting hand should not be hard. So this is pretty dangerous. Feel like it only should give +1/+1 (or be more expensive). Worst (or Best case): Play Magicat on turn 2 with coin, then slam your 3-4 0-cost 3/3s on the board. Not so fun for your opponent probably. Then you drop your other Cat and play your 0-Cost 5/5s. We know how this been working out lately. The fact that you can gather them in your hand and then drop the Cat is real stonk.
Hope I could help. If you find any typos you can keep them :)
Alright, accidently refreshed the page and lost all my writing, but basically I'll review peoples stuff in a little while, for now here's what I've been coming up with.
Whispers of the Old Gods
Explanations
Abandoned Hatchling: A heavily corrupted version of Baby Gryphon, this one's been abandoned by its mother and is real angry. For the first challenge.
Whispers of Ruin: This has some very, very obvious targets and is generally just decent in general.
Sprouting Heads: The likeliness of this being incredibly dangerous is fairly high, but I want to hear peoples thoughts about it first. The chance of this getting nerfed is close to definate. I just want to hear your opinions on the effect more than anything.
Squeak Seeker: A cute little rat dude that'll fetch your cute 0-Cost cards for you. The invoke cost on the Gryphons is suddenly a bit more relevant.
Lashing Monstrosity: Just a solid taunt minion that's pretty scary, makes it hard for opponent to re-establish a board.
Exactly as Planned: 'The hero watches with amazement as Mephilias own giant rock dude rushed out and R.K.O'd her Bog Creeper to the ground, leaving her defenseless. Mephilia sat back in her throne and smirked. "It's all going according to my plan." she cackled.' Excellent value if you've built a very minion heavy deck with some high cost spells.
Corrupt Forerunner: A swarm of 3/3 Dragons will reward you for running a very dragon heavy deck. Flavourfully, they're the harbingers of the dragons, coming out to tell your opponent how many dragons you have in hand while beating your opponent down.
Covetous Devotee: Aggressively statted, it's not gonna live a turn most likely, so be prepared to drop something on the same turn as this dude. Can get you some really nice stats, but the main three stat givers (Bittertide Hydra, Balls of Fire and Jade Golems, take significant deckbuilding choices. For the second challenge.
Mad Prophet Rosea: Oh look, Yoth'al is a character actually in WoW, I did it. Anyway, really good if you have some expensive spells in your deck or spells with high Invoke costs. Very slow and your opponent can see it coming, but your next turn will be pretty big.
One Night in Karazhan
Explanations
Menagerie Runaway: It's beautiful, seeing the murlocs and beasts gang up together to escape. Very powerful with Menagerie minions, being a card that is singlehandedly both a murloc and beast.
Gloat: "Haha! You have fallen right into my trap!" is a common phrase from villains, because when you go through all the effort of putting down a trap in the first place, it's a little tiring, so seeing them actually fall for it can provide some much needed Catharsis. Potentially powerful alternative to Evil Laughter for a different type of deck. For the fourth challenge.
Magicat: Mephilia has just the right tools to turn the cutest minions in the game into terrifying monsters. That's why she's using this, and not to have an excuse to fill her deck with Murloc Tinyfins and Baby Gryphons. After all, she HATES cute animals, so why would she be doing it for that reason? 0-Cost Summoner could totally be an archetype with the help of Gryphons, Seekers and these guys, just consider the cards Double, Study, One-Eyed Academic and Whispers of Ruin... Suddenly you're capable of dropping an average of 4 or 5 of these each game, boosting your tiny creatures to comedic strength.
That about wraps up what I've done, I'll go eat and do other things, and then I'll probably review something by the end of today, seeya then.
Abandoned Hatchling: I like it although I think Invoke is more interesting when the minion is useful still without it. This may as well be a 5 mana Battlecry. It also makes me love Dirty Rat even more.
whispers of ruin: Seems good
Sprouting heads: A bit broken IMO lots of interesting interactions but too many game breaking interactions as slauchneid mentions.
Squeek seeker: Good synergy with the other 0 cost card.
Lashing Monstrosity: Good. Maybe too good but balanced against Ragnaros.
Exactly as planned: so it burns the spell rather than a copy of it? Could be good could be bad hard to balance.
Corrupt Forerunner: As long as you're not a grimy goon it's fine. I expect you would be Kabal anyway.
covetous devotee: Does not meet the CThun challenge as it buffs both stats (may need mod clarification)
Rosea: Is cheating with the wording to fit in the 4 lines. Should say the next spell you cast and should probably say the tokens full name. The Token name could be more lenient though as there is precedent for that. Also it means you need a 0 mana spell or an emperor etc. IMO it could say the next spell you cast has Invoke:(10) which saves space and is more inline with the convention.
Menagerie Runaway: Should be called cancer ward runaway :-P
Gloat: Not too hard to pull off and drawing 3 cards is a big boon. There is a Druid card I think that draws 3 for 5 mana one of mine does 3 for 5 mana. I think it should draw 2.
Magicat: I think it's Battlecry should be conditional in some way considering the obvious 0 minion synergy and the fact that the Avandoned Hatchling exists.
Hipe that's helpful :-D
EDIT: Just realised I misinterpreted how Invoke worked on the legendary. I stick to the wording changes but the mechanics of it are fine.
Menagerie runaway would be more interesting as a 4 mana 3/2 with charge and Invoke: (6)
Just a small note for basically everyone:It would be nice to include the description of your keyword every time you post a big(ger) post like these, i know there isnt many of you left, but i (and mby others too) still cant remember them all and it makes it hard to give feedback on cards when i dont know what they actually do :P
Alright, accidently refreshed the page and lost all my writing, but basically I'll review peoples stuff in a little while, for now here's what I've been coming up with.
Whispers of the Old Gods
Explanations
Abandoned Hatchling: A heavily corrupted version of Baby Gryphon, this one's been abandoned by its mother and is real angry. For the first challenge.
Whispers of Ruin: This has some very, very obvious targets and is generally just decent in general.
Sprouting Heads: The likeliness of this being incredibly dangerous is fairly high, but I want to hear peoples thoughts about it first. The chance of this getting nerfed is close to definate. I just want to hear your opinions on the effect more than anything.
Squeak Seeker: A cute little rat dude that'll fetch your cute 0-Cost cards for you. The invoke cost on the Gryphons is suddenly a bit more relevant.
Lashing Monstrosity: Just a solid taunt minion that's pretty scary, makes it hard for opponent to re-establish a board.
Exactly as Planned: 'The hero watches with amazement as Mephilias own giant rock dude rushed out and R.K.O'd her Bog Creeper to the ground, leaving her defenseless. Mephilia sat back in her throne and smirked. "It's all going according to my plan." she cackled.' Excellent value if you've built a very minion heavy deck with some high cost spells.
Corrupt Forerunner: A swarm of 3/3 Dragons will reward you for running a very dragon heavy deck. Flavourfully, they're the harbingers of the dragons, coming out to tell your opponent how many dragons you have in hand while beating your opponent down.
Covetous Devotee: Aggressively statted, it's not gonna live a turn most likely, so be prepared to drop something on the same turn as this dude. Can get you some really nice stats, but the main three stat givers (Bittertide Hydra, Balls of Fire and Jade Golems, take significant deckbuilding choices. For the second challenge.
Mad Prophet Rosea: Oh look, Yoth'al is a character actually in WoW, I did it. Anyway, really good if you have some expensive spells in your deck or spells with high Invoke costs. Very slow and your opponent can see it coming, but your next turn will be pretty big.
One Night in Karazhan
Explanations
Menagerie Runaway: It's beautiful, seeing the murlocs and beasts gang up together to escape. Very powerful with Menagerie minions, being a card that is singlehandedly both a murloc and beast.
Gloat: "Haha! You have fallen right into my trap!" is a common phrase from villains, because when you go through all the effort of putting down a trap in the first place, it's a little tiring, so seeing them actually fall for it can provide some much needed Catharsis. Potentially powerful alternative to Evil Laughter for a different type of deck. For the fourth challenge.
Magicat: Mephilia has just the right tools to turn the cutest minions in the game into terrifying monsters. That's why she's using this, and not to have an excuse to fill her deck with Murloc Tinyfins and Baby Gryphons. After all, she HATES cute animals, so why would she be doing it for that reason? 0-Cost Summoner could totally be an archetype with the help of Gryphons, Seekers and these guys, just consider the cards Double, Study, One-Eyed Academic and Whispers of Ruin... Suddenly you're capable of dropping an average of 4 or 5 of these each game, boosting your tiny creatures to comedic strength.
That about wraps up what I've done, I'll go eat and do other things, and then I'll probably review something by the end of today, seeya then.
Abandonend Hatchling: seems a little too strong, i would lower the dmg to 5, mostly for arena purposes.
Whispers of Ruin: a bit overpriced compared to Stitched Tracker, but mby its fine in your class like that?
Sprouting Heads: cute flavor, if a bit creepy :D
Squeek Seeker: even tho the card draw is probably very limited, its still a card draw and deck thinning, i would probably make it a deathrattle, not battlecry, even more so since the card drawn costs 0 and can be played right away ... mby a little too good for a 1-cost card?
Lashing Monstrosity: this card should probably be an epic, the power level is almost at Ragnaros to be completely honest, at least for arena perspective, since removing the enemy hero from the list of potential targets is a big deal.
Exactly as Planned: i dont like this card, i get the name is supposed to be irony, but it doesnt work for me, but what i dont rly like is you basically using a KAC mechanic in WOG set. Obviously some cards can be created and could very well pass as precursors for later itterations, but this one isnt it.
Corrupt Forerunner: seems fine.
Covetous Devotee: i like the effect a lot, tho first of all, not sure if mods will allow you to basically bypass the exact thing they were trying to not allow, but i would let it slide.
Mad Prophet Rosea: i suppose its fine.
Menagerie Runaway: murlocs dont need any more charge minions tbh, certainly not a better Leeroy that you can have in your deck twice.
Gloat: cool. Tho would it trigger off itself in the process of triggering from another secret? I assume not, but it does look a bit confusing at first glance.
Magicat: the effect does not look like a rare card. Other than that i suppose its fine.
While I've been on break I drafted up a couple of ideas I've had:
I'm considering changing the format of my Destiny/Fate mechanic (not the actual card effects, just the way they're written) to make it a bit shorter and feel less bulky. I have a few ideas for it, assuming I'm permitted to retroactively change that for all of the old cards. With that said, the current version is the most clear in terms of what it does, I think, so I'd like people's feedback on the change.
I'm also putting flavour text as hover-text for my cards. Might as well go for broke now I've made it to this round ^-^
Edit: missed the watermark, better fix that when I get home whoops.
Edit 2: I also forgot to mention, I'm looking for better C'thrax art (or maybe just changing the creature all together) as I know the current one is a raid boss who works for N'Zoth, which doesn't fit my theme of Yogg Sauron and a smidge of C'thun (especially when I'm referencing the ancient war between the former and the latter two)
Forbidden Summoning: one word - Malygos. Yup, that card fucks up all cool combos, dont think you can afford to make this card with him being a thing.
Envoy of Silent: seem ok.
C'Thraxxi Mind-eater: i would call it "Mind Eater" instead, the hyphen looks weird. The ability is cool, i like interactions with silenced minions.
Here's what I've come up with so far. I'm lacking a chess piece as I have a couple of ideas I haven't made yet. Also I have more epics than I ought to do some will need to be cut.
Edit: Here is a potential chess piece. I will probably make punchbowl common and drop wooden Boy as I'm not happy with its art.
Creepy Doll: sure.
Suspicious Bannana: seems ok.
C'thun's Buffon: ok.
Midnight Whelp: ok.
Bearded Dragon: ok.
Dragonlord's Favor: card is fine, but it almost starting to look like BRM expansion, not WOG rofl :p
Highlight Reel: this can be a little strong probably, also if you have any targetable effects, this might get little messy wihout (targets chosen randomly).
Death Duck: does it make sense for your class to have 0-Attack minion and Poisonous? Seems like an odd card for you.
Forbidden Gag: this is a rly weird card, basically Dinosize, but worse ... dunno.
Zolara, Puppet Mistress: now this one is very cool, good flavor too. Can be a little insane in a deathrattle deck, especially with Nzoth tho lol. Mby it should cost 10, so its more awkward to play it and cannot be played both on curve.
Lute Chorder: the name is super weird.
Wooden Boy: you should make a token of the Real Boy.
Punch Bowl: i guess.
Onyx Knight: i guess.
Dude no offense, but other than the legendary, your cards r very uninspiring. You seem to be doing everything and nothing. The cards you made seem to have just random stuff happening all over the place, no cohesion no nothing. Sorry, but thats how it feels to me.
Well if you want to give it a swig It would be appreciated dude. This what we came up with Schlauchneid:
Onik
Bandmates:
Whispers
The Pathfinder would be a "corruption" this card (It is allowed?):
Also thanks for making the banners for everyone, I forgot to thank you on the other thread jajjaja.
Another question, is the wording of the Pathfinder okay?.
Obsidian Pawn: very interesting card, i like it.
Death Metal Dancer: this card should probably cost 8. 6 is just insane, compare it to Necrotic Geist that only gives you 2/2s.
Menagerie Semantery: what the hell is semantery? google found nothing lel, is it suppose to be cemetery?
Forbidden Knowledge: wow, i kinda like the effect and the versatility. It is probably one of the best AOEs out there now. That being said, the "knowledge" seems like a weird name, i would try something different.
Loss of Sanity: seems fine, but if you want to be safe, deal just 2 dmg.
Spectral Pathfinder: fine.
Tainter Lore Keeper: the card is fine, but arent you supposed to buff your Cthun? or mby you will make a different card for the challenge?
Echo of the Ancients: this card is pretty strong id say, since all other cards that buff Cthun will buff all the coppies. I mean i like it, but it seems a little strong, thats all. Also the wording is super weird, but i cant rly think of a better one right now.
Abberant Tinyfin: murlocs dont rly need more charges tbh.
Ravenous Tentacle: i think this card can pass, tho i highly doubt at that point in time, this card would have been made with Patches in the same set.
Evaporation: that is one strong aoe lol, i guess its fine, but on a strong side, deifnitely for arena.
Regal Gaze: fine.
N'zoth's Battlemaiden: cute, but i dont see the flavor of this card one bit. What does stat trading for negating your Reservoir effects have to do with deathrattles?
Tentacular: its fine on its own, but like i said, i dont think the Ravenous Tentacle would have been made as a card.
Faceless Deeplurker: i like the ability, tho i would drop the taunt. I get that you want to make the minion relevant, but i would say it doesnt have to be *that* relevant.
Queen Azshara: i like the effect, but iv seen better art for her. You cant even rly tell its her tbh. That being said, Well of Eternity is just broken. 3-cost Malygos, sure there is the random element, but still. I would drop it, it just brings too much trouble that aint worth it and makes the card a headache to balance and all your dmg dealing spells as well. It would also be better for Azsahar's Journal, if the Well wasnt an option.
Vash'jr Portal: good.
Zin-Ashari Miniature: good.
Azshara's Journal: if you alter/remove the well, this can cost 3 mana easy.
I like all the ONiK cards a lot more than the WOG cards, so my suggestion would be to showcase most if not all of them :)
F. I guess you could still use Demented Lackey since it reduces cost too? Or just go all-in on C'Thun cards.
I'm dumping my initial OG ideas. It's very minion heavy, so I'll likely swap 1 or more out for spells. I'm also having an issue with so many +3 lines of text on cards.
Notes on those cards
Bilefin Zombie - So Apothecaries are interested in Murlocs, whom support their themes of sticky, board-spanning minions. Test Subjector - Challenge 1, based on Test Subject. Is Subjector a word? If you cast Writhing Tonic on it, nothing happens to this minion, but instead to the neighbors. Makes buffs more powerful and lets you buff "can't be targeted by spells" minions! Writhing Tonic - Needs new art. Impossible Anatomy - Variant of Basics of Anatomy spell. Altered Warleader - I love the idea, but this will likely be replaced for a spell. Shifting Sludge - Blob that trades stats with other minions. I've got a lot of potential art, not real happy with most yet. Deepcaller - The inspiration for Murloc-C'Thun decks. Such a deck would have weaker C'Thuns, but a stronger early game and be able to drop C'Thun earlier to close out the game. Abercrombie - I know its Noth, I'm looking for better art. The wording means that 8 minions die AFTER this one dies, then you get Stitches. Combo with your Anatomy spells for lots of Stitches!
Bilefin Zombie: make it a 2/1. 2/2 that draws you a card, even a specific card (which might actually be preferable) is pretty damn strong.
Test Subjector: weird name and weird effect (kinda), but ok.
Writhing Tonic: what tentacles? you should make a token, if they r textless 1/1s, if those r tentacles of Nzoth, the card should cost 4.
Impossible Anatomy: im not sure about this card, feels a little too good, considering Duplicate costs the same, but has a very random element attached to it. Mby bump the cost to 4.
Altered Warleader: seems fine.
Shifting Sludge: cool :)
Deepcaller: cool.
Abercrobie: not sure if this is the best mechanic, you and more importantly, your opponent would have to keep the count as to when the 8/8 arrives and that can be VERY unfun. Mby try a different trigger. 4-cost might be also a bit generous, if you can multiply him with other cards for easy combos.
Not gonna lie, part of me is tempted to drop out because of Cult Following somehow went through. Well until then, I now have a hole in my set and some other cards to fill in.
Some other Epics:
One Night in Karazhan:
(for clarification if the spell has targets, ??? will actually allow you to target with it)
Probably going to need to replace Hollow Knight because I lost Demented Lackey. Ugh, can you tell I'm really upset about Cult Following? I know it might look stupid and over-reactive to some, but I'm just really annoyed it got through. It's basically a challenge that serves no purpose but to screw people over. Every other challenge, even if they were overly difficult, at least served some some of challenging purpose. I'm going to stay in this competition for now, but I really wish we could veto or change the challenge.
Seer of Darkness: seems fine.
Time Twister: weird, but ok, i guess. Intresting for deathrattle deck.
Timekiller: too strong, compared to likes of Fire Plume Phoenix, way too strong. Drop the taunt at least.
Hollow Knight: i guess the card is fine, tho it would be very very strong in Cthun decks and superb tempo play.
Astral Summoner: slightly worried about Malygos combos, other than that is seems fine.
Murozond: SUPER unfun, annoying and everything bad. From all the cards iv seen in these reviews iv done now, i think i have this card the most, sorry.
???: interesting idea, you basically sacrifice a deck slot for a permanent information that is very valuable for your class to have, the cost of the card is completely irrelevant, since you would never play it. Not sure how to balance that, mby its fine as a tradeoff for the deck slot alone? No idea.
Forbidden Conjuring: seems cool.
Power of Yogg-Saron: would Quick-Time activate next turn when its added to your hand? i assume not, but if yes, then the card is a little too good. BTW with the Cthun challenge pushed through, your class seem to have cards to interact directly or indirecly with all 3 old gods ... seems like an overkill, but then again, its better to go all out and include all three than just two for some weird reason ey?:)
???: seems a bit too strong, i would go with at least 5 mana. Also it should probably say (targets chosen randomly).
Child's Play: very dangerous card for any kind of dangerous combos. SUPER strong in a deathrattle deck, but i guess even in battlecry or Jade deck. This card will restrict your design space a lot, mby dont do it.Ok, thats all for now. Good luck guys :)
Review time! Maxlot's message incited me to write this on a text file before posting it.
First, let me start by saying that the last 3 phases did their job: There are no classes I really dislike that are left (still uneasy with the loner's general flavor, gameplay-wise it's good though). Now it's about sorting the alright from the good.
Note: I won't comment on cards which I think don't need to be changed.
@Demonxz95
F
Individual cards
Hollow Knight - It's too good. 10 Attack on C'Thun isn't that difficult. Lower the stats or raise the cost (I'd prefer a stat lowering).
Astral Summoner - Love the concept. It's perfect for a "big" deck, but the stats look too high.
Murozond - I don't like this effect at all. He would be even more annoying than his uncorrupted self. I agree that your class should use Murozond as its legendary, but not with this effect.
You should definitely pick "???" and Power of Yogg for your epics, both have awesome effects that fit your class well.
You could still use Demented Lackey without +X/+X, no?
Child's Play - Too many potential broken combos with it. There's a reason why Shadowcaster is on a 5mana body.
Overall
This set looks really good so far. Better than in the last phase! There is no card I really dislike among yours and the Quick Time keyword and your Hero Power add a huge strategic depth to your class (probably the most skill-testing class of ours) so it's not surprising.
My only critic is that you actually went too far in terms of complexity and your set lacks "simple" cards. You can use your remaining spots to make up for this.
@thepowerofcheese
Individual cards
Bilefin Murloc - Too good. Lower the stats.
Shifting Sludge - I don't see the point of this card.
Deepcaller - "Reduce your C'Thun's Cost by (1)", also such big stats on a Murloc is weird. Finally, C'Thun (midrange-control) does not fit well with Murlocs (aggro).
AbercroMbie - The effect is weird. I didn't get it before reading the explanation. I advise you to find another close effect.
Overall
The cards are cool, they all have nice flavor and WOG fits well with an apothecary class. I'm still skeptical of Mutate but the variance between the effects isn't huge this time so it's good. I advise you to use the remaining slots to make some all-around good cards
@McF4rtson
I already gave you all feedback I wanted to give on individual cards in private, so I will keep it brief.
Overall
I still think this is the future winner. The Reservoir keyword adds a lot of strategical depth (no pun intented) to your class, but you also have some good ideas on top of that which is awesome. Only issue is Ravenous Tentacle for which I'm not sure about balance if you can put many in your deck.
@Ragnador
Individual cards
Obsidian Pawn - What is the point of this? Nobody would play that.
Menagerie Semantery - Uh, that really sucks. I get that it costs (7) because it guarantees you a big-ass Dragon but compare this to Eternal Servitude... What about 4mana "Summon a 1/1 copy of a friendly Murloc; a Beast, and a Dragon that died this game"?
Forbidden Knowledge - I love the concept. This is broken as fuck against aggro. If you give this a nonzero base cost it would be balanced (something like 1 or 2).
Loss of Sanity - Oh boy, I hope your class doesn't have AOEs otherwise it would give rise to some very fun and interactive combos. Tone down the effect. 1mana "Deal 1 damage" seems more balanced.
Spectral Pathfinder - This is too situational for a class card. If it blew up secrets as well like Flare it would be better.
Tainted Lore Keeper - Text positioning could be improved. I would put the "died" on the last line. Otherwise decent card.
Echo of the Ancients - So, we definitely need some explanations. Would the cost be divined by (2) as well? If C'Thun is on the board, will it summon another copy of it. In the hand? If C'Thun is further buffed, would each part gain the buff? The effect is waaay to ambiguous but even without that the effect isn't that great. Also not sure it counts for #2.
Overall
Not enough cards to make a good judgment yet, but individually most of your cards have issues. Your class has a clear intrisic synergy with N'Zoth, the Corruptor so I would add plenty of Deathrattles in your set. Finally, I don't know if I'm the only one to mind but try to use more WoW-related art for your class. There is plenty of necromancer-like art out there.
@Tomerick88
Individual cards
Suspicious Banana - Could cost (1). Damn I love the concept.
C'Thun's Buffoon - Hmm, wouldn't a double of all stats count for #2 as well?
Midnight Whelp - Extremely weak. It's a swarm-style card but Dragons aren't a swarm archetype. Also don't use the art on Molten Reflection please.
Bearded Dragon - This is really weak, and the art is ugly.
Dragonlord's Favour - It could target any minion at this cost. Really. Or could make it 3mana "Give a minion +2/+2. If it's a Dragon, also give adjacent minions +1/+1" or something.
Highlight Reel - Hmm, this could be a balance issue in later sets.
Death Duck - Poisonous is illegal. I don't like the card anyway.
Lute Chorder - Shitty statline not justified by the effect.
Overall
The cards are interesting taken individually, and the flavor is still awesome. Gameplay-wise I have my doubts. You said your class has a swarm playstyle, so I don't see why it has Dragon synergy. It's very odd. For your epic, just keep Forbidden Gag.
Also, pls keep Wooden Boy. It's awesome flavor. If you don't use it in Kara, put it into WOG.
@Haileystrasza
Individual cards
Forbidden Summoning - This card is either useless or part of a "fun and interactive" cancer combo. It's bad in any case.
Envoy of the Silent - That's... overly complicated.
Overall
I can't say much with just 3 cards, except that you should absolutely avoid making cards that are too complicated (the fact that you have 2 custom keywords makes it easy to fall into this).
@NecroaV
Individual cards
They look alright. But the arts aren't really geomancer-related.
@maxlot
Individual cards
Abandoned Hatchling - The effect is good, but the art is ugly.
Exactly as planned - I love this, but this kind of effect doesn't fit WOG.
Corrupt Forerunner - Too weak. You will never have enough dragons in your hand to make this good.
Menagerie Runaway - Broeck did something similar for 7.06, just so you know. Not a problem for me but might be for other people (like the aforementioned Broeck). The card itself is awesome.
Magicat - "Give all 0-Cost minions in your deck [...]". The card itself is good.
Overall
Overall very flavorful cards with cool effects! But I think your cards lack a unifying theme, like synergy with any of the Old God cards.
And now here are my cards!
Whispers of the old gods
The (sub-)theme of this class set is targeted roast (like my Cannibal Cake from the classic set) to draw your win condition (Old God or either Deathwing) quickly.
@Mods Pls I need confirmation that Blade of C'Thun-like effects are legal for #2
Karazhan
Nothing fancy here except the fact that I'm dissapointed by challenge #3 because Karazhan has intrinsic Chef flavor, and I can only make 2 cards out of this :(
Other ideas I had (in case those I had aren't good)
Now there's several questions I'm asking myself:
I'm not satisfied with taking Kosumoth the Hungering as my legendary. The problem is that I don't know any character that is both Chef and WOTOG-related. I picked Kosumoth because it has "hungering" in its name but it's a bit lazy. Do you think I should make a custom character again?
Does Harsh Food Critic qualify for #2. Pls mods I need an answer.
Is it weird that my Karazhan set contains only spell? I planned to do a minion, but that chess bullshit forced me to do this instead and there isn't any chess term that is directly food-related.
Does my WOG set contains too much spell?
I feel like my set is too one-dimensional and I want to include synergy with the hero power ("Deal 2 damage to a random enemy"), is it a good idea?
Are Improvise, Haute Cuisine and Highlands Dragon pertinent cards to have?
Quote from Tomerick88 >> Spoiler (click to show) Creepy Doll: sure. Suspicious Bannana: seems ok. C'thun's Buffon: ok. Midnight Whelp: ok. Bearded Dragon: ok. Dragonlord's Favor: card is fine, but it almost starting to look like BRM expansion, not WOG rofl :p Highlight Reel: this can be a little strong probably, also if you have any targetable effects, this might get little messy wihout (targets chosen randomly). Death Duck: does it make sense for your class to have 0-Attack minion and Poisonous? Seems like an odd card for you. Forbidden Gag: this is a rly weird card, basically Dinosize, but worse ... dunno. Zolara, Puppet Mistress: now this one is very cool, good flavor too. Can be a little insane in a deathrattle deck, especially with Nzoth tho lol. Mby it should cost 10, so its more awkward to play it and cannot be played both on curve. Lute Chorder: the name is super weird. Wooden Boy: you should make a token of the Real Boy. Punch Bowl: i guess. Onyx Knight: i guess. Dude no offense, but other than the legendary, your cards r very uninspiring. You seem to be doing everything and nothing. The cards you made seem to have just random stuff happening all over the place, no cohesion no nothing. Sorry, but thats how it feels to me.
I don't know if we just aren't on the same wavelength but I think it is very unfair to describe the cards as uninspiring. I have put a lot of time and effort into them. They are all based on the central theme of using lots of low cost minions and establishing board presence. They are designed to encourage ou to use your board presence to make trades that will in turn buff your minions or increase your board.
Creepy Doll: A 1 cost minion that fits in with that synergy that I have eluded to before. Works hand in hand with Running Joke from the classic as well as Deadpan Delivery and can Of Wyrms to increase chances of activating a punchline.
Suspicious Banana: You are going to have a lot of 1/1 tokens as a Jester so the bananas will be a god send. Also bananas are 1/1 so I think it's super WotOG to have a tentacley banana that can Attack.
Cthuns Buffoon: designed to fit in with the Void Ripper theme that I have eluded to before.
Midnight Whelp: my idea here is that a lot of the classes had some interaction with old gods in this expansion and Deathwing Dragonlord was a 10 mana card that did it receive as much attention. My thoughts are that the Jester would have allied himself with deathwing being his potential friendwing and all.
Bearded Dragon: it's a literal dragon with a beard. I like puns. The tokens fit in with dragonlord's Favour and Midnight Whelp and can Of Wyrms and the overall strategy.
Dragonlords Favour: I don't know what is Blackrock mountain about this it's Deathwing not Nefarian. Also see above.
Highlight reel: my thoughts are that it could fit in with a malygos deck by making more copies of Running Joke it is also a pseudo buff which could effectively give you +3 Health to your minions, 2 whelps as well as other stuff. There are as of yet no targetable punchline effects.
Dearh duck: Yes it sucks I was more interested in he art and the play on rubber Duck for the challenge. Needs redoin for sure.
Forbidden Gag: not a worse dinosize because it is more versatile. Could be used as a humility or a buff. A Jesters minions are more interested in staying power and high health but if you spend enough it could still feasibly give you a 10/19 Bearded dragon.
zolara: Will look at balancing on this again it is designed around creating tokens with which to maintain board control. NZoth decks are often hard to pull off when aggro decks reigned at that time so I think a deck playing both would have been too slow.
Lute Chorder: Lute Hoarder and Polluted hoarder exist. This guy is a guy playing a Lute hence he is a Lute Chorder. It makes me laugh at least
Wooden Boy: I made a token but it is a vanilla 4/4 and uploading on my phone is a bitch.
Punchbowl: Again looking at the staying power of your minions.
Onyx Knight: The polar opposite of ivory knight. As a Jester you thrive on 1 cost minions and that synergy will increase in later expansions e.g. There is a card that adapts them in Ungoro so you would get a minion ou want at a minimal cost but say you got zolara you might consider it worth the hit.
I hope that gives you more of an idea of where I'm coming from?
Oh, the set I posted a while back for Cogito is outdated, which is, I guess, a good thing she hasn’t said anything about it. A lot of your feedback has already, and from others, have already made their way into the new cards however:
Aberrant Tinyfin: Murlocs are somewhat integral to the Sea Witch. They were already able to summon Murlocs with Charge all the way back in the Basic Set. Ravenous Tentacle: But... Patches was in Gadgetzan... Evaporation has been changed. In addition, I initially made it so strong because I wanted it to show up more in arena. There is only one AOE in Classic, and I estimate maybe one or two AOEs in all of Naxx, GvG, TGT, LOE. Sort of like Druid’s situation with single target removal. The new version is still quite efficient, it’s 3 damage to all enemy minions for 6 mana, but the heal is now behind a Reservoir. N’Zoth’s Battlemaiden: It’s the corrupted card. I’ll be sure to link the original version in the future. And I’m not too sure what you mean by deathrattles, WTG didn’t have much of that. That’s Naxx and KFT. Queen Azshara: Already changed, and Well of Eternity already removed. I got it lol :^)
The rest of the cards have just been entirely scrapped, so no point in commenting further.
Quote from CheeseEtc >> Review time! Maxlot's message incited me to write this on a text file before posting it.
First, let me start by saying that the last 3 phases did their job: There are no classes I really dislike that are left (still uneasy with the loner's general flavor, gameplay-wise it's good though). Now it's about sorting the alright from the good.
Note: I won't comment on cards which I think don't need to be changed.
@Demonxz95
F
Individual cards
Hollow Knight - It's too good. 10 Attack on C'Thun isn't that difficult. Lower the stats or raise the cost (I'd prefer a stat lowering). Astral Summoner - Love the concept. It's perfect for a "big" deck, but the stats look too high. Murozond - I don't like this effect at all. He would be even more annoying than his uncorrupted self. I agree that your class should use Murozond as its legendary, but not with this effect. You should definitely pick "???" and Power of Yogg for your epics, both have awesome effects that fit your class well. You could still use Demented Lackey without +X/+X, no? Child's Play - Too many potential broken combos with it. There's a reason why Shadowcaster is on a 5mana body. Overall
This set looks really good so far. Better than in the last phase! There is no card I really dislike among yours and the Quick Time keyword and your Hero Power add a huge strategic depth to your class (probably the most skill-testing class of ours) so it's not surprising.
My only critic is that you actually went too far in terms of complexity and your set lacks "simple" cards. You can use your remaining spots to make up for this. @thepowerofcheese
Individual cards
Bilefin Murloc - Too good. Lower the stats. Shifting Sludge - I don't see the point of this card. Deepcaller - "Reduce your C'Thun's Cost by (1)", also such big stats on a Murloc is weird. Finally, C'Thun (midrange-control) does not fit well with Murlocs (aggro). AbercroMbie - The effect is weird. I didn't get it before reading the explanation. I advise you to find another close effect. Overall
The cards are cool, they all have nice flavor and WOG fits well with an apothecary class. I'm still skeptical of Mutate but the variance between the effects isn't huge this time so it's good. I advise you to use the remaining slots to make some all-around good cards @McF4rtson
I already gave you all feedback I wanted to give on individual cards in private, so I will keep it brief.
Overall
I still think this is the future winner. The Reservoir keyword adds a lot of strategical depth (no pun intented) to your class, but you also have some good ideas on top of that which is awesome. Only issue is Ravenous Tentacle for which I'm not sure about balance if you can put many in your deck. @Ragnador
Individual cards
Obsidian Pawn - What is the point of this? Nobody would play that. Menagerie Semantery - Uh, that really sucks. I get that it costs (7) because it guarantees you a big-ass Dragon but compare this to Eternal Servitude... What about 4mana "Summon a 1/1 copy of a friendly Murloc; a Beast, and a Dragon that died this game"? Forbidden Knowledge - I love the concept. This is broken as fuck against aggro. If you give this a nonzero base cost it would be balanced (something like 1 or 2). Loss of Sanity - Oh boy, I hope your class doesn't have AOEs otherwise it would give rise to some very fun and interactive combos. Tone down the effect. 1mana "Deal 1 damage" seems more balanced. Spectral Pathfinder - This is too situational for a class card. If it blew up secrets as well like Flare it would be better. Tainted Lore Keeper - Text positioning could be improved. I would put the "died" on the last line. Otherwise decent card. Echo of the Ancients - So, we definitely need some explanations. Would the cost be divined by (2) as well? If C'Thun is on the board, will it summon another copy of it. In the hand? If C'Thun is further buffed, would each part gain the buff? The effect is waaay to ambiguous but even without that the effect isn't that great. Also not sure it counts for #2. Overall
Not enough cards to make a good judgment yet, but individually most of your cards have issues. Your class has a clear intrisic synergy with N'Zoth, the Corruptor so I would add plenty of Deathrattles in your set. Finally, I don't know if I'm the only one to mind but try to use more WoW-related art for your class. There is plenty of necromancer-like art out there. @Tomerick88
Individual cards
Suspicious Banana - Could cost (1). Damn I love the concept. C'Thun's Buffoon - Hmm, wouldn't a double of all stats count for #2 as well? Midnight Whelp - Extremely weak. It's a swarm-style card but Dragons aren't a swarm archetype. Also don't use the art on Molten Reflection please. Bearded Dragon - This is really weak, and the art is ugly. Dragonlord's Favour - It could target any minion at this cost. Really. Or could make it 3mana "Give a minion +2/+2. If it's a Dragon, also give adjacent minions +1/+1" or something. Highlight Reel - Hmm, this could be a balance issue in later sets. Death Duck - Poisonous is illegal. I don't like the card anyway. Lute Chorder - Shitty statline not justified by the effect. Overall
The cards are interesting taken individually, and the flavor is still awesome. Gameplay-wise I have my doubts. You said your class has a swarm playstyle, so I don't see why it has Dragon synergy. It's very odd. For your epic, just keep Forbidden Gag.
Also, pls keep Wooden Boy. It's awesome flavor. If you don't use it in Kara, put it into WOG. @Haileystrasza
Individual cards
Forbidden Summoning - This card is either useless or part of a "fun and interactive" cancer combo. It's bad in any case. Envoy of the Silent - That's... overly complicated. Overall
I can't say much with just 3 cards, except that you should absolutely avoid making cards that are too complicated (the fact that you have 2 custom keywords makes it easy to fall into this). @NecroaV
Individual cards
They look alright. But the arts aren't really geomancer-related. @maxlot
Individual cards
Abandoned Hatchling - The effect is good, but the art is ugly. Exactly as planned - I love this, but this kind of effect doesn't fit WOG. Corrupt Forerunner - Too weak. You will never have enough dragons in your hand to make this good. Menagerie Runaway - Broeck did something similar for 7.06, just so you know. Not a problem for me but might be for other people (like the aforementioned Broeck). The card itself is awesome. Magicat - "Give all 0-Cost minions in your deck [...]". The card itself is good. Overall
Overall very flavorful cards with cool effects! But I think your cards lack a unifying theme, like synergy with any of the Old God cards. And now here are my cards!
Whispers of the old gods
The (sub-)theme of this class set is targeted roast (like my Cannibal Cake from the classic set) to draw your win condition (Old God or either Deathwing) quickly.
@Mods Pls I need confirmation that Blade of C'Thun-like effects are legal for #2
Karazhan
Nothing fancy here except the fact that I'm dissapointed by challenge #3 because Karazhan has intrinsic Chef flavor, and I can only make 2 cards out of this :(
Other ideas I had (in case those I had aren't good)
Now there's several questions I'm asking myself:
I'm not satisfied with taking Kosumoth the Hungering as my legendary. The problem is that I don't know any character that is both Chef and WOTOG-related. I picked Kosumoth because it has "hungering" in its name but it's a bit lazy. Do you think I should make a custom character again? Does Harsh Food Critic qualify for #2. Pls mods I need an answer. Is it weird that my Karazhan set contains only spell? I planned to do a minion, but that chess bullshit forced me to do this instead and there isn't any chess term that is directly food-related. Does my WOG set contains too much spell? I feel like my set is too one-dimensional and I want to include synergy with the hero power ("Deal 2 damage to a random enemy"), is it a good idea? Are Improvise, Haute Cuisine and Highlands Dragon pertinent cards to have?
@cheeseetc. If you think I can get away with 1 for suspicious Banana that would be great as it fits in better.
C'Thuns Buffoon. I wouldn't want to risk it unless someone said it was ok.
midnight Whelp: I knew I'd seen that art! I looked through all the dragon cards but couldn't see it. I will look at buffing it. Honestly the reason I wanted to make dragons swarm for Jester s the hat they don't normally do it is a new way of using them mainly by generating whelps.
Bearded Dragon: would it be better with higher Attack/lower health?
Dragonlords Favour: would it work at 3 mana do you think?
Death Duck sucks yeah but poisonous isn't illegal as it would have originally had the full wording. Regardless it's now cut.
I will probably cut Lute Chorder then and bring in Real Boy the Token would be:
Review time! Maxlot's message incited me to write this on a text file before posting it.
First, let me start by saying that the last 3 phases did their job: There are no classes I really dislike that are left (still uneasy with the loner's general flavor, gameplay-wise it's good though). Now it's about sorting the alright from the good.
Note: I won't comment on cards which I think don't need to be changed.
@Demonxz95
F
Individual cards
Hollow Knight - It's too good. 10 Attack on C'Thun isn't that difficult. Lower the stats or raise the cost (I'd prefer a stat lowering).
Astral Summoner - Love the concept. It's perfect for a "big" deck, but the stats look too high.
Murozond - I don't like this effect at all. He would be even more annoying than his uncorrupted self. I agree that your class should use Murozond as its legendary, but not with this effect.
You should definitely pick "???" and Power of Yogg for your epics, both have awesome effects that fit your class well.
You could still use Demented Lackey without +X/+X, no?
Child's Play - Too many potential broken combos with it. There's a reason why Shadowcaster is on a 5mana body.
Overall
This set looks really good so far. Better than in the last phase! There is no card I really dislike among yours and the Quick Time keyword and your Hero Power add a huge strategic depth to your class (probably the most skill-testing class of ours) so it's not surprising.
My only critic is that you actually went too far in terms of complexity and your set lacks "simple" cards. You can use your remaining spots to make up for this.
@thepowerofcheese
Individual cards
Bilefin Murloc - Too good. Lower the stats.
Shifting Sludge - I don't see the point of this card.
Deepcaller - "Reduce your C'Thun's Cost by (1)", also such big stats on a Murloc is weird. Finally, C'Thun (midrange-control) does not fit well with Murlocs (aggro).
AbercroMbie - The effect is weird. I didn't get it before reading the explanation. I advise you to find another close effect.
Overall
The cards are cool, they all have nice flavor and WOG fits well with an apothecary class. I'm still skeptical of Mutate but the variance between the effects isn't huge this time so it's good. I advise you to use the remaining slots to make some all-around good cards
@McF4rtson
I already gave you all feedback I wanted to give on individual cards in private, so I will keep it brief.
Overall
I still think this is the future winner. The Reservoir keyword adds a lot of strategical depth (no pun intented) to your class, but you also have some good ideas on top of that which is awesome. Only issue is Ravenous Tentacle for which I'm not sure about balance if you can put many in your deck.
@Ragnador
Individual cards
Obsidian Pawn - What is the point of this? Nobody would play that.
Menagerie Semantery - Uh, that really sucks. I get that it costs (7) because it guarantees you a big-ass Dragon but compare this to Eternal Servitude... What about 4mana "Summon a 1/1 copy of a friendly Murloc; a Beast, and a Dragon that died this game"?
Forbidden Knowledge - I love the concept. This is broken as fuck against aggro. If you give this a nonzero base cost it would be balanced (something like 1 or 2).
Loss of Sanity - Oh boy, I hope your class doesn't have AOEs otherwise it would give rise to some very fun and interactive combos. Tone down the effect. 1mana "Deal 1 damage" seems more balanced.
Spectral Pathfinder - This is too situational for a class card. If it blew up secrets as well like Flare it would be better.
Tainted Lore Keeper - Text positioning could be improved. I would put the "died" on the last line. Otherwise decent card.
Echo of the Ancients - So, we definitely need some explanations. Would the cost be divined by (2) as well? If C'Thun is on the board, will it summon another copy of it. In the hand? If C'Thun is further buffed, would each part gain the buff? The effect is waaay to ambiguous but even without that the effect isn't that great. Also not sure it counts for #2.
Overall
Not enough cards to make a good judgment yet, but individually most of your cards have issues. Your class has a clear intrisic synergy with N'Zoth, the Corruptor so I would add plenty of Deathrattles in your set. Finally, I don't know if I'm the only one to mind but try to use more WoW-related art for your class. There is plenty of necromancer-like art out there.
@Tomerick88
Individual cards
Suspicious Banana - Could cost (1). Damn I love the concept.
C'Thun's Buffoon - Hmm, wouldn't a double of all stats count for #2 as well?
Midnight Whelp - Extremely weak. It's a swarm-style card but Dragons aren't a swarm archetype. Also don't use the art on Molten Reflection please.
Bearded Dragon - This is really weak, and the art is ugly.
Dragonlord's Favour - It could target any minion at this cost. Really. Or could make it 3mana "Give a minion +2/+2. If it's a Dragon, also give adjacent minions +1/+1" or something.
Highlight Reel - Hmm, this could be a balance issue in later sets.
Death Duck - Poisonous is illegal. I don't like the card anyway.
Lute Chorder - Shitty statline not justified by the effect.
Overall
The cards are interesting taken individually, and the flavor is still awesome. Gameplay-wise I have my doubts. You said your class has a swarm playstyle, so I don't see why it has Dragon synergy. It's very odd. For your epic, just keep Forbidden Gag.
Also, pls keep Wooden Boy. It's awesome flavor. If you don't use it in Kara, put it into WOG.
@Haileystrasza
Individual cards
Forbidden Summoning - This card is either useless or part of a "fun and interactive" cancer combo. It's bad in any case.
Envoy of the Silent - That's... overly complicated.
Overall
I can't say much with just 3 cards, except that you should absolutely avoid making cards that are too complicated (the fact that you have 2 custom keywords makes it easy to fall into this).
@NecroaV
Individual cards
They look alright. But the arts aren't really geomancer-related.
@maxlot
Individual cards
Abandoned Hatchling - The effect is good, but the art is ugly.
Exactly as planned - I love this, but this kind of effect doesn't fit WOG.
Corrupt Forerunner - Too weak. You will never have enough dragons in your hand to make this good.
Menagerie Runaway - Broeck did something similar for 7.06, just so you know. Not a problem for me but might be for other people (like the aforementioned Broeck). The card itself is awesome.
Magicat - "Give all 0-Cost minions in your deck [...]". The card itself is good.
Overall
Overall very flavorful cards with cool effects! But I think your cards lack a unifying theme, like synergy with any of the Old God cards.
And now here are my cards!
Whispers of the old gods
The (sub-)theme of this class set is targeted roast (like my Cannibal Cake from the classic set) to draw your win condition (Old God or either Deathwing) quickly.
@Mods Pls I need confirmation that Blade of C'Thun-like effects are legal for #2
Karazhan
Nothing fancy here except the fact that I'm dissapointed by challenge #3 because Karazhan has intrinsic Chef flavor, and I can only make 2 cards out of this :(
Other ideas I had (in case those I had aren't good)
Now there's several questions I'm asking myself:
I'm not satisfied with taking Kosumoth the Hungering as my legendary. The problem is that I don't know any character that is both Chef and WOTOG-related. I picked Kosumoth because it has "hungering" in its name but it's a bit lazy. Do you think I should make a custom character again?
Does Harsh Food Critic qualify for #2. Pls mods I need an answer.
Is it weird that my Karazhan set contains only spell? I planned to do a minion, but that chess bullshit forced me to do this instead and there isn't any chess term that is directly food-related.
Does my WOG set contains too much spell?
I feel like my set is too one-dimensional and I want to include synergy with the hero power ("Deal 2 damage to a random enemy"), is it a good idea?
Are Improvise, Haute Cuisine and Highlands Dragon pertinent cards to have?
1. You could make another custom character, though I'm unsure how well people will receive it. I honestly can't give any suggestions, my WoW knowledge isn't very expansive. As of right now, I definitely do think you'll have to get a different character because even with hungering in his name, the flavor is a little lacking.
2. I really hope so... I think the card is cool, by the way.
3. Having only spells in Karazhan is probably not a brilliant idea, only warrior had no minions, but they had a weapon at least. I'd say get rid of Arcanists Cookbook, because I dislike it a lot. I'd say every card should be applicable in every match-up, even if only slightly. Acidic Swamp Ooze is still a 3/2 against a weaponless class, Flare is still a card against a class without Stealth or Secrets and even Eater of Secrets will be a 2/4 body against secret-less classes. This does nothing if your opponent isn't sending out tribal minions, so I think it ought to go.
4. Not at all, all classes in Whispers had 3-4 spells, this one is no different.
5. I don't really think your set is too one dimensional, you've got a variety of different cards in Whispers... Though I think you might need more Roast recovery tools like that big guy you replaced the Rock with and the Caravan. This is because you'd have to ban yourself from running roast cards if you wanted to play an Old God deck.
6. They're fine.
As for what everyone else has been saying about my class, I'm surprised by the amount of feedback I got.
- Corrupted Hatchling's probably just gonna stay the same, even if he'd be a really strong arena card, and no Cheese, he isn't ugly. I don't want you talking about him in that way ever again, or so help me I will curse you to always Roast your C'Thun.
- I'm glad that Sprouting Heads as an idea was received well, for now that's all I really cared about, a few pf these of these cards were incredibly rough and blatantly overpowered, but I feel that's better for getting the idea across.
- Squeak Seeker will be changed to a Deathrattle, I actually prefer that.
- I don't think I'll change Lashing Monstrosity, even if he is certainly very strong, I don't think he's quite on Rags power level. When Rag hits a minion, that minion's usually dead regardless of circumstance, only tanky boys live it. For Monstrosity, this is significantly less true.
- I was hoping for a more outraged response to Exactly as Planned to be honest, but whatever. I just wanted to see what the reaction was to the premise, and I'm surprised that there were people complaining about the set it's positioned in rather than its effect. I think I'll move it to Kobolds and Catacombs, set the cost to 5 instead, and come up with something that, as Cheese said, provide a more unifying theme to the set itself.
- Corrupt Forerunner was mostly positively received, except Cheese, who thinks it's pretty much always bad. Now, I'm not actually gonna defend it much, because I want to change it slightly anyway (Shares mana cost with another dragon card from a future expansion), but I'd like you to go into more detail. You get a 3/3 and then another 3/3 for each Dragon in hand, so with 2 in hand, three 3/3's. I honestly don't feel it's that bad but I want to hear someone's argument against that.
- Covetous Devotee is a card that I didn't really expect to be called too strong. His 11 stats aren't distributed well in the slightest, and you don't understat C'Thun buffers, that's just how C'Thun decks are supposed to work. His actual effect isn't inherently very strong unless you save him for late into the game, due to the fact that unlike Blade of C'Thun, he doesn't do anything when he hits the board, and unlike a lot of other C'Thun buffers, his effect doesn't do anything unless you play him with some other guys. Perhaps other C'Thun buffers wouldn't be as important for a C'Thun deck with this, but it's not like you wouldn't want to run them in some decks and I'd see that as a possible boon due to an increased variety in C'Thun decklists, rather than including Beckoner of Evils, then Disciple of C'Thuns, then C'Thun's Chosens etc
None of that will matter though until I hear back from Cogito or someone else about whether this is actually allowed for the challenge.
- Rosea... She made it obvious to me that I should have at least done the usual show off the core class stuff before the new thing, because it seems not everyone was quite sure how she worked. That's completely my fault, and I now feel dumb. That aside, no one seemed to have any huge issues with her except her wording, which I'll change.
- Lol, I knew everyone would say this guy was too strong. Anyway, people seem to think it's too strong because it's better than Leeroy, so it's being treated as a finisher card, which wasn't necessarily my intention. Therefore, I'm going the reverse the stats of the Murloc and give it Taunt.
- Gloat is a card that I wasn't expecting anyone to call too strong, and I'm still not quite sure why it was. If it drew 2, then one of the Summoners two only card draw cards would be a strict downgrade to Arcane Intellect, which is the standard for card draw. And yeah, it costs less than Nourish, because it has a condition and doesn't work immediately. Ah, whatever, if it's really too strong I kinda want to hear more peoples arguments why.
- Wording on Magicat will be improved a little as Cheese suggested, and the effect will be turned down a little to make it a tad bit slower. I want the effect to be potent, but not necessarily as highrolly, with insane openers and such. I'll either tune down the attack stat by 1 or come up with some condition that lowers the issue.
Review time! Maxlot's message incited me to write this on a text file before posting it.
First, let me start by saying that the last 3 phases did their job: There are no classes I really dislike that are left (still uneasy with the loner's general flavor, gameplay-wise it's good though). Now it's about sorting the alright from the good.
Note: I won't comment on cards which I think don't need to be changed.
@Demonxz95
F
Individual cards
Hollow Knight - It's too good. 10 Attack on C'Thun isn't that difficult. Lower the stats or raise the cost (I'd prefer a stat lowering).
Astral Summoner - Love the concept. It's perfect for a "big" deck, but the stats look too high.
Murozond - I don't like this effect at all. He would be even more annoying than his uncorrupted self. I agree that your class should use Murozond as its legendary, but not with this effect.
You should definitely pick "???" and Power of Yogg for your epics, both have awesome effects that fit your class well.
You could still use Demented Lackey without +X/+X, no?
Child's Play - Too many potential broken combos with it. There's a reason why Shadowcaster is on a 5mana body.
Overall
This set looks really good so far. Better than in the last phase! There is no card I really dislike among yours and the Quick Time keyword and your Hero Power add a huge strategic depth to your class (probably the most skill-testing class of ours) so it's not surprising.
My only critic is that you actually went too far in terms of complexity and your set lacks "simple" cards. You can use your remaining spots to make up for this.
@thepowerofcheese
Individual cards
Bilefin Murloc - Too good. Lower the stats.
Shifting Sludge - I don't see the point of this card.
Deepcaller - "Reduce your C'Thun's Cost by (1)", also such big stats on a Murloc is weird. Finally, C'Thun (midrange-control) does not fit well with Murlocs (aggro).
AbercroMbie - The effect is weird. I didn't get it before reading the explanation. I advise you to find another close effect.
Overall
The cards are cool, they all have nice flavor and WOG fits well with an apothecary class. I'm still skeptical of Mutate but the variance between the effects isn't huge this time so it's good. I advise you to use the remaining slots to make some all-around good cards
@McF4rtson
I already gave you all feedback I wanted to give on individual cards in private, so I will keep it brief.
Overall
I still think this is the future winner. The Reservoir keyword adds a lot of strategical depth (no pun intented) to your class, but you also have some good ideas on top of that which is awesome. Only issue is Ravenous Tentacle for which I'm not sure about balance if you can put many in your deck.
@Ragnador
Individual cards
Obsidian Pawn - What is the point of this? Nobody would play that.
Menagerie Semantery - Uh, that really sucks. I get that it costs (7) because it guarantees you a big-ass Dragon but compare this to Eternal Servitude... What about 4mana "Summon a 1/1 copy of a friendly Murloc; a Beast, and a Dragon that died this game"?
Forbidden Knowledge - I love the concept. This is broken as fuck against aggro. If you give this a nonzero base cost it would be balanced (something like 1 or 2).
Loss of Sanity - Oh boy, I hope your class doesn't have AOEs otherwise it would give rise to some very fun and interactive combos. Tone down the effect. 1mana "Deal 1 damage" seems more balanced.
Spectral Pathfinder - This is too situational for a class card. If it blew up secrets as well like Flare it would be better.
Tainted Lore Keeper - Text positioning could be improved. I would put the "died" on the last line. Otherwise decent card.
Echo of the Ancients - So, we definitely need some explanations. Would the cost be divined by (2) as well? If C'Thun is on the board, will it summon another copy of it. In the hand? If C'Thun is further buffed, would each part gain the buff? The effect is waaay to ambiguous but even without that the effect isn't that great. Also not sure it counts for #2.
Overall
Not enough cards to make a good judgment yet, but individually most of your cards have issues. Your class has a clear intrisic synergy with N'Zoth, the Corruptor so I would add plenty of Deathrattles in your set. Finally, I don't know if I'm the only one to mind but try to use more WoW-related art for your class. There is plenty of necromancer-like art out there.
@Tomerick88
Individual cards
Suspicious Banana - Could cost (1). Damn I love the concept.
C'Thun's Buffoon - Hmm, wouldn't a double of all stats count for #2 as well?
Midnight Whelp - Extremely weak. It's a swarm-style card but Dragons aren't a swarm archetype. Also don't use the art on Molten Reflection please.
Bearded Dragon - This is really weak, and the art is ugly.
Dragonlord's Favour - It could target any minion at this cost. Really. Or could make it 3mana "Give a minion +2/+2. If it's a Dragon, also give adjacent minions +1/+1" or something.
Highlight Reel - Hmm, this could be a balance issue in later sets.
Death Duck - Poisonous is illegal. I don't like the card anyway.
Lute Chorder - Shitty statline not justified by the effect.
Overall
The cards are interesting taken individually, and the flavor is still awesome. Gameplay-wise I have my doubts. You said your class has a swarm playstyle, so I don't see why it has Dragon synergy. It's very odd. For your epic, just keep Forbidden Gag.
Also, pls keep Wooden Boy. It's awesome flavor. If you don't use it in Kara, put it into WOG.
@Haileystrasza
Individual cards
Forbidden Summoning - This card is either useless or part of a "fun and interactive" cancer combo. It's bad in any case.
Envoy of the Silent - That's... overly complicated.
Overall
I can't say much with just 3 cards, except that you should absolutely avoid making cards that are too complicated (the fact that you have 2 custom keywords makes it easy to fall into this).
@NecroaV
Individual cards
They look alright. But the arts aren't really geomancer-related.
@maxlot
Individual cards
Abandoned Hatchling - The effect is good, but the art is ugly.
Exactly as planned - I love this, but this kind of effect doesn't fit WOG.
Corrupt Forerunner - Too weak. You will never have enough dragons in your hand to make this good.
Menagerie Runaway - Broeck did something similar for 7.06, just so you know. Not a problem for me but might be for other people (like the aforementioned Broeck). The card itself is awesome.
Magicat - "Give all 0-Cost minions in your deck [...]". The card itself is good.
Overall
Overall very flavorful cards with cool effects! But I think your cards lack a unifying theme, like synergy with any of the Old God cards.
And now here are my cards!
Whispers of the old gods
The (sub-)theme of this class set is targeted roast (like my Cannibal Cake from the classic set) to draw your win condition (Old God or either Deathwing) quickly.
@Mods Pls I need confirmation that Blade of C'Thun-like effects are legal for #2
Karazhan
Nothing fancy here except the fact that I'm dissapointed by challenge #3 because Karazhan has intrinsic Chef flavor, and I can only make 2 cards out of this :(
Other ideas I had (in case those I had aren't good)
Now there's several questions I'm asking myself:
I'm not satisfied with taking Kosumoth the Hungering as my legendary. The problem is that I don't know any character that is both Chef and WOTOG-related. I picked Kosumoth because it has "hungering" in its name but it's a bit lazy. Do you think I should make a custom character again?
Does Harsh Food Critic qualify for #2. Pls mods I need an answer.
Is it weird that my Karazhan set contains only spell? I planned to do a minion, but that chess bullshit forced me to do this instead and there isn't any chess term that is directly food-related.
Does my WOG set contains too much spell?
I feel like my set is too one-dimensional and I want to include synergy with the hero power ("Deal 2 damage to a random enemy"), is it a good idea?
Are Improvise, Haute Cuisine and Highlands Dragon pertinent cards to have?
I will try to give you decent feedback. Roast is hard for me to balance in my mind but as I see it:
Improvise: would suggest that roasting 4 cards is worth 2 mana as there is a Druid spell that restores 8 for 3 mana. Functional.
Tenderizer: Cool to have a weapon with CThun synergy.
Highlands dragon: Hard to balance because on one hand it is a lot of cards to lose but on the other It is fairly easy to avoid if you are running a dragon deck then you've got a better one than the Ysera Token.
Devour: Flavour wise I would rename it maybe it could be chewing it and when the hero is hit it spits it out. A bit like my dog when he's got hold of something he shouldn't.
Haute Cuisine: kind of makes your legendary redundant in my eyes as it fulfills the same objective of getting to your 10 mana win condition early without a drawback.
food critic: I like it but we need mod clarification because if this is the challenge minion it is still buffing cthun by x/x or x/y which isn't allowed because reasons I guess.
kommoth: Glad you changed it so it isn't Deathwing the third lol. Same comments as for Haute Cuisine. I think this card would feel more useful or impressive without Haute Cuisine.
The rest:
Leftovers should definitely be included. I'd like to see more ways of recovering roasted cards. I'd also be interested in seeing a card that does something else when it is roasted a bit like clutchmother. Maybe it could be a card of raw ingredients that becomes a cooked dinner. Apologies if you already did that I haven't trawled through all of your cards to my shame because they are interesting. Now the competitors are thinning out I vow to fully look at the remaining classes.
Hope that's helpful. I like your class and how it is just as much concerned about flavour as function which I suppose in itself is flavourful with it being a chef.
Edit: Oh warcraft chef wise Captain Cookie says hi.
Chess wise how about a play on Pawn and Prawn. Apparently there is a chess move called a four pawn gambit so you could have four prawn gambit?
Is it weird that my Karazhan set contains only spell? I planned to do a minion, but that chess bullshit forced me to do this instead and there isn't any chess term that is directly food-related.
The (sub-)theme of this class set is targeted roast (like my Cannibal Cake from the classic set) to draw your win condition (Old God or either Deathwing) quickly.
@Mods Pls I need confirmation that Blade of C'Thun-like effects are legal for #2
Karazhan
Nothing fancy here except the fact that I'm dissapointed by challenge #3 because Karazhan has intrinsic Chef flavor, and I can only make 2 cards out of this :(
Other ideas I had (in case those I had aren't good)
Now there's several questions I'm asking myself:
I'm not satisfied with taking Kosumoth the Hungering as my legendary. The problem is that I don't know any character that is both Chef and WOTOG-related. I picked Kosumoth because it has "hungering" in its name but it's a bit lazy. Do you think I should make a custom character again?
Does Harsh Food Critic qualify for #2. Pls mods I need an answer.
Is it weird that my Karazhan set contains only spell? I planned to do a minion, but that chess bullshit forced me to do this instead and there isn't any chess term that is directly food-related.
Does my WOG set contains too much spell?
I feel like my set is too one-dimensional and I want to include synergy with the hero power ("Deal 2 damage to a random enemy"), is it a good idea?
Are Improvise, Haute Cuisine and Highlands Dragon pertinent cards to have?
I will say that i like your class, its fun and new, but if im being honest, i cannot imagine any deck at all, that would actually be feaseable, other than "arena deck", where you basically play curvestone and play with what you have at the time and dont rely on any combos etc. The cards uv made now doesnt help this. Mby its time to fully comit to a direction you want to take this class in, either go big and flashy and play on that strength or ... i dont know :D Not like you can rly do anything about it at this point.
Why im saying this, roasting 5, 7, 12 cards is an insane amount and in those cards there very well may be the synergy cards that would get a bonus from other cards being roasted. Its just so heavilly RNG based, more so than anything else.
With that said:
Improvise: feels like it should cost -2 to be honest :D
Meat Tenderizer: fair card, tho not very interesting, how about making it a 2/3 and givin Cthun +2/+2 whenever you attack?
Highlands Dragon: good.
Devour: its obviously not a very strong card, but its strength in removing a taunt to push for lethal for 1 mana etc. is a bit scary. Its arguably worse than a Sap, but dunno, mby it should cost at least 2 as well.
Perfectionism: cool idea. I guess ur strugling for art, but his one is rly not great :o
Limb Tentacle: thats the kind of card this class needs to be viable, good card.
Haute Cuisine: this card can be pretty OP for some specific combos, but then again ... how reliable can it be in your class lol.
Harsh Food Critic: seems ok. Wording should probably spell out some stuff in more detail, but i guess this is better overall.
Kosumoth: interesting card and would probably need support from quite a few other cards, legendaries most likely and recruit for example or barnes etc. I can see a possible potential, but as a standalone card, this is very much feelsbad legendary to get from a pack :D
Kitchmare: not sure what your spell dealing spells r, cant remember, dont see any here. Suppose it can be ok, if you keep it in mind in the future.
Arcanists Cookbook: seems fine.
Fantastic Feast: i like the idea behind this, i think you should make use of Hangover cards a bit more overall.
From the rest, i like only Leftovers. You class kinda needs a card like this, tho with a better art, if at all possible. And it can cost 1 :)
Quote from Tomerick88 >> Spoiler (click to show) Creepy Doll: sure. Suspicious Bannana: seems ok. C'thun's Buffon: ok. Midnight Whelp: ok. Bearded Dragon: ok. Dragonlord's Favor: card is fine, but it almost starting to look like BRM expansion, not WOG rofl :p Highlight Reel: this can be a little strong probably, also if you have any targetable effects, this might get little messy wihout (targets chosen randomly). Death Duck: does it make sense for your class to have 0-Attack minion and Poisonous? Seems like an odd card for you. Forbidden Gag: this is a rly weird card, basically Dinosize, but worse ... dunno. Zolara, Puppet Mistress: now this one is very cool, good flavor too. Can be a little insane in a deathrattle deck, especially with Nzoth tho lol. Mby it should cost 10, so its more awkward to play it and cannot be played both on curve. Lute Chorder: the name is super weird. Wooden Boy: you should make a token of the Real Boy. Punch Bowl: i guess. Onyx Knight: i guess. Dude no offense, but other than the legendary, your cards r very uninspiring. You seem to be doing everything and nothing. The cards you made seem to have just random stuff happening all over the place, no cohesion no nothing. Sorry, but thats how it feels to me.
I don't know if we just aren't on the same wavelength but I think it is very unfair to describe the cards as uninspiring. I have put a lot of time and effort into them. They are all based on the central theme of using lots of low cost minions and establishing board presence. They are designed to encourage ou to use your board presence to make trades that will in turn buff your minions or increase your board.
Creepy Doll: A 1 cost minion that fits in with that synergy that I have eluded to before. Works hand in hand with Running Joke from the classic as well as Deadpan Delivery and can Of Wyrms to increase chances of activating a punchline.
Suspicious Banana: You are going to have a lot of 1/1 tokens as a Jester so the bananas will be a god send. Also bananas are 1/1 so I think it's super WotOG to have a tentacley banana that can Attack.
Cthuns Buffoon: designed to fit in with the Void Ripper theme that I have eluded to before.
Midnight Whelp: my idea here is that a lot of the classes had some interaction with old gods in this expansion and Deathwing Dragonlord was a 10 mana card that did it receive as much attention. My thoughts are that the Jester would have allied himself with deathwing being his potential friendwing and all.
Bearded Dragon: it's a literal dragon with a beard. I like puns. The tokens fit in with dragonlord's Favour and Midnight Whelp and can Of Wyrms and the overall strategy.
Dragonlords Favour: I don't know what is Blackrock mountain about this it's Deathwing not Nefarian. Also see above.
Highlight reel: my thoughts are that it could fit in with a malygos deck by making more copies of Running Joke it is also a pseudo buff which could effectively give you +3 Health to your minions, 2 whelps as well as other stuff. There are as of yet no targetable punchline effects.
Dearh duck: Yes it sucks I was more interested in he art and the play on rubber Duck for the challenge. Needs redoin for sure.
Forbidden Gag: not a worse dinosize because it is more versatile. Could be used as a humility or a buff. A Jesters minions are more interested in staying power and high health but if you spend enough it could still feasibly give you a 10/19 Bearded dragon.
zolara: Will look at balancing on this again it is designed around creating tokens with which to maintain board control. NZoth decks are often hard to pull off when aggro decks reigned at that time so I think a deck playing both would have been too slow.
Lute Chorder: Lute Hoarder and Polluted hoarder exist. This guy is a guy playing a Lute hence he is a Lute Chorder. It makes me laugh at least
Wooden Boy: I made a token but it is a vanilla 4/4 and uploading on my phone is a bitch.
Punchbowl: Again looking at the staying power of your minions.
Onyx Knight: The polar opposite of ivory knight. As a Jester you thrive on 1 cost minions and that synergy will increase in later expansions e.g. There is a card that adapts them in Ungoro so you would get a minion ou want at a minimal cost but say you got zolara you might consider it worth the hit.
I hope that gives you more of an idea of where I'm coming from?
Sorry to come off so rude, but i wasnt rly feeling your class from the beginnig, was keep hoping for something that would draw me in, but that hasnt happened yet. Mby the idea of the Pupetmaster, thats the one i liked, but others like i said feel super random.
I can understand that most of those cards serve purpose for a swarm deck, but like i said, i dont see any cohesion. It looks like random benefitial abilites with no real direction behind them. Mby if the overall theme of the cards like names+art were more coherent, mby then it would look differently, but i cant rly help to see much i like here.
I totally understand that it must have took a lot of time and effort to make these cards and i can 100% appreciate that. I guess you just cant appease everyone and what ur goin for is simply not my cup of tea ;-) Most of the cards r quite fine mechanically, just they r not very interesting as a whole to me, sorry.
Oh, the set I posted a while back for Cogito is outdated, which is, I guess, a good thing she hasn’t said anything about it. A lot of your feedback has already, and from others, have already made their way into the new cards however:
Aberrant Tinyfin: Murlocs are somewhat integral to the Sea Witch. They were already able to summon Murlocs with Charge all the way back in the Basic Set. Ravenous Tentacle: But... Patches was in Gadgetzan... Evaporation has been changed. In addition, I initially made it so strong because I wanted it to show up more in arena. There is only one AOE in Classic, and I estimate maybe one or two AOEs in all of Naxx, GvG, TGT, LOE. Sort of like Druid’s situation with single target removal. The new version is still quite efficient, it’s 3 damage to all enemy minions for 6 mana, but the heal is now behind a Reservoir. N’Zoth’s Battlemaiden: It’s the corrupted card. I’ll be sure to link the original version in the future. And I’m not too sure what you mean by deathrattles, WTG didn’t have much of that. That’s Naxx and KFT. Queen Azshara: Already changed, and Well of Eternity already removed. I got it lol :^)
The rest of the cards have just been entirely scrapped, so no point in commenting further.
Ok :)
Btw yeah, Patches is MSOG, i dont know why i keep thinking he is from WOG lol, sorry about that. But that makes things kinda even worse, since you would be making a mechanic on a non-legendary card that would be later introduced as one of the most impactful mechanics ever made on a card like that. Feels pretty wrong.
Nzoths Battlemaiden: i was talking about deathrattles in relation to Nzoth itself, the flavor of the card seems quite off, thats all. Why would a Nzoths minion stop you from activating a Reservoir effects, when his boss is all about deathrattles? I just dont see the connection.
Aberrant Tinyfin: i dont have a problem with murlocs in your class and i know there were charge murlocs in classic set, my point is, there is enough charge murlocs already, there doesnt have to be more. I guess you could slap an Ocean Depth(s) on it instead or something ;-)
I was just about to bump my set, but I guess I don't have to now.
Seer of Darkness would probably work just like the Hero Power. You click on a card to draw, then you hold and drag the other two cards, then confirm. Kazakus needs at least 3 button clicks to work too, so it has been done before.
Click the image to go to my custom Time Traveler class.
I want a new title, but Flux won't let me have one,
Welp im running throught some ideas atm but here are the first two confirmed cards i guess. Burning Scale is the corrupted version of Stone-scale and abomination of C'Thun is just a cool gimick contol card.
Asylum's Gauntlet Competition!
GO CHECK OUT MY HERO -->GI'LLAX THE LIFESTEALER
Gonna have to refresh my mind on some of these classes since I was gone so long...
Whispers of the Old Gods
One Night in Karazhan
THX FOR THE BANNER! :P
Asylum's Gauntlet Competition!
GO CHECK OUT MY HERO -->GI'LLAX THE LIFESTEALER
Alright, accidently refreshed the page and lost all my writing, but basically I'll review peoples stuff in a little while, for now here's what I've been coming up with.
Whispers of the Old Gods
Explanations
Abandoned Hatchling: A heavily corrupted version of Baby Gryphon, this one's been abandoned by its mother and is real angry. For the first challenge.
Whispers of Ruin: This has some very, very obvious targets and is generally just decent in general.
Sprouting Heads: The likeliness of this being incredibly dangerous is fairly high, but I want to hear peoples thoughts about it first. The chance of this getting nerfed is close to definate. I just want to hear your opinions on the effect more than anything.
Squeak Seeker: A cute little rat dude that'll fetch your cute 0-Cost cards for you. The invoke cost on the Gryphons is suddenly a bit more relevant.
Lashing Monstrosity: Just a solid taunt minion that's pretty scary, makes it hard for opponent to re-establish a board.
Exactly as Planned: 'The hero watches with amazement as Mephilias own giant rock dude rushed out and R.K.O'd her Bog Creeper to the ground, leaving her defenseless. Mephilia sat back in her throne and smirked. "It's all going according to my plan." she cackled.' Excellent value if you've built a very minion heavy deck with some high cost spells.
Corrupt Forerunner: A swarm of 3/3 Dragons will reward you for running a very dragon heavy deck. Flavourfully, they're the harbingers of the dragons, coming out to tell your opponent how many dragons you have in hand while beating your opponent down.
Covetous Devotee: Aggressively statted, it's not gonna live a turn most likely, so be prepared to drop something on the same turn as this dude. Can get you some really nice stats, but the main three stat givers (Bittertide Hydra, Balls of Fire and Jade Golems, take significant deckbuilding choices. For the second challenge.
Mad Prophet Rosea: Oh look, Yoth'al is a character actually in WoW, I did it. Anyway, really good if you have some expensive spells in your deck or spells with high Invoke costs. Very slow and your opponent can see it coming, but your next turn will be pretty big.
One Night in Karazhan
Explanations
Menagerie Runaway: It's beautiful, seeing the murlocs and beasts gang up together to escape. Very powerful with Menagerie minions, being a card that is singlehandedly both a murloc and beast.
Gloat: "Haha! You have fallen right into my trap!" is a common phrase from villains, because when you go through all the effort of putting down a trap in the first place, it's a little tiring, so seeing them actually fall for it can provide some much needed Catharsis. Potentially powerful alternative to Evil Laughter for a different type of deck. For the fourth challenge.
Magicat: Mephilia has just the right tools to turn the cutest minions in the game into terrifying monsters. That's why she's using this, and not to have an excuse to fill her deck with Murloc Tinyfins and Baby Gryphons. After all, she HATES cute animals, so why would she be doing it for that reason? 0-Cost Summoner could totally be an archetype with the help of Gryphons, Seekers and these guys, just consider the cards Double, Study, One-Eyed Academic and Whispers of Ruin... Suddenly you're capable of dropping an average of 4 or 5 of these each game, boosting your tiny creatures to comedic strength.
That about wraps up what I've done, I'll go eat and do other things, and then I'll probably review something by the end of today, seeya then.
Abandoned Hatchling: Really cool and balanced. Good corruption theme.
Whispers of Ruin: Well like you say. Similar to Stitched Tracker. Looks good. Flavour is nice too.
Sprouting Heads: Can be pretty strong with Deathrattle and end/start of your turn effect minions. Still interesting card. Can make some cards viable that don't see a lot of play. I like it. But yeah making 2 1/1 Scalebanes, Cubes or Eggs is pretty bonkers. And these are not even the best targets. Probably too dangerous like you say. What if you make it only summon 1 copy and cost 2?
Squeak Seeker: Well good for your class I guess.
Lashing Monstrosity: Solid. Like the flavour.
Exactly as Planned: Feels problematic. Don't know what kind of spells you want to implement later on but this could limit your design space. With Trouble! one can really get in trouble to early on. To summon 3 5/5 potentialy at turn 3 doesn't seem too healthy. The only card to compare it with is Grand Archivist. But it costs 8(!) with stats of a 5 drop.
Corrupt Forerunner: Like it very much.
Covetous Devotee: Stats seem to high. The effect is pretty powerful in a C'Thun deck. And you have 11 stats for 5 mana + a powerful effect. Make it more expansive or cut down the stats. Maybe 5/4. Don't like the effect too much. Makes the other buff cards much less viable. Reminds me of Blade of C'Thun but in a bad way. There were decks that only ran C'Thun and 2 Blades for buffing. Feels more interesting for a Rogue than for your class imo. And if you want to implement cards that duplicate your minions like Sprouting Heads, can get a pretty boring tactic. More so because Blade of C'Thun actually requires to interact with your opponent.
Mad Prophet Rosea: Pretty cool idea. But not completly clear to me. You pay 10 and get the effect of the spell + a 10/10? How does it work with spells that already have Invoke? Do you get the effect aswell?
Menagerie Runaway: My name is Wolfrider and I feel ashamed of myself. Two 3/2 with Charge for 5 mana (+races) seem a bit excessive compared to our good old basic buddy. For 3 mana you get a 3/1 Charger from Blizzard. Adding this up your card should cost at leat 6. I dare you to create a card that summons a Beast, Dragon and Murloc. :P
Gloat: Seems good.
Magicat: Seems a bit strong. You can create a massive board on turn 2 potentially. Your class has a 0-Cost minion theme so getting some in your starting hand should not be hard. So this is pretty dangerous. Feel like it only should give +1/+1 (or be more expensive). Worst (or Best case): Play Magicat on turn 2 with coin, then slam your 3-4 0-cost 3/3s on the board. Not so fun for your opponent probably. Then you drop your other Cat and play your 0-Cost 5/5s. We know how this been working out lately. The fact that you can gather them in your hand and then drop the Cat is real stonk.
Hope I could help. If you find any typos you can keep them :)
Ok, thats all for now. Good luck guys :)
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Review time! Maxlot's message incited me to write this on a text file before posting it.
First, let me start by saying that the last 3 phases did their job: There are no classes I really dislike that are left (still uneasy with the loner's general flavor, gameplay-wise it's good though). Now it's about sorting the alright from the good.
Note: I won't comment on cards which I think don't need to be changed.
@Demonxz95
F
Individual cards
Overall
This set looks really good so far. Better than in the last phase! There is no card I really dislike among yours and the Quick Time keyword and your Hero Power add a huge strategic depth to your class (probably the most skill-testing class of ours) so it's not surprising.
My only critic is that you actually went too far in terms of complexity and your set lacks "simple" cards. You can use your remaining spots to make up for this.
@thepowerofcheese
Individual cards
Overall
The cards are cool, they all have nice flavor and WOG fits well with an apothecary class. I'm still skeptical of Mutate but the variance between the effects isn't huge this time so it's good. I advise you to use the remaining slots to make some all-around good cards
@McF4rtson
I already gave you all feedback I wanted to give on individual cards in private, so I will keep it brief.
Overall
I still think this is the future winner. The Reservoir keyword adds a lot of strategical depth (no pun intented) to your class, but you also have some good ideas on top of that which is awesome. Only issue is Ravenous Tentacle for which I'm not sure about balance if you can put many in your deck.
@Ragnador
Individual cards
Overall
Not enough cards to make a good judgment yet, but individually most of your cards have issues. Your class has a clear intrisic synergy with N'Zoth, the Corruptor so I would add plenty of Deathrattles in your set. Finally, I don't know if I'm the only one to mind but try to use more WoW-related art for your class. There is plenty of necromancer-like art out there.
@Tomerick88
Individual cards
Overall
The cards are interesting taken individually, and the flavor is still awesome. Gameplay-wise I have my doubts. You said your class has a swarm playstyle, so I don't see why it has Dragon synergy. It's very odd. For your epic, just keep Forbidden Gag.
Also, pls keep Wooden Boy. It's awesome flavor. If you don't use it in Kara, put it into WOG.
@Haileystrasza
Individual cards
Overall
I can't say much with just 3 cards, except that you should absolutely avoid making cards that are too complicated (the fact that you have 2 custom keywords makes it easy to fall into this).
@NecroaV
Individual cards
They look alright. But the arts aren't really geomancer-related.
@maxlot
Individual cards
Overall
Overall very flavorful cards with cool effects! But I think your cards lack a unifying theme, like synergy with any of the Old God cards.
And now here are my cards!
Whispers of the old gods
The (sub-)theme of this class set is targeted roast (like my Cannibal Cake from the classic set) to draw your win condition (Old God or either Deathwing) quickly.
@Mods Pls I need confirmation that Blade of C'Thun-like effects are legal for #2
Karazhan
Nothing fancy here except the fact that I'm dissapointed by challenge #3 because Karazhan has intrinsic Chef flavor, and I can only make 2 cards out of this :(
Other ideas I had (in case those I had aren't good)
Now there's several questions I'm asking myself:
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Quote from Tomerick88 >>
Spoiler (click to show)
Creepy Doll: sure.
Suspicious Bannana: seems ok.
C'thun's Buffon: ok.
Midnight Whelp: ok.
Bearded Dragon: ok.
Dragonlord's Favor: card is fine, but it almost starting to look like BRM expansion, not WOG rofl :p
Highlight Reel: this can be a little strong probably, also if you have any targetable effects, this might get little messy wihout (targets chosen randomly).
Death Duck: does it make sense for your class to have 0-Attack minion and Poisonous? Seems like an odd card for you.
Forbidden Gag: this is a rly weird card, basically Dinosize, but worse ... dunno.
Zolara, Puppet Mistress: now this one is very cool, good flavor too. Can be a little insane in a deathrattle deck, especially with Nzoth tho lol. Mby it should cost 10, so its more awkward to play it and cannot be played both on curve.
Lute Chorder: the name is super weird.
Wooden Boy: you should make a token of the Real Boy.
Punch Bowl: i guess.
Onyx Knight: i guess.
Dude no offense, but other than the legendary, your cards r very uninspiring. You seem to be doing everything and nothing. The cards you made seem to have just random stuff happening all over the place, no cohesion no nothing. Sorry, but thats how it feels to me.
I don't know if we just aren't on the same wavelength but I think it is very unfair to describe the cards as uninspiring. I have put a lot of time and effort into them. They are all based on the central theme of using lots of low cost minions and establishing board presence. They are designed to encourage ou to use your board presence to make trades that will in turn buff your minions or increase your board.
Creepy Doll: A 1 cost minion that fits in with that synergy that I have eluded to before. Works hand in hand with Running Joke from the classic as well as Deadpan Delivery and can Of Wyrms to increase chances of activating a punchline.
Suspicious Banana: You are going to have a lot of 1/1 tokens as a Jester so the bananas will be a god send. Also bananas are 1/1 so I think it's super WotOG to have a tentacley banana that can Attack.
Cthuns Buffoon: designed to fit in with the Void Ripper theme that I have eluded to before.
Midnight Whelp: my idea here is that a lot of the classes had some interaction with old gods in this expansion and Deathwing Dragonlord was a 10 mana card that did it receive as much attention. My thoughts are that the Jester would have allied himself with deathwing being his potential friendwing and all.
Bearded Dragon: it's a literal dragon with a beard. I like puns. The tokens fit in with dragonlord's Favour and Midnight Whelp and can Of Wyrms and the overall strategy.
Dragonlords Favour: I don't know what is Blackrock mountain about this it's Deathwing not Nefarian. Also see above.
Highlight reel: my thoughts are that it could fit in with a malygos deck by making more copies of Running Joke it is also a pseudo buff which could effectively give you +3 Health to your minions, 2 whelps as well as other stuff. There are as of yet no targetable punchline effects.
Dearh duck: Yes it sucks I was more interested in he art and the play on rubber Duck for the challenge. Needs redoin for sure.
Forbidden Gag: not a worse dinosize because it is more versatile. Could be used as a humility or a buff. A Jesters minions are more interested in staying power and high health but if you spend enough it could still feasibly give you a 10/19 Bearded dragon.
zolara: Will look at balancing on this again it is designed around creating tokens with which to maintain board control. NZoth decks are often hard to pull off when aggro decks reigned at that time so I think a deck playing both would have been too slow.
Lute Chorder: Lute Hoarder and Polluted hoarder exist. This guy is a guy playing a Lute hence he is a Lute Chorder. It makes me laugh at least
Wooden Boy: I made a token but it is a vanilla 4/4 and uploading on my phone is a bitch.
Punchbowl: Again looking at the staying power of your minions.
Onyx Knight: The polar opposite of ivory knight. As a Jester you thrive on 1 cost minions and that synergy will increase in later expansions e.g. There is a card that adapts them in Ungoro so you would get a minion ou want at a minimal cost but say you got zolara you might consider it worth the hit.
I hope that gives you more of an idea of where I'm coming from?
Oh, the set I posted a while back for Cogito is outdated, which is, I guess, a good thing she hasn’t said anything about it. A lot of your feedback has already, and from others, have already made their way into the new cards however:
Aberrant Tinyfin: Murlocs are somewhat integral to the Sea Witch. They were already able to summon Murlocs with Charge all the way back in the Basic Set.
Ravenous Tentacle: But... Patches was in Gadgetzan...
Evaporation has been changed. In addition, I initially made it so strong because I wanted it to show up more in arena. There is only one AOE in Classic, and I estimate maybe one or two AOEs in all of Naxx, GvG, TGT, LOE. Sort of like Druid’s situation with single target removal. The new version is still quite efficient, it’s 3 damage to all enemy minions for 6 mana, but the heal is now behind a Reservoir.
N’Zoth’s Battlemaiden: It’s the corrupted card. I’ll be sure to link the original version in the future. And I’m not too sure what you mean by deathrattles, WTG didn’t have much of that. That’s Naxx and KFT.
Queen Azshara: Already changed, and Well of Eternity already removed. I got it lol :^)
The rest of the cards have just been entirely scrapped, so no point in commenting further.
Mmkay... last card of my set, then I'm done. This was another hard card to balance.
Quote from CheeseEtc >>
Review time! Maxlot's message incited me to write this on a text file before posting it.
First, let me start by saying that the last 3 phases did their job: There are no classes I really dislike that are left (still uneasy with the loner's general flavor, gameplay-wise it's good though). Now it's about sorting the alright from the good.
Note: I won't comment on cards which I think don't need to be changed.
@Demonxz95
F
Individual cards
Hollow Knight - It's too good. 10 Attack on C'Thun isn't that difficult. Lower the stats or raise the cost (I'd prefer a stat lowering).
Astral Summoner - Love the concept. It's perfect for a "big" deck, but the stats look too high.
Murozond - I don't like this effect at all. He would be even more annoying than his uncorrupted self. I agree that your class should use Murozond as its legendary, but not with this effect.
You should definitely pick "???" and Power of Yogg for your epics, both have awesome effects that fit your class well.
You could still use Demented Lackey without +X/+X, no?
Child's Play - Too many potential broken combos with it. There's a reason why Shadowcaster is on a 5mana body.
Overall
This set looks really good so far. Better than in the last phase! There is no card I really dislike among yours and the Quick Time keyword and your Hero Power add a huge strategic depth to your class (probably the most skill-testing class of ours) so it's not surprising.
My only critic is that you actually went too far in terms of complexity and your set lacks "simple" cards. You can use your remaining spots to make up for this.
@thepowerofcheese
Individual cards
Bilefin Murloc - Too good. Lower the stats.
Shifting Sludge - I don't see the point of this card.
Deepcaller - "Reduce your C'Thun's Cost by (1)", also such big stats on a Murloc is weird. Finally, C'Thun (midrange-control) does not fit well with Murlocs (aggro).
AbercroMbie - The effect is weird. I didn't get it before reading the explanation. I advise you to find another close effect.
Overall
The cards are cool, they all have nice flavor and WOG fits well with an apothecary class. I'm still skeptical of Mutate but the variance between the effects isn't huge this time so it's good. I advise you to use the remaining slots to make some all-around good cards
@McF4rtson
I already gave you all feedback I wanted to give on individual cards in private, so I will keep it brief.
Overall
I still think this is the future winner. The Reservoir keyword adds a lot of strategical depth (no pun intented) to your class, but you also have some good ideas on top of that which is awesome. Only issue is Ravenous Tentacle for which I'm not sure about balance if you can put many in your deck.
@Ragnador
Individual cards
Obsidian Pawn - What is the point of this? Nobody would play that.
Menagerie Semantery - Uh, that really sucks. I get that it costs (7) because it guarantees you a big-ass Dragon but compare this to Eternal Servitude... What about 4mana "Summon a 1/1 copy of a friendly Murloc; a Beast, and a Dragon that died this game"?
Forbidden Knowledge - I love the concept. This is broken as fuck against aggro. If you give this a nonzero base cost it would be balanced (something like 1 or 2).
Loss of Sanity - Oh boy, I hope your class doesn't have AOEs otherwise it would give rise to some very fun and interactive combos. Tone down the effect. 1mana "Deal 1 damage" seems more balanced.
Spectral Pathfinder - This is too situational for a class card. If it blew up secrets as well like Flare it would be better.
Tainted Lore Keeper - Text positioning could be improved. I would put the "died" on the last line. Otherwise decent card.
Echo of the Ancients - So, we definitely need some explanations. Would the cost be divined by (2) as well? If C'Thun is on the board, will it summon another copy of it. In the hand? If C'Thun is further buffed, would each part gain the buff? The effect is waaay to ambiguous but even without that the effect isn't that great. Also not sure it counts for #2.
Overall
Not enough cards to make a good judgment yet, but individually most of your cards have issues. Your class has a clear intrisic synergy with N'Zoth, the Corruptor so I would add plenty of Deathrattles in your set. Finally, I don't know if I'm the only one to mind but try to use more WoW-related art for your class. There is plenty of necromancer-like art out there.
@Tomerick88
Individual cards
Suspicious Banana - Could cost (1). Damn I love the concept.
C'Thun's Buffoon - Hmm, wouldn't a double of all stats count for #2 as well?
Midnight Whelp - Extremely weak. It's a swarm-style card but Dragons aren't a swarm archetype. Also don't use the art on Molten Reflection please.
Bearded Dragon - This is really weak, and the art is ugly.
Dragonlord's Favour - It could target any minion at this cost. Really. Or could make it 3mana "Give a minion +2/+2. If it's a Dragon, also give adjacent minions +1/+1" or something.
Highlight Reel - Hmm, this could be a balance issue in later sets.
Death Duck - Poisonous is illegal. I don't like the card anyway.
Lute Chorder - Shitty statline not justified by the effect.
Overall
The cards are interesting taken individually, and the flavor is still awesome. Gameplay-wise I have my doubts. You said your class has a swarm playstyle, so I don't see why it has Dragon synergy. It's very odd. For your epic, just keep Forbidden Gag.
Also, pls keep Wooden Boy. It's awesome flavor. If you don't use it in Kara, put it into WOG.
@Haileystrasza
Individual cards
Forbidden Summoning - This card is either useless or part of a "fun and interactive" cancer combo. It's bad in any case.
Envoy of the Silent - That's... overly complicated.
Overall
I can't say much with just 3 cards, except that you should absolutely avoid making cards that are too complicated (the fact that you have 2 custom keywords makes it easy to fall into this).
@NecroaV
Individual cards
They look alright. But the arts aren't really geomancer-related.
@maxlot
Individual cards
Abandoned Hatchling - The effect is good, but the art is ugly.
Exactly as planned - I love this, but this kind of effect doesn't fit WOG.
Corrupt Forerunner - Too weak. You will never have enough dragons in your hand to make this good.
Menagerie Runaway - Broeck did something similar for 7.06, just so you know. Not a problem for me but might be for other people (like the aforementioned Broeck). The card itself is awesome.
Magicat - "Give all 0-Cost minions in your deck [...]". The card itself is good.
Overall
Overall very flavorful cards with cool effects! But I think your cards lack a unifying theme, like synergy with any of the Old God cards.
And now here are my cards!
Whispers of the old gods
The (sub-)theme of this class set is targeted roast (like my Cannibal Cake from the classic set) to draw your win condition (Old God or either Deathwing) quickly.
@Mods Pls I need confirmation that Blade of C'Thun-like effects are legal for #2
Karazhan
Nothing fancy here except the fact that I'm dissapointed by challenge #3 because Karazhan has intrinsic Chef flavor, and I can only make 2 cards out of this :(
Other ideas I had (in case those I had aren't good)
Now there's several questions I'm asking myself:
I'm not satisfied with taking Kosumoth the Hungering as my legendary. The problem is that I don't know any character that is both Chef and WOTOG-related. I picked Kosumoth because it has "hungering" in its name but it's a bit lazy. Do you think I should make a custom character again?
Does Harsh Food Critic qualify for #2. Pls mods I need an answer.
Is it weird that my Karazhan set contains only spell? I planned to do a minion, but that chess bullshit forced me to do this instead and there isn't any chess term that is directly food-related.
Does my WOG set contains too much spell?
I feel like my set is too one-dimensional and I want to include synergy with the hero power ("Deal 2 damage to a random enemy"), is it a good idea?
Are Improvise, Haute Cuisine and Highlands Dragon pertinent cards to have?
@cheeseetc. If you think I can get away with 1 for suspicious Banana that would be great as it fits in better.
C'Thuns Buffoon. I wouldn't want to risk it unless someone said it was ok.
midnight Whelp: I knew I'd seen that art! I looked through all the dragon cards but couldn't see it. I will look at buffing it. Honestly the reason I wanted to make dragons swarm for Jester s the hat they don't normally do it is a new way of using them mainly by generating whelps.
Bearded Dragon: would it be better with higher Attack/lower health?
Dragonlords Favour: would it work at 3 mana do you think?
Death Duck sucks yeah but poisonous isn't illegal as it would have originally had the full wording. Regardless it's now cut.
I will probably cut Lute Chorder then and bring in Real Boy the Token would be:
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