Hey guys, first submission, let's hope for the best!
This minion enables extreme tempo swings, which is why it also has the sizable drawback of dealing a lot of damage to your face, sometimes even Pyroblasting it. Additionally, the amount of damage allows your opponent to guess how many demons had their price reduced and prepare for the coming onslaught.
By the way, the card is a part of a new custom expansion I'm creating, full of demons, fel orcs, nagas and other cool stuff, feel free to check it out and tell me what you think! Are you ready to Return to Outland?
Similar to Preparation and Innervate but it's more high risk - high reward since you can't really control which card is going to be reduced in cost. You also still have an overpriced 1/1 in hand but it isn't necessary useless (discard synergy for example).
Warlock legendary. This is my first custom card. Tried to make it reasonable with mana cost and stats. Health requirement is in -kind of- critical level (at least in standard), so giving him taunt may help you survive one more turn and instant draw of cost-reduced card can be a game changer.
Hey all, first ever submission!...and first ever post for that matter. I'll keep this short.
I made this card while keeping in mind that most Hunter secrets are used to get ahead or stay ahead in tempo. Playing this on turn two, going second for example, will likely see your opponent play a 3 cost minion on their next turn. Then on your turn three, you can get ahead on board by playing a bunch of low cost beasts, or a now 3 mana Savannah Highmane! This card doesn't feel too powerful to me (as some friends have said) because its usefulness is limited by the number of beasts in hand, and beasts are generally low cost to begin with. This means that playing this secret early or late won't make much of a difference since the mana "given" by your opponent can only reduce your beasts by so much.
A little something for Malygos or any other spell-heavy druid deck, providing card draw and spell discounts for your combos. Note that the card draw takes place AFTER the cost of spells is reduced.
Hey guys, first submission, let's hope for the best!
This minion enables extreme tempo swings, which is why it also has the sizable drawback of dealing a lot of damage to your face, sometimes even Pyroblasting it. Additionally, the amount of damage allows your opponent to guess how many demons had their price reduced and prepare for the coming onslaught.
By the way, the card is a part of a new custom expansion I'm creating, full of demons, fel orcs, nagas and other cool stuff, feel free to check it out and tell me what you think! Are you ready to Return to Outland?
My (custom) expansion:
Return to Outland (Black temple + Burning Legion cards)- Complete
I'm back!
Similar to Preparation and Innervate but it's more high risk - high reward since you can't really control which card is going to be reduced in cost. You also still have an overpriced 1/1 in hand but it isn't necessary useless (discard synergy for example).
"... what a savings."
Warlock legendary. This is my first custom card. Tried to make it reasonable with mana cost and stats. Health requirement is in -kind of- critical level (at least in standard), so giving him taunt may help you survive one more turn and instant draw of cost-reduced card can be a game changer.
Hey all, first ever submission!...and first ever post for that matter. I'll keep this short.
I made this card while keeping in mind that most Hunter secrets are used to get ahead or stay ahead in tempo. Playing this on turn two, going second for example, will likely see your opponent play a 3 cost minion on their next turn. Then on your turn three, you can get ahead on board by playing a bunch of low cost beasts, or a now 3 mana Savannah Highmane! This card doesn't feel too powerful to me (as some friends have said) because its usefulness is limited by the number of beasts in hand, and beasts are generally low cost to begin with. This means that playing this secret early or late won't make much of a difference since the mana "given" by your opponent can only reduce your beasts by so much.
Anyway, thanks and good luck everyone!
I really feel like the Elemental mechanic is not getting enough of love, so why not bring our favorite brewmaster into the mix!
Flavor text: To be a Brewmaster is to be an explorer, a lover of nature, and when the need arises; a powerful fighter.
Spirit Elementals
Flavor text: "Prepare the ritual!"
I'm a terrible name maker :(
A little something for Malygos or any other spell-heavy druid deck, providing card draw and spell discounts for your combos. Note that the card draw takes place AFTER the cost of spells is reduced.
Why Rogue is my favourite class:
My submission for this week's card design competition.
A win condition for you (IF you A. built your deck around it and B. your opponent doesn't wreck you.) Can be used by any class!
"Be quick! "