I hate that song
- Awookie90
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Member for 8 years and 9 months
Last active Wed, Apr, 14 2021 01:39:24 -
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- 112 Thanks
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2
adriamrk posted a message on Brann BronzebeardPosted in: Brann BronzebeardSeems more reasonable that Bomb Lobber deals 4 damage to two enemies.
Fire Elemental first need a target, then its Battlecry trigger, that's why that one deals 6 to 1 minion
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user-16831729 posted a message on Brann BronzebeardPosted in: Brann Bronzebeard6 Damage to 1 minion.
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freeloadermc posted a message on Wobbling RuntsPosted in: Wobbling RuntsIf there was ever a card Cabal Shadow Priest wanted to steal, it would be this one.
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master_of_the_universe posted a message on Huge ToadPosted in: Huge ToadPoor Bloodfen Raptor. First TGT came around and Hunter got King's Elekk to replace it, and now Huge Toad ruins the Raptor for all the other classes. At least he has company. Booty Bay Bodyguard, Magma Rager, come give old Bloodfen Raptor a hug.
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protar95 posted a message on Could use opinions on a custom druid card i madePosted in: Fan CreationsIt seems mostly quite balanced, although compared to Fire Elemental the direct damage option is weak. Maybe it could deal 4?
A small point is that it should say either "deal 3 damage to an enemy minion" or "deal three damage" (as in, not just to a minion.). This is because, as you currently have it worded, if you play this when the only other minion on the board is one of your own, you would be forced to damage your own minion. Which usually you don't want.
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suppordel posted a message on Piloted ShredderPosted in: Piloted ShredderNot loving the 1.176% buff Totem Golem =[
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zombifiedsquid posted a message on Hemet NesingwaryPosted in: Hemet NesingwaryThey should make this guy kill a random beast in a random match, that will make it better. You're playing a game and all of a sudden your beast disappears and you check the log and see Hemet Nesingwary giving his troll face.
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Eirhead posted a message on Justicar TrueheartPosted in: Justicar TrueheartKind of bullshit that just about every hero power get's doubled in it's ability except Hunter. I was thinking of including it in my hunter deck, particularly to combat warriors who drop this card. But considering the disparity, it's totally not worth it for a hunter.
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2
you might want to replace something with a second divine favor. maybe only one anyfin only because divine favor has so much value in a merloc deck where you empty your hand pretty easily
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For starters i don't think savage roar should give your hero +2 attack. Bloodlust doesn't why does this.
and lets be honest Fireball should cost five mana. i still don't know why they lowered it to 4. 10 mana with 2 cards to deal 12 damage is still good
2
Onyxia seems like it might be good if the 1/1's can stay alive
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Is Murloc Knight still used in midrange as much as when TGT was released? i haven't been seeing as much of it except in Murloc paladins.
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Should be a 3/5 just to avoid Cabal. Because of the risk of that i doubt this will see too much use in constructed. Good card for arena though.
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Just unpacked him. all ready one of my favorite cards. works well in almost every deck
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This card will probably replace all Bloodfen Raptor in hunter decks. even in a face hunter excessively aggro deck it has the same stats and same mana cost except with a chance at drawing a card. and in a midrange or control hunter the ability to draw has a lot of value
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Great card to pair with Houndmaster gives you a 4/9 taunt