I wonder what brings you to the conclusion that Rogue will absolutely play Grand Lackey Erkh. I mean yeah, the class will try it for sure, but most of the lists right now have the issue of hand space since they generate more cards than those they can play in one turn.
Moreover, GLE is a low tempo minion that you can't just jam on curve (like Spirit of the Shark) and expect to survive unscathed your opponent's turn: it is at least a turn 6/7 play, turns in which you play Heistbaron Togwaggle for a 3 mana draw 3 0 cost cards Wondrous Wand or fully invoke/play Galakrond, the Nightmare. Which alternative is better?
Again, I'm not saying GLE is bad or that it won't see play (in Rogue or in general), but it won't be the card to force a nerf to Valeera.
First, Explorer classes have little access to Lackeys through EVIL Cable Rat. Yeah, not great but not terrible either: it actually has seen play in quite a few decks. Moreover, Grand Lackey Erkh is neutral and all you really need is a single lackey, so... But I see your point and I think it would be hypocrite to say you're wrong on this one.
For what concerns the Galakrond thing, people just get stuck on the big name without seeing the bigger picture: yup, EVIL classes got hero cards and a new mechanic. But do you really need a new mechanic in order to introduce strong stuff? The answer is no.
Just look a Hunter's DoD set: no hero cards, no Lackeys, no Invoke synergy but literally all the cards are solid and see play in at least on deck at the moment. With some minor exception the same can be said about Mage. Now let's look at Rogue: Galakrond, the Nightmare is broken (like almost all the Galakronds), the Invoke package is good but not over-the-top, Umbral Skulker is just sad, 5 mana Necrium Apothecary is between fair and weak, Dragon's Hoard is playable as well as Bloodsail Flybooter and Flik is particularly effective in this meta. The rest is not good enough to see competitive play. Results? 6 playable cards, 5 not really playable.
Now the question: is it better to have access to more cards or to better cards?
the raw number of cards is not a correct metric for this comparison.
Completely agree: people tend to evaluate cards based on the number and not on the rarity.
Based on what we've seen so far (not much, so this is a bit of speculation), we'll probably get at least 4 Legendaries and 9 Epics (I suppose Warlock won't be the only class getting an epic).
Now, not all the 35 cards will be good or will se play, but how many packs on average do you have to open in order to get 9 epics? 45. How many for 4 Legendaries? 80.
The adventure costs 2800 gold, the equivalent of 28 packs. I know, spending gold in this way doesn't give you the orange glow thrill, but as FortyDust said,
0
Battletag: beppe946#2807
Region:EU
Trade Only?: Yes
0
Battletag: beppe946#2807
Region:EU
Trade Only?: Yes
0
Battletag: beppe946#2807
Region: EU
Trade Only?: Yes
0
Battletag: beppe946#2807
Region: EU
Trade only?: Yes
1
These changes will be buffs and not nerfs, therefore we won't receive any sort of dust compensation.
0
Battletag: beppe946#2807
Region: EU
Trade Only?: Yes
3
I wonder what brings you to the conclusion that Rogue will absolutely play Grand Lackey Erkh. I mean yeah, the class will try it for sure, but most of the lists right now have the issue of hand space since they generate more cards than those they can play in one turn.
Moreover, GLE is a low tempo minion that you can't just jam on curve (like Spirit of the Shark) and expect to survive unscathed your opponent's turn: it is at least a turn 6/7 play, turns in which you play Heistbaron Togwaggle for a 3 mana draw 3 0 cost cards Wondrous Wand or fully invoke/play Galakrond, the Nightmare. Which alternative is better?
Again, I'm not saying GLE is bad or that it won't see play (in Rogue or in general), but it won't be the card to force a nerf to Valeera.
0
Right
-2
First, Explorer classes have little access to Lackeys through EVIL Cable Rat. Yeah, not great but not terrible either: it actually has seen play in quite a few decks. Moreover, Grand Lackey Erkh is neutral and all you really need is a single lackey, so... But I see your point and I think it would be hypocrite to say you're wrong on this one.
For what concerns the Galakrond thing, people just get stuck on the big name without seeing the bigger picture: yup, EVIL classes got hero cards and a new mechanic. But do you really need a new mechanic in order to introduce strong stuff? The answer is no.
Just look a Hunter's DoD set: no hero cards, no Lackeys, no Invoke synergy but literally all the cards are solid and see play in at least on deck at the moment. With some minor exception the same can be said about Mage.
Now let's look at Rogue: Galakrond, the Nightmare is broken (like almost all the Galakronds), the Invoke package is good but not over-the-top, Umbral Skulker is just sad, 5 mana Necrium Apothecary is between fair and weak, Dragon's Hoard is playable as well as Bloodsail Flybooter and Flik is particularly effective in this meta. The rest is not good enough to see competitive play. Results? 6 playable cards, 5 not really playable.
Now the question: is it better to have access to more cards or to better cards?
0
Quest Druid has Nourish and Wrath for cycling, as well as Ferocious Howl and Crystal Merchant if you want to include them too.
That deck doesn't need to run more card draw, but rather a solid win condition.
0
Indeed
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Maybe you forgot it, but in Uldum each class got a Quest (both explorers and EVIL).
It's true, Sky Gen'ral Kragg works with sidequests as well, but where did you read that
3
Completely agree: people tend to evaluate cards based on the number and not on the rarity.
Based on what we've seen so far (not much, so this is a bit of speculation), we'll probably get at least 4 Legendaries and 9 Epics (I suppose Warlock won't be the only class getting an epic).
Now, not all the 35 cards will be good or will se play, but how many packs on average do you have to open in order to get 9 epics? 45. How many for 4 Legendaries? 80.
The adventure costs 2800 gold, the equivalent of 28 packs. I know, spending gold in this way doesn't give you the orange glow thrill, but as FortyDust said,
18
The Sir Finley of the Sands - Making Mummies synergy is on a whole other level
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Battletag: beppe946#2807Region: EUTrade Only?: Yedone