Feline Runs on the idea of always having Beast Synergy on the board, it flavour is that when you summon a pet in WoW it can't die unless you dismiss it your self, in this case, attacking with it. Also cats have a heap of lives as well.
Costumed Fiend is an interactive card which forces your opponent to guess whether of not your are actually playing Mistress of Pain. I chose that minion since it doesn't normally see play and both Lifesteal and Poisonous need to deal damage to trigger.
I like the cat the best. Lines up well with aggressive decks, but isn't OP imo.
Some designs for this week's topic, which one looks better?
The first one
Thanks for linkblade91 and nurgling13's idea, and I do a little bit changes. I think spell is match with Mage since Mage always put a lot of spells in their decks. Also, Mage can get extra spells from Cabalist's Tome, Mana Bind, Primordial Glyph and Ghastly Conjurer etc. .
The second one
Wanna ask for opinion which one is better as a Legendary. Rogue old days always play lots of cards in one turn and build a huge Edwin VanCleef. Besides, Rogue really needs healing. Is this good enough as a Legendary or the cost should be lower?
The third one
You cannot gain both Lifesteal and Poisonous at the same time, it keeps changing after you play a spell or minion, of course it won't change with other cards like weapons and the hero cards. You can rather cast a spell for the Lifesteal, or play a minion for the Poisonous.
The last one
Thoughts from Dorothee and Flametongue Totem, but this card can only affect ONE minion on the left or the right side. I make it a 6 drop so it can get both effect with Fandral Staghelm in 10 mana.
Trying to capture the flavour of the story... in case you are not familiar: Dr Jekyll was a very innocent scientist that transformed into a wrecking beast after drinking a home-brewed serum.
The card itself is a discounted minion at the cost of time. So you basically pay 2 mana for a 5/4 windfury, but you have to wait for it and your opponent can prepare for it.
Trying to capture the flavour of the story... in case you are not familiar: Dr Jekyll was a very innocent scientist that transformed into a wrecking beast after drinking a home-brewed serum.
The card itself is a discounted minion at the cost of time. So you basically pay 2 mana for a 5/4 windfury, but you have to wait for it and your opponent can prepare for it.
What do you guys think?
What will happen if Dr Jekyll dies before you draw the Transformation Serum? Just draw another card?
Not sure if it's eligible but i would appreciate some input.
I have a feeling that this won't count. We're supposed to design a minion with Deathrattle, Lifesteal, or Poisonous, and you have it on a Hero Power instead. I'd definitely check with a mod (we have plenty of them now) before posting this idea.
In terms of the actual card, it's not clear how the Hero Power works. Does it randomly give the minion either Lifesteal or Poisonous, or does it work like Choose One? I think this might work better if, instead of replacing your hero power, it added onto your hero power, so it does the normal Priest heal, but also gives the minion Poisonous or Lifesteal. I'd also pick one or the other to make it a little simpler. Lifesteal would be more balanced and fits Priest better. Also, if you did something like that, it would definitely fit the rules, because you could work it like "Battlecry: Your Hero Power also gives minions Lifesteal" or some variation of that.
Not sure if it's eligible but i would appreciate some input.
This is not allowed, as your minion must include one of either Poisonous, Lifesteal or Deathrattle.
As only the token does this, the card is not eligble. Although it would be if you changed it to something like "Battlecry: Replace your Hero Power with "Give a minion Lifesteal or Poisonous""
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I want a new title, but Flux won't let me have one,
Trying to capture the flavour of the story... in case you are not familiar: Dr Jekyll was a very innocent scientist that transformed into a wrecking beast after drinking a home-brewed serum.
The card itself is a discounted minion at the cost of time. So you basically pay 2 mana for a 5/4 windfury, but you have to wait for it and your opponent can prepare for it.
What do you guys think?
cool design, but it doesn't have any of the required keywords.
Not sure if it's eligible but i would appreciate some input.
Cool card, but the Poisonous option seems pretty OP. I'd make the card more expensive. Also, it looks like a Choose One effect, so I'd make it a Druid card.
I'd also change the flavor, in order to make it more Halloween-ey.
Going for a "Curse of the Mummy's Tomb" theme here, where you don't want to go grave robbing in this neighborhood. Please ignore the fact that in this case though, it would in fact be the mummies stealing from you. First question is: Is it balanced?
Despite I don't like Thief Priest, this way of promoting it seems cool to me. However, I think the main body should have better stats or lower cost.
Some designs for this week's topic, which one looks better?
The first one
Thanks for linkblade91 and nurgling13's idea, and I do a little bit changes. I think spell is match with Mage since Mage always put a lot of spells in their decks. Also, Mage can get extra spells from Cabalist's Tome, Mana Bind, Primordial Glyph and Ghastly Conjurer etc. .
The second one
Wanna ask for opinion which one is better as a Legendary. Rogue old days always play lots of cards in one turn and build a huge Edwin VanCleef. Besides, Rogue really needs healing. Is this good enough as a Legendary or the cost should be lower?
The third one
You cannot gain both Lifesteal and Poisonous at the same time, it keeps changing after you play a spell or minion, of course it won't change with other cards like weapons and the hero cards. You can rather cast a spell for the Lifesteal, or play a minion for the Poisonous.
The last one
Thoughts from Dorothee and Flametongue Totem, but this card can only affect ONE minion on the left or the right side. I make it a 6 drop so it can get both effect with Fandral Staghelm in 10 mana.
Darean and Night Elf Enchanter are the coolest, IMO.
I'd go with Darean, because there are already a lot of Choose One: Poisonous and Lifesteal already.
Some designs for this week's topic, which one looks better?
The first one
Thanks for linkblade91 and nurgling13's idea, and I do a little bit changes. I think spell is match with Mage since Mage always put a lot of spells in their decks. Also, Mage can get extra spells from Cabalist's Tome, Mana Bind, Primordial Glyph and Ghastly Conjurer etc. .
The second one
Wanna ask for opinion which one is better as a Legendary. Rogue old days always play lots of cards in one turn and build a huge Edwin VanCleef. Besides, Rogue really needs healing. Is this good enough as a Legendary or the cost should be lower?
The third one
You cannot gain both Lifesteal and Poisonous at the same time, it keeps changing after you play a spell or minion, of course it won't change with other cards like weapons and the hero cards. You can rather cast a spell for the Lifesteal, or play a minion for the Poisonous.
The last one
Thoughts from Dorothee and Flametongue Totem, but this card can only affect ONE minion on the left or the right side. I make it a 6 drop so it can get both effect with Fandral Staghelm in 10 mana.
Darean and Night Elf Enchanter are the coolest, IMO.
I'd go with Darean, because there are already a lot of Choose One: Poisonous and Lifesteal already.
I actually find the pure Deathrattle disabler most appealing (aka #3). The effect is kinda neat but also doesn't spark major excitement to be honest - it could be a borderline useful effect like Nerubian Unraveler, which i like, but somehow it doesn't really 'wow' me. Also i feel like it lacks some distinct flavour and the name could be improved unless it's referencing some original character which i'm failing to recognize x)
Het all, thanks for those who gave me some feedback already but I'm still not sure of a best option.
The Giant Freak'n Clown is 10 cost as you need to lose heath first to reduce the cost. Then either attack with a slow minion (except Paly Charge guy), or lock/priest spells. Priest has the best potential for a mass reduction, but that doesn't seem to have a massive swing effect till atleast t5/6 then it's anticipated and is subject to losing lots of health first.
Old Crone was Trick or Traitors
but couldn't find a good image. If you've got a suggestion it would be great (rigght now, i'm blind from serching though the multitude of disturbing looking clowns there are out there D'':).
I like the theme for Vampyr Mercenary but wondering if it's op?
Do you think it's ok to say 'lifesteals' meaning when life is restored more than (0). Generally in hearthsstone (0) value is a non event? i believe.
Not sure if it's eligible but i would appreciate some input.
I have a feeling that this won't count. We're supposed to design a minion with Deathrattle, Lifesteal, or Poisonous, and you have it on a Hero Power instead. I'd definitely check with a mod (we have plenty of them now) before posting this idea.
In terms of the actual card, it's not clear how the Hero Power works. Does it randomly give the minion either Lifesteal or Poisonous, or does it work like Choose One? I think this might work better if, instead of replacing your hero power, it added onto your hero power, so it does the normal Priest heal, but also gives the minion Poisonous or Lifesteal. I'd also pick one or the other to make it a little simpler. Lifesteal would be more balanced and fits Priest better. Also, if you did something like that, it would definitely fit the rules, because you could work it like "Battlecry: Your Hero Power also gives minions Lifesteal" or some variation of that.
I like your idea, thanks. I need a little help with the wording should it be "gives" or "give"
I chose the Battlecry to avoid confusion with Ice Walker where it affects your hero power as long as he is on the battlefield. This effect is permanent thus Battlecry. I like these 3 artworks please help me choose :)
@Corgito: But remember that this combo can potentially debuff your minions into 1 health. Plague Doctor just buffs you remaining Beasts into having Poisonous.
For Eternal Revenant, I think that it needs the Taunt to be able to see play as it doesn't impact the board as well as can potentially transform some of your useful spells into the minion. Blizzard powercreep weak cards all the time. Just compare Silverback Patriarch to Stonehill Defender, not to mentiom that the effect isn't useful or even can lose you the game if it transform your impactful spells.
NOTE: A lot of cards became dead links, so I can't evaluate them.
Cards I'd vote for:
Putricide's Monster by Zence (page 1) - This is retarded and therefore awesome. It could be neutral though.
Blood Mage by Novexor (page 2) - The 2/2 version.
Revenge Killer by Tox (page 4) - The 3 mana version.
The Razorhydra by Teknican (page 5)
Spectral Seeker by StegosauruxRex (page10) - The stats can be tweaked with but I'd say they're broadly right given the power of the card text.
Clever Girl by... oh wait.
Sadomummychist by Lathy (page 12)
Obvious Rager by MrUncreative.. wait
Hellish Valkyr by Cogito (page 13)
Cards I'd vote for with modifications:
Prince Tenris by Tox (page 2) - I would word it "the next spell you cast this turn" so it can only be used as part of a combo which is better vis-à-vis classes that have no business having powerful one-sided AoEs (Paladin, Druid, etc.). I still prefer Revenge Killer though.
Obituariy Parrot by DuhmyNate (page 9) - I love the card especially the art! However the wording is ambiguous, it should say "Deathrattle: Trigger the latest triggered Deathrattle" or something along this line.
Spooky Scary Skeletons by Otovent (page 10) - Nice meme, but underpowered as fuck. It could completely have vanilla stats.
Cards I won't vote for even with modifications:
The rest.
As for me, given the feedback, I'm down to these choices.
DOOM SHREDDER - Again, the meme card that some of you liked but that seems risky to me. Also I can't find any great art for this.
HAUNTING SPIRIT - A more 3spooky5me version of my previous Vindictive Sorcerer. I've also increased the damage deal to 6. I feel it was too weak otherwise.
VENOMFANG TOTEM - Again, there were some disagreements on the stats. My original version was a 4mana 0/4.
BLOATED MUR'GHOUL - A more 9spooky11me version of my previous Suicide Bomber. Also made a Murloc. Comparable to Volatile Elemental but the effect is more immediate. It's a Murloc so it's especially useful in Murloc decks for early board control but can also be used as a control tool in non-murloc decks. [Alternative stats: Deal 2 damage to a random enemy (so it has a chance to hit the hero). I'm not sure whether restricting the effect to minions might make it OP]
In addition to those, here are 2 new cards I didn't show before:
ARMORED NERUBIAN - Based on the card I submitted for the Worgen class special competition. Armored Nerubians gives Druid a form of hard removal that is consistent with its class identity. [Alternative stats : 3mana 2/4]
FLYING WITCH - A simple and flavorful idea based off Fire Fly. I strongly hesitate for the stats though, I have 3 variants in mind:
1mana 1/2, spawns 1/2 weapon (current version)
2mana 2/1, spawns 2/1 weapon
1mana 2/1, ADD a 1mana 2/1 weapon to the hand. As a rogue, adding cards to hand might actually be better.
Some designs for this week's topic, which one looks better?
The first one
Thanks for linkblade91 and nurgling13's idea, and I do a little bit changes. I think spell is match with Mage since Mage always put a lot of spells in their decks. Also, Mage can get extra spells from Cabalist's Tome, Mana Bind, Primordial Glyph and Ghastly Conjurer etc. .
The second one
Wanna ask for opinion which one is better as a Legendary. Rogue old days always play lots of cards in one turn and build a huge Edwin VanCleef. Besides, Rogue really needs healing. Is this good enough as a Legendary or the cost should be lower?
The third one
You cannot gain both Lifesteal and Poisonous at the same time, it keeps changing after you play a spell or minion, of course it won't change with other cards like weapons and the hero cards. You can rather cast a spell for the Lifesteal, or play a minion for the Poisonous.
The last one
Thoughts from Dorothee and Flametongue Totem, but this card can only affect ONE minion on the left or the right side. I make it a 6 drop so it can get both effect with Fandral Staghelm in 10 mana.
Wanna ask for more opinion about which design is better ;D
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Another idea for this week.
Some designs for this week's topic, which one looks better?
The first one
Thanks for linkblade91 and nurgling13's idea, and I do a little bit changes. I think spell is match with Mage since Mage always put a lot of spells in their decks. Also, Mage can get extra spells from Cabalist's Tome, Mana Bind, Primordial Glyph and Ghastly Conjurer etc. .
The second one
Wanna ask for opinion which one is better as a Legendary. Rogue old days always play lots of cards in one turn and build a huge Edwin VanCleef. Besides, Rogue really needs healing. Is this good enough as a Legendary or the cost should be lower?
The third one
You cannot gain both Lifesteal and Poisonous at the same time, it keeps changing after you play a spell or minion, of course it won't change with other cards like weapons and the hero cards. You can rather cast a spell for the Lifesteal, or play a minion for the Poisonous.
The last one
Thoughts from Dorothee and Flametongue Totem, but this card can only affect ONE minion on the left or the right side. I make it a 6 drop so it can get both effect with Fandral Staghelm in 10 mana.
Trying to capture the flavour of the story... in case you are not familiar: Dr Jekyll was a very innocent scientist that transformed into a wrecking beast after drinking a home-brewed serum.
The card itself is a discounted minion at the cost of time. So you basically pay 2 mana for a 5/4 windfury, but you have to wait for it and your opponent can prepare for it.
What do you guys think?
Not sure if it's eligible but i would appreciate some input.
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Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
I want a new title, but Flux won't let me have one,
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Also i feel like it lacks some distinct flavour and the name could be improved unless it's referencing some original character which i'm failing to recognize x)
SoonTM
Het all, thanks for those who gave me some feedback already but I'm still not sure of a best option.
The Giant Freak'n Clown is 10 cost as you need to lose heath first to reduce the cost. Then either attack with a slow minion (except Paly Charge guy), or lock/priest spells. Priest has the best potential for a mass reduction, but that doesn't seem to have a massive swing effect till atleast t5/6 then it's anticipated and is subject to losing lots of health first.
Old Crone was Trick or Traitors
but couldn't find a good image. If you've got a suggestion it would be great (rigght now, i'm blind from serching though the multitude of disturbing looking clowns there are out there D'':).
I like the theme for Vampyr Mercenary but wondering if it's op?
Do you think it's ok to say 'lifesteals' meaning when life is restored more than (0). Generally in hearthsstone (0) value is a non event? i believe.
I need a little help with the wording should it be "gives" or "give"
This effect is permanent thus Battlecry.
I like these 3 artworks please help me choose :)
@Corgito: But remember that this combo can potentially debuff your minions into 1 health. Plague Doctor just buffs you remaining Beasts into having Poisonous.
For Eternal Revenant, I think that it needs the Taunt to be able to see play as it doesn't impact the board as well as can potentially transform some of your useful spells into the minion. Blizzard powercreep weak cards all the time. Just compare Silverback Patriarch to Stonehill Defender, not to mentiom that the effect isn't useful or even can lose you the game if it transform your impactful spells.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Global review incoming!
NOTE: A lot of cards became dead links, so I can't evaluate them.
Cards I'd vote for:
Putricide's Monster by Zence (page 1) - This is retarded and therefore awesome. It could be neutral though.
Blood Mage by Novexor (page 2) - The 2/2 version.
Revenge Killer by Tox (page 4) - The 3 mana version.
The Razorhydra by Teknican (page 5)
Spectral Seeker by StegosauruxRex (page10) - The stats can be tweaked with but I'd say they're broadly right given the power of the card text.
Clever Girl by... oh wait.
Sadomummychist by Lathy (page 12)
Obvious Rager by MrUncreative.. wait
Hellish Valkyr by Cogito (page 13)
Cards I'd vote for with modifications:
Prince Tenris by Tox (page 2) - I would word it "the next spell you cast this turn" so it can only be used as part of a combo which is better vis-à-vis classes that have no business having powerful one-sided AoEs (Paladin, Druid, etc.). I still prefer Revenge Killer though.
Obituariy Parrot by DuhmyNate (page 9) - I love the card especially the art! However the wording is ambiguous, it should say "Deathrattle: Trigger the latest triggered Deathrattle" or something along this line.
Spooky Scary Skeletons by Otovent (page 10) - Nice meme, but underpowered as fuck. It could completely have vanilla stats.
Cards I won't vote for even with modifications:
The rest.
As for me, given the feedback, I'm down to these choices.
DOOM SHREDDER - Again, the meme card that some of you liked but that seems risky to me. Also I can't find any great art for this.
HAUNTING SPIRIT - A more 3spooky5me version of my previous Vindictive Sorcerer. I've also increased the damage deal to 6. I feel it was too weak otherwise.
VENOMFANG TOTEM - Again, there were some disagreements on the stats. My original version was a 4mana 0/4.
BLOATED MUR'GHOUL - A more 9spooky11me version of my previous Suicide Bomber. Also made a Murloc. Comparable to Volatile Elemental but the effect is more immediate. It's a Murloc so it's especially useful in Murloc decks for early board control but can also be used as a control tool in non-murloc decks. [Alternative stats: Deal 2 damage to a random enemy (so it has a chance to hit the hero). I'm not sure whether restricting the effect to minions might make it OP]
In addition to those, here are 2 new cards I didn't show before:
ARMORED NERUBIAN - Based on the card I submitted for the Worgen class special competition. Armored Nerubians gives Druid a form of hard removal that is consistent with its class identity. [Alternative stats : 3mana 2/4]
FLYING WITCH - A simple and flavorful idea based off Fire Fly. I strongly hesitate for the stats though, I have 3 variants in mind:
Which is best ?
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
I'm not sure for the wording (because this is not the minion but us that discover for the minion) and I don't know if this is a good name :/
Love the tribes.