• 8

    posted a message on New Shaman Legendary Card Revealed - Bandersmosh

    When Hireek is actually a solid option for this thing

    Posted in: News
  • 0

    posted a message on Weekly Card Design Competition 10.13 - Discussion Topic
    Quote from McF4rtson >>

    Submissions open, sorry for the delay.

    (also can i get feedback)

    Doesn't really seem to be much synergy between the effects. What does the Taunt really add? If the goal was to fill it with bold keywords then you've got it though. You could replace Taunt and Battlecry with Reborn and Deathrattle so that you get two minions and Reborn and Deathrattle will have synergy with each other. You'd need a new third keyword instead of Discover though.

    If you want to stick with the Timekeeper theme then a card from past expansions is good, but the Taunt is just a bit odd then. Feels like a filler for the third keyword.

    Keep in mind that Toki, Time-Tinker does a similar thing to your card.

    Posted in: Fan Creations
  • 4

    posted a message on Weekly Card Design Competition 10.13 - Submission Thread

    "Reborn with 1 Health? Just a flesh wound!"

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.13 - Discussion Topic
    Quote from Shatterstar1998 >>
    Quote from Thezzy >>



    This way it also keeps the Taunt (and any other effects). I've specifically stated it does not keep Reborn so it can't go infinite by always having Reborn.

     I think the artwork doesn't fit the card at all. Why is the knight got his hand cut off fit the flavor?

    It's a Monty Python reference to the Black Knight who never quits. He gets his limbs hacked off but still blocks the way. Reborn (its only a flesh wound!) and Taunt play into that.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.13 - Discussion Topic
    Quote from Klipce >>

    After learning that unofficial keywords where not allowed, I went back to the drawing board and came up with this spell that focuses on repetitions. This hasn't been seen in Hearthstone (yet) but Twinspell and Echo should interact in a nice way, letting you add multiple copies of the spell to your hand. With this card you have lightnings for days which can be useful for Malygos combos, control Shaman, overload Shaman or even Aggressive builds who need extra damage to finish off the opponent. Tell me what you think !

    I think it should cost 1 mana. The Overload means it technically costs 3 mana. And it fills your hand with 1 damage spells that Overload you further. Hand size would quickly become an issue so 1 mana seems better. If the opponent wants to flood their hand to deal something like 7 damage, let them. Their hand will be full and they'll be Overloaded for 7 next turn.

    As for my own card, thanks for all the feedback, here is the updated version:


    This way it also keeps the Taunt (and any other effects). I've specifically stated it does not keep Reborn so it can't go infinite by always having Reborn.

    Posted in: Fan Creations
  • 12

    posted a message on Weekly Card Design Competition 10.13 - Discussion Topic

    First idea with a Monty Python theme for extra fluff. I originally wanted to summon The Black Knight and give it Taunt and Reborn but we can't summon tokens sadly.

    Any thoughts?

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.12 - Discussion Topic

    This is a Vicious Scalehide mixed with a 2 mana 2/1 Reborn Beast (Vicious Scalehide and a big kitty had a baby!).
    It wasn't required to create a card for the second Beast right, only the end result?

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.11 - Discussion Topic

    Each turn includes your opponent's turn. It can only heal, so it doesn't gain any bonus health other than the +2/+2.
    Any thoughts?

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 10.9 - Discussion Topic

    Ah thanks, I'll use that.

    First idea. You can either Silence and possibly destroy an enemy scary minion, or Silence a friendly minion and heal it back up (and removing any negative effects on it). Silence and Healing is mostly a Priest thing and Choose One and dealing damage is more Druid.

    Posted in: Fan Creations
  • 4

    posted a message on Weekly Card Design Competition 10.9 - Discussion Topic

    Would this count? Do you have to use a specific/special background for the card?

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.8 - Final Voting
    Quote from Barnicle >>

    With Battlecry giving stealth, if you attack it loses the stealth, so its just a 8/8 rush

    To add more of a flavor to the Fel Reaver I would like to see something like:

    Rush

    Overkill: Shuffle this back at your deck while keeping its stats and reducing its mana cost to 0.

    Keeping the stats so its not so abusive, shuffling back into the deck so it becomes truly unpredictable. You know... making this truly sneaky.

     

    It's flexible. You can Rush with if it you want and attack right away (surprise Fel Reaver ambush!) or you can choose to keep the Stealth and Magnetize something onto it next turn or just attack something else after playing stuff.

    Posted in: Fan Creations
  • 11

    posted a message on Weekly Card Design Competition 10.8 - Submission Topic

    "WOW! Where did that come fr-*CRUNCH*" - Just another day's work for the Fel Reaver roaming Hellfire Peninsula

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 10.8 - Discussion Topic
    Quote from kingdoemi >>

    Something different. Since TbC introduced flying for everyone i got this:

    Keyword Flight: This minion can ignore taunt. 

     

    What do u think?

     

    Edit: Didnt intend to be a legendary

    Think a keyword isn't really needed here. You could probably make it: "Battlecry: Choose a friendly minion. Its attacks ignore Taunt effects." And you could probably make it a 1/3 so it isn't completely terrible on board.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.8 - Discussion Topic

    Yeah I'm split as well. I actually missed the Lotus Assassin, thanks for that. Haven't played Wild in forever.
    I did tweak the Stealth, Rush version to an 8/8 for now, given that it's a Mech.

    You can either use the Rush and attack straight away, or don't attack and keep the Stealth (and maybe Magnetize something next turn).

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.8 - Discussion Topic
    Quote from yoburg >>
    Quote from Thezzy >>
    As for my own card, I'm thinking about this version:

     As this is a wandering mosnter you can give it "Stealth, Rush, At the end of your turn destroy this minion if it didn't kill a minion this turn." though on the other hand Stealth will only come into play only when your opponent summon it for you on his turn.

     It had Rush in an earlier version. While it does cancel Stealth if you attack with Rush, it also makes gives you the option of not attacking and preserving the Stealth (to Magnetize it with something next turn for example). Destroying it if it doesn't attack though forces the attack so the Stealth doesn't really have a point as you mentioned. I'm not fond of forcing an attack though, let it be sneaky if it wants to be.

    Posted in: Fan Creations
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