• 0

    posted a message on Even v. Odd. Which is more powerful?
    Quote from Rainbowhunter >>

    Even Shaman is an absolutely bonkers deck. It might not be the powerhouse of Standard but in Wild this deck is pretty much unstoppable.

     I play Odd Rogue in Wild and have to say I absolutely hate going against Even Shaman. Their Eel pretty much eats up any 1 or 2 drop I have on the board, and the two attack weapon is often wasted on having to kill totems every turn.

    Posted in: General Discussion
  • 3

    posted a message on Fanmade Card - Harth Stonebrew (Innkeeper)

    Made this for the Custom Hearthstone sub-reddit. Thought I'd post it here too. Feel free to critique balance and/or design.

    Posted in: Fan Creations
  • 0

    posted a message on Even Pirate Rogue (Theorycraft)

    Whoa! What a cool deck. I expect this to become a part of the new meta.

    Posted in: Even Pirate Rogue (Theorycraft)
  • 2

    posted a message on New Hunter Hero Card - Zul'jin

    People are overestimating the amount of spells you'll need to cast for this to be good imo. It can fit in a normal Mid-range Hunter deck as a finisher, by giving you a bunch of Animal Companions, Secrets and Spellstone Wolves.

    Posted in: Card Discussion
  • 3

    posted a message on New Neutral Legendary - Da Undatakah
    Quote from OverholtNA >>

    Play Dead is rotating. Unless it finds its way into a Druid deck, this card will have to stand on its own in standard, which is kind of scary given the existence of silence and transform effects.

     There aren't any rotations happening with Rastakhan's Rumble. The next rotation will occur in the expansion after this one.

    Posted in: Card Discussion
  • 10

    posted a message on New Rogue Legendary - Captain Hooktusk
    Quote from Hellmorgar >>

    Why not: "Battlecry: Recruit 3 Pirates. Give them Rush."?

     Probably not wanting to excessively fill the text with keywords, but I agree it's stupid to make something a mechanic and then not use it.

    Posted in: Card Discussion
  • 1

    posted a message on Rastakhan - any good cards so far?

    You pre-order is up until like 1 day before the expansion comes out, so if you're unsure now, just wait until they reveal the whole thing and make up your mind then. So far I'm liking the Heal Paladin archetype they're pushing + whatever Spell stuff Shaman gets.

    Posted in: Card Discussion
  • 10

    posted a message on New Druid Legendary - Wardruid Loti
    Quote from jsager99 >>

    This barely deserved to be an epic card, never mind a legendary.

     This level of flexibility for a Rare card? You've gotta be kidding lol.

    Posted in: Card Discussion
  • 0

    posted a message on Wild should be named Broken
    Quote from SRB >>
     
    Quote from SlydE >>

    90-80% play standard and 10-20% play wild. This new mode would be much more popular than wild i think... what u all think?

    The Wild meta is actually better than it has been in a long time! 

     Not really, the meta is awul thanks to the garbage wild community who is spamming the 5/6 same netdecks. Even standard have more diversity right now.

     That's an inevitability in any format, especially one like Wild where the quality of the cards is so high. When high quality cards exist that are dramatically better than what is considered to be an "average" power-level, the chance of diversity in deckbuilding slims down because players are unable to design decks without those high quality cards. You can't really blame the community for something that's an inherent part of the system. 

    Posted in: Wild Format
  • 0

    posted a message on New Hunter Spell - Master's Call
    Quote from Dregn >>

    Do i messread something? The card says: Discover 1 card. IF all the three options are beast, draw all of them. So basically its a 3 mana draw 1. 
    How is this card even just "ok" or playable ? For draw even Flare is better, since it costs 1 less for the same 1 draw and has additional effect.  Unless I messread something this card is basically unplayable.

     

     It's a 3 mana, discover a minion from your deck with a potential upside of drawing 2 extra cards that you can trigger consistently if you build your deck around it.

    Posted in: Card Discussion
  • 0

    posted a message on Upcoming reveal card predicts-

    I'm gonna go with Neutral minion.

    Posted in: General Discussion
  • 2

    posted a message on New Warrior Legendary - Akali, the Rhino

    Stats are too low imo. You need to kill something with 4 HP to get the effect to go off, and by turn 8 if you're playing against Control, then that's hard to do and against Aggro this card is hardly something you'll be able to do that late in the game.

    Posted in: Card Discussion
  • 1

    posted a message on New Neutral Minion - Crowd Roaster

    Crowd πŸ…±οΈOASTED 

    😎

    😎

    πŸ˜‚

    πŸ˜‚

     

    Posted in: Card Discussion
  • 0

    posted a message on Fire Elemental
    Quote from Nivmohnd >>

    You wrote all that text to get all those downvotes? Don't worry, i think that you're right!

     Because a wall of text is worth nothing if it's complete babble. Nothing this guy said makes any sense. He stated that the ideal mana cost for a 6/5 would be 4. That makes no sense. Also he doesn't see the fact that having a "Dark Bomb" attached to a minion is better than actually playing the spell even if Spell Damage can't be benefited from primarily because you gain card advantage from only having to use one card.

    Posted in: Fire Elemental
  • 3

    posted a message on Wild should be named Broken
    Quote from Gamerstalkerfold >>
    Quote from DMH_Meta >>

    Problem in wild is just like u said, u need to play top tier decks. wrong, thats ONLY if u copy paste from the net. ur issue is being a netdecker which is fine and works with both modes. u didnt even mentioned Arena so im thinking u cant dont think for yourself, u should leanr how to and start crafting wild decks by urself and see how it works better than expected

     How are you supposed to play a mode that has all the cards in the game? How are you supposed to play around every card? Wild and Standard are 2 modes that just feel like all or nothing. It is too radical man. It feels to me that Blizz only even allows Wild so they don't "rob" our cards. It just feels like Wild is neglected ... 

     You don't play around every card. You just play around the cards that are popularly played. With the high-power level of the cards, most of the "average" cards that would see play in Standard don't see play in Wild. This means that despite the massive list of cards available, the actual amount of cards that are deemed playable is still low.

    Posted in: Wild Format
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