• 1

    posted a message on New Shaman Spell - ZAP!

     

    Quote from TheFFsage >>

    Is everyone drunk or something? This card is INSANE. It's clear everything, EVERYTHING. Also the synergy to the new elemental is great and if this counts as a one spell, this is a huge buff to Yogg. You could make a big Yogg with this card only.

     Is there an echo in the card I'm missing? Or are you the drunk one
     
    Posted in: Card Discussion
  • 0

    posted a message on New Shaman Legendary - Shudderwock

     

    Quote from l4chsnacken >>

     

    Quote from skorpionex >>

    Turn 4 - Saronite Chain Gang
    Turn 5 - Nightblade
    Turn 6 - Grumble, Worldshaker
    Turn 9 - Shabberwock - it copies himself, deals dmg and bounces back his copy to hand (with 1 mana cost)
    Turn 10 - play 1 mana copy, repeat until victory

     
     Grumble bounces all other minions, meaning this won't work consistently. The order in which the battlecries are copied by Shudderwock is random (confirmed on stream).
     Won't bounce the first one but will bounce the copies made from chain gang battlecry. Plus if you play the bounced copies it duplicates the battlecry from the first copy since this card's effect is itself a BC. So second Shudderwock procs twice, third one three times, etc. only problem is battlcry triggers in random order so if Grumhle battlecry happens first then this fails. 
     Edit: oops you made the same point. The double battlecry from previous copies could be insane though if it does bounce
    Posted in: Card Discussion
  • 0

    posted a message on New Rogue Secret - Evasion
    Quote from Garlicnerd >>

    What the fuck are they doing? They gave Ice block to Rogues. The fucking psychopaths. It's all over now. Game Over

     I think you need to read this card and Ice Block again
    Posted in: Card Discussion
  • 1

    posted a message on New Shaman Spell - Unstable Evolution
    Bte Quote from Zukuu >>
    Quote from JackScale >>
     Playing a minion from hand has no counterplay...wtf?? And playing a spell from your hand has no counterplay... seriously?? Drawing a card at the beginning of your turn has no counterplay...that's fucked up!! Making a deck has no counterplay...I'm so done with this game!! Opening the hearthstone app has no counterplay...see where I'm getting at? Don't just spam words that don't make sense.
    Dude, you are playing for all of 3 months or whatever and don't even know what you are talking about. Current evolve-shaman has plenty of counterplay and inconsistencies it has to cope with - all of which this card doesn't have. e.g. currently, Evolve can be countered by keeping the board clean to minimize its effectiveness. That's a form of counterplay, just like playing taunt is counterplay to minion based aggro decks or heal against burn decks. That doesn't mean you can prevent Doppelgangster+Evolve, but you make it less good. And even before that, you have to play Doppelgangster, a combo-only card, in your deck and need a specific 2 card combo to maximize the effect. So you have to make your deck more inconsistent overall, by including both. The outcome is also fixed, meaning, if you low-roll and get that Doomsayer or 1/1 six drop, you are stuck with it. All of that is a factor of diminishing the cards potential. 
    This card doesn't have that, since you don't rely on specific other cards (you can to maximize the value, but aren't limited to it). You can't play around it by keeping the board clear, since it's not about mass evolving stuff (tho you can). It's also very versatile since you can just use a totem for a pseudo-Free From Amber. You can also stop at any point when you get a good minion, so you aren't fixed on a certain outcome like with Doomsayer or a 1/1. By making it a player-choice, you reduce it's RNG by A LOT. It also enables you to evolve into a charge minion, attack and evolve it again - possible to get another charge minion.
    Lastly, I don't even have a fucking clue "where you are getting it" since you aren't making sense or have an actual point.
     If you think this is anywhere close to FFA then you need to think about this card again. FFA is good because you get to PICK, and usually of the three choices there is one that's quite a bit better than the other. Here you have to roll the dice; sure you get to re roll but it's just rng after rng. 
    Btw by your logic FFA also doesn't have counterplay
    Posted in: Card Discussion
  • 0

    posted a message on New Shaman Spell - Unstable Evolution
    Quote from Indomitos1 >>

    You play actioneer draw 3 cards then evolve your shitty actioneer into 7 drop LUL 

     ??? You lose your auctioneer after your first evolve 
    Posted in: Card Discussion
  • 0

    posted a message on New Shaman Spell - Unstable Evolution
    Quote from hillandder >>
    Quote from Gigastrike3 >>

     For an unstable version of evolve, it seems very precise and controllable.

     That is true. 
    Should call "Surgical Evolution". :P
    So instead of one rng roll you stack multiple rng rolls? Yes very "precise and controllable"
    kappa
    Posted in: Card Discussion
  • 4

    posted a message on New Priest Spell - Psychic Scream
    Quote from Hooghout >>
    Quote from Kovachut >>
    Quote from Hooghout >>
     But in all seriousness, those cards are over the line, especially Psychic Scream. This reminds me of Spreading Plague, before it got nerfed, and this one is better. You don't just stall the game, you also disrupt your opponent with their draws. And I didn't say your aggro opponent - No, it will affect every other arch-type as well. This card is only weak in an attrition deck, which the Raza Priest isn't. You care more about bursting down the opponent and stalling the game, until you find your combo pieces; being aggressive was the only viable strategy, because you could rush down the opponent before this moments happens. Just like quest rogue Prep-ed + Vanish, followed by cheap 5/5s with charge. This card is a very powerful board clear, a very radical way to deal with aggro decks, and I'm going to say it out loud - it's nowhere healthy to the game.
    Do you really think the current meta - which has since face hunter times more or less been the same (overly aggressive, mindless, one dimensional, low skilled) - is healthy for the game? Do you think that the current meta is healthy? Do you think tempo rogue, razakus priest is healthy for the game? Razakus priest is as mindless and one dimensional as face hunter back then and tempo rogue now. Do you think that the mindlessness of token shaman and bloodlust is healthy? Do you think pirate warrior was healthy for the game as it influenced all other archetypes? 
    Let me answer: the answer is no. The meta is not healthy. It is deeply rigged towards aggressive, buff, rush, otk-style, go face is the place decks. It is mindless, dumb, stupid, uncreative, moronic. 
    So now you say that the new priest cards are going to effect all other archetypes as well. But are the current rush decks not influencing the meta as a whole? So what is the point? What are you trying to say. That your beloved aggressive play style is in danger? Where is control now? No where to be found in the viability sector because of the so much loved rush decks. Is that balance? No sir. What are you afraid of? A more balance, diverse, slower meta? That is my friend dearly needed.
    TL/DR:  Everything that rises the skill floor of meta decks diversified over all classes is wellcome. And the power level between archetypes should be balanced a lot more. The power differential in unfavorite matchups should be way much smaller. There then competition based on skill starts. A control deck vs exodia mage = now insta-concede for the control deck. The power differential is to great. 
    Hmm so let me get this straight. Aggro = unhealthy, tempo = unhealthy, otk = unhealthy, spell burn = unhealthy, token decks = unhealthy, so basically only control = healthy? But wait a minute you also want a "balanced, diverse meta", one so diverse where ideally every single deck is control? Something doesn't add up here...
    Maybe let me rephrase your post: any deck that makes me lose = unhealthy, amirite?
    Posted in: Card Discussion
  • 1

    posted a message on Twitch is banned by government in China and we can't register a Twitch account
    Quote from Sugatang >>

    Crazy this 1984 crap is happening in 2017.  In a country that contains 1/6 of the world's population.

    This won't affect me in any way, but it pisses me off.

     You guys are either incredibly naive or entitled. There is no inherent human right to free access of a network of computers around the world, any more than there should be a right to have my favorite cereal every morning. Many many MANY countries restrict access to certain parts of the web (look up internet decency restrictions in your favorite democracies in India, S Korea, even the U.K.). China gets an incredible amount of flak for this just because they are "communist" (by the way they are basically state directed capitalist / hypermercantilist) and not democratic (which people brainwashed on western education blindly worship as the best form of govt in the universe), when in reality they are nowhere near the only ones to put up Internet restrictions. 
    Posted in: Site Feedback & Support
  • 1

    posted a message on New Priest Weapon - Dragon Soul

    Why does everyone think it loses durability? It doesn't say it loses durability so until we get blizz clarification there is no reason to assume it loses durability 

    Posted in: Card Discussion
  • 0

    posted a message on Druid is virtually unbeatable and this needs to be changed fast

    Salt threads like these is why I play hs. People thought the Druid dk was garbage, thought spreading plague was mediocre, thought skulking Geist was a jade hard counter. I admit, I was a bit worried too. "Have they forsaken the jade?" I questioned myself. But nope, jade is back and as strong as ever after being absent too long due to quest rogue. I love rolling through people with my unstoppable jade army, and for every roper there is an auto-concede so I don't even waste any time. Keep crying you babies, I'll be eating popcorn from Legend. 

    Posted in: General Discussion
  • 1

    posted a message on Druid is virtually unbeatable and this needs to be changed fast

    Druid DK hero power is "massively imbalanced"? Hmm...

    *looks at Druid DK card reveal thread and the dozens of posts in there about how garbage that DK is

    Something doesn't seem right...

    Posted in: General Discussion
  • 0

    posted a message on Hearthstone meta is consecutively polarizing and it's not fun
    Quote from Joseph9100 >>

    I think the ultimate problem is the Rock, Paper and Scissors aspect of Hearthstone, any competitive deck in the meta stats only ever eke out maybe an extra 5% win rate no matter what the tech cards they use, no matter the innovation and creativity.

    Basing that the game only has very few deck archetypes that are consistently capable of pulling off that extra 5% over a coin flip, it sucks that most of the rewards have to grinded out by playing those 5% odds. It's even worse when some games can last literally 2mins whilst others last 30...

     

    Lol if a deck became consistently powerful over every other deck that is the definition of OP, and I'm sure there will be 1000s of threads on here whining about said deck. ~50% win rate is by design 
    Posted in: General Discussion
  • 7

    posted a message on Jade Druids and Pirate Warriors still? Really?

    I don't have gold and I don't have dust. But guess what I do have? Jade jade and more jade. I'll be jade goleming for a while until I grind more gold, and all you whiners can suck on that.

    Posted in: General Discussion
  • 5

    posted a message on Repeated cards
    Quote from Backthief >>

    Getting alot of repeated cards. Opened 25 so far and i hace cards x6 x5, x4 and several x3s. I alao got 5 packs with repeated cards BETWEEN then. 

    I thought we wouldnt get cards repeated inside the same pack....

    Somebody didn't pay attention during reading class. No repeated LEGENDARIES, and no more than TWO of the same common, rare, or epic cards in the SAME pack.  
    Posted in: General Discussion
  • 0

    posted a message on New Rogue Card Reveal - Doomerang
    Quote from Manuelo46 >>

    What I want to know is: Is "throwing" your weapon equivalent to destroying it?

    Yeah I think they picked this wording to make clear that Envenom Weapon and Leeching Venom work
    Posted in: Card Discussion
  • To post a comment, please login or register a new account.