• 2

    posted a message on 72% WR C'Thun Druid, D5 to Legend

    Is it worth it to add Jade Idol so you can go infinite in case C'Thun isn't enough to kill the opponent?

    Posted in: 72% WR C'Thun Druid, D5 to Legend
  • 1

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Battletag: Donezo
    Region: EU
    Trade Only?: Yes, you go first

    Posted in: Players and Teams Discussion
  • 3

    posted a message on REWARDS TRACK UPDATE - Official Blizzard Statement

    The fact that you get XP based on how many minutes of a match took place incentivizes people to rope to get more XP. Some of the quests are locked behinds modes you might not play / cards you might not have (like play 10 Old Gods) and are necessary for progression. Even with this new gold addition, you're still getting much less gold than you did with the previous system, despite needing to put in more time. Not to mention much of the gold that makes for this reduction is at the end of the pass, meaning if you don't clear your way to it, you're at a much greater loss. We still have no actual details on what these seasonal XP boosts will be like.  This is all just from the top of my head too. 

    And all of this doesn't even take into account the greater discussion that Hearthstone, as a game is simply way too expensive. Set aside the battle pass, you still can spend 80 bucks every 3 months on a pre-purchase bundle and still feel like you're not even close to completing a set. That just feels wrong.

    Posted in: News
  • 12

    posted a message on REWARDS TRACK UPDATE - Official Blizzard Statement

    This essentially changes nothing. They didn't address any of the major issues that people had with the system, just that they now have a "wealth of feedback". Will this feedback be utilized in any meaningful way or will the community just get a golden star while Blizzard sweeps this under the rug hoping that this band-aid fix is enough. 

    Posted in: News
  • 1

    posted a message on [POST NERFS]: LEGEND Budget Demon Hunter

    Happy to report I got to Diamond 10 with this with an 88% winrate (7-1). Was stuck around mid-Plat for a long while on launch day and this helped me pass that bump. Will see how it fares higher into Diamond, thanks. 

    Posted in: [POST NERFS]: LEGEND Budget Demon Hunter
  • 4

    posted a message on The Fortune Teller
    Quote from DestroyerGT >>

    I repeat 

    The violet Eye 1 expansion

    Infinite Dragonglight 2 expansion

    Bronze Dragonfligh 3 expansion

     Yeah because they'd have separate expansions for different dragonflights...

    Posted in: News
  • 2

    posted a message on Get Into The Rumble Zone With These Rastakhan Deck Lists
    Quote from beppe946 >>

    I really like Holy Wrath OTK but I think that if it sticks to the meta, then Hakkar, the Soulflayer will relegate it to tier 4. Prince Liam seems a nice counter, but what do you think?

     Or like just run Silence.

    Posted in: News
  • 3

    posted a message on Can there be a change in Card Artwork? 

    Your argument is quite weak. You're saying that in the future, Blizzard might change their policy, and for that reason, you should be allowed to break rules? That's literally not how the world works my friend. With your argument, I could just not post any art on the cards at all, and then say that in the future Blizzard might change their policy to remove art from cards altogether. Not very sensible is it?

    Personally speaking, I dislike cards with real-life art. Even if the effect is good, the art is often something that conveys the lore of the card, and while that is obviously something that should come 2nd to the actual effect, it does have value in my eyes. Also simply adding realistic art doesn't make your work 'different' or 'innovative' by any means. 

    Posted in: Fan Creations
  • 1

    posted a message on New Neutral Minion - Gurubashi Offering
    Quote from Kovachut >>

    I think this might be kinda good. Imagine how you play this against aggro decks and you are going first.

    You play this, then can't deal with it and you gain 8 armour. In the late game you can clear a board and play it. If they don't have a rush minion, charger or a weapon, you gain some health back. I think this has some potential.

     I think you've got a point. It can be a good play at the start and after board clears. If nothing else, it will eat up some spell or some damage anyway, which basically is like gaining Health.

    Posted in: Card Discussion
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