• 2

    posted a message on Murkadin

    you might want to replace something with a second divine favor. maybe only one anyfin only because divine favor has so much value in a merloc deck where you empty your hand pretty easily 

    Posted in: Murkadin
  • 2

    posted a message on nerf Force of Nature + Savage Roar?

    For starters i don't think savage roar should give your hero +2 attack. Bloodlust doesn't why does this. 

    and lets be honest Fireball should cost five mana. i still don't know why they lowered it to 4. 10 mana with 2 cards to deal 12 damage is still good

    Posted in: Card Discussion
  • 2

    posted a message on Lady Nazj'ar Boss Guide

    Onyxia seems like it might be good if the 1/1's can stay alive

    Posted in: Guides
  • 2

    posted a message on Murloc Knight

    Is Murloc Knight still used in midrange as much as when TGT was released? i haven't been seeing as much of it except in Murloc paladins.

    Posted in: Murloc Knight
  • 2

    posted a message on Wobbling Runts

    Should be a 3/5 just to avoid Cabal. Because of the risk of that i doubt this will see too much use in constructed. Good card for arena though.

    Posted in: Wobbling Runts
  • 2

    posted a message on Ragnaros the Firelord

    Just unpacked him. all ready one of my favorite cards. works well in almost every deck

    Posted in: Ragnaros the Firelord
  • -1

    posted a message on King's Elekk

    This card will probably replace all Bloodfen Raptor in hunter decks. even in a face hunter excessively aggro deck it has the same stats and same mana cost except with a chance at drawing a card. and in a midrange or control hunter the ability to draw has a lot of value

    Posted in: King's Elekk
  • 5

    posted a message on Oasis Snapjaw

    Great card to pair with Houndmaster  gives you a 4/9 taunt 

    Posted in: Oasis Snapjaw
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