Cleanse is a soft form of Silencing. A Cleansed minion is not affected by any effect that modify stats (good or bad). If a minion with buffs is Cleansed, the buffs are removed; if a card would apply a buff on a Cleansed minion, the buff will not work.
Hot and Cold are paired keywords that are exclusive to Mage. They exist on pairs of collectible minions. If one of these pairs consists of Minion A and Minion B, Minion A will have "Hot: Transform into Minion B" and Minion B will have "Cold: Transform into Minion A." Hot activates whenever you cast a "Fire" spell (or use the Mage Hero Power) and Cold activates whenever you cast a "Frost" spell. Fire and Frost spells are defined below:
Secrets activate Hot or Cold when they are triggered, not when they are cast.
Spells from other classes like Frost Shock, Lava Burst, and Hellfire will also trigger Hot and Cold. You have to get them in your hand and cast them, though (such as with Spellslinger). Hot and Cold won't trigger from your opponent's spells. Here are some examples:
In each case, the different minions are separate collectible cards and can be put into your deck separately. So, you can have two Ice Elementals and two Steam Elementals in your deck, or any combination of them.
Upgrade: into (X) is a mechanic that activates when you leave unspent mana crystals greater than or equal to the cost of the card. And it transforms your card into a random card (of type X) of one higher rarity.
Storm introduces an effect that is triggered like a Battlecry, but is triggered once for each card in your hand. In the examples you have also the Twilight Drake with the new keyword.
Next keyword: I really would like to see what happens if we misspell an existing keyword. Let's start with Shell Damage
Hubris X is a keyword found only and minions with great stats, which get debuffed by -X/-X after they attack. It is a Warlock and Neutral keyword. The theme is they think of themselves as unchangeable (which they are to minions of the same mana cost before attacking) but tey let their victories get to their head making them more reckless (and more likely to be killed).
Insane is a keyword that can apply to both minions and weapons, allowing them to attack friendly minions without receiving damage in addition to targeting enemies as normal.
Mindwalk is a Priest Keyword. When you Mindwalk, you target a minion or weapon in play, or any spell you can see in the History. For the rest of the game, if any copies of that card are in your opponent hand or on top of their deck, you will see them glowing with a special color (like how cards with activated abilities glow to tell you they will activate or how Shifter Zerus glows to tell it it's still Shifter Zerus). When you mouse over them, you will see what card it is. Cards that activate Mindwalk when the card is played are targetted, so you choose the target. Otherwise, the target is random. Here are some examples:
Disease: X means any minion it damages gains whatever X is, the original minion or weapon does not get affected. To show a minion has been infected, it will sparkle green.
Just noticed the phrasing error on Weakening Presence. It should be "Give a friendly minion" not "Choose a friendly minion. It gets"
Limited <minion name> : <action> means if that particular minion(s) are on the board, no matter on opponent or your side, action happens. Actions will not be positive since something limits your ability, however the minions will have better stats. Neutral actions can also exist and it provides diversity to the minion.
When you Inflame a minion, you activate its Enrage ability, and that minion gains the bonus permanently, whether or not its already enraged. So, if you Inflame an Amani Berserker that is at full health, it becomes a 5/3 with Enrage: +3 attack. If it then takes 1 damage, it is now an 8/2. If you Inflame an Amani Berserker that has already taken 1 damage, it goes from a 5/2 to an 8/2. If you Inflame a minion with no Enrage ability, it gains "Enrage: +1 attack". Here are some examples:
Cleanse is a soft form of Silencing. A Cleansed minion is not affected by any effect that modify stats (good or bad). If a minion with buffs is Cleansed, the buffs are removed; if a card would apply a buff on a Cleansed minion, the buff will not work.
Next keyword is Hot'n'Cold
Fire: Pyroblast, Flamestrike, Dragon's Breath, Flame Lance, Fireball, Forgotten Torch (and Roaring Torch), Vaporize, Flamecannon, Forbidden Flame
Frost: Blizzard, Cone of Cold, Frost Nova, Ice Barrier, Ice Block, Frostbolt, Shatter, Ice Lance
Secrets activate Hot or Cold when they are triggered, not when they are cast.
Spells from other classes like Frost Shock, Lava Burst, and Hellfire will also trigger Hot and Cold. You have to get them in your hand and cast them, though (such as with Spellslinger). Hot and Cold won't trigger from your opponent's spells. Here are some examples:
Come Play Make the Keyword!!!
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Upgrade: into (X) is a mechanic that activates when you leave unspent mana crystals greater than or equal to the cost of the card. And it transforms your card into a random card (of type X) of one higher rarity.
Next Keyword is: Validate
Edit: Morphomech should be a Mech.
Storm introduces an effect that is triggered like a Battlecry, but is triggered once for each card in your hand. In the examples you have also the Twilight Drake with the new keyword.
Next keyword: I really would like to see what happens if we misspell an existing keyword. Let's start with Shell Damage
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Mustard, as the Mustard Gas, is a keyword that, when applied to a target, applies a random effect between the following ones:
A few examples:
Notice that the SpellGASter is not a typo. I mean, Gas, Mustard Gas, you know... Puns, amiright?
Next, if we want to make retarded effects, let's just say: Cattlecry
Cattlecry: This effect triggers when you play this minion with a tauren already on the board - it doesn't have to be on your side!
Well, if you want to go all in, then let's see what happens with windfurry
Can you explain the zealous? Because he won't work like ever right? That's the joke maybe? I didn't get it... (For aculahazred)
hiya, how about we stop using the word r*tarded, I've really enjoyed this thread and wouldn't want to have to leave it because of an unnecessary slur.
Check out my submission to this week's card design contest! (4.03)
Ok bro, let's just say very crazy
Hubris X is a keyword found only and minions with great stats, which get debuffed by -X/-X after they attack. It is a Warlock and Neutral keyword. The theme is they think of themselves as unchangeable (which they are to minions of the same mana cost before attacking) but tey let their victories get to their head making them more reckless (and more likely to be killed).
Next: Guarded
Formation: If a minion with Formation is adjacent to another minion with Formation, activate the ability.
Next: Insane
Insane is a keyword that can apply to both minions and weapons, allowing them to attack friendly minions without receiving damage in addition to targeting enemies as normal.
New keyword: Resonate.
Resonate: At the end of the turn you cast this card, cast it again.
Next keyword: Mindwalk.
Come Play Make the Keyword!!!
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Disease: X means any minion it damages gains whatever X is, the original minion or weapon does not get affected. To show a minion has been infected, it will sparkle green.
Just noticed the phrasing error on Weakening Presence. It should be "Give a friendly minion" not "Choose a friendly minion. It gets"
Next: Limited
Minion only keyword
Limited <minion name> : <action> means if that particular minion(s) are on the board, no matter on opponent or your side, action happens. Actions will not be positive since something limits your ability, however the minions will have better stats. Neutral actions can also exist and it provides diversity to the minion.
Get it? Winter and fire? :D
Next keyword: Tainted
Tainted: is an effect triggered when the card with tainted kills something (usually negative)
next keyword: "Enflame"
When you Inflame a minion, you activate its Enrage ability, and that minion gains the bonus permanently, whether or not its already enraged. So, if you Inflame an Amani Berserker that is at full health, it becomes a 5/3 with Enrage: +3 attack. If it then takes 1 damage, it is now an 8/2. If you Inflame an Amani Berserker that has already taken 1 damage, it goes from a 5/2 to an 8/2. If you Inflame a minion with no Enrage ability, it gains "Enrage: +1 attack". Here are some examples:
Next Keyword: Mirage
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Mirage means "If this minion becomes the target of a spell, destroy it."
Next: Enmity