What does everyone think of this highlander deck? It still runs Raza and Kazakus. I removed all dragons and rotated cards and replaced them with death rattle type cards instead. The win condition is to survive the early game and over power the opponent using Elise and Prince. This is a 40+ card deck.
Prince Malchezaar is a trap card. It makes your deck more inconsistent, which is especially fatal to Priest who already relies on drawing multi-card combos a lot of the time. Furthermore, in a legendary-heavy deck like this one, your odds of picking up poor ones increases, as you're already running the legendaries you really like.
I'm also not sure you can survive the early game, most of the early-game cards are not very influential: 1/1, 2/1, 2/2... You need good cards from those discoveries and deathrattles to stand a chance.
Cutting Malchezaar and possibly Kabal Chemist (a generally weak card), Loot Hoarder (another fairly weak card, and too much card draw from N'Zoth is a liability in control matchups), and maybe even Mind Control for something more useful to surviving could improve the list.
I would really hold off on making another one of these until all the Priest and Neutral cards are revealed for the set. Yes, the deck will probably look something like this, but without full information about some of the new deathrattles, either class or neutral, it's difficult to craft a list. That being said, there are a few questionable choices.
Prince Malchezaar is pretty bad. 10% chance to even get something playable, let alone good. Aside from the legendary you'll get from the quest, no healing effects in the deck is pretty risky. Consider a Darkshire Alchemist or a Greater Healing Potion to help you stabilize in the early game. Holy Nova isn't in this list. It's not very good, but considering that you no longer have access to Excavated Evil, it will have to suffice. You've also neglected to include Shifting Shade, probably one of the best type of cards for a deck like this one (deathrattle synergy and card advantage).
I took your advices and removed the Prince and chemist, I included Shifting Shadeeven though I don't think it is a good card, but I also added the Curious Glimmerroot. Between those two cards, Thoughtsteal is no longer necessary so I took that out too. I have 3 empty slots to work with and I will fill those once the rest of the set comes out. I have a feeling priest is going to get a board clear spell to replace excavate evil
I disagree. The plan is to just play 4 death rattles in time for N'zoth. By using mirage caller, stolen cards, and 2 minion revive from Kazakus, this can be done even easier. Once N'zoth is played, the quest auto-completes and the very next turn I'll be able to set my health to 40. All that needs to be done is survive long enough to play N'zoth, or play all 7 death rattle cards.
I think most of the quests are seen as win conditions unless your goal is to late game pop your health to 40.... I do think that you want more deathrattles than less in a deathrattle quest deck. I wouldn't rely on new elise as a win condition even understanding that epics/legendaries are more likely from that pack than a normal pack. I do think it'll come down to learning more about that pack- can you get another quest- and how bad ofa card would that be most of the time? (If you complete it great, but if you can't? It would basically be a dead card). Generally- Elise's power is fairly unknown with the amount of cards released though so I will state that disclaimer.
Well I have kept three slots open, i plan to reserve one for an AOE card so that leave two slots for deathrattles. Perhaps a few high cost death rattles are still on the way to be revealed which can be used for a stronger win condition. If not I could put 1 Corrupted Healbot and use the last slot for a big minion.
Do you guys think that adapt cards that choose the death rattle 1/1 minions option will count towards the quest? I was thinking that could be a factor in including the Volcanosaur. With two chances to grab the death rattle, it should be somewhat consistent to do. It would not only add towards the quest but if brought back by N'zoth it will be nice 5/56body on the board. If the quest is complete or N'zoth already played, than it could be used to fit whatever situation I find myself in the late game.
Only seven Deathrattle minions is a pretty low number to complete the quest. You want to close it with [CARD]N'Zoth, the Corruptor[/CARD] but you have first to make it through the early and mid game, then draw it, and be able to play it. After this, the minions that will be back are not very consistent on board, except you've already played [CARD]Cairne Bloodhoof[/CARD] and maybe the [CARD]Tortollan Shellraiser[/CARD].
In my opinion the decks lack a true winning condition and will also have big issues to survive most of the game due to the lack of consistency and tempo. Don't get me wrong: I'm a Priest fan but actually this kind of deck is missing too many resources to be viable. I hope that something more will come from the missing cards that are to be revealed soon, but if that's not the case then it will be probably better to build a quest deck without going for the 1x-archetype.
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For what profit is it to a man, if he gains the world and loses his own soul?
Now that all the cards have been revealed I filled out the deck list. It now runs 9 death rattle minions, so I would only have had to play half by the time I draw Nzoth/turn 10. I think [card] Volatile Elemental[/card] is going to do wonders. If he gets copied, he gets copied at full value. If I play him alongside the legendary turtle, that he essentially comes with a free dark bomb. I understand this deck might still have some flaws but I am excited to at least try it. Worst case scenario I'll just make a hunter dino deck with left over dust as that is most likely to become T1 anyway.
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What does everyone think of this highlander deck? It still runs Raza and Kazakus. I removed all dragons and rotated cards and replaced them with death rattle type cards instead. The win condition is to survive the early game and over power the opponent using Elise and Prince. This is a 40+ card deck.
Prince Malchezaar is a trap card. It makes your deck more inconsistent, which is especially fatal to Priest who already relies on drawing multi-card combos a lot of the time. Furthermore, in a legendary-heavy deck like this one, your odds of picking up poor ones increases, as you're already running the legendaries you really like.
I'm also not sure you can survive the early game, most of the early-game cards are not very influential: 1/1, 2/1, 2/2... You need good cards from those discoveries and deathrattles to stand a chance.
Cutting Malchezaar and possibly Kabal Chemist (a generally weak card), Loot Hoarder (another fairly weak card, and too much card draw from N'Zoth is a liability in control matchups), and maybe even Mind Control for something more useful to surviving could improve the list.
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I would really hold off on making another one of these until all the Priest and Neutral cards are revealed for the set. Yes, the deck will probably look something like this, but without full information about some of the new deathrattles, either class or neutral, it's difficult to craft a list. That being said, there are a few questionable choices.
Prince Malchezaar is pretty bad. 10% chance to even get something playable, let alone good. Aside from the legendary you'll get from the quest, no healing effects in the deck is pretty risky. Consider a Darkshire Alchemist or a Greater Healing Potion to help you stabilize in the early game. Holy Nova isn't in this list. It's not very good, but considering that you no longer have access to Excavated Evil, it will have to suffice. You've also neglected to include Shifting Shade, probably one of the best type of cards for a deck like this one (deathrattle synergy and card advantage).
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I took your advices and removed the Prince and chemist, I included Shifting Shadeeven though I don't think it is a good card, but I also added the Curious Glimmerroot. Between those two cards, Thoughtsteal is no longer necessary so I took that out too. I have 3 empty slots to work with and I will fill those once the rest of the set comes out. I have a feeling priest is going to get a board clear spell to replace excavate evil
I think you'll want more than 7 deathrattle minions in an Amara deck.
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I disagree. The plan is to just play 4 death rattles in time for N'zoth. By using mirage caller, stolen cards, and 2 minion revive from Kazakus, this can be done even easier. Once N'zoth is played, the quest auto-completes and the very next turn I'll be able to set my health to 40. All that needs to be done is survive long enough to play N'zoth, or play all 7 death rattle cards.
I think most of the quests are seen as win conditions unless your goal is to late game pop your health to 40.... I do think that you want more deathrattles than less in a deathrattle quest deck. I wouldn't rely on new elise as a win condition even understanding that epics/legendaries are more likely from that pack than a normal pack. I do think it'll come down to learning more about that pack- can you get another quest- and how bad ofa card would that be most of the time? (If you complete it great, but if you can't? It would basically be a dead card). Generally- Elise's power is fairly unknown with the amount of cards released though so I will state that disclaimer.
Well I have kept three slots open, i plan to reserve one for an AOE card so that leave two slots for deathrattles. Perhaps a few high cost death rattles are still on the way to be revealed which can be used for a stronger win condition. If not I could put 1 Corrupted Healbot and use the last slot for a big minion.
Do you guys think that adapt cards that choose the death rattle 1/1 minions option will count towards the quest? I was thinking that could be a factor in including the Volcanosaur. With two chances to grab the death rattle, it should be somewhat consistent to do. It would not only add towards the quest but if brought back by N'zoth it will be nice 5/56body on the board. If the quest is complete or N'zoth already played, than it could be used to fit whatever situation I find myself in the late game.
Only seven Deathrattle minions is a pretty low number to complete the quest. You want to close it with [CARD]N'Zoth, the Corruptor[/CARD] but you have first to make it through the early and mid game, then draw it, and be able to play it. After this, the minions that will be back are not very consistent on board, except you've already played [CARD]Cairne Bloodhoof[/CARD] and maybe the [CARD]Tortollan Shellraiser[/CARD].
In my opinion the decks lack a true winning condition and will also have big issues to survive most of the game due to the lack of consistency and tempo. Don't get me wrong: I'm a Priest fan but actually this kind of deck is missing too many resources to be viable. I hope that something more will come from the missing cards that are to be revealed soon, but if that's not the case then it will be probably better to build a quest deck without going for the 1x-archetype.
For what profit is it to a man, if he gains the world and loses his own soul?
Adapt wouldn't count because the minion doesn't enter play with a deathrattle, the base minion itself is just a 5/6 in the case of volcanosaur
Now that all the cards have been revealed I filled out the deck list. It now runs 9 death rattle minions, so I would only have had to play half by the time I draw Nzoth/turn 10. I think [card] Volatile Elemental[/card] is going to do wonders. If he gets copied, he gets copied at full value. If I play him alongside the legendary turtle, that he essentially comes with a free dark bomb. I understand this deck might still have some flaws but I am excited to at least try it. Worst case scenario I'll just make a hunter dino deck with left over dust as that is most likely to become T1 anyway.