The interaction with Cruel Dinomancer in wild will absolutely require a nerf. It isn't hard to pull off and will give you a pair of 5/5 Dreadsteed clones. We aren't even talking about the nerfed version of Dreadsteed either.
I am old enough to remember Magic pre-release tournaments back in the days before spoilers. Not only was everyone reading the new cards for the first time together in a big hall, we then had to build decks and play a tournament with them.
Great days. The internet has brought a lot of good things but spoilers aren’t one of them.
Really good. I mean, "8/3" for 4 mana and heal 8? That's really good.
Claims like this have been a bugbear of mine since the early days of Hearthpwn. This card in no way should be considered to have 8 attack. At no point in its lifecycle can it deal 8 damage in a turn.
I don't think that this necessarily requires you to rush to complete the request by turn 4 at the expense of all of your tempo. Nor does it need to be cast on turn 1 if you are curving your early turns.
Can't be hyped for an extremely see-through plot. The villain loses, and the heroes that bring in the most money survive. I don't even have to watch the movie to know that, because it's incredibly obvious.
I've crafted Golden Genn & Baku but am not dusting the regular copy because I have a feeling that it will be nerfed one day when it proves a problem in Wild.
I've been playing since Season Two so I can afford to take positions like these without compromising my ability to build other decks.
This card will be very influential as, assuming that it sees play somewhere, EVERY mage sectret which we see could potentially be Splitting Image.
This means that, unless your opponent offers you a weak minion as an alternative to test on, you'll be loathe to attack in to their more powerful minions.
In theory, Effigy would've had the same impact but that card :
Only triggered on death, rather than just an attack.
Summoned a random minion (same mana cost) rather than the same minion.
(Effigy had the one advantage that damage sources other than attacks could trigger it)
As is always the case, the presence of this secret in the card pool has the effect of improving EVERY secret as the opponent has to consider the possible effects of their attacks whenever a mage secret is in play.
90% of the time, this will deal 5 damage to a minion, leaving a 5/x with taunt on the table where x is 7 minus the power of the minion which this killed.
That isn't so bad. It interracts at least twice with your opponent before your next turn and likely kills 2+ enemy minions, at least one of which you get to choose.
Of course, I'm not claiming that this will have a genuine impact on the meta, but it passes the test for expensive minions to impact the board from the moment that it is played.
So this costs 3 mana on turn 3, 3 mana on turn 4, another three on turn 5, three more on turns 6, 7, 8, 9 and 10 followed by 2 mana on turn 11 and just 1 mana on turn 12.
0
The interaction with Cruel Dinomancer in wild will absolutely require a nerf. It isn't hard to pull off and will give you a pair of 5/5 Dreadsteed clones. We aren't even talking about the nerfed version of Dreadsteed either.
3
I am old enough to remember Magic pre-release tournaments back in the days before spoilers. Not only was everyone reading the new cards for the first time together in a big hall, we then had to build decks and play a tournament with them.
Great days. The internet has brought a lot of good things but spoilers aren’t one of them.
0
One for the British Hearthstone players.
I believe that Fish Fingers get called Fish Sticks in the US but I'm going to play this for the puntastic name alone.
1
Claims like this have been a bugbear of mine since the early days of Hearthpwn. This card in no way should be considered to have 8 attack. At no point in its lifecycle can it deal 8 damage in a turn.
14
This spell is the Hearthstone equivalent of bacon.
Tasty, particularly with eggs.
0
I'm excited/worried about the combination with Roll the Bones in Wild.
A deck with two Roll the Bones, Anka, the Buried and perhaps two more non-Deathrattle cards (Lesser Onyx Spellstone? Necrium Vial? Necrium Blade?, Sonya Shadowdancer?, N'Zoth, the Corruptor?) would be able to draw 5+ cards from Roll the Bones reliably.
This would serve the purpose of finding Anka and Mecha'thun while racing through your deck.
Pretty scary...
0
I don't think that this necessarily requires you to rush to complete the request by turn 4 at the expense of all of your tempo. Nor does it need to be cast on turn 1 if you are curving your early turns.
0
No comment.
#ThanosStillDemandsYourSilence
0
Saw it last night.
You are going to LOVE IT!
1
I am pretty high on this card. If it were a 1/1 Murloc which deals 2 damage to a minion as a battlecry we'd all be salivating at 2 mana.
Sure, it is a little less flexible than that but does benefit from some Beast synergies too.
1
I've crafted Golden Genn & Baku but am not dusting the regular copy because I have a feeling that it will be nerfed one day when it proves a problem in Wild.
I've been playing since Season Two so I can afford to take positions like these without compromising my ability to build other decks.
9
You hit the nail on the head.
War Axe did need a nerf, but adding the text "Cannot attack your opponent" would have been fine.
1
This card will be very influential as, assuming that it sees play somewhere, EVERY mage sectret which we see could potentially be Splitting Image.
This means that, unless your opponent offers you a weak minion as an alternative to test on, you'll be loathe to attack in to their more powerful minions.
In theory, Effigy would've had the same impact but that card :
(Effigy had the one advantage that damage sources other than attacks could trigger it)
As is always the case, the presence of this secret in the card pool has the effect of improving EVERY secret as the opponent has to consider the possible effects of their attacks whenever a mage secret is in play.
I vote Very Good.
7
Underated, I'd say.
90% of the time, this will deal 5 damage to a minion, leaving a 5/x with taunt on the table where x is 7 minus the power of the minion which this killed.
That isn't so bad. It interracts at least twice with your opponent before your next turn and likely kills 2+ enemy minions, at least one of which you get to choose.
Of course, I'm not claiming that this will have a genuine impact on the meta, but it passes the test for expensive minions to impact the board from the moment that it is played.
1
So this costs 3 mana on turn 3, 3 mana on turn 4, another three on turn 5, three more on turns 6, 7, 8, 9 and 10 followed by 2 mana on turn 11 and just 1 mana on turn 12.
25 mana, right?