Big Priest is just too much polarizing: each match against it is boring and predictable, since some deck can easily smash it while others have a very hard time (if not an entire impossible matchup). Blizzard should fix the graveyard's mechanic in order to properly balance out not only this archetype but also make more design space for future cards that may interact with already dead minions.
Buffing cards may lead to "problematic" scenarios expecially for F2P players: people may disenchant trash tier card to get dust to craft something better. Now if they start buffing cards, what will they disenchant? Any bad legendary may tomorrow become core to some top tier deck.
Imho, it's not a good choice if not supported by at last a discount for the now recently buffed cards on their dust price (at last for few weeks after the changes).
In all their games, Blizzard use the strategy of making a rotation of overpowered classes while other stay in the dump, then they switch and the cycle goes on and on. Now it seems it's Warrior time, while before Warrior itself was pretty in a bad spot.
If a reward was exclusive at a certain time and locked behind an high paywall (like an Hero potrait from a 80€ preorder), then they should never put it back at a lesser value. The reason is because they may loose potential income from those who commited to get that specific potrait and then see everybody else achive it with far less efforts. Those people will probably no commit again if a future similar situation.
Imho they just should put the option to choose your own Hero's potrait reward from the 80€ preorder on each expansion set: you get all the goodies but instead of a fixed new Hero themed with the new set you can choose to get an old one instead.
Grinding Ladders requires times, tons of times if you are not play a fast efficient Tier 1 deck. So if you can't play a lot you'll probably find yourself stucked around Rank 15-5 depending on how many win streaks you can get.
HS "competitive" mode is more about time than about skill, so your Rank is not an appropriate measure of how much you're good at the game. Ofc I'm not saying that skill doesn't matter but for how Ladders are built, it's something that come (sadly) after the time consuming effort if your goal is to achieve Legend.
Play something else. Nothing will change the turns limit rule, so you cannot prevent the game to end itself at that point. Only thing you can do is trying to end the match before that.
Considering how RNG dependant is Ress Priest in the first turns (if you don't cheat out a big minion you've to wait untill the late game), Archmage Vargoth is just another chance to pull out you tools and he can give you the chance for some very snowbally plays. I'll consider him almost on the same level as Barnes itself. It empowers and already horrible deck like Ress Priest, making it even more polarizing and unfun both to play and to play against.
I know that Team 5 doesn't care much for Wild but I find anyway a terribad design choice to go on with printing ress tools, forcing Priest into a such awfull playstayle. They've been able to make me hate the Class I've mained since the Beta.
0
Good luck to all the finalists!
While the Archeologist is so nice, I love Kel'thuzad a bit more.
1
Big Priest is just too much polarizing: each match against it is boring and predictable, since some deck can easily smash it while others have a very hard time (if not an entire impossible matchup). Blizzard should fix the graveyard's mechanic in order to properly balance out not only this archetype but also make more design space for future cards that may interact with already dead minions.
2
So sad... But I'm already looking forward to OutOfCards!
Thanks to Fluxor and all the others for their efforts in making this the home for everyone playing HS.
0
Well, thanks for the ride! It was a good journey indeed.
See you on OutOfCards!
0
It's not a matter of logic, but of game's rule: on HS the keyword Immune means that the minion will not take damage as the effect persists.
If you hoover on a card, tooltips explaining all its keywords will pop up.
3
Buffing cards may lead to "problematic" scenarios expecially for F2P players: people may disenchant trash tier card to get dust to craft something better. Now if they start buffing cards, what will they disenchant? Any bad legendary may tomorrow become core to some top tier deck.
Imho, it's not a good choice if not supported by at last a discount for the now recently buffed cards on their dust price (at last for few weeks after the changes).
0
Zilliax is one of the most balanced and nice card of all Hearthstone.
0
In all their games, Blizzard use the strategy of making a rotation of overpowered classes while other stay in the dump, then they switch and the cycle goes on and on. Now it seems it's Warrior time, while before Warrior itself was pretty in a bad spot.
0
If a reward was exclusive at a certain time and locked behind an high paywall (like an Hero potrait from a 80€ preorder), then they should never put it back at a lesser value. The reason is because they may loose potential income from those who commited to get that specific potrait and then see everybody else achive it with far less efforts. Those people will probably no commit again if a future similar situation.
Imho they just should put the option to choose your own Hero's potrait reward from the 80€ preorder on each expansion set: you get all the goodies but instead of a fixed new Hero themed with the new set you can choose to get an old one instead.
1
So, in your opinion, everyone that use Classic cards is a beginner? Also if you lose to such "beginner cards", are you worst than beginner?
You should have posted in the Salt Thread.
0
KAPPA.
4
Grinding Ladders requires times, tons of times if you are not play a fast efficient Tier 1 deck. So if you can't play a lot you'll probably find yourself stucked around Rank 15-5 depending on how many win streaks you can get.
HS "competitive" mode is more about time than about skill, so your Rank is not an appropriate measure of how much you're good at the game. Ofc I'm not saying that skill doesn't matter but for how Ladders are built, it's something that come (sadly) after the time consuming effort if your goal is to achieve Legend.
0
Play something else. Nothing will change the turns limit rule, so you cannot prevent the game to end itself at that point. Only thing you can do is trying to end the match before that.
0
Seems like someone has forgotten to put up their tin foil hat before posting.
0
With Diamond Spellstone, Shadow Essence, Resurrect, Eternal Servitude, and Mass Resurrection.
Considering how RNG dependant is Ress Priest in the first turns (if you don't cheat out a big minion you've to wait untill the late game), Archmage Vargoth is just another chance to pull out you tools and he can give you the chance for some very snowbally plays. I'll consider him almost on the same level as Barnes itself. It empowers and already horrible deck like Ress Priest, making it even more polarizing and unfun both to play and to play against.
I know that Team 5 doesn't care much for Wild but I find anyway a terribad design choice to go on with printing ress tools, forcing Priest into a such awfull playstayle. They've been able to make me hate the Class I've mained since the Beta.