You always use at least 2 manas.
2
You always use at least 2 manas.
16
Unity is strength.
5
16
What if Druids had a Primordial Glyph too? Again a big thank you to everyone who shared their thoughts on the card :)
10
Do you remember those guys who always want all of the loot for themselves, even if they can't use it? Well, now you can be one of them! Cheers to everyone sharing their thoughts in the discussion topic and helping me with one really tough decision this week.
29
13
Good with cards like Claw or Bite, your Hero Power and Violet Illusionist.
5
While I was sad about that downvoting thing it makes me very happy to read this constructive discussion about it.
Maybe one of the reasons why there are so many downvotes is not only that other competitors downvoted the decks of the others but rather that most voters thought that it should be a viable standard deck with a good winrate (like you are used to be if you are looking for standard decks). I know the challange had a "reminder" to forget about top tier decks, but that's very hard if you act in the "standard mode area".
The reason why I submitted a deck was that the challange was about "start thinking of ideas for the future meta!" and that is most of the time my focus when it comes down to deckbuilding. I've chosen some cards which might be relevant in the UNG meta and some I did not include because it would not make any sense without the background knowledge. For example Mind Vision in Priest will be a very, very good card for several reasons: when your opponent finished his "quest" he gets a 5-mana card to activate his reward - and that's a card you can steal with Mind Vision. Also Elise the Trailblazer will be run in almost every deck because it's probably the best value card of the set.
It does not make sense yet to build decks for the new meta without beeing able to put some of the new cards in it, so reducing the cardpool to WOG/KARA/MSG might not lead to extraordinary new deck ideas. It's just a reminder of what card might shine with new possible synergy cards of the next set (I still have faith in the hog cards, charge is still one of the strongest mechanic, even if it is situational on these cards).
I also want to thank all participants and especially Chimera for all the time they invest here.
Thanks for that! :)
6
If you call upon the ancient force, be careful what you wish for.
Note1: Ty Mewdrops for helping me with the text. Ty GearOFF for the balancing advice.
Note2: This is the ultimate board clear. Every minion, that is on the board, while the flood occurs, will be destroyed - even if it spawns tokens after the deathrattle, those tokens will still be destroyed. So to be clear - playing/summoning minions won't work.
Note3: About the Overload. This is a very powerful board clear; not only it cleans the board fully, but it also gives you a big tempo advantage, because it works similarly to the Doomsayer. When the effect resolves, you will be able to take the lead, you will be able to make a big board presence(= a proactive approach). And such a powerful card comes at a great price. But it's not a lock-down for your opponent, because they can still use burst damage spells to kill you, or such to heal themselves or for drawing a card, while you skip a turn.
3
Quote from Chaosprism >>On a more casual note, it's the most expensive spell in standard for shaman now so you could use it with spiteful summoner, even if 6 drops arent that super.
Spellstone is 7 mana
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
3
Here's my card
The minion under the spell is highlited with yellow light on the opponent's hand (like active battlecry in your hand). When you hover to it, it reveal the minion. This card is a more powerfull destructive card then Dirty Rat . This card is pay 6 mana doing nothing, but it force your opponent to pay the minion cost for you. Hiting a low cost minion is a miss, but if you can get a big combo piece like Malygos or Shudderwock , you hit the jackpot.
1
Is this a comeback for Malygos Shaman? A deck with this, Malygos, Electra Stormsurge and many burn card might work well.
2
Use this with Corridor Creeper, giant or other minion that have self discount then you can get a cheap 10/10 minion.
5
A card for deck builder out there. Combining Pirate and Murloc in one deck. Echo on Murloc means you can stack the Murloc synergy effect (Playing multiple Murloc Warleader or multiple Coldlight Seer for example). I hope you like my card.
7
This card can help you get two 1/1 copies of good battlecry or deathrattle minion. Getting two 1/1 copies of good legendary for Rogue in Arena (Like Aya Blackpaw or The Lich King for example) is also a good deal IMO. Basically a good resource gain card for Rogue in Arena.
6
A cheap dormant card that need a synergy to be good. You play this with Fal'dorei Strider and bounce card to be effective.
8
Creating a Zombeast from frozen carcass seems like a cool concept for our Hunter Deathknight, Deathstalker Rexxar .
8
THE SUMMONER
Deathwing wants to make a friend? Why not create a contract with a Summoner class? The Summoner class can be a worthy companion for all lonelly monster out there. Need other new friend? Don't worry, it's always a party if you bond with this class. This class can summon almost any creature given you can provide their true name to the Summoner. Any creature from the one resting on Twisting Nether or event the unknown creature roaming the vast Great Dark Beyond can also be summoned. There is also a rummor that a powerful Summoner can summon creature from different universe and timeline. Other then creating a bond with contract and summoning, this class can also boost the power of all creature it bonds with. I heard that Deathwing need more power and minion, so why wait? Create a contract with the Summoner class and enjoy your boosted power with many new friend.
THE HERO POWER:
This Hero Power shows that a normal minion can also became strong if it has a connection with the Summoner. This Hero Power can be used as an investment when you play minion on later turn. For example you Hero Power on turn two then pass, on turn three you Hero Power again and play a 1-Cost minion, that minion now gain double the buff of your Hero Power (+2/+2).
MONSTROSITY KEYWORD:
This keyword will show that creature can unlock its true power by the help of Summoner class. This class can buff the creature by spell or Hero Power to trigger its monstrosity. This keyword mosly works like the "at end of your turn" effect but you need a buff to activate it. Green Attack value means that a minion has more Attack value then the original stats. I used the "green Attack value" to be more intuitive. Some card can make a 1/1 copy of minion, when people buff the 1/1 copy sometimes people will think "why Monstrosity is not active? I already buff the 1/1 into 2/2." This happend because many people will think the base value of the copy is 1/1. The green Attack value is more clear in this case because even if it became a 2/2 (higher then the base value of the 1/1 copy) if the Attack is not turned green the Monstrosity will not activated.
CLASS SUMMARY:
EXAMPLE CARDS:
1
For your class idea , I like the pet base class. I suggest hero power like Shaman that can summon a random pet. A class base on minion interaction can be interesting depending on how the minion effect goes so I will wait and see how you handle the pet effect. For now you can create the pet first then the card that suported it. If you manage the hero power to create the token, you allowed to create a card that can summon that token. Also a pet base I think you open up the synergy with any tribal card (Beast, Murloc, Dragon, etc) without restriction like Hunter or Warlock. Overall I like Aki the Choosen Pet Tamer the most.
2
I hope there is a card that give Paladin Hero Taunt effect, maybe in form of Weapon Card? This way he can lose enough HP to get healed and activate Blackguard. Giving the Hero Taunt also protect your minion so they can be buffed safely without worries of minion trade. I think Paladin can outlast the damage he take early on with many of his healing card.
I'm okay with the Dev focusing Paladin on Healing and Silver Hand Recruit mechanic, but please no more Murloc please.