Hello. My name is Phoenixfeather, or just "Nix" for short. After arguing with Nozdormu for the longest time (actually, no time at all given the time bubble we used), I've devised a possible guideline for the future. To satisfy my own narcissism, I've demanded to continue with the Year of the Phoenix. With that, Nozdormu - who've I've exiled into the wildlands as punishment - gave up on me. Anyway, without further ado, I present the Year of the Phoenix.
Hall of Fame
Doomguard has had it's run. It's dominated with powerful Carnivorous Cube decks. Especially with the new set coming, demons will become incredibly powerful. To balance this power, I've decided to move Doomguard into the Hall of Fame.
The keyword Charge is honestly on it's way out. Aggro decks focus on flooding the board rather than dealing 20 damage out of nowhere. Sorry Leeroy Jenkins. At least you'll still have Angry Chicken.
I don't think Nozdormu was ever meant to be taken seriously. Often, the 90 second regular player turn is stressful enough already when playing a heavy control deck. This card just makes life more difficult. Also, despite the card saying 15 seconds, players often actually receive around 30. With this rotation to the Hall of Fame, Nozdormu will truly cause 15 second turns.
Expansion 1: Tomb of Asara
The first expansion is “Tomb of Asara” (ToA), which details the shattered kingdom of a hidden realm. Long ago, the supposed heroes of Asara were insufficient in stopping the demonic onslaught. The benevolent gods who once ruled have fallen. Demons and corrupted deities rule against an oppressed people. Civilians are merely slaves waiting to be used. Even in this hopeless world, bitter slivers of resistance remain in the hopes of liberating the doomed people. In this desolate landscape, fuel the hunger of the demons with the keyword Soulcast or hide from them with the new evergreen keyword Elusive.
Pronounce Asara as [azh-ahr-uh]
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This set symbolizes the death of the phoenix as a great power has been killed.
"After awakening, the zombies feasted on flesh. The necromancer prefered funnel cake."
Rise From the Grave is a powerful tool for warlocks. It allows a player to sacrifice their own board to activate Deathrattles and other effects. Afterward, any survivors will be given a powerful buff. This is especially useful for Carnivorous Cube decks. Fortunately, Leeroy Jenkins and Doomguard have been rotated to wild, so you should be safe... For now.
"Apatheia was once one of the great heroes. Then she declared that black was the new pink."
Apatheia the Guile is one of the new Neutral legendary cards. It encourages you to use "boring" Neutral cards for the incredibly powerful buff, everything has Elusive. This will help greatly strengthen Aggro decks without them having ridiculous buffs. Thankfully, the minions are still quite weak to AoEs.
Pronounce Apathiea as [ap-uh-thee-uh]
Expansion 2: Rise of the Eternals
The second expansion is “Rise of the Eternals” (RotE). With the help of the time traveller Toki, you’ve travelled back in time in the hopes of changing Asara’s timeline. Here, we’ll view a polar opposite to the previous expansion. Instead of demonics reigning supreme, the powers of the light must spring up to meet it. Since times have changed, some of the “bad guys” have even turned good! This set is meant to symbolize a phoenix’s resurrection, so we’ve decided to “resurrect” two keywords. Rally your forces to fight for a wavering future with the power of various deities with the revived keyword Inspire or secure its downfall with the recurrence of Soulcast.
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Soulcast - Round 2 |
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This set symbolizes the resurrection of the phoenix as life is brought to a once dead land, this time through the power of Toki's time travel.
"Caution: Hot surface and the chance of instant teleportation into Arasa's sun."
Solais is a powerful Legendary Warrior Weapon. When a hero is in great danger, it's power is more easily unlocked. This perfectly displays both the keywords Inspire and Soulcast. Soulcast allows this to be played for a stunning comeback, at the risk of taking damage from attacking other minions. Inspire allows the weapon to function for a longer period of time, but risks lowering it's effectiveness. All in all, it's quite a strong card.
Pronounce Solais as [soh-ley-uhs]
"Pffffft, look at this idiot charging in by himself? Who do he think he is? A god?" - Ergriff's last words
Deus Ex Machina symbolizes the nature of the set. The idea is that old powers will be resurrected to fight evil. In this scenario, a warrior charges forward, recklessly, with the boon of one of the many gods, granting him temporary invincibility.
Pronounce Deus Ex Machina as [dey-uhs eks mah-kuh-nuh]
Expansion 3: Gods and Kingdoms
The final expansion, titled “Gods and Kingdoms” (GaK) features Asara at the height of its power. With the help of Toki, the world has once again returned to its former glory. The royals can once again return to their frivolities. Party is cheap and music wreathes the streets. People revel, loud and bright, day and night. But, not all things are luminous. Rumors hint at the rising dissatisfaction. The supposedly perfect gods bicker amongst themselves over the littlest things, causing devastating in their wake. Ominous omens hint at a possible future in which a darkness rises and heroes must rise up to meet it.... But, why should you needlessly worry about such a miserable possibility? Enjoy life while you can. Act on Impulse. Ignorance is bliss. Feast without avail with the new keyword Burn.
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This set represents the rise of a phoenix. After it's death, it will come back, stronger than before.
"I have all the Arcane Intellect as you do AND I look awesome!"
Frivolous Arcanist is a card that has a surprisingly huge drawback. Spells are crucial to the identity of the mage. Sure, drawing two spells can offer you the perfect boardclear you need, but it comes at the cost of likely removing any future possibility of large AoEs.
"Apatheia spontaneously decided that pink was the only pink and neither puberty nor the demonic energies were going to change that."
Apatheia the Truth has returned from Toki, Time-Tinker's intervention and decided to fight on the side of good. Her start of game effect causes the first card you play each turn to cost (1) less. This is powerful in generating Tempo (through a pseudo-Wild Growth effect) as well as late game Control plays.
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SORRY
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The weapon is a 2/3 with After your hero attacks, gain Spell Damage +2 this turn.
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they will nerf this to 2 mana.
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Not a signle entry from page 1 ... I think the rules should be reviewed.
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Mogu'shan Warden
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Orignal card: