I think the OP's problem, and the problem of many other pally mains such as myself, is that the only viable Paladin deck of the past two years not really a paladin deck, it's a murloc deck with some Paladin support cards. None of the strengths paladin is *supposed* to have are ever viable. Paladin as a class is full of cards relating to spamming and buffing dudes, keeping minions on the board with divine shield, and healing. Every set we get more cards related to these core parts of the class, but there has not been a deck to ever succeed with the core components (in standard at least, wild dude pally is pretty good). The only good deck with Pally cards in years was based around one broken card, MC, and deck half full of otherwise useless secrets.
Meanwhile classes like Rogue, Druid, mage, priest and warlock are seeing great success with decks that are built around their core identities.
I will say that Warrior has similar issues in that its only real success of late has been pirate warrior (maybe a little taunt), and it has not had success in while with damage or armor decks. Shaman is coming off a high, and since the loss of some key overload and totem cards last year, has started to lose its identity in favor of the evolve gimmick. And hunter has been mid-tier for ever now.
are you lit, murloc paladin is insane right now, corridor creeper, call to arms, spiteful summoner are all insane in paladin. now if youre saying control paladin is a dead archetype, yes it pretty much is at the moment
I think its' TOO early to go on a rant about the class a 1/2 a week into the expansion. However so far it IS disappointing that all I'm seeing is the same old murloc Pally with a few cards changed.
I find it funny when people come here disagreeing, obviously they are not paladin main and only play murlocadin to climb the ladder.
I have 1300+ wins with paladin, and my second most played class is druid (700 wins).
I totally agree with what you said, paladin is a joke. The only moment it had a competitive deck was after un'goro's release, a control paladin.
That comment is so logically self-inconsistent I'm having difficulty typing a good reply to it.
People have high win rates with Murloc Paladin. It's a competitive deck. How do you draw the conclusion from that that its players are non-Paladin mains, and how does that imply the deck can't be considered competitive?
The problem is that you need everything explicit to understand the discussion. The guy who started the topic already said that murlocadin is an exception, still, you guys don't read the discussion and come here just to vomit "you are wrong, end of discussion".
This is not a critical reasoning discussion, so if you don't have anything to add, don't bother replying.
You can't misuse the language like that and expect to be understood. When you make two contradicting claims, surprise, people will assume your arguments to be fallacious, not twist their meaning until they form a self-coherent argument. People can't produce rambling, incoherent nonsense instead of putting effort into expressing their thoughts and then blame others for lacking reading comprehension.
You have 2k wins as Pally but you have hated everything Pally ever had, with the exception of one mid-range deck. I mean, I hate Blizzard too but, I think your problem is not with the balance, I think you are just masochistic...
I think most Paladin players loved Muster and Quartermaster, not only because it was strong but it also fit the theme of Paladin. As opposed to cards like Lightfused Stegodon or Vinecleaver or the tasteless murlocs we've been getting for like 4~5 expansions straight tbh
With the new legendary and a divine shiled card draw buff I think control paladin card draw problem is partly sovled. my control paladin have 2 hoarders, 2 divineshiled buff, 1 call to arm and the new legendary and I sometime have less card than even the Warlock ( 2+2+3+2=9 draw)
The real problem of Control Paladin is : The class need more board clear and removals. Every one know it. For both hard removal or board clear, we need to combo 2 card, make it clunky, inconsistant, and most importantly, make us dont have enough tech card. Imagine we dont have to put Wild mancer to the list so we have two free slot to tech for example.
Paladin was never "not viable" and I don't think he will ever be.
You make a lot of good points but I think Paladin was pretty terrible from April 2016 through March 2017. That's why the original post surprises me coming now, after Call to Arms, Tarim, and a few other great cards that have come out starting with Un'Goro.
Obviously "fun to play" is very subjective, but I thought hand buff (the version with Small Time Recruits) was fun but borderline on viability.
I feel like there is potential in a divine shield + hand buff deck. I have been having mild success with a midranged corpsetaker/handbuff/valynyr deck.
He's actually #1 right now, with several viable archetypes
Wouldn't say it's #1, but definitely strong and I won't be surprised if Paladin will be Tier 1 with at least one viable archetype, as Paller benefits a lot from Dude buff mechanics and recruit.
He's actually #1 right now, with several viable archetypes
Wouldn't say it's #1, but definitely strong and I won't be surprised if Paladin will be Tier 1 with at least one viable archetype, as Paller benefits a lot from Dude buff mechanics and recruit.
I know HSReplay isn't a perfect source, but according to their data, he's in first, with a full percentage point winrate over #2, Hunter. Aggro, murloc, and dude variants all have decks above the 60% mark. I think he'll be alright
He's actually #1 right now, with several viable archetypes
Wouldn't say it's #1, but definitely strong and I won't be surprised if Paladin will be Tier 1 with at least one viable archetype, as Paller benefits a lot from Dude buff mechanics and recruit.
I know HSReplay isn't a perfect source, but according to their data, he's in first, with a full percentage point winrate over #2, Hunter. Aggro, murloc, and dude variants all have decks above the 60% mark. I think he'll be alright
The only thing holding control/combo paladin back is really any good card draw options. Basically everything is too slow right now, making it hard to draw the right answers/greedo combo.
I love the addition of Zola the Gorgon and Lynessa Sunsorrow for handbuff and control decks though. Slower Paladin decks feel almost viable atm, but likely not good enough.
Control Paladin may not be the best in Control matchup right now but it is very good vs aggro atm. Corridor creeper is insane in the deck becuase of the hero power , and call to arms. I can usually can play it as a 0/0 in turn 6 then steed it, make it 7/11 basically good game. Then I can follow up with Lynessa if something go wrong lolz.
.
are you lit, murloc paladin is insane right now, corridor creeper, call to arms, spiteful summoner are all insane in paladin. now if youre saying control paladin is a dead archetype, yes it pretty much is at the moment
I think its' TOO early to go on a rant about the class a 1/2 a week into the expansion. However so far it IS disappointing that all I'm seeing is the same old murloc Pally with a few cards changed.
With the new legendary and a divine shiled card draw buff I think control paladin card draw problem is partly sovled. my control paladin have 2 hoarders, 2 divineshiled buff, 1 call to arm and the new legendary and I sometime have less card than even the Warlock ( 2+2+3+2=9 draw)
The real problem of Control Paladin is : The class need more board clear and removals. Every one know it. For both hard removal or board clear, we need to combo 2 card, make it clunky, inconsistant, and most importantly, make us dont have enough tech card. Imagine we dont have to put Wild mancer to the list so we have two free slot to tech for example.
I feel like there is potential in a divine shield + hand buff deck. I have been having mild success with a midranged corpsetaker/handbuff/valynyr deck.
He's actually #1 right now, with several viable archetypes
I've no clue what I'm doing...
I don't say paladin suck or great but one card alone make a lot of decks better:
Call to Arms
This card is more powerful than the excelent MFB!!!
I've no clue what I'm doing...
The only thing holding control/combo paladin back is really any good card draw options. Basically everything is too slow right now, making it hard to draw the right answers/greedo combo.
I heard someone mention Call to Arms. That may be the best deck thinning option, but I'd have to see a list? What would you run? Mistress of Mixtures , Righteous Protector , Loot Hoarder maybe a one of Dirty Rat?
I love the addition of Zola the Gorgon and Lynessa Sunsorrow for handbuff and control decks though. Slower Paladin decks feel almost viable atm, but likely not good enough.
Im assuming this is sarcasm as paladin is INCREDIBLY good and super viable.
Control Paladin will probably resurface with next expansion, e.g. rotation. Right now it's pretty bad against Druids and Priests.
Control Paladin may not be the best in Control matchup right now but it is very good vs aggro atm. Corridor creeper is insane in the deck becuase of the hero power , and call to arms. I can usually can play it as a 0/0 in turn 6 then steed it, make it 7/11 basically good game. Then I can follow up with Lynessa if something go wrong lolz.
Does anybody want to add something?? Try to remember this post when the new set will be revealed...