I don't see a very bright future with this expansion for Priest; but I did try to make use of the new cards and make a deck with a win condition. What do you guys think? Do you want to help me create a decent deck without focussing on the new quest?
I don't see a very bright future with this expansion for Priest; but I did try to make use of the new cards and make a deck with a win condition. What do you guys think? Do you want to help me create a decent deck without focussing on the new quest?
What's the win condition, exactly? Try to curve out harder than your opponent?
If it's some divine spirit/inner fire shenanigans with Ozruk, that's going to fail 99% of the time. All of the other minions in the deck can be easily dealt with by trading minions or burn spells, meaning that by the time Turn 9 comes along and you build up a big Ozruk, your opponent will almost certainly have hard removal in their hand.
Pretty sure that Priest is just going straight back into the dumpster after Dragons rotate out. Their only potential saving grace is the quest, but even still, it will be hard to complete with the lack of strong deathrattles in the standard. Even if you do end up getting the quest reward, you still have to try and win afterwards with a gimped deck. I just don't see much hope for the class... but I could be proven wrong tomorrow. We'll just have to wait and see.
Obviously, highly experimental, and will need quite a bit of playtesting. Any thoughts on how to make it better?
You need more 2 drops, you are gonna use the quest in turn 1 so. In turn 2 you plain on do doble 1-drop? because loot hoarder is horribly on tempo. And doing so is very unrealaible because you have only four 1-drop. Turn 3 is also a slow turn for you because you can only play Humoungus razorleaf and you can only combo with silence or wait to turn 5 for Kabal songstealer. And in turn 4 you also have a weak turn because all your 4-drops are slow. And an inner fire and divine spirit combo is not a good win condition, because there gonna be dead draws when you gonna need answers to stop the aggro and you preety much only have "shadow word: pain" and "dragon fire potion"(who in my opinion is gonna be to late when you can cast it).
Im with trump dat there's no gonna be a tier 1 or 2 priest deck. But you can try to make a deck just to counter an expecific tier-1 deck
They killed dragon priest and didn't do much to give priest a competitive replacement. Reno priest got hit pretty hard too. I hate the 2/6 deathrattle taunt minion. The quest is going to be good at some time during it's 2 year run in standard. That time isn't now.
I think quest/Reno/N'zoth priest will be bonkers in wild though. I may have to build my first wild deck.
Tnxs for the response! The win condition is mentioned in the deck explanation. It is indeed the old Divine Spirit Inner Fire combo. Not just on Ozruk, but on many other Elementals with high health. Shadow Visions can help piece together a bigger or faster combo. And Elementals might curve out OK so you can stick on the board.
As mentioned in the deck description; most likely not a great deck, but I hope to get to some form of decent deck with some help of the community without using the quest. You might be right that it won't work, but I would like to try and prove otherwise. :)
Win condition is DS/IF and/or Mind Blast. Shadow Visions provides either a 3rd Mind Blast or a 3rd DS. There are twelve spells, so you've got a pretty good chance of hitting on DS or MB at least once. With 3 DS, a 2 health minion becomes 16 damage. Anything over 4 health is OTK. If the DS/IF doesn't quite do it, you've got MB to finish off the game. Even if you don't have the board, you could use a combination of Pint-Size potion and Potion of Madness to take anything up to an attack of 5 from your opponents board to buff.
Multiple taunts, and big adapt boards are bypassed with Mass Dispel. Stall the game with taunts, healing and Priest of the feast. Cycle with Horder, Cleric, Inventor. Radiant Elmental to provide a spell cost reduction. Most of these spells are cheap anyway so that inclusion may not be needed. Kabal buffs your taunts or your Lightspawn/Lightwell. I'd love to include more spells (SW:P, SW:D, PW:S, HN) but I don't want to dilute my Shadow Visions too much.
There are probably ways to make this better so I'd love to hear your suggestions.
Win condition is DS/IF and/or Mind Blast. Shadow Visions provides either a 3rd Mind Blast or a 3rd DS. There are twelve spells, so you've got a pretty good chance of hitting on DS or MB at least once. With 3 DS, a 2 health minion becomes 16 damage. Anything over 4 health is OTK. If the DS/IF doesn't quite do it, you've got MB to finish off the game. Even if you don't have the board, you could use a combination of Pint-Size potion and Potion of Madness to take anything up to an attack of 5 from your opponents board to buff.
Multiple taunts, and big adapt boards are bypassed with Mass Dispel. Stall the game with taunts, healing and Priest of the feast. Cycle with Horder, Cleric, Inventor. Radiant Elmental to provide a spell cost reduction. Most of these spells are cheap anyway so that inclusion may not be needed. Kabal buffs your taunts or your Lightspawn/Lightwell. I'd love to include more spells (SW:P, SW:D, PW:S) but I don't want to dulute my Shadow Visions too much.
There are probably ways to make this better so I'd love to hear your suggestions.
I like your version. I might add the Mind Blasts to my more elemental version as well. I would personally drop the Inventors, but like the cycle idea.
Why don't we wait for the actual good players to make their assessments and decks? Trump has rarely been right about any major predictions, so let's leave this up to the professionals.
Against control, Elise the Trailblazer + Shadow Visions can generate a lot of value. In this regard, the new Legendary isn't too bad neither, since you're supposed to control the board on turn 5, you may actually drop it as is behind a few Taunts and have it survive.
Jade, though, is a huge pain
People are highly underestimating Priest because they don't realize it has a lot of Elemental curve built in. People have forgotten that a card like Lightspawn exists which may be playable in an elemental synergy deck.
The problem with priest as I see it is that it's hamstrung by it's need for very specific combinations to do things. Need reliable early game card draw? Northshire is brilliant when it works and garbage when it doesn't....Need a reliable board clear? Before Dragonfire Potion you were stuck with Auchenai > Circle of Healing. The nature of the class is not reliable.
Why is the assumption that Priest will have two archetype options (N'Zoth and Tempo) both of which will be bad? Why isn't it possible that one of these will be decent, or that some other Priest archetype will emerge?
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Obviously, highly experimental, and will need quite a bit of playtesting. Any thoughts on how to make it better?
You need more 2 drops, you are gonna use the quest in turn 1 so. In turn 2 you plain on do doble 1-drop? because loot hoarder is horribly on tempo. And doing so is very unrealaible because you have only four 1-drop. Turn 3 is also a slow turn for you because you can only play Humoungus razorleaf and you can only combo with silence or wait to turn 5 for Kabal songstealer. And in turn 4 you also have a weak turn because all your 4-drops are slow. And an inner fire and divine spirit combo is not a good win condition, because there gonna be dead draws when you gonna need answers to stop the aggro and you preety much only have "shadow word: pain" and "dragon fire potion"(who in my opinion is gonna be to late when you can cast it).
Im with trump dat there's no gonna be a tier 1 or 2 priest deck. But you can try to make a deck just to counter an expecific tier-1 deck
I actually made something very similar -only, I ignored the deathrattle approach entirely and left out the Quest. I agree with Trump that there just isn't enough fuel in Standard to make it work.
I also left out Ozruk, because I just don't think he looks that strong. Instead, I try to bring in a bit of spell-synergy as a heal-up/come-back mechanism. I like the look of the curve, but I'm not sure if it has enough card-draw -might need Northshire Clerics after all. I'm also not positive the Priest Legendary minion will turn out good, but it's in here because it's interesting, and has a lot of synergy with the deck.
I am not a Priest player and have no idea if this will be good! But I do think the seeds of something are there.
"trump is wrong" is something we can always say with absolute confidence these days :)
there should be no need for a spell/deathrattle priest in standard.
silence priest gets Humongous Razorleaf which will be incredibly strong in that deck. getting some big health minions on board early and taunting them up will be even better if he is right and the 1-drop swarming quest-hunter is all over the ladder.
silence will be a perfect counter to the adapt-heavy decks too, so much that even Mass Dispel might be worth running.
silence wont kill those minions who anyway will have above average bodies which means Mass Dispel wont do a thing also why would you want that 4 8 minion on a priest deck when warlock is a better class for it in priest you will need a 4 card combo to make it worth while (this ,silence,double health,inner fire)
I don't see a very bright future with this expansion for Priest; but I did try to make use of the new cards and make a deck with a win condition. What do you guys think? Do you want to help me create a decent deck without focussing on the new quest?
Trump is bad,and he was wrong for a lot of things in the past.Why wouldnt he now?
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They killed dragon priest and didn't do much to give priest a competitive replacement. Reno priest got hit pretty hard too. I hate the 2/6 deathrattle taunt minion. The quest is going to be good at some time during it's 2 year run in standard. That time isn't now.
I think quest/Reno/N'zoth priest will be bonkers in wild though. I may have to build my first wild deck.
Tnxs for the response!
The win condition is mentioned in the deck explanation. It is indeed the old Divine Spirit Inner Fire combo. Not just on Ozruk, but on many other Elementals with high health. Shadow Visions can help piece together a bigger or faster combo. And Elementals might curve out OK so you can stick on the board.
As mentioned in the deck description; most likely not a great deck, but I hope to get to some form of decent deck with some help of the community without using the quest. You might be right that it won't work, but I would like to try and prove otherwise. :)
I was looking at something like this.
Win condition is DS/IF and/or Mind Blast. Shadow Visions provides either a 3rd Mind Blast or a 3rd DS. There are twelve spells, so you've got a pretty good chance of hitting on DS or MB at least once. With 3 DS, a 2 health minion becomes 16 damage. Anything over 4 health is OTK. If the DS/IF doesn't quite do it, you've got MB to finish off the game. Even if you don't have the board, you could use a combination of Pint-Size potion and Potion of Madness to take anything up to an attack of 5 from your opponents board to buff.
Multiple taunts, and big adapt boards are bypassed with Mass Dispel.
Stall the game with taunts, healing and Priest of the feast.
Cycle with Horder, Cleric, Inventor.
Radiant Elmental to provide a spell cost reduction. Most of these spells are cheap anyway so that inclusion may not be needed.
Kabal buffs your taunts or your Lightspawn/Lightwell.
I'd love to include more spells (SW:P, SW:D, PW:S, HN) but I don't want to dilute my Shadow Visions too much.
There are probably ways to make this better so I'd love to hear your suggestions.
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Why don't we wait for the actual good players to make their assessments and decks? Trump has rarely been right about any major predictions, so let's leave this up to the professionals.
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The problem with priest as I see it is that it's hamstrung by it's need for very specific combinations to do things. Need reliable early game card draw? Northshire is brilliant when it works and garbage when it doesn't....Need a reliable board clear? Before Dragonfire Potion you were stuck with Auchenai > Circle of Healing. The nature of the class is not reliable.
Why is the assumption that Priest will have two archetype options (N'Zoth and Tempo) both of which will be bad? Why isn't it possible that one of these will be decent, or that some other Priest archetype will emerge?
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I'm kinda dissapointed with Trumps review for Priest. I made a deck for new meta.
Fell free to comment about my deck
Gonna play test a reno priest in standard. Might post up result and list later
I see a lot of priests with quest and N'Zoth, the mini Herald is pretty good.
I can win with mage quest or tempo mage, Primordial Glyph is so broken make tempo version possible, but is a tough match.
What I cannot win with mage is new hunter.
Trump was right Priest is trash. Too slow for aggro not enough answers for Control.