no it desnt. Priest is just fine. It crushes warriors and warlocks...but ya it does suffer against shamans. Ive won tons of games with dragon priest and cthun priest is decent as well. If you know how to play priest, its just fine. What we need tho is to nerf shamans...then priest will be amazing.
I agree with everything here. Priest needs non-situational card draw above all else. He needs something like Lay on Hands - heal for 8, draw 3 cards. It should have been a priest card to begin with, but no, the Paladin got it, just like Paladin got Forbidden Healing, which should have also been a priest card. The incompetence and bad game design is overwhelming.
It is highly unlikely that they will buff any classic/basic cards, no point in even suggesting changes there, IMO.
They really needed to stop making the class expansion/adventure cards unusable crap.
The problem with priest is not getting early aoe. They have a 2 mana 2 card 4 damage to all minions. Early aoe isn't the problem. More cards like circle would help priest a lot (4 activities, but only 2 cards out of 30 to activate... Consistency is obviously going to be a problem.)
Priest's biggest issue, IMO, is the lack of card draw. Took many cards promoting card advantage, but not enough cards that let you access the tools in your own deck.
I like your suggestion to introduce cards that complements solid priest cards like Auchenai synergy but 2 card sweeper is too situational. Thats the problem with priests you have to have the right card or cards for the right moment. They need to cut down reactive/restrictive/RNG driven cards. Blizz somewhat acknowledge that priest as a whole has problems and they've been evaluating priest. I'm hopeful that they'll fix some of the base cards in the future. I'd rather have them tweak the base set than giving Priests the Shaman treatment tbh. Problem with classes that have a "weak" foundation is that they're too dependent on expansion. They keep on trying to "fix" the class through expansion It almost feels lilke Blizzard needs to add power cards just to make them competetive viable(Shamans). I think a solid pool of base cards is better, expansion should encourage different ways to play not introduce staple cards. I'm cool with conditional cards but priests cards are too restrictive/rng dependent its almost dibilitating.
As for the card draw im fine with them getting more cycle cards like heal spells that draw, PW:S effect etc. Priest can gain card advantage by grinding it out with high stat minions and heals. Giving them a strait up draw like Arcane Intellect or Ancestral Knowledge will somewhat lose that paystyle of priest.
In my opinion Holy Champion is an awesome card that you actually want to put in your deck to play offensively (not meaning aggro) but it's never used as it isn't viable enough. Such a shame as it is a core card which can be great fun to use. Why won't the developers push that idea some more; a Priest that actually wants to have a presence on the board with minions and try to play for the offense instead of defense. Even Dragon Priests who do play plenty of minions are hiding behind 5 Taunt cards at least. That doesn't mean Priest should lose its core archetype style which is control it seems.
Holy Champion is not a classic card if thats what you mean by "core card".
It is highly unlikely that they will buff any classic/basic cards, no point in even suggesting changes there, IMO.
They really needed to stop making the class expansion/adventure cards unusable crap.
The problem with priest is not getting early aoe. They have a 2 mana 2 card 4 damage to all minions. Early aoe isn't the problem. More cards like circle would help priest a lot (4 activities, but only 2 cards out of 30 to activate... Consistency is obviously going to be a problem.)
Priest's biggest issue, IMO, is the lack of card draw. Took many cards promoting card advantage, but not enough cards that let you access the tools in your own deck.
Priest can easily be fixed with 3 good cards in the next adventure:
1. Prayer of Mending - spell, 1 mana, heal a minion and the minions next to it for 2.
This helps maintain aboard, or spreads some damage in combination with auchenai or embrace.
2. Archangel - 3 mana 3/4 battlecry: heal all other minions for 4.
More synergy for auchenai/embrace, Just not on curve.
3. Phasing cleric - 5 mana 4/5 taunt - battlecry: draw a card.
More cards that require Auchenai combo to be effective...no thanks. We need some standalone cards.
In my opinion Holy Champion is an awesome card that you actually want to put in your deck to play offensively (not meaning aggro) but it's never used as it isn't viable enough. Such a shame as it is a core card which can be great fun to use. Why won't the developers push that idea some more; a Priest that actually wants to have a presence on the board with minions and try to play for the offense instead of defense. Even Dragon Priests who do play plenty of minions are hiding behind 5 Taunt cards at least. That doesn't mean Priest should lose its core archetype style which is control it seems.
Holy Champion is not a classic card if thats what you mean by "core card".
You're absolutely right, my mistake. But it's an example of a card that synergises with the basic/classic cards and we need more of that if it could work.
The problem with Holy Champion, along with nearly all of Priests cards at the moment, is that they cost 4 or more mana, and they cost way too much for what they do. Every minion in the priest arsenal is completely useless, which makes him rely on neutral minions that every other class has access to and have answers to remove. Priest doesn't need a few new cards, he needs a complete rework of basic/classic cards to be even remotely viable in the future.
No dragon priest is the best anti aggro imo it's very good against zoo with the holy nova but it gets recked by mage since it cannot keep up with the tempo so i think priest is not dead but the latest expansion didn't help him much like other classes.
Priest has the most annoying playstyle in hearthstone , so if this expansion is not good for him like the Lightbomb old good times , then its a good thing...He has Entomb though that makes him the ultimate anti-control class and ruining every slow deck...If you demand to make priest also anti-aggro , then just remove all the other classes from hearthstone
Entomb isn't good enough to just say "we got entomb, so we can handle anything that is thrown our way!" Entomb is NOT a Mind Control - it is a removal only, and a pretty expensive one at that. I would take Lightbomb over Entomb any day of the week. Entomb, while being an excellent removal card, has the major drawback of significant tempo loss - so yeah, while you do get to remove that pesky minion of your opponent, you don't have enough to establish or re-establish board presence. Entomb is good on paper, but bad in practice. If you have an empty board and are forced to use entomb, you are basically guaranteed death. At least with Lightbomb you were guaranteed a board clear to buy you enough time to re-establish the board on your next turn/ Entomb does not give that safety net; therefore, people really need to stop saying "well you have Entomb, so stop complaining." The fact that it is the only card in the entire priest arsenal that is worthy of taking up a card slot speaks volumes on how bad the priest class is at the moment.
I must be a masochist and a sadist because I continue to play Priest regardless of its dismal state at the moment. But I only do it because I keep hoping that one day I will find a build that actually works, but I fear that day won't be coming anytime soon.
Your circle of healing + Auchenai Soulpriest complaint: the reason she drops to 1 hp is so you can't double circle in the same turn for 8 damage. this was probably intentional. As such your idea for immune status vs all negative heal effects should be modified to immune to all healing effects.
Northshire Cleric - I could see her becoming a 1/4 but a turn 3 3/4, many better options and by turn 3 dealing 4 damage is very likely thus keeping the same predicament you are trying to solve.
Holy Nova change - clarification? Is that 6 damage to all enemy creatures or 6 damage split randomly to all enemy creatures? though again this was an introductory card so its going to feel clunky but not obsolete. (as will many cards as new sets come out)
Never really tried Shadowform so can't give input.
I do agree that Priest is very reliant on neutral cards for card draw as opposed to some other classes which can either make or break many meta decks.
I disagree with a higher HP cap just as I disagree with the ridiculous armor range on warriors (should be capped at 30)
But I do have to agree with many players: as new expansions are released there will always be the feeling that a class is weak/nerfed/outdated. And as a player base we can only hope that our concerns are met with research and forthcoming commentary from the Devs.
"I disagree with a higher HP cap just as I disagree with the ridiculous armor range on warriors (should be capped at 30)"
I love priest - I think it is the funnest class to play, bar none. Or, at least, I used to think so. Ever since the introduction of the Old Gods expansion, however, absolutely none of Priest's cards work. This is due in part to the fact that priest has virtually no card draw whatsoever, no combos, has no adequate AoE, has no adequate healing spells, and his cards cost way too much.
No combo's: Auchenai + circle / flash heal Embrace + both ++ priestess + pyro + circle
No card draw: Priestess + pyro + circle.
No good aoe: Auchenai circle (4 damage aoe) excavated evil 3 damage aoe for 5 mana.
No good healing: Flash heal 1 mana gain 5. Hero power, 2 mana gain two. Justicar 2 mana gain 4.
Cards cost too much: Death, remove large minion for 3 mana.
Now lets compare this to rogue!
No combos: Rogue has plenty too.
No card draw: Sprint. Thats it. It doesn't really count however given how terrible it is.
No aoe: 4 mana break your weapon deal one damage to every thing.
No good healing: No good healing.
Cards cost too much: Assassinate 5 mana kill some thing. Sprint 7 mana die the following turn
I won't deny that priest is hurting, But in a specific meta priests would be REALLY good, just like rogues are. That meta however is not there, and rogues have been steadily falling further and further down the list. It's also worth noting BBrode has said that there are some priest decks he feels people havn't even tried yet, and that priest is slightly better then people think, I would agree with this for now given that priest has been the least refined deck since whispers.
I love priest - I think it is the funnest class to play, bar none. Or, at least, I used to think so. Ever since the introduction of the Old Gods expansion, however, absolutely none of Priest's cards work. This is due in part to the fact that priest has virtually no card draw whatsoever, no combos, has no adequate AoE, has no adequate healing spells, and his cards cost way too much.
No combo's: Auchenai + circle / flash heal Embrace + both ++ priestess + pyro + circle
No card draw: Priestess + pyro + circle.
No good aoe: Auchenai circle (4 damage aoe) excavated evil 3 damage aoe for 5 mana.
No good healing: Flash heal 1 mana gain 5. Hero power, 2 mana gain two. Justicar 2 mana gain 4.
Cards cost too much: Death, remove large minion for 3 mana.
Now lets compare this to rogue!
No combos: Rogue has plenty too.
No card draw: Sprint. Thats it. It doesn't really count however given how terrible it is.
No aoe: 4 mana break your weapon deal one damage to every thing.
No good healing: No good healing.
Cards cost too much: Assassinate 5 mana kill some thing. Sprint 7 mana die the following turn
I won't deny that priest is hurting, But in a specific meta priests would be REALLY good, just like rogues are. That meta however is not there, and rogues have been steadily falling further and further down the list. It's also worth noting BBrode has said that there are some priest decks he feels people havn't even tried yet, and that priest is slightly better then people think, I would agree with this for now given that priest has been the least refined deck since whispers.
The problem with your argument is that EVERYTHING you just listed is situational. You want card draw? Good luck having a priestess, pyro, circle, AND a spell to activate pyro to draw cards. That combo requires 4 cards. Then you have Auchenai and circle - chances are, you have one or the other but never both, thus making both cards USELESS. Excavated Evil does the damage for the cost, but it also hurts your side of board AND give them a card - terrible card. Flash Heal is a terrible card that is not viable and is the priest's only heal spell, (Holy fire doesn't count because it's waste of space, costs too much AND gives a pretty hefty temp loss). Priest needs standalone cards like Lay of Hands to be viable - we should not have to waste 3 or 4 cards just to setup the board to draw cards.
But ... but ... Priest is awesome. Ben Brode said so!
And he's really smart.
I love your sarcasm. Good stuff.
On a more serious note, if Ben Brode says that priest has a chance of getting out of the slump he is in with current cards, he should throw out a few hints on this supposed 'redemption' deck. The pros don't see it, I don't see it, and no one else sees it. I just see pain and despair -- and the more I lose, the more I come to the understanding that priest was never meant to win. He is simply a troll class.
Priest lost too much in standard, but please stop discussing buffs to old cards! It won't happen! However, priest might very well get some new OP stuff in the next expansion like shaman did in WotOG. I would much rather read about what new cards they need.
It is highly unlikely that they will buff any classic/basic cards, no point in even suggesting changes there, IMO.
They really needed to stop making the class expansion/adventure cards unusable crap.
The problem with priest is not getting early aoe. They have a 2 mana 2 card 4 damage to all minions. Early aoe isn't the problem. More cards like circle would help priest a lot (4 activities, but only 2 cards out of 30 to activate... Consistency is obviously going to be a problem.)
Priest's biggest issue, IMO, is the lack of card draw. Took many cards promoting card advantage, but not enough cards that let you access the tools in your own deck.
I like your suggestion to introduce cards that complements solid priest cards like Auchenai synergy but 2 card sweeper is too situational. Thats the problem with priests you have to have the right card or cards for the right moment.
You say it's too situational, but if you want efficiently mana costs and powerful effects, ten you must live with situational combos.
Execute wouldn't be nearly as great if warrior didn't have (at least) 4 great pings to activate it. Same with shield slam. People act like those cards are so OP, but they are also situational. The difference between warrior and priest is that warrior doesn't rely on a specific 2 card combo to get that desired effect. They have made enough synergistic cards for warrior's "situational" control cards that they aren't simply spending every game hoping for 2 specific cards out of 30 by turn 4.
"The reason Priest is so bad is because they completely removed the class gimmick. Paladin has Divine Shield, Rogue has Combo, Druid has Choose One, etc. Plus the class completely lacks Secrets and Weapons. What Priest used to have going for it was taking cards away from your opponent to be used against them. Thought Steal and Mind Vision took the actual cards out of the deck instead of just making a copy. Mind Control used to be 8 mana. Priest's gimmick was resource denial, and it's cards were balanced with that in mind. But then Blizzard decided that resource denial hurt player's feelings. (Which is amusing considering they had no problem with Mill decks which effectively do the same thing.) So the gimmick was removed or made overly expensive.... but nothing else was changed with the class. Which has ever since left Priest with over-budgeted under-powered cards and made it sub-standard. For Priest to be effective or competitive it either needs a new gimmick or it's old gimmick returned."
This right here, I hadn't even thought about the fact that priest didn't have its own "gimmick" or "niche".
Taking a new look into resource denial or even pushing into a more cost efficient control style with either shadow(spell based?) or holy(creature based?) would give that uniqueness back to the class.
@Slydie
Card ideas I've had for awhile:
7 mana Halo - starting with the center most minion Heals friendly creatures or damages enemy creatures for 2 continues to the next creature in line increasing by +1. (players are considered spot 2)
6 mana Power Word: Barrier - Heal all creatures for 2 health, your creatures gain +2 health
and based on the holy nova idea by the OP:
5 mana Cascade - this spell hits up to 6 creatures randomly Healing friendly minions for 3 or dealing 3 damage to enemy minions.
This right here, I hadn't even thought about the fact that priest didn't have its own "gimmick" or "niche".
Taking a new look into resource denial or even pushing into a more cost efficient control style with either shadow(spell based?) or holy(creature based?) would give that uniqueness back to the class
Is this true? They have a lot of heals and "when a character is healed" cards which can make some nasty combos. Buffing a minions to high health and getting extreme value out of it via heals is good enoug of a nieche imo.
A few more OP earlygame minions in this theme, and I think priest is just fine.
I agree with everything here. Priest needs non-situational card draw above all else. He needs something like Lay on Hands - heal for 8, draw 3 cards. It should have been a priest card to begin with, but no, the Paladin got it, just like Paladin got Forbidden Healing, which should have also been a priest card. The incompetence and bad game design is overwhelming.
i also agree with many statements, but giving priest forbidden healing would be op cuz well auchenai/embrace...same with lay on hands.he cannot get healing with a high variable:-/ otk priest would b just sick.
Just append the text "... to a friendly character". Problem solved; no more OP OTK combo.
In response to the theme of the thread: What Priest is missing is simply good early game -- both in the way of minions and in card draw. OG and LoE added a lot of good recovery mechanics (Flash Heal, Twilight Darkmender, and Darkshire Alchemist), but they do no good if you can't consistently draw into them or even survive long enough to play them.
Northshire Cleric used to be a staple, but since she typically dies before doing anything, it's now a situational card -- for a situation the Priest seldom finds itself in due mostly to a lack of quality early game minions.
@Slydie - Agreed the idea of "when a character is healed" is there but like resource denial and control mechanics its very situational or not cost effective. So even that aspect of priest could be worked with in later releases to be inline with say "inspire" and more of an interesting play style.
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Cute, ineffective, but cute.
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no it desnt. Priest is just fine. It crushes warriors and warlocks...but ya it does suffer against shamans. Ive won tons of games with dragon priest and cthun priest is decent as well. If you know how to play priest, its just fine. What we need tho is to nerf shamans...then priest will be amazing.
I agree with everything here. Priest needs non-situational card draw above all else. He needs something like Lay on Hands - heal for 8, draw 3 cards. It should have been a priest card to begin with, but no, the Paladin got it, just like Paladin got Forbidden Healing, which should have also been a priest card. The incompetence and bad game design is overwhelming.
Holy Champion is not a classic card if thats what you mean by "core card".
No dragon priest is the best anti aggro imo it's very good against zoo with the holy nova but it gets recked by mage since it cannot keep up with the tempo so i think priest is not dead but the latest expansion didn't help him much like other classes.
When BBrode will release the Adventure?!WHEN?!
Don't need to buff priest, need to nerf aggro.
Heros starting with 40 health solve the problem.
Priest lost too much in standard, but please stop discussing buffs to old cards! It won't happen! However, priest might very well get some new OP stuff in the next expansion like shaman did in WotOG. I would much rather read about what new cards they need.
Editor of the Heartpwn Legendary Crafting Guide:
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Cute, ineffective, but cute.
Editor of the Heartpwn Legendary Crafting Guide:
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"Nerf Paper," said Rock.
@Slydie - Agreed the idea of "when a character is healed" is there but like resource denial and control mechanics its very situational or not cost effective. So even that aspect of priest could be worked with in later releases to be inline with say "inspire" and more of an interesting play style.
Cute, ineffective, but cute.