Everyone who's naysaying this card is ignoring the power of autogrowing minions, which are numerous and well recorded. Mana Wyrm, Tunnel Trogg, the old Undertaker. Even the bigger ones are quite well known to be powerful in arena mode and everyone has a story about Gahz'rilla or Gruul winning games on the rare occasion that the stars align to support them via Webspinner, Sneed's Old Shredder or Confessor Paletress.
Any dragon synergy cards are good for dragon decks. 6 mana is a tough pill to swallow but late in the game, after hard removal has been spent, these cards can be impossible to deal with. A 6/12 paladin minion at 10 mana is no joke.
Everyone who's naysaying this card is ignoring the power of autogrowing minions, which are numerous and well recorded. Mana Wyrm, Tunnel Trogg, the old Undertaker. Even the bigger ones are quite well known to be powerful in arena mode and everyone has a story about Gahz'rilla or Gruul winning games on the rare occasion that the stars align to support them via Webspinner, Sneed's Old Shredder or Confessor Paletress.
Any dragon synergy cards are good for dragon decks. 6 mana is a tough pill to swallow but late in the game, after hard removal has been spent, these cards can be impossible to deal with. A 6/12 paladin minion at 10 mana is no joke.
The difference between this card and Tunnel Trogg and Mana Wyrm is that those cards cost 1 mana and can be played on turn 1 meaning its much less likely that they'll have an immediate answer.
Everyone who's naysaying this card is ignoring the power of autogrowing minions, which are numerous and well recorded. Mana Wyrm, Tunnel Trogg, the old Undertaker. Even the bigger ones are quite well known to be powerful in arena mode and everyone has a story about Gahz'rilla or Gruul winning games on the rare occasion that the stars align to support them via Webspinner, Sneed's Old Shredder or Confessor Paletress.
Any dragon synergy cards are good for dragon decks. 6 mana is a tough pill to swallow but late in the game, after hard removal has been spent, these cards can be impossible to deal with. A 6/12 paladin minion at 10 mana is no joke.
hahahahah comparing this *** to 1 drops lol do u even know what mid and late game means?
interesting card, not good on its own but it has potential in some kind of buff deck or some combo deck with rogue, personally i dont think it will be part of any tier 1 deck but it will find its home in a fun deck and i will probably experiment with it if i happen to get it from a pack
Mechanics speculation time: I'm playing a Shaman and drop this bad boy next to a flametongue. By some holy alignment of the stars both live until my next turn....
...doesn't feel like it should be an epic. anyway, 6 cost with 8 health, likely it will survive and on your opponents turn it will be a 4/8, assuming they didn't kill it. 6 cost 4/8 is meh stat wise but if you manage to last 1 more turn, you get an 8/8 minion...but how likely will this even last to a point where it gets to 8/8?
Rarity has nothing to do with stats or raw power. This card is exactly what an epic card is supposed to be -- not super powerful on the surface, but capable of changing the game if played in the right situation or in combination with the right cards.
Mechanics speculation time: I'm playing a Shaman and drop this bad boy next to a flametongue. By some holy alignment of the stars both live until my next turn....
Is it 6 attack, 10, or 12?
Nightmare Dragon doubles the current attack value (4) at the start of the turn, then the Flametongue Totem re-ups its buff. So... (2*4)+2 = 10 Attack :D
cool, i see potential here.
need take time to make new pic and signature using the new cards.
Everyone who's naysaying this card is ignoring the power of autogrowing minions, which are numerous and well recorded. Mana Wyrm, Tunnel Trogg, the old Undertaker. Even the bigger ones are quite well known to be powerful in arena mode and everyone has a story about Gahz'rilla or Gruul winning games on the rare occasion that the stars align to support them via Webspinner, Sneed's Old Shredder or Confessor Paletress.
Any dragon synergy cards are good for dragon decks. 6 mana is a tough pill to swallow but late in the game, after hard removal has been spent, these cards can be impossible to deal with. A 6/12 paladin minion at 10 mana is no joke.
Keep calm and use your hero power
I can only see priest using this really, possibly paladin.
Can be good or not time will show.
Personal feelings that we will see it play in some decks.
arena god
This card is just another reason you shouldn't preorder!
Really sick of these comments on cards
Any attack
-2 or lower useless cos cabal shadow priest
-7 or higher useless cos BGH
So every spell is usless cos counterspell? Why i didnt see that?
Just stop basing it on these 2counters. Any cards will have removals if not they are too OP.
interesting card, not good on its own but it has potential in some kind of buff deck or some combo deck with rogue, personally i dont think it will be part of any tier 1 deck but it will find its home in a fun deck and i will probably experiment with it if i happen to get it from a pack
I'm assuming this guy is from the Emerald Nightmare, does anyone know more lore wise about what we could expect?
Has a good amount of combo potential with anything that buffs damage for 4 or less mana. Blessing of Might, Lance Carrier, ect.
By itself, not too good.
it was very intended :P
Mechanics speculation time:
I'm playing a Shaman and drop this bad boy next to a flametongue. By some holy alignment of the stars both live until my next turn....
Is it 6 attack, 10, or 12?
it was very intended :P
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
Great artwork and will definitely see play in combo decks not just with Rogue but Paly and Priest. A new Dragon Buff Priest ;)