• 2

    posted a message on N'Zoth Paladin-Dragons and Death

    You can change Forbidden Healing for any amount of Earthen Ring Farseer and/or Guardian of Kings, depending whether you are facing more aggro or control, I split 1 of each, and it has been very successful.

    You could remove Harvest Golem, because your main targets with N'zoth are Tirion, Chillmaw and Sylvanas. But I think you won't find a better replacement for them on curve, maybe some tech cards like Mind Control Tech.

     

    It's not to hard to became a Reno deck, but you will change consistency over tech cards.

    Posted in: N'Zoth Paladin-Dragons and Death
  • 3

    posted a message on Wisps of the Old Gods

    I choose neither!

    Posted in: Wisps of the Old Gods
  • 4

    posted a message on Evolved Kobold

    3 mana this guy would be awesome, 4 mana ... nah.

    Posted in: Evolved Kobold
  • 0

    posted a message on Card Nerf - Leper Gnome

    Please, 1 minute of silence in honor to this gnome that has done greatness for the ones who seek fast wins. This gnome was viciuosly assassinated by Blizzard's nerf hammer. Let the world know that no gnome is safe anymore, and we hope this poor gnome will rest in gnome's heaven laying next to Tinkmaster Overspark.

    RIP Leper Gnome (☆03/11/14 - ✝04/26/16)

    Posted in: Card Discussion
  • 2

    posted a message on New Hunter Card - Fiery Bat

    That is why firebat didn't reveal this card, it is because if they release this before letting us know about Leper Gnome nerf, we would never think this card is better than old Leper Gnome, and probably we all would think this was garbage. But I know what you've done Blizzard, you won't fool me. You killed a poor gnome that just wanna go face, because face ... is the place!

    RIP Leper Gnome (☆03/11/14 - ✝04/26/16)

    Posted in: Card Discussion
  • 1

    posted a message on Card Nerf - Big Game Hunter / BGH

    I think this will affect more control players and will crush mid range players/decks, because 5 mana to drop a 4/2 is a horrible play agains aggro. I never saw BGH be played in aggro, so they are safe. If some deck find a way to drop 7+ attack minions on the board before turn 5, aggro or zoo decks are the only good options. This also hits druids pretty hard since he was the best removal option for them, RIP druid in Wild format.

    I forsee people complaining about this nerf in the future!

    Posted in: Card Discussion
  • 1

    posted a message on New Mage Card - Cult Sorcerer
    Quote from Sherman1986 >>
    Quote from istalinhos >>
    Quote from bajcli >>
    Quote from stebobibo >>

    Kobold Geomancer... Power creep

     Except
    1.  this is a class card
    2. this is a rare card and kobold geomancer isn't even an expert common

     

     Except
    1. Power creep doesn't care about class cards. ( Shredder was way better than all 4 drops in all classes)
    2.  Power creep doesn't care about rarity. ( Legendary cards aren't broken )
    In general, class cards are supposed to be stronger than neutral ones (there are obvious exceptions), so there is nothing wrong with some of them being strictly better versions. I find very funny that you have a Druid of the Claw in bear form in your signature, when it is obviously a strictly better card than Fen Creeper, and yet, it seems you don't like the idea of Cult Sorcerer being strictly better than Kobold Geomancer. Also, while a lot better, Piloted Shredder is not strictly better than any class card of the same cost. 
     I never sad that Druid of the Claw isn't better than Fen Creeper, and it is an obvious power creep. Cult Sorcerer is much better than Kobold Geomancer, Cult Sorcerer not only has +1 attack, but also pump C'Thun in the right situation, so if it is not a clear power creep you haven't played enough card games. 
    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Card - Blade of C'thun

    Don't fool yourself this card is not good, you will die before you can play it, or it will not matter by the end game. There is only 2 ways to get to C'Thun, by ramping or AoEing the board, and rogue got neither, because Blade Flurry got nerfed hard.

    Posted in: Card Discussion
  • 1

    posted a message on New Mage Card - Cult Sorcerer
    Quote from bajcli >>
    Quote from stebobibo >>

    Kobold Geomancer... Power creep

     Except
    1.  this is a class card
    2. this is a rare card and kobold geomancer isn't even an expert common

     

     Except
    1. Power creep doesn't care about class cards. ( Shredder was way better than all 4 drops in all classes)
    2.  Power creep doesn't care about rarity. ( Legendary cards aren't broken )
    Posted in: Card Discussion
  • 0

    posted a message on New Druid Card - Mark of Y'Shaarj

    Beast druid still a far away dream (or a joke if you will).

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Card - Forbidden Ancient

    In order to a vanilla card to see play it needs to have good stats, or a broken way to generate mana, as x mana for x/x won't make the cut.

    If it was a x mana x/x+1 or a x+1/x it could see play. As it stands, no.

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Card - Feral Rage

    It's actually a faster Bite, wich is a needed removal for druid.

    Bite never saw real play because of Swipe, and this has a chance, it would be amazing if deal 5 damage.

    This card is like Living Roots not flashy, but does the job, and  probably the most useful card in the expansion for druid.

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Legendary Card - Fandral Staghelm

    Well druids are finally getting Brann Bronzebeard that work with the class, but unfortunally I don't think it is all that amazing (certainly not bad). 

    The problem is that in order to druid get a ok card it loses 3 good cards ( FoN was a needed nerf, not gonna lie).

    The best card that druid has gotten is actually Feral Rage, it is not flashy, but will be more played than this cad.

    Note: if the C'Thun deck is more than the 1st month's deck after the release, then druid has potential to stay relevant in the meta.

    Posted in: Card Discussion
  • 0

    posted a message on Standard Zoo Drake Tech

    Yes, the cases were the Golem are better are less frequent than I thought. I am updating the list right now.

    Posted in: Standard Zoo Drake Tech
  • 0

    posted a message on Yogg-Saron is Hearthstone's First Infinitely Expanding RNG Effect!

    There is only "Singular RNG", "Dual RNG" is something that you create to make easier your understanding.

    EX: The "ogre mechanic" - 50% to attack the wrong enemy 

    If your ogre has 3 targets he has 50% to hit the one you have chosen, and 25% for the unchosen ones.

    The same is true for Tinkmaster,

    If he has 4 targets each target has 12.5% to became a squirrel or 12.5% to became a devilsaur.

    The same is true for Yogg-Saron, only the math is a little bit more complicated (I think it is 93 spells and some can choose a target) but, all in all still RNG just changing according to the number of targets (it's one hell of  a big equation).

    Therefore RNG is only one, the chances can be different though.

    Posted in: Card Discussion
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