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    posted a message on New Legendary meta crusher

    Jaraxxus is really not needed. You can run another card that helps defend urself against aggro

    Posted in: New Legendary meta crusher
  • 2

    posted a message on [Top 15 Legend] - FULL Guide Dragon Control Priest

    Replacement for shadow reaper?

     

    Posted in: [Top 15 Legend] - FULL Guide Dragon Control Priest
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase IV [Submission Topic]

    Notes:

    Art Change for Hero Power.


    Card Explanations

    Amethyst Entity is a card that has somewhat of a confusing wording, it is suppose to give the stats of itself including its max/full health to C'Thun which includes buffs and others. The card looks slightly more powerful than our Beckoner of Evil and might synergies with N'zoth the Corruptor but in the end it should be fine since you can silence it and shut down any buffs it has along with it.

    Obsidian Rook the chess piece of the Karazhan Challenge. I couldn't really come up with anything super interesting but with this effect it kinda gives the feel that the Rook Chess Piece has crush his enemies after sacrificing itself like how you would risk a rook to achieve victory in a chess match. Good early game cheap taunt and good fodder for N'zoth the Corruptor

    Burning-Spine Dragon the corrupted version of Stone-Scale Dragon from my Classic set. Pretty basic idea, just your average 4 mana 7/5 with the Unearth effect Condition.

    Possessing Whispers is my second best card I've ever made in Old Gods Set. You infuse a random minion's card text onto a Vanilla 4 mana 4/4 Basic Golem and is able to dish out high cost battlecry effects or powerful deadly deathrattles. It serves as a flexible card to and gives you a good minion to mess around it. Note that the deathrattle it gains will not be revived by N'zoth the Corruptor .

    Harbinger of Twilight a dragon who works under Deathwing Dragonlord 's having a smaller and weaker effect of Deathwing but being slightly more useful maybe? It's an 8 cost card which curves well nicely and can be discovered by many other cards to act as fodder for your N'zoth the Corruptor . Future sets like KFT will make it slight better cause you can cheat it out with Silver Vanguard . This card also tries to push the Dragon Archetype for the class, it also being an Earth/Black Dragon is relevant in the Geomancer theme.


    Rest of the Set:

    The Whispers of The Old Gods

    One Night in Karazhan

    Notes:

    Ormorok the Mad , when he is revived by N'zoth will keep the upgraded Dearthattle if it triggers. Interaction will be the same as Fatespinner where it keeps on of the Choose one deathrattles.

    Tokens:


    Link to Basic and Classic Set from Phase III:

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase IV [Discussion Topic]
    Quote from CheeseEtc >>

    Review time! Maxlot's message incited me to write this on a text file before posting it.

    First, let me start by saying that the last 3 phases did their job: There are no classes I really dislike that are left (still uneasy with the loner's general flavor, gameplay-wise it's good though). Now it's about sorting the alright from the good.

    Note: I won't comment on cards which I think don't need to be changed.


    @Demonxz95

    F

    Individual cards

    • Hollow Knight - It's too good. 10 Attack on C'Thun isn't that difficult. Lower the stats or raise the cost (I'd prefer a stat lowering).
    • Astral Summoner - Love the concept. It's perfect for a "big" deck, but the stats look too high.
    • Murozond - I don't like this effect at all. He would be even more annoying than his uncorrupted self. I agree that your class should use Murozond as its legendary, but not with this effect.
    • You should definitely pick "???" and Power of Yogg for your epics, both have awesome effects that fit your class well.
    • You could still use Demented Lackey without +X/+X, no?
    • Child's Play - Too many potential broken combos with it. There's a reason why Shadowcaster is on a 5mana body.

    Overall

    This set looks really good so far. Better than in the last phase! There is no card I really dislike among yours and the Quick Time keyword and your Hero Power add a huge strategic depth to your class (probably the most skill-testing class of ours) so it's not surprising.

    My only critic is that you actually went too far in terms of complexity and your set lacks "simple" cards. You can use your remaining spots to make up for this.


    @thepowerofcheese

    Individual cards

    • Bilefin Murloc - Too good. Lower the stats.
    • Shifting Sludge - I don't see the point of this card.
    • Deepcaller - "Reduce your C'Thun's Cost by (1)", also such big stats on a Murloc is weird. Finally, C'Thun (midrange-control) does not fit well with Murlocs (aggro).
    • AbercroMbie - The effect is weird. I didn't get it before reading the explanation. I advise you to find another close effect.

    Overall

    The cards are cool, they all have nice flavor and WOG fits well with an apothecary class. I'm still skeptical of Mutate but the variance between the effects isn't huge this time so it's good. I advise you to use the remaining slots to make some all-around good cards


    @McF4rtson

    I already gave you all feedback I wanted to give on individual cards in private, so I will keep it brief.

    Overall

    I still think this is the future winner. The Reservoir keyword adds a lot of strategical depth (no pun intented) to your class, but you also have some good ideas on top of that which is awesome. Only issue is Ravenous Tentacle for which I'm not sure about balance if you can put many in your deck.


    @Ragnador

    Individual cards

    • Obsidian Pawn - What is the point of this? Nobody would play that.
    • Menagerie Semantery - Uh, that really sucks. I get that it costs (7) because it guarantees you a big-ass Dragon but compare this to Eternal Servitude... What about 4mana "Summon a 1/1 copy of a friendly Murloc; a Beast, and a Dragon that died this game"?
    • Forbidden Knowledge - I love the concept. This is broken as fuck against aggro. If you give this a nonzero base cost it would be balanced (something like 1 or 2).
    • Loss of Sanity - Oh boy, I hope your class doesn't have AOEs otherwise it would give rise to some very fun and interactive combos. Tone down the effect. 1mana "Deal 1 damage" seems more balanced.
    • Spectral Pathfinder - This is too situational for a class card. If it blew up secrets as well like Flare it would be better.
    • Tainted Lore Keeper - Text positioning could be improved. I would put the "died" on the last line. Otherwise decent card.
    • Echo of the Ancients - So, we definitely need some explanations. Would the cost be divined by (2) as well? If C'Thun is on the board, will it summon another copy of it. In the hand? If C'Thun is further buffed, would each part gain the buff? The effect is waaay to ambiguous but even without that the effect isn't that great. Also not sure it counts for #2.

    Overall

    Not enough cards to make a good judgment yet, but individually most of your cards have issues. Your class has a clear intrisic synergy with N'Zoth, the Corruptor so I would add plenty of Deathrattles in your set. Finally, I don't know if I'm the only one to mind but try to use more WoW-related art for your class. There is plenty of necromancer-like art out there.


    @Tomerick88

    Individual cards

    • Suspicious Banana - Could cost (1). Damn I love the concept.
    • C'Thun's Buffoon - Hmm, wouldn't a double of all stats count for #2 as well?
    • Midnight Whelp - Extremely weak. It's a swarm-style card but Dragons aren't a swarm archetype. Also don't use the art on Molten Reflection please.
    • Bearded Dragon - This is really weak, and the art is ugly.
    • Dragonlord's Favour - It could target any minion at this cost. Really. Or could make it 3mana "Give a minion +2/+2. If it's a Dragon, also give adjacent minions +1/+1" or something.
    • Highlight Reel - Hmm, this could be a balance issue in later sets.
    • Death Duck - Poisonous is illegal. I don't like the card anyway.
    • Lute Chorder - Shitty statline not justified by the effect.

    Overall

    The cards are interesting taken individually, and the flavor is still awesome. Gameplay-wise I have my doubts. You said your class has a swarm playstyle, so I don't see why it has Dragon synergy. It's very odd. For your epic, just keep Forbidden Gag.

    Also, pls keep Wooden Boy. It's awesome flavor. If you don't use it in Kara, put it into WOG.


    @Haileystrasza

    Individual cards

    • Forbidden Summoning - This card is either useless or part of a "fun and interactive" cancer combo. It's bad in any case.
    • Envoy of the Silent - That's... overly complicated.

    Overall

    I can't say much with just 3 cards, except that you should absolutely avoid making cards that are too complicated (the fact that you have 2 custom keywords makes it easy to fall into this).


    @NecroaV

    Individual cards

    They look alright. But the arts aren't really geomancer-related.


    @maxlot

    Individual cards

    • Abandoned Hatchling - The effect is good, but the art is ugly.
    • Exactly as planned - I love this, but this kind of effect doesn't fit WOG.
    • Corrupt Forerunner - Too weak. You will never have enough dragons in your hand to make this good.
    • Menagerie Runaway - Broeck did something similar for 7.06, just so you know. Not a problem for me but might be for other people (like the aforementioned Broeck). The card itself is awesome.
    • Magicat - "Give all 0-Cost minions in your deck [...]". The card itself is good.

    Overall

    Overall very flavorful cards with cool effects! But I think your cards lack a unifying theme, like synergy with any of the Old God cards.


    And now here are my cards!

    Whispers of the old gods

    The (sub-)theme of this class set is targeted roast (like my Cannibal Cake from the classic set) to draw your win condition (Old God or either Deathwing) quickly.

    @Mods Pls I need confirmation that Blade of C'Thun-like effects are legal for #2

    Karazhan

    Nothing fancy here except the fact that I'm dissapointed by challenge #3 because Karazhan has intrinsic Chef flavor, and I can only make 2 cards out of this :(

    Other ideas I had (in case those I had aren't good)

    Now there's several questions I'm asking myself:

    1. I'm not satisfied with taking Kosumoth the Hungering as my legendary. The problem is that I don't know any character that is both Chef and WOTOG-related. I picked Kosumoth because it has "hungering" in its name but it's a bit lazy. Do you think I should make a custom character again?
    2. Does Harsh Food Critic qualify for #2. Pls mods I need an answer.
    3. Is it weird that my Karazhan set contains only spell? I planned to do a minion, but that chess bullshit forced me to do this instead and there isn't any chess term that is directly food-related.
    4. Does my WOG set contains too much spell?
    5. I feel like my set is too one-dimensional and I want to include synergy with the hero power ("Deal 2 damage to a random enemy"), is it a good idea?
    6. Are Improvise, Haute Cuisine and Highlands Dragon pertinent cards to have?
     Yeah dont worry about it too much, the dragons there is based off how black dragons, who were earth dragons, got corrupted by the old gods into lava/fire/magma/evil dragons lol
    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase IV [Discussion Topic]

    Welp im running throught some ideas atm but here are the first two confirmed cards i guess. Burning Scale is the corrupted version of Stone-scale and abomination of C'Thun is just a cool gimick contol card.

    Posted in: Fan Creations
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    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase IV [Discussion Topic]

    Does Chess pieces include ones from Dragon Chess and Chinese Chess :P im joking btw

    Posted in: Fan Creations
  • 9

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Submission Topic]

    < Geomancer >

    Notes:

    Recent name change from Crumble to Unearth!


    Explanations

    Stone-Scale Dragon is a nice basic Earth Dragon that helps with late game, a 5/4 is balance card and with the effect with pushes its strength even further. The idea of this card is to push a control deck running cards like Defender of Argus and Sunfury Protector and providing enough power to push against other control decks.

    Unearth Watcher helps with large Unearth Cards that require you to wait a little longer. This provides leverage on options for you to play your cards earlier.

    Runic Artificer is something interesting I made while I was tinkering with some ideas. Runes will be like the secrets of the class but they aren't secrets. This card provides some good lift into a deck, pushing a Rune Deck Archetype.

    Crystalline Rune is a new type card added into the class as explained before Runes are like secrets of the class but their just mainly spells. Crystalline Rune is a weaker version of Blessing of Kings but becomes better as the unearth effect triggers. This card would be used against mostly aggro if you can a sticky minion on board.

    Morgon Rune Master is the legendary of the classics with its powerful effect but relatively low stats. This card gives a good tempo swing back and provides more synergy activators for cards like Runic Artificer or Twilight Drake . I would consider this a win conditionish card? that provides a good tempo swing back into game or can provide enough cards for the player to fight back and win the game.


    Basic Reference

    Rest of the Set

    Possible Deck List

    Decks in here have been tested with other classes with the help of Mewdrops, the creator of the Harbringer. The deck list includes cards that are before the Hall of Fame Rotation to show how the deck would have would work in the early stages of Hearthstone.


    Control Geomancer:

    • 2x Acidic Swamp Ooze
    • 1x Bloodmage Thalnos
    • 2x Doomsayer
    • 1x Sunfury Protector
    • 1 xMind Control Tech
    • 2x Sen’jin Shieldmasta
    • 2x Azure Drake
    • 1x Sylvanas Windrunner
    • 1x Ragnaros
    • 2x Rune Stone
    • 2x Pelt Stones
    • 2x Gusty Rune
    • 2x Rain Boulders
    • 2x Stone Scale Dragon
    • 2x Crushing Arms
    • 2x Break
    • 1x Mold
    • 1x Morgon, Rune Master
    • 2x Foregather

    Rune Master Geomancer:

    • 1x Acidic Swamp Ooze
    • 2x Murloc Tidehunter
    • 2x Razorfen Hunter
    • 2x Azure Drake
    • 1x Cairne Bloodhoof
    • 1x Onyxia
    • 2x Rune Stone
    • 2x Pelt Stones
    • 2x Gusty Rune
    • 2x Ex-Growth Rune
    • 2x Unearth Watcher
    • 2x Rain Boulders
    • 2x Runic Artificer
    • 2x Crystalline Rune
    • 2x Forging Rune
    • 1x Morgon, Rune Master
    • 2x Foregather

    Hand Geomancer:

    • 1x Acidic Swamp Ooze
    • 1x Bloodmage Thalnos
    • 2x Doomsayer
    • 2x Acolyte of Pain
    • 1x Mind Control Tech
    • 2x Twilight Drake
    • 2x Mountain Giant
    • 2x Rune Stone
    • 2x Pelt Stones
    • 2x Gusty Rune
    • 2x Unearth Watcher
    • 2x Rain Boulders
    • 2x Runic Artificer
    • 2x Crushing Arms
    • 2x Break
    • 1x Morgon, Rune Master
    • 2x Foregather

    Thats all for now, vote for me! Thank you for reading~

    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Discussion Topic]
    Quote from NecroaV >>

    Helo everyone! Need feedback! Keyword name has been changed, ive gotten permission for the name change.

    Hero Summary and Basic

     

          

     Classic Cards

    Ps Need Token for Burrowing Ambush.

     Repost, cause my post got sunked to the bottom page :L
    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Discussion Topic]

    Helo everyone! Need feedback! Keyword name has been changed, ive gotten permission for the name change.

    Hero Summary and Basic

     

          

     Classic Cards

    Ps Need Token for Burrowing Ambush.

    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase III [Challenges Poll]

    Pogchamp legendary! "Flavour = It's a Planetary Upgrade!" 

    Might be a 9 mana card or it might be 8 mana 6/6 "battlecry: give a minion +6/+6".

    FEEDBACK PLEASE XD im shy :3

    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]

    ASYLUM U VOTED FOR ME. AM I IN HEAVEN LOL

    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]

    BHWHAAHAHAHA OMG LOOK AT THIS "Geomancer", "Geomancer", "Earthshifter". 

    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]

    Btw here is my review on ur class @haileystraza

    First thoughts on hero power - it scares me, there are so many exploits for this but I guess rng is funny with this.

    The Bigger They Come - Pretty interesting card? Maybe bit under cost but you can’t have charge so not direct effect. Like I could imagine you playing a 3/4 and the very next turn it becomes a 6/8…. Yeah. Don’t really have a problem but feel like its undercost.

    Solar Construct - Stormwind champion with steriods maybe? But only hits cards with no text, which has proven no difficult in basic set cause most basic deck list have just plain old minions. Stat wise its fine, but I guess this will be the scary card within the basic deck sets.

    Val’kyr Maiden - Interesting card, I can imagine you just casually giving it +1/+1 and gaining the value from it. Not to afraid of the card at the moment but yeah good card.

    Tol’vir Oracle - Well this card seems fine to me, its a weaker Chillwind Yeti but I have some questions on how the interaction works with “The Bigger They Come”. Should It not get buffed cause the effect does only effect non card text minions. That really all I’m questioning about this card but other than that, its a cool card.

    Debiliate - just seems to me like a weirder version of Inner rage for me. So me not very likey.

    The Harder They Fall - Seems like and execute to me but like I really need to see more support cards with this cause at where it stands, this card seems more of a priest/pally counter.

    Reconstruct - Okay seems like a weaker greater healing potion to me but there is draw. Its fine but maybe I feel this should be able to target friendly characters sometimes.

    Celestial Meditation - 5 mana do nothing I guess, this card seems like a very fillerish card to me but has very good value. Only time you can really play this is when u have a better board than your opponent. Against aggro… its dead

    Stoneskin - I really don’t get its flavour but yeah its a cool card and scary at the same time. Its technically a weak Mark of the Wild and maybe a slightly better card than Blessings of kings but you need two minions. Nothing much to say.

    Chain Blightning is weird to me but hey cool effect I guess its a better holy nova I feel.Overall: Im scared of the hero power but its card seems that it has interesting interactions. I would vote for it but the hero power just scares me away and there is a lot of questionable interactions but I do like the take on “Enchantments” being like the main theme but from where I look at is. The classic decks for this might scare me and might be top tier.

    P.s check ur msg :D

    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase II [Discussion Topic]

    You didnt do mine again 

    Link to my submission (CLICK)

    Posted in: Fan Creations
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