Blizz would have to be pretty dumb to require C'Thun to be played first, just saying.
Great card. Better Han a Yeti in any Druid deck with C'Thun and potential to be a real problem for the opponent. I wish it was neutral but it is what it is.
edit: It does say "Your C'Thun" like the other cards, so it can be inferred that it works the same way.
so, out of the 16 c'thun cards, 9 are class cards (we all kinda suspect that).
So you can only use 8 c'thun cards on the same deck, i have the feeling this will fail as murlock/pirate deck did all along because there wasn't enough good cards to build the deck... but dunno, maybe this is the next mech deck on the meta
I can't imagine it'll ever be all that easy to get to 10 atk by turn 4, which will make this card not all that great. I guess we'll have to see the rest of the set though.
Beckoner of Evil + Brann Bronzebeard
Beckoner of Evil + Brewmaster
Beckoner Evil x2
Beckoner of Evil, followed by Twilight Elder (if it survives a turn)
Beckoner of Evil + one of the probably other C'Thun buffers that will be coming
maybe not by turn 4 that reliably, but definitely turn 5 or 6, otherwise your playing your C'Thun deck wrong.
Strictly better than yeti who is the best 4 drop atm so I say it's pretty good. C'thun looks like it's gonna be a pretty common deck type in the new meta. Still can't wait for the other old gods!
Cool card, but it should have synergy with Y'shaarj instead of C'thun for lore reasons. :)
Dude, I had to scroll down way too far for this. The klaxxi indeed worship Y'Shaarj, C'thun has the twilight hammer and the Qiraji. They could have just made the card a Qiraji broodmother or something :/
so, out of the 16 c'thun cards, 9 are class cards (we all kinda suspect that).
So you can only use 8 c'thun cards on the same deck, i have the feeling this will fail as murlock/pirate deck did all along because there wasn't enough good cards to build the deck... but dunno, maybe this is the next mech deck on the meta
That could even make the deck stronger. The cards don't synergize with each other like Murlocs, only C'Thun, so in reality you don't need a ton your deck. Just enough so you can reliably secure the game with C'Thun. Your other cards will be staple cards of the class and control style cards, aswell as card draw.
How the fuck some of you people think that this card isn't good? It has great stats on its own and it can easily be 4/10 for 4 that is RESISTANT to silence, since it will still be 4/5 for 4 after silence.
And from all C'Thun cards we saw for now, all of them have strong stats on curve, so it is clear thta C'Thun decks will be played as midrange/tempo decks where C'Thun is late game finisher, not a single win condition.
Well, I don't play Blackwing Technicians in my Dragon Priest. I use Dark Cultists instead. So, I think you are patently wrong that every Dragon Deck uses Blackwing Technicians. I certainly don't. And I suspect a ton of folks don't. There are better options at 3 mana than a 2/4 that can conditionally become a 3/5.
And I think the idea that if there is a good 4 drop that buffs C'thun exists taht Amber Weaver will be played with it is circumspect. Amber Weaver will have to be better than other options at 4 mana to be included. Things like Swipe, Keeper of the Grove, and Savage Combatant. You can't simply fill your deck with 4 drops because you like them all, you have to pick the best ones.
Amber Weaver doesn't further the C'thun strategy, It will need to stand on it's own merit. I suspect that it won't make the cut and cards like the imaginary 4 drop that buffs C'thun, Swipe, Keeper, and even Savage Combatant will out value it.
Eh, neither swipe nor keeper are "4" drops. These are cards you keep till needed. Savage Combatant is good, no doubt, but I won't play it in a C'thun deck over this card, even with the limited stuff we have already seen. But saying that Amber Weaver doesn't further C'thun strategy is a bit head scratching to me. It's seems pretty obvious to me that C'thun will have different strategies depending on what class plays it, or at least I hope so. It seems to me the druid is going to really take advantage of the strong stat line of the minions and go for a midrange game.
4/5 for 4 mana is vanilla, but if you play this after turn 10 when you played your C'Thun with at least 10 attack, it is a Twilight Drake when you have a full hand.
so, out of the 16 c'thun cards, 9 are class cards (we all kinda suspect that).
So you can only use 8 c'thun cards on the same deck, i have the feeling this will fail as murlock/pirate deck did all along because there wasn't enough good cards to build the deck... but dunno, maybe this is the next mech deck on the meta
There won't necessarily be 9 C'Thun class cards. Only 3 classes have dragon synergy, and only 2 have murloc synergy. They might try to cover all the classes they way they did with mechs, but I doubt it. There are a lot more mech cards than 16.
so, out of the 16 c'thun cards, 9 are class cards (we all kinda suspect that).
So you can only use 8 c'thun cards on the same deck, i have the feeling this will fail as murlock/pirate deck did all along because there wasn't enough good cards to build the deck... but dunno, maybe this is the next mech deck on the meta
There won't necessarily be 9 C'Thun class cards. Only 3 classes have dragon synergy, and only 2 have murloc synergy. They might try to cover all the classes they way they did with mechs, but I doubt it. There are a lot more mech cards than 16.
No, there's definitely going to be 1 for each class. You can't fit 16 pairs of cards in a deck.
So if you play on curve and play the beconeer and then the twilight with that "powerful" vanilla curve you end up with C'thun with 9 attack at turn 4 which means that unless you happen to have 2 beeconeers to make C'thun 10 attack you can't play this minion in 4 and get the benefit, which is actually useful if you play it on 4 and needs to be impactful since you wasted like 3 turns playing vanilla minions...
Also.. you wouldn't want to innervate this thing out..
4/10 on turn 4 is really strong..
IF innervate isn't touched druid can be a good class for a C'thun deck cause of ramp..
You know there will be more cultists right ? Probably a 1 drop and another 2 or 3 drop, and other bigger ones. I see absolutely no issue getting C'thun to 10 attack before turn 4.
Even then, you don't have your buffed C'thun on 4, well you can still play klaxxi amber weaver on 5 or 6 it's still a 4/10, or you can combo it with brann on 7 for 4/15.
This card will definitely see play and make Druid C'thun a thing.
And please explain to me how you "waste" turns playing a 2 mana 2/3 and a 3 mana 3/4. Like seriously, please stop trolling ?
Cause it's slower than another play? there's no way there will be no better cards than vanilla cards on 2 and 3.. it's not arena it's constructed.. dunno about you but I didn't see any successful deck going crocolisk and then spider tank while your opponent has a turn 2 and 3 play and goes ahead.. it's just.. weaker than any play a none C'thun deck will be doing and that's "the dream" of a C'thun deck the card do less than other cards for early tempo they are weaker than other plays, so you probably are going to be behind unless the meta isn't tempo oriented and really slow... I am not trolling I am looking at the fact you aren't playing solitaire.
4/5 for 4 mana is vanilla, but if you play this after turn 10 when you played your C'Thun with at least 10 attack, it is a Twilight Drake when you have a full hand.
Pretty sure it works when it's in your deck too, even though it doesn't say "wherever it is". Otherwise, mat aswell be a 4/5 with no Battlecry.
I feel like Blizzard has learned their lesson from the disaster that was the Joust mechanic >> slightly above standard if won, below standard if lost, overall not worth the risk.
Now they're just printing good efficient vanilla cards (this is basically a yeti) with an upside in case you got the conditions right. I like it.
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When you dump something down the toilet it disappears while still existing in the sewers. Welcome to Wild mode, "it's not like they took our cards away".
4/5 for 4 mana is vanilla, but if you play this after turn 10 when you played your C'Thun with at least 10 attack, it is a Twilight Drake when you have a full hand.
There is a chance this works even without C'Thun on the board. Clarification is expected from Blizzard HQ. In fact, most likely it works without having C'Thun on the board, otherwise Klaxxi's value is diminished a lot.
Well, I don't play Blackwing Technicians in my Dragon Priest. I use Dark Cultists instead. So, I think you are patently wrong that every Dragon Deck uses Blackwing Technicians. I certainly don't. And I suspect a ton of folks don't. There are better options at 3 mana than a 2/4 that can conditionally become a 3/5.
And I think the idea that if there is a good 4 drop that buffs C'thun exists taht Amber Weaver will be played with it is circumspect. Amber Weaver will have to be better than other options at 4 mana to be included. Things like Swipe, Keeper of the Grove, and Savage Combatant. You can't simply fill your deck with 4 drops because you like them all, you have to pick the best ones.
Amber Weaver doesn't further the C'thun strategy, It will need to stand on it's own merit. I suspect that it won't make the cut and cards like the imaginary 4 drop that buffs C'thun, Swipe, Keeper, and even Savage Combatant will out value it.
Eh, neither swipe nor keeper are "4" drops. These are cards you keep till needed. Savage Combatant is good, no doubt, but I won't play it in a C'thun deck over this card, even with the limited stuff we have already seen. But saying that Amber Weaver doesn't further C'thun strategy is a bit head scratching to me. It's seems pretty obvious to me that C'thun will have different strategies depending on what class plays it, or at least I hope so. It seems to me the druid is going to really take advantage of the strong stat line of the minions and go for a midrange game.
All right, not 4 drops, but, still 4 cost cards. There is a limit to the number of 4 costs cards you want in a deck, drop or no.
I'm surprised there's any confusion about whether this card requires C'Thun to be on the board. The whole idea of C'Thun is that he interacts with your other cards from within your deck. We can assume Klaxxi Amber-Weaver gets the buff wherever C'Thun is, no clarification from Blizzard necessary. It will be a big surprise if that turns out not to be the case.
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Blizz would have to be pretty dumb to require C'Thun to be played first, just saying.
Great card. Better Han a Yeti in any Druid deck with C'Thun and potential to be a real problem for the opponent. I wish it was neutral but it is what it is.
edit: It does say "Your C'Thun" like the other cards, so it can be inferred that it works the same way.
Damn, hadn't even considered something like this. Cthin is looking more interesting
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
so, out of the 16 c'thun cards, 9 are class cards (we all kinda suspect that).
So you can only use 8 c'thun cards on the same deck, i have the feeling this will fail as murlock/pirate deck did all along because there wasn't enough good cards to build the deck... but dunno, maybe this is the next mech deck on the meta
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maybe not by turn 4 that reliably, but definitely turn 5 or 6, otherwise your playing your C'Thun deck wrong.
Strictly better than yeti who is the best 4 drop atm so I say it's pretty good. C'thun looks like it's gonna be a pretty common deck type in the new meta. Still can't wait for the other old gods!
Every deck will be a C'thun deck
How the fuck some of you people think that this card isn't good? It has great stats on its own and it can easily be 4/10 for 4 that is RESISTANT to silence, since it will still be 4/5 for 4 after silence.
And from all C'Thun cards we saw for now, all of them have strong stats on curve, so it is clear thta C'Thun decks will be played as midrange/tempo decks where C'Thun is late game finisher, not a single win condition.
4/5 for 4 mana is vanilla, but if you play this after turn 10 when you played your C'Thun with at least 10 attack, it is a Twilight Drake when you have a full hand.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
P-P-P-Power creep.
I feel like Blizzard has learned their lesson from the disaster that was the Joust mechanic >> slightly above standard if won, below standard if lost, overall not worth the risk.
Now they're just printing good efficient vanilla cards (this is basically a yeti) with an upside in case you got the conditions right. I like it.
When you dump something down the toilet it disappears while still existing in the sewers. Welcome to Wild mode, "it's not like they took our cards away".
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I'm surprised there's any confusion about whether this card requires C'Thun to be on the board. The whole idea of C'Thun is that he interacts with your other cards from within your deck. We can assume Klaxxi Amber-Weaver gets the buff wherever C'Thun is, no clarification from Blizzard necessary. It will be a big surprise if that turns out not to be the case.