Yo dawg, heard you like to adapt...
- Pmanda
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Member for 9 years and 22 days
Last active Fri, May, 11 2018 00:46:27 -
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TechstepSW posted a message on Not committing to the gimmickPosted in: General DiscussionQuote from TechstepSW >>this is the worst thread on this website and that is saying something
Far from. There were some DARK ages on this site.The nerf gang up thread.The thread with 100s of posts arguing over whether or not netdecking should be a thing.Another thread with 100s of posts arguing that there needed to be more females in the game.These forums are disappointingly decent right now, and have been since like WoG.holy shit yeah I totally forgot about those. I used to lurk back when then Gang Up nerf thing started.... dark times indeed. -
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Macinstosh posted a message on Stale decks, stale gamePosted in: General DiscussionThe meta is still in extreme flux right now, and tons of decks are seeing play. I can't say I understand your point of view.
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FortyDust posted a message on New Priest Minion - Crystalline OraclePosted in: Card DiscussionQuote from NullSpace0 >>I understand that people are focused on discussing how playable the card is, but maybe we should focus on how Team 5 really just doesn't care about skill-defining cards and matches. Early game RNG that requires no talent...You've knocked it out of the park again Blizzard
Or we could focus on how the people complaining about RNG all time don't actually understand Hearthstone at all. -
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Valladine posted a message on Ever wondered how much will cost you to have all the cardbacks? It is insane!!!Posted in: General DiscussionWow, i didn't realize i needed card backs to go on with my life
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Quackles_SiB posted a message on New Keyword - AdaptPosted in: Card DiscussionMike Donais has confirmed the last four effects are:
- +1/+1
- Stealth
- +3 Health
- Poison (the effect of Maexxna and Emperor Cobra).
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FortyDust posted a message on New Keyword - AdaptPosted in: Card DiscussionI can't believe people are complaining about Discover effects. If you can't handle this small amount of extremely well-designed RNG, Hearthstone is not the game for you. Just go away.
On an unrelated note:
Quote from SteffeKing >>How will it interact with Brann Bronzebeard? Will you have two different adaptations or will you just repick your first one?
When Adapt is the effect of the Battlecry, you get two adaptations. (The effect of Adapt is to add a trait to the minion.) -
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AntonAmby posted a message on Hearthstone: Lost Secrets of Un'Goro: New Expansion Name Leaked?Posted in: NewsWhen they said that we were going to see some new Patches at the end of the month I never imagined this...
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Chimera posted a message on Hearthstone: Lost Secrets of Un'Goro: New Expansion Name Leaked?Posted in: NewsOh boy!! You don't know the facts stating the next release is another expansion and not an adventure!! Let's shitpost like robots over and over again.
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ShadowsOfSense posted a message on As it turns out, yes, Tavern Brawl is rigged.Posted in: Tavern BrawlBtw if you think this is great, be sure to mention how you love this to Blizzard so they spread it to arena and ranked.
Don't you think it's UNFAIR that a new player can run into Kripp at 0-0? Clearly the game should be rigg.. I mean "fair" against him by only making him play against Hafu if possible.
And why should someone who resets to rank 16 after being legend get to play against someone on their first season? That's not fair at all! What if I just got rank 1 legend, went on vacation and came back halfway through the month, only to stomp a poor noob tryharding with pirate warrior at rank 15?
Ranks aren't enough to "reward" good players with fair matchups! I demand a secret permanent MMR for all modes yes that's great!I mean, this does exist already to an extent. For constructed it affects Legend play:Players at Legend rank are matched according to a hidden Ranked matchmaking rating (MMR).[6][5] MMR is in fact tracked during all Ranked Play activity, but only affects matchmaking involving at least one Legend rank player.[7][8] MMR also determines the player's initial numbered seeding upon reaching Legend rank.[8]
While the system aims to limit Legend/sub-Legend matchings as much as possible,[9] Legend rank players are sometimes matched against sub-Legend players. When Legend and sub-Legend players are matched, matchmaking is determined by each player's MMR.[8]
And in Arena it affects new players:
For players on their first few Arena runs, matchmaking is intentionally altered to provide an easier transition into the game mode.[17] For matchmaking purposes, the player's win/loss ratio is considered to have one more loss than it actually does, thus matching them against what should on average be easier opponents.[17] The system will also prefer to match such players against each other.[17]
Because Casual and Tavern Brawl have no inherent metric to determine a players ability (Constructed has Ranks and Arena has how well you are doing on your current run) they use this to prevent people from being destroyed by people much better than them. It's intended to keep players coming back, as they don't feel disheartened by being matched up against a disproportionately strong opponent. I don't see a problem with this.
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Didn't even see that part.
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Glad to see that my pack money is going towards the important things.
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I agree. The deck is far too strong for how un-interactive it is. And this is coming from me.
Edit: Eh, I jumped the gun. Seems to be a lot less consistent than first thought. Plus, certain decks turned out to just roll it. I should've known better.
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>First day
>Meta
Yeah sure, buddy.
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"At the end of your turn, summon a 1/1 murloc."
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>Be snowflake
>Hear guy say "children"
>Think he's talking about you (he's not)
>Triggered.jpeg
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Just enough salt in here to salt my fries.
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