Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
*shrugs* I can understand the TTK combo concerns, but when comparing the two Mechs one is a Common from the Classic set, and the other is a Legendary from a set that rotates out of Standard. I think it's "fair" for SN1P-SN4P to be a lot better than Harvest Golem.
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Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
it's vaguely better thatn HG on its own. 2 1/1 are mildly better than a single 2/1. Magnetic is great asset, but it's not like Replicating Menace is breaking the meta,
The echo will probably rarely come into play. You want this in a tempo deck like Mech Hunter (or some Mech-Zoo variants) soo most of the time you'll just drop it on curve. Might come in handy as a topdeck later in the game.
I just really don't get why they would print this at all. Magnetic is a broken mechanic and the decks that use it already do well
Why is this sad? Sometimes you can just see if a card is overpowered and shouldn`t you be allowed to talk about that as soon as you see it?
I like the mech tribe, I like to play with mechs for my own. But even if this card is good for me, I still can dislike it, because I think it is more important that there are balanced cards.
This card will be forever in every mech deck ever (at least in Wild) and I think this card is for a mech deck (!) even better than Zilliax.
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
You meant turn 5. Also, you cabt leave ANY mech up versus priest from now on starting turn 5 / 4 on the coin. Think about the 0/9 steambot. Better kill it turn 4.
I don't know. Feels busted to me. 2 card infinite damage combo with little setup for 5 mana, feels kinda like an oversight to me.
You meant turn 5. Also, you cabt leave ANY mech up versus priest from now on starting turn 5 / 4 on the coin. Think about the 0/9 steambot. Better kill it turn 4.
I don't know. Feels busted to me. 2 card infinite damage combo with little setup for 5 mana, feels kinda like an oversight to me.
I agree. Warlock has a similar one but it's on T9 at the earliest and requires three different cards: Glinda --> Mechwarper x5 --> Zilliax's for days. That's far more fair.
The combo with Cottontail is completely unnecessary (although it's nice). People will just flat out use it on any mechs they can find and it's much easier to just throw down a ton of mechs (the 3 microbot deathrattle minion is a good one here) as you could use one of the other mechs to clear a taunt.
Hey, I don't know if someone mentioned it before, but Dead Ringer can fetch Sn1p-Sn4p. If it wasn't for that aspect, the TTK combo would have been inconsistent and not that viable.
But now I kinda take my words back. I can see a priest deck, that runs a lot of card draw (for the 5 mama epic) and a good mech package to make sure one of the mechs actually survives.
They will nerf Reckless Experimenter before patch goes live, they did the same with Shadowboxer and Zilliax.
Yeah, if they soft nerf Reckless Experimenter so that it can't reduce costs to below 1, then the combo is still brutal late game but it's not insta-kill on t5.
*shrugs* I can understand the TTK combo concerns, but when comparing the two Mechs one is a Common from the Classic set, and the other is a Legendary from a set that rotates out of Standard. I think it's "fair" for SN1P-SN4P to be a lot better than Harvest Golem.
If you don't make use of the Magnetic or Echo it isn't even better per se.
2/3 is worth two Mana. If you don't use either the Echo or Magnetic, you pay 1 Mana for the Deathrattle, same as Harvest Golem,
1/1 is worth 0.5 Mana. 2x0.5=1
2/1 is worth 1 Mana.
The cards are almost identical, while the Magnetic and Echo is what makes Snip-Snap a Legendary.
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
The card should have something like "Echo 1", so you can play it one more time and not more and it whould still be a very good legy but without broken potential.
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
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This doesn`t look "fair" for me at all. :/
The base stats are the same, the mana cost is the same, but 2x 1/1 DR is better than 1x 2/1 DR PLUS it has Echo PLUS it is magnetic. x_X
I think Echo or magnetic whould be strong enough - but both is overkill.
And some people allready mentioning a "Two-Turn-Kill"-Combo with this new card and I don`t want a new Combo-Meta again. :/
PS: The mech tag is missing on the Harvest Golem pic, but we all know he is a mech, so I don`t have to search for another picture.
*shrugs* I can understand the TTK combo concerns, but when comparing the two Mechs one is a Common from the Classic set, and the other is a Legendary from a set that rotates out of Standard. I think it's "fair" for SN1P-SN4P to be a lot better than Harvest Golem.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
We haven't even had the chance play it and there are already complaining threads.
So sad
it's vaguely better thatn HG on its own. 2 1/1 are mildly better than a single 2/1. Magnetic is great asset, but it's not like Replicating Menace is breaking the meta,
The echo will probably rarely come into play. You want this in a tempo deck like Mech Hunter (or some Mech-Zoo variants) soo most of the time you'll just drop it on curve. Might come in handy as a topdeck later in the game.
I just really don't get why they would print this at all. Magnetic is a broken mechanic and the decks that use it already do well
I tried having fun once. It was awful.
Why is this sad? Sometimes you can just see if a card is overpowered and shouldn`t you be allowed to talk about that as soon as you see it?
I like the mech tribe, I like to play with mechs for my own. But even if this card is good for me, I still can dislike it, because I think it is more important that there are balanced cards.
This card will be forever in every mech deck ever (at least in Wild) and I think this card is for a mech deck (!) even better than Zilliax.
Yeah i got a bad feeling about this.... Priest will have a OTK by turn 6 I feel.
Reckless Experimenter
Coppertail Imposter
SN1P-SN4P
You meant turn 5. Also, you cabt leave ANY mech up versus priest from now on starting turn 5 / 4 on the coin. Think about the 0/9 steambot. Better kill it turn 4.
I don't know. Feels busted to me. 2 card infinite damage combo with little setup for 5 mana, feels kinda like an oversight to me.
Occasionally gives helpful advice.
I agree. Warlock has a similar one but it's on T9 at the earliest and requires three different cards: Glinda --> Mechwarper x5 --> Zilliax's for days. That's far more fair.
The combo with Cottontail is completely unnecessary (although it's nice). People will just flat out use it on any mechs they can find and it's much easier to just throw down a ton of mechs (the 3 microbot deathrattle minion is a good one here) as you could use one of the other mechs to clear a taunt.
Sweet, time to take a break again. Good thing summer is just around the corner.
Hey, I don't know if someone mentioned it before, but Dead Ringer can fetch Sn1p-Sn4p. If it wasn't for that aspect, the TTK combo would have been inconsistent and not that viable.
But now I kinda take my words back. I can see a priest deck, that runs a lot of card draw (for the 5 mama epic) and a good mech package to make sure one of the mechs actually survives.
They will nerf Reckless Experimenter before patch goes live, they did the same with Shadowboxer and Zilliax.
Scary.
Brace yourselfs to prieststone, it is almost impossible clear all the mechs all the time even for warrior and armor don't matter.
How they not see this coming?
Another developer oversight, and people figured this out within an hour after the announcement was made. They'd better do something quick.
Other than the TTK aspect, seems like an annoying and versatile card. Mech is just too good now. I mean, I'd play it too.
Petition for Jaina's boobs to return please. ( ͡° ͜ʖ ͡°)
Yeah, if they soft nerf Reckless Experimenter so that it can't reduce costs to below 1, then the combo is still brutal late game but it's not insta-kill on t5.
i mean its basically Replicating Menace but slightly better
cant be that good
I am so wildly unexcited to see token and yet another combo priest deck trying to get back in the meta.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
If you don't make use of the Magnetic or Echo it isn't even better per se.
2/3 is worth two Mana. If you don't use either the Echo or Magnetic, you pay 1 Mana for the Deathrattle, same as Harvest Golem,
1/1 is worth 0.5 Mana. 2x0.5=1
2/1 is worth 1 Mana.
The cards are almost identical, while the Magnetic and Echo is what makes Snip-Snap a Legendary.
Has the potential to kill a opponent from infinitive health to zero in one turn after a setup. Nah, it`s not that good...
Think this is going to be pretty good with Summoning Portal as well.
The card should have something like "Echo 1", so you can play it one more time and not more and it whould still be a very good legy but without broken potential.