• 7

    posted a message on Upcoming Hearthstone Balance Changes - Giggling Inventor, Mana Wyrm, Aviana

    "Hey there, so as expected we nerfed the 5-mana staple that everyone was playing therefore that doesn't impact Standard that much.

    We also nerfed Wild Druids, period, although we decided not to touch on Standard Druid at all.

    And we decided to exterminate Tempo Mage at the root for no reason, even if it hasn't been a dominant archetype since GvG. Just because we can.

    Oh, and don't forget to keep playing the game and buying packs !"

     

    So apparently they secretly have most of MTGA's shares and deliberately want their players to stop caring about HS...

    Posted in: News
  • 2

    posted a message on The Most Popular, Successful, and Worst Cards of The Boomsday Project

    Haven't called anyone an idiot; having a poor understanding of a class or trying to deliberately do something counter-intuitive with it is not a matter or intelligence and I don't mind it at all. I've myself spent quite some time with another player trying to make non-mill Kingsbane deck work immediatly after K&C's release; we made a guide for it here and did our best to update and answer our bagillions of comments. I also had a blast playing Reno Jackson Rogue decks, in Standard and Wild.

     

    What I'm criticizing here is the choice of Myra's Unstable Element as a draw engine in durdly decks that want to play intricate combos. Sprint, Gadgetzan Auctioneer and basically every other controllable draw engine helps you get your synergy pieces with basically no risk; without putting yourself on a Fatigue clock, and without being a useless draw until turn 10+.

     

    You'd never think about playing Aluneth in your Exodia Mage decks, right ? Well running Unstable Element in a deck with a slow win condition is exactly the same.

    Posted in: News
  • 8

    posted a message on The Most Popular, Successful, and Worst Cards of The Boomsday Project

    No wonder Myra's Unstable Element is having poor stats when 2/3 of the players are using it to durdle with whacky rabbits, Malygos pieces or value, instead of Burst and tempo-efficient cards.

     

    That's pretty astonishing considering how people quickly got the hang of Aluneth and The Soularium.

    The average playerbase, proving every expansion how little of a clue they have about how to play the Rogue class.

    Posted in: News
  • 3

    posted a message on StanCifka's Boomsday Rogue
    Quote from The_true_Phoeny >>

    But still hench gets removed consistently the turn after so why bother playing him?

     

    Hench-Clan gets removed asap because it's bonkers, dude.

    Posted in: StanCifka's Boomsday Rogue
  • 1

    posted a message on Card Balancing, HCT EU Playoffs, Meta Discussion - Value Town #167

     

    Quote from richardwere >>

     people with a degree in Hearthstone that are saying to us what we have to think

     
     You do realize you're supposed to have a functionning critical sense right ? I guess if you can't argue with anything they say then they're technically making a lot of good points, but... I mean, I regularly disagree with Gaara for example, and hearing his arguments generally reinforce my disagreement, because I see in what we think differently.
    Posted in: News
  • 2

    posted a message on Iksar on Naga Sea Witch: "We’ve Been Discussing a Variety of Changes"
    Quote from Dongstructo >>

    Yeah but it doesn't MAKE or BREAK anything, it's just a big good minion, like Lich King or Hadronox. Hit the swarming methods instead so it's less of a tool for enabling that.

     There you go. Late-game rewards for certain angles of attack aren't that oppressive when you don't spend the whole early game trying not to get overrun, yet still fail regardless and insta-loose if they have the reward in hand.
    Posted in: News
  • 0

    posted a message on Iksar on Naga Sea Witch: "We’ve Been Discussing a Variety of Changes"

     

     

    They must have access to hundreds of thousands of match results. How can 5hey not have a precisely clear picture of the meta game breakdown?

    We do have access to all the data, but the meta-game shifts pretty drastically every couple of days.

    I guess five months can be considered a fine couple of days for some people.
    Posted in: News
  • 3

    posted a message on Hearthstone Card Balance Changes to Come After the HCT Playoffs

     

    Quote from Akrosian94>> Having a healthy professional scene is crucial for the game to survive.
     Yeaaaah... I'd say having your game in a healthy state to begin with, would be even more crucial for its survivability.
    Especially if you're so dedicated to showcasing it.
     
    Posted in: News
  • 2

    posted a message on Tempo Kingsbane

    In fact, I might readapt the guide in a week or so. I'm taking some time to test how the new cards interact with Miracle and Tempo Rogue right now, and simply made the + Cheap Shot // + Cutthroat changes to update the deck with WW. That said, very few cards rotated out in the end, so I don't feel like the list is completely outdated or something =)

    Cutthroat Buccaneer was an obvious inclusion but I'm also really loving Cheap Shot. In a deck with so much situational but tempo-efficient removals, having an extremely flexible card to soften the board and setup the perfect trades or just spend your turn killing all of their guys to stall when you don't need the Tempo pushes produced by Eviscerate and Sap, that is just nuts. Rogues are very well known to end up with some very awkward hands that either force them to play passively and get behind on tempo, or throw away their stuff hoping for the best and loosing the game if they topdeck badly, and the versatility of this Echo card completely counteracts that. After having played a dozen of games with Cheap Shot, the card really feels like a glue holding all your situational removals together, and making your games more stable.

     

    But anway yeah : I'll probably work on a new guide soon :)

    Posted in: Tempo Kingsbane
  • 16

    posted a message on Odds & Evens & Rush & Echo - The Witchwood Brings Awesome New Decks

    https://hsreplay.net/decks/#playerClasses=SHAMAN&sortBy=winrate

    "Broken Shaman".

    Meanwhile any kind of Paladin trashpile is between 60-70% Winrate...

    https://hsreplay.net/decks/#playerClasses=PALADIN&sortBy=winrate

    "Broken Shaman"...

    Posted in: News
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