This would be a good card design contest theme. Make a 1/3 for a class that doesn't have one yet.
- Awookie90
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Zukuu posted a message on 1 mana 1/3 Minions.Posted in: Fan CreationsJust a very crude rundown:.
Hunter: 1/3 Beast (Vanilla)
Rogue: 1/3 Combo: +1 Attack.
Druid: 1/1 Choose one: +2 Attack OR +2 Health.
Paladin: 1/3 Deathrattle: Summon a Silverhand Recruit. -
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WillowMelody posted a message on Make the CardPosted in: Fan CreationsI see that I was sniped but by god I worked on these so I'm gonna post them anyways... and I suppose I can do the next one too.
Seeing as how each class with secrets has a mana cost theme, I decided to go with one too. Problem being, 1-3 were taken, and 4 is too much... so I went with 0 for each. They might not be terribly balanced, but I tried my best.
Suppose I'll change Garrosh. I decided that theme > balance in this case.
Might seem like shit, but think about any Control Warrior matchup. Actually probably still pretty bad.
Next... a card based around unspent mana crystals. Bonus points if it's a Giant, but that could be too specific.
Edit: Sniped twice in a row. This is my life.
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Itzadrap posted a message on Anyfin Can HappenPosted in: Anyfin Can HappenMISTAKE!
There's only 6 murlocks on the picture! >:(
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Wj0108 posted a message on King KrushPosted in: King KrushWhy in gods name would you disenchant a king Krush!
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WhiteDoge posted a message on Hemet NesingwaryPosted in: Hemet NesingwaryI'll just leave this here.
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CursedFoxfire posted a message on Timepiece of HorrorPosted in: Timepiece of HorrorShould be 12 damage instead of 10. Then it follows the same mana rules as Arcane Missiles and Avenging Wrath (# of missiles - 2) and it also fits the card better since there are 12 numbers on a clock. Another option would be 13 damage since it IS supposed to be a super powerful card plus it'd also tie into the "horror" part a bit more. As of right now... it's just inefficient and will rarely be picked for anything other than it's wicked awesome animation.
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user-10012398 posted a message on Djinni of ZephyrsPosted in: Djinni of ZephyrsWas wondering, if you use gang up on coldlight oracle, would it also use gang up on this?
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ThatOneAnnonymousDude posted a message on MurkadinPosted in: MurkadinIf you have Hungry Crab to kill your tinyfin, your a monster.
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CrisalidX posted a message on Sir Finley MrrggltonPosted in: Sir Finley MrrggltonSo this card, hmm...turns out it's preeeeety good! ( ͡° ͜ʖ ͡°)
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Any recommendations on what to replace the Naxx and Blackrock Cards with? i Have LOE but Not those
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Really should have been an 8/8. I want to use this card so bad as i love the randomness of the Ogre's but this card is simply unplayable
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What makes you say Krush is bad. He's nothing exceptional like Tirion or Ragnaros but overall I've always though he was a solid card
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no you will only summon 1 old murk eye
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Just tested this card out in my murloc paladin deck
Turns out its preettty good
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The more i though about this idea the more i wanted it in the game. Original idea was by Asylum_Rhapsody
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I got thinking about this after creating a submission for the make the card thread. Of the nine playable classes 5 of them have a 1 mana 1 attack 3 health card. Warrior has Warbot, Mage has Mana Wyrm, priest has Northshire Cleric, Shaman Tunnel Trogg, and warlock Voidwalker. Rouge hunter druid and paladin are the 4 with out one. all the 1 drops are good cards, i even run warbot, so I'm curious if people have ideas on what a 1/3 minion for the other classes should be. some ideas were posted on the make the card thread(1 for each) but I'm interested in what ideas others have. I'm assuming at some point in the future blizzard will give these classes a 1/3 but for now we can come up with out own ideas.
TLDR:Create some 1 mana 1/3 minions for hunter druid rouge and paladin as they don't have any