If you're confused as to why a Weapon with only 1 Durability has Windfury, let me clarify - ideally, you would equip this weapon right after your previous one is destroyed (i.e. its Durability reaches 0), allowing you to make 2 attacks in a turn instead of just one.
Thoughts?
So this + Upgrade! is basically 4 mana Pyroblast and Whirlwind in one. Way too powerful. Also there are more upgrade effects what would result in 20+ damage over 2 turns
When I was making this card, I kept thinking that there might be some broken interactions with a card like this one but this + Upgrade! just flew over my head XD.
How do you suggest I change it? The first thing that comes to mind is adding a "Can't attack heroes" restriction, but I'd love to hear what you have to suggest :)
a) Change it to Rogue/Hunter weapon, since these can't easily increase durability (only Captain Greenskin)
b) Balance attack value and cost (lower Attack). Even without Windury it's quite strong card.
c) "Can't attack heroes" is also good idea
"Can't attack heroes" would make it worse than Shadowbolt.
Not necessarily. You have to take damage with your hero, but you get free Whirlwind effect, can buff stats + some Pirates interactions.
If you're confused as to why a Weapon with only 1 Durability has Windfury, let me clarify - ideally, you would equip this weapon right after your previous one is destroyed (i.e. its Durability reaches 0), allowing you to make 2 attacks in a turn instead of just one.
Thoughts?
So this + Upgrade! is basically 4 mana Pyroblast and Whirlwind in one. Way too powerful. Also there are more upgrade effects what would result in 20+ damage over 2 turns
When I was making this card, I kept thinking that there might be some broken interactions with a card like this one but this + Upgrade! just flew over my head XD.
How do you suggest I change it? The first thing that comes to mind is adding a "Can't attack heroes" restriction, but I'd love to hear what you have to suggest :)
a) Change it to Rogue/Hunter weapon, since these can't easily increase durability (only Captain Greenskin)
b) Balance attack value and cost (lower Attack). Even without Windury it's quite strong card.
If you're confused as to why a Weapon with only 1 Durability has Windfury, let me clarify - ideally, you would equip this weapon right after your previous one is destroyed (i.e. its Durability reaches 0), allowing you to make 2 attacks in a turn instead of just one.
Thoughts?
So this + Upgrade! is basically 4 mana Pyroblast and Whirlwind in one. Way too powerful. Also there are more upgrade effects what would result in 20+ damage over 2 turns
Additional stall card for Freeze/Quest mage. Could be used on its own, when drawn right on time, or combined with other Freeze effect like Frost Nova for maximum armor.
5
Tempo and cards loss in exchange for almost full Lakkari Sacrifice, or draw+recovery tool in spell heavy Supreme Archaeology deck.
2
Tricky to use, but it could work as big push for both quests.
Tempo and cards loss in exchange for almost full Lakkari Sacrifice, or draw+recovery tool in spell heavy Supreme Archaeology deck. What do you think?
14
Ultimate wall, overstated, but probably too slow anyways. What do you think?
17
21
3
0
0
0
0
Best way to create cards is to use card generator, like THIS
0
What do you guys think? Strategy would be to attack weakest minion first, then another with high attack.
14
A little combo-breaker
29
Additional stall card for Freeze/Quest mage. Could be used on its own, when drawn right on time, or combined with other Freeze effect like Frost Nova for maximum armor.
17
Flexible and unique buffs. Could be used for defense, spell combos or increasing the advantage on board.
1