Construct(X): (Battlecry only) Create a minion (It specifies). If the minion that has construct dies, destroy the created one. After (X) number of turns, if the minion with construct and the minion it created are still alive, change the constructed minion into a much superior one.
Intimidate: Minions that cost less than a minion with Intimidate deal 1 less damage to it. In the example below, all 0/1/2-Cost minions would deal 1 less damage to this minion.
Overcharge(X) is a shaman only keyword and works together with Overload. Ah card with Overcharge can only be played if you have at least the same amount of overloaded mana crystals as the X of the card. Ah card with overcharge(1) needs that you have at least one overcharged mana crystal to be played.
Next: Colossal
Edit: i forgot to change the card class, but both are shaman as said on the description.
Colossal is like a super-taunt: it surpasses other taunts, and applies to all forms of targeting, including spells and hero powers. Obviously this is a very expensive power. (also congrats to me for spelling it correctly once and incorrectly the other time.)
(I went back and forth on Rokdar a lot and tbh 8 attack is too much i should have stayed at 6 or 7)
Next keyword: Clairvoyance
(Edit: changed the prompt for the next keyword since my other one wasn't very good)
At the end of your turn, if the last character to attack had Careful Aim, it deals its damage to its target again. A weapon with Careful Aim means your hero has Careful Aim. And even if the attacker died in the attack, the extra damage is still dealt. If the target was killed in the initial attack, nothing happens when you end your turn. The Keyword is semi-exclusive to Hunter (only Hunter and neutral cards have it). Here are some examples:
Hateful is a warlock exclusive keyword. When a card with hateful is played, it selects a minion, and any damage dealt to this minion by the card with hateful is doubled.
Meditate is a keyword for druid. A minion with Meditate gives it to your hero while it's alive. When in Meditate, you can't use your hero power but you restore 2 health to your hero at th end of your turn.
Please suggest a word so that the next person can make a new keyword.
Triforce is a keyword for minions that triggers like a Battlecry. If you control at least other two minions with the same cost as the card with Triforce, the effect will trigger. Simple as that.
but Enrage (1) doesn't mean anything. Enrage is "when this minion is damaged, it gains this effect". (1) isn't an effect. Enrage looks like Enrage: +3 Attack
and how do you benefit from gaining an enrage effect when it attacks? I would much rather just use normal enrage
Whirl is an effect similar to Combo, and is exclusive to Weapons and Minions. If a card was played before this minion/weapon attacks, do X when it attacks. For example: "Whirl: +2 Attack" means a 1/1 minion would deal 3 damage if a card was played before it attacked. Playing more than 1 card before it attacks doesn't change the attack. Unless specifically stated otherwise, the effect is lost at the end of the turn or when the minion attacks (Whichever comes first).
Next Keyword: Cleanse
ATTACHMENTS
(Rare Minion) Reckless Apprentice
Rollback Post to RevisionRollBack
Coming Soon --- The Halls of Brawl
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Hopeless is a keyword that causes the minion to die at the beginning of the controllers next turn.
Next: Construct.
Construct(X): (Battlecry only) Create a minion (It specifies). If the minion that has construct dies, destroy the created one. After (X) number of turns, if the minion with construct and the minion it created are still alive, change the constructed minion into a much superior one.
(Card in Attachments)
Next Keyword: Intimidating
[Insert cool/funny thing here]
Intimidate: Minions that cost less than a minion with Intimidate deal 1 less damage to it. In the example below, all 0/1/2-Cost minions would deal 1 less damage to this minion.
Keyword: Link
What'll be the next keyword?
Flay x: Deal 1 damage x times to a target - good for shredding divine shields
The minion's nature might not fit the term, but you get the idea.
Next keyword: Overcharge
Overcharge(X) is a shaman only keyword and works together with Overload. Ah card with Overcharge can only be played if you have at least the same amount of overloaded mana crystals as the X of the card. Ah card with overcharge(1) needs that you have at least one overcharged mana crystal to be played.
Next: Colossal
Edit: i forgot to change the card class, but both are shaman as said on the description.
Colossal is like a super-taunt: it surpasses other taunts, and applies to all forms of targeting, including spells and hero powers. Obviously this is a very expensive power. (also congrats to me for spelling it correctly once and incorrectly the other time.)
(I went back and forth on Rokdar a lot and tbh 8 attack is too much i should have stayed at 6 or 7)
Next keyword: Clairvoyance
(Edit: changed the prompt for the next keyword since my other one wasn't very good)
Check out my submission to this week's card design contest! (4.03)
He didn't put down a keyword so I'll make one up.
Patient(X): If the minion doesn't attack, do (X)
Also he has stealth. Oops. /\
Next Keyword: Executioner
[Insert cool/funny thing here]
Executioner is a Warrior keyword only.
Whenever a minion with Executioner kills an enemy minion, then it does something.
Next keyword : Revenge
Revenge: When a friendly minion dies on your opponents turn, do X.
Experience for the next Keyword!
My new thread for cards i've started making since the 6th of Feb-> [Mod Edit: No TinyURL Links Please]
Whenever a minion with Experience attacks, it does something
(Scholar's Note cards)
Parchment of Power is 3 mana
Next Keyword: Careful Aim
[Insert cool/funny thing here]
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Hateful is a warlock exclusive keyword. When a card with hateful is played, it selects a minion, and any damage dealt to this minion by the card with hateful is doubled.
(Bad quality pic)
Next Keyword is Meditate
[Insert cool/funny thing here]
Treachery
Triforce is a keyword for minions that triggers like a Battlecry. If you control at least other two minions with the same cost as the card with Triforce, the effect will trigger. Simple as that.
Next keyword is Blossoming
but Enrage (1) doesn't mean anything. Enrage is "when this minion is damaged, it gains this effect". (1) isn't an effect. Enrage looks like Enrage: +3 Attack
and how do you benefit from gaining an enrage effect when it attacks? I would much rather just use normal enrage
Check out my submission to this week's card design contest! (4.03)
As nobody explained it and the game is stuck, I'll remake the keyword so we can keep going.
Savage is a Rogue only mechanic that triggers an effect whenever your hero takes damage in your turn. Here are a few examples:
Next keyword: Ricochet
Stupidity: (situation) is a keyword for minions of any class. Whenever the situation happens, the minion will deal its Attack damage to its owner.
It is a bit difficult to balance cards, but I hope you enjoy them.
Next keyword is Borderline
Whirl is an effect similar to Combo, and is exclusive to Weapons and Minions. If a card was played before this minion/weapon attacks, do X when it attacks. For example: "Whirl: +2 Attack" means a 1/1 minion would deal 3 damage if a card was played before it attacked. Playing more than 1 card before it attacks doesn't change the attack. Unless specifically stated otherwise, the effect is lost at the end of the turn or when the minion attacks (Whichever comes first).
Next Keyword: Cleanse
Coming Soon --- The Halls of Brawl