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    posted a message on [UnGoro] Exodia Quest Mage - Subrezon's Theorycraft Series 2!

    I would be concerned with the number of cards you have that can generate spells to complete the quest. (Since Antonidas is your win condition, I'm not counting him in that list.)

    By my count, there are only 8 in this deck, and you need 6 for the quest. With the Coin, not too bad, but without it, I think that might be a challenge. You need to ensure you draw at least 3/4 of your deck (about 21 cards) and have time to cast the spells generated to get there. You might just need a little bit more fuel.

    Posted in: [UnGoro] Exodia Quest Mage - Subrezon's Theorycraft Series 2!
  • 0

    posted a message on Trump believes that Priests are going to be just as bad as they were in Karazhan.
    Quote from HopeFromTheAbyss >>
    Quote from Electro522 >>

    So, I just recently thought up of kind of a combo deck...and it may not be what you expect.

    Amara Combo Priest
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    Obviously, highly experimental, and will need quite a bit of playtesting. Any thoughts on how to make it better?

     You need more 2 drops, you are gonna use the quest in turn 1 so. In turn 2 you plain on do doble 1-drop? because loot hoarder is horribly on tempo. And doing so is very unrealaible because you have only four 1-drop.  Turn 3 is also a slow turn for you because you can only play Humoungus razorleaf and you can only combo with silence or wait to turn 5 for Kabal songstealer. And in turn 4 you also have a weak turn because all your 4-drops are slow. And an inner fire and divine spirit combo is not a good win condition, because there gonna be dead draws when you gonna need answers to stop the aggro and you preety much only have "shadow word: pain" and "dragon fire potion"(who in my opinion is gonna be to late when you can cast it).
    Im with trump dat there's no gonna be a tier 1 or 2 priest deck. But you can try to make a deck just to counter an expecific tier-1 deck
    I actually made something very similar -only, I ignored the deathrattle approach entirely and left out the Quest. I agree with Trump that there just isn't enough fuel in Standard to make it work.
    I also left out Ozruk, because I just don't think he looks that strong. Instead, I try to bring in a bit of spell-synergy as a heal-up/come-back mechanism. I like the look of the curve, but I'm not sure if it has enough card-draw -might need Northshire Clerics after all. I'm also not positive the Priest Legendary minion will turn out good, but it's in here because it's interesting, and has a lot of synergy with the deck.
    I am not a Priest player and have no idea if this will be good! But I do think the seeds of something are there.
    Posted in: Priest
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    posted a message on Trump believes that Priests are going to be just as bad as they were in Karazhan.

    I think the deathrattle quest will be weak in standard, like he says. (Look at the options!) But I think it could be bonkers in Wild.

    Also, I think a spell-based Priest might be decent. I'm not sure what it would look like, as I don't play Priest, but there are some interesting spell-focused Priest cards in the set that look very strong to me. I don't know if there are enough to make a decent deck, but I suspect their might be.

    Posted in: Priest
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    posted a message on New Card - Razorpetal Volley
    Quote from kiwifocus >>
    Quote from EndlessMike >>
    Quote from WillsGT >>

    If you think that this is just a 4 mana deal 2 damage then you really shouldn't even be on these forums.

    This card has great cycle potential with Gadgetzan Auctioneer, it has good synergy with combo cards and cards like Questing Adventurer, Biteweed, and Edwin VanCleef, and it is 3 spells in 1 which is really really good in Miracle Rogue. 

    Point is, the card has potential and seeing 15 different comments all saying "4 mana deal 2 damage" is quite annoying when I'm trying to get opinions from people THAT AREN'T netdeckers. 

    Please use your brains for once and theorycraft.

    Come on, man? Really? You're going to run a card that costs two and does NOTHING so that it can give you two cards that do something, but are weak?
    Why not run a Prep instead? (costs 0, does something.) Or a Xaril? (costs 4, has a body, gives two spells that cost the same but are ALL stronger than Razorpetals.) Or even a coin? (Costs 0 does something small.) There is actually nothing at all good about this card, and it's in a set with mostly really impactful cards. Feels odd, and off-putting.
     oh that's right because if you run preparation you can't possibly run this.  i forgot the rules.
    Last I checked, the rules say you can only have 30 cards in a deck, so yeah, when you put this in, something has to come out. The point of my post was to question exactly which miracle rogue cycle cards you would take out to make room for this? Given it's negative value, I think the answer is none.
    Please note that i refrained from using the word "idiot", from referring to you as a "net decker", saying that you aren't smart enough to be in these forums, which I know are only for very intelligent people ;), or otherwise disparage your intelligence in this response.
    Posted in: Card Discussion
  • 2

    posted a message on New Card - Razorpetal Volley
    Quote from WillsGT >>

    If you think that this is just a 4 mana deal 2 damage then you really shouldn't even be on these forums.

    This card has great cycle potential with Gadgetzan Auctioneer, it has good synergy with combo cards and cards like Questing Adventurer, Biteweed, and Edwin VanCleef, and it is 3 spells in 1 which is really really good in Miracle Rogue. 

    Point is, the card has potential and seeing 15 different comments all saying "4 mana deal 2 damage" is quite annoying when I'm trying to get opinions from people THAT AREN'T netdeckers. 

    Please use your brains for once and theorycraft.

    Come on, man? Really? You're going to run a card that costs two and does NOTHING so that it can give you two cards that do something, but are weak?
    Why not run a Prep instead? (costs 0, does something.) Or a Xaril? (costs 4, has a body, gives two spells that cost the same but are ALL stronger than Razorpetals.) Or even a coin? (Costs 0 does something small.) There is actually nothing at all good about this card, and it's in a set with mostly really impactful cards. Feels odd, and off-putting.
    Posted in: Card Discussion
  • 0

    posted a message on Card predictions: Overhyped and Underdogs
    Quote from Draco_Cracona >>
    Quote from Stommped >>

    I just think way too many things have to come together in order OTK your opponent with Time Warp, whether you use Giants + Alex or Toni + Apprentices, you will need to draw a bunch of cards, while casting your random spells to complete the quest, all while not dying and doing something on the board.  If it does end up being good, I think it will be far less used as OTK, and more as just getting an extra turn to push your lead on the board, i.e. Fireball something, Extra turn, 10 mana Kazakus potion.  The thing that makes it super awkward is that the Extra Turn card itself costs 5 mana, so you really only get a half of a turn before you get your full extra turn.  

     As a freeze mage player, I think the deck will lack draw or stall for a pure combo variant (certainly won't be as good as pure freeze - too slow compared to the regular freeze, too much added that won't add to your gameplan. Now, in a tempo shell, all those random card generators are good cards to run). It's nowhere near as busted as people think, due to the 5 mana cost, but strong. Should show up in Wild Tempo mage lists, and may push a tempo mage in standard - but Tempo mage is losing 'waker, who is huge in that deck, and it remains to be seen if TW will actually be enough alone to push that. Doubt Alex will be run, but Anton is always strong as a top end anyway, and you may as well lob in giants with that many spells.
     I think there are lots of reasons why TW might not be very effective, but it will still get run -if only because it's so crazy. Even if it's bad, people will play it just to see what they can do.
    Posted in: Card Discussion
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    posted a message on I need YOUR help with a difficult decision

    Sleep. You don't even know what specific time they will be released. If they take an hour or two later than you expect, you will be annoyed.

    Posted in: General Discussion
  • 0

    posted a message on Rogue Quest Decks

    I made a similar one.

    Murlocs in The Caverns Below
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    I have three decks for the Rogue quest, and I have no idea which one would be preferable, or if any of them are really gonna work in the new meta.

    Posted in: Rogue
  • 0

    posted a message on Rogue Quest Decks
    Quote from BenLayen >>

    If you complete the quest, Onyxia is a good finisher. 9 mana for possibly 35/35 stats on 7 bodies... not bad

    Even Illidan could see play, since every card you play would give you a 5/5

    Moroes spans a 5/5 every turn also

     

     Isn't Illidan Stormrage almost strictly worse than Violet after the quest is done? They are both 5/5 and both spawn 5/5s, but Illidan costs 2 mana more. The only difference is that he procs off of minions and not only spells, right?
     
    Posted in: Rogue
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    posted a message on Rogue Quest Decks
    Quote from BenLayen >>

    If you complete the quest, Onyxia is a good finisher. 9 mana for possibly 35/35 stats on 7 bodies... not bad

    Even Illidan could see play, since every card you play would give you a 5/5

    Moroes spans a 5/5 every turn also

     

     Isn't Illidan Stormrage almost strictly worse than Violet after the quest is done? They are both 5/5 and both spawn 5/5s, but Illidan costs 2 mana more. The only difference is that he procs off of minions and not only spells, right?
    Posted in: Rogue
  • 0

    posted a message on Celestial Dreamer + Jungle Giants quest interaction?

    Agreed.

    Posted in: Card Discussion
  • 2

    posted a message on Celestial Dreamer + Jungle Giants quest interaction?
    Quote from Mael >>

    Battlecry effects typically do not count for summon interactions.  If you summon a minion that gains taunt with a battlecry (dragon priest) they didn't count towards the summon taunt minions quests.  TheShellshifter may be an exception because the choose 1 mechanic isn't a battlecry so it might resolve before the creature is summoned but I had the beast quest yesterday and my Druid of the Claw and Druid of the Fang did not count towards that quest unless they were bounced to my hand after the transformation.

    The difference is that the beat Hearthstone quest says "play" not "summon", while the Quest card says "summon". This is why I think it will work. Battlecry, I believe, happens BEFORE the card is actually summoned, which is why Sacred Trial used to kill your Dr. Boom when you had one minion on board. The bots hit the board first, and then he did (even though the animation looks like the opposite) and so he was the one that got axed.
    Posted in: Card Discussion
  • 3

    posted a message on Card predictions: Overhyped and Underdogs
    Quote from Boethion >>
    The only card worth comboing from your list would be Pyros, but even then you would rather just play him as early as possible then wait and combo it with an otherwise useless card in your hand. If you use Spiritsinger Umbra to draw an additional card from Loot Hoarder or similar cards, then why not just play Gnomish Inventor instead? Cards like White Eyes and Savannah Highmane just become worse the longer you hold them back and Moat Lurker combos are way too slow.
    I'm not saying that this card is bad, but its onlly going to see play in niche decks as a buildaround instead of being an autoinclude in all decks.
    Who ever talked about holding cards back? My whole point was that you take cards already in your deck, like Loot Hoarder, and, if you didn't get them in your opening hand like  you wanted, Umbra means you can still get value from them later on. Of course, you'd rather play Pyros early! The point is, sometimes you wont draw it early. Say your elemental deck didn't draw Igneous Elemental until turn 6 or 7 or whatever. With Umbra, you can still get value from those cards that you draw late. The result is not wombo-combos, but increased consistency.
    The whole point of my post is that even if she doesn't set up crazy value combos (and I agree with you that she might not in Standard), she's still not overrated because she will be so universally useful. You wont be scared of her, but you will see her everywhere.
    (And also, Umbra + Loot Hoarder is infinitely better than Gnomish Inventor: 2 minions, 5/5 stats, 2-card draw for 6 mana vs 1 minion 2/4 stats, 1 card draw for 4 mana. Plus, they have to kill Umbra, while they can ignore Gnomish Inventor. Also, you already want to run Loot Hoarder so it's not forcing you to run bad cards.)
    Posted in: Card Discussion
  • 0

    posted a message on Top 3 classes you want to run because of this expansion

    I sadly suspect that Shaman and Hunter will dominate the meta, but the Mage and Rogue Quests are for-sure the most exciting.

    Posted in: General Discussion
  • 2

    posted a message on Card predictions: Overhyped and Underdogs
    Quote from Boethion >>

     

    Spiritsinger Umbra - this card seems to be the most hyped card of the set, but it will be very bad in practice because most Deathrattles are very marginable or cost a lot of mana, so even if you wanted to combo it with Cairne Bloodhoof or Aya Blackpaw, you need to keep them in hand for another 4 turns instead of just playing them since a 4 mana 3/4 will be easily removed when you play it on its own and is a lot worse then a 3/5 like Fandral Staghelm. Deathrattles are also slow by nature, so even in the dream case of Spiritsinger Umbra + Cairne Bloodhoof you only developed 3 mid-sized minions that don't have any impact on the game at that point. People like to compare it to Brann Bronzebeard, but he is cheaper and Battlecries are much more impactful or can add Value to your hand, which Deathrattles don't do, so Umbra is a lot worse. Sure there might be a Combo-deck that will use her, but she is by no means a strong standalone card or worth crafting as the first Legendary of the set.

     I completely disagree with this. I'm not saying that Umbra is going to make certain decks or dominate the meta, but I think it will be so generally useful that it will find it's way into TONS of different decks, and will be very impactful in them.
    The reason, I think, isn't that it will have some crazy combos like Cairne or Aya, but because it will make certain early game deathrattles impactful even when you draw them late. The first ones that come to mind for me are: Mistress of Mixtures (8 health for 1 mana!), Loot Hoarder (2-mana Arcane Intellect with a body), Undercity Huckster/card], [card]Jade Swarmer (now not a completely horrible card), even Crystalline Oracle or Bloodmage Thalnos (of course, useful any turn you draw it, but now with insane value).
    The big combos that I see, furthermore, are not so much Cairne or Aya so much as White EyesDirehorn HatchlingPyros, or Savannah Highmane.
    I'm not sure it would fit in a deck, but imagine using Moat Lurker and Umbra on any of the cards above. The interactions are crazy. On a swarmer, you get a golem, a new swarmer, and then when moat lurker dies, you get another swarmer. Also, Umbra works when they are "summoned" not just played, so if Umbra is around when your Lurker dies that's another Golem. Even Onyx Bishop could summon a deathrattle that Umbra would trigger as it is summoned.
    Posted in: Card Discussion
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