Renolock is also really strong against them. Small Jades? No problem, just use Demonwrath, Hellfire or Abyssal Enforcer. Big Jades? Twisting Nether to clear them all or Sylvanas+Shadowflame to steal a big Jade. Huge Jades? Use your Kazakus potion to turn things around. Finally, turn into Jaraxxus and use your hero power each turn. They can't deal with your demons. You have an answer for everything.
When is a druid going to have small jade golems on turn 7 for your enforcer? Sure you can clear 2 boards of big golems (3 or more in general), but then what? Get unlucky with kazakus, oh well you just lost. Play jaraxxus? wow your 6/6 demons are so good against their 1 mana 9/9's.
The problem with jade druid is it's a cookie cutter deck. You could have 20 people build their own jade druid without netdecking and they would end up with almost identical lists. Since the deck is so easy to play and cheap to craft you end up with a ladder full of it. This in turn makes aggro stronger which I don't think anyone really enjoys
Do you mind elaborating on why you're so adamantly displeased with this person's comment?
The deck is just cookie cutter taunt warrior (just put in taunt warrior cards hee hee me so smart), but the creator added in random crap like axeflinger that has synergy with..? ravaging ghoul I guess?
The only problem I have with the standard meta is that we got another round of cookie cutter noob friendly decks. I was hoping it would be a 1 time thing with C'thun, but it seems not. Now I don't have a problem with decks being available for new players (C'thun was free), but I would bet that it took everyone about 5 minutes to theorycraft the exact same jade idol druid after seeing the spoilers.
Thankfully I play wild. All hail the all mighty lord Sludge Belcher.
Only in wild and even then it's outclassed by basically everything else.
....
Nobody outclasses anyone if they're dead by T6. Hell, Small-Time Buccaneer + Patches the Pirate + Weapon is 6 damage on T2 (3 from Buccaneer, 1 from weapon, 2 from Patches). Keep in mind that's 1 card actually played, so you haven't over extended poop.
Pirate warrior is better, it has access to all those tools and better ones.
Please tell me how they've given control no new tools.
Just the fact that you even mentioned Piranha Launcher shows you have no idea what you are talking about.
You're just being ignorant. Read every other card I listed and tell me those aren't designed for control decks. You literally ignored everything I said and pointed to the one flaw in the post. I listed Piranha Launcher because it could be put into a silly Control or Reno Hunter. I didn't say it was good, I said it could be used as a control tool.
1. Dragonfire potion: A tempo card for a tempo deck, dragon priest.
2. Pint-size poition Bad
3. Poition of Madness: Tempo card
4. Felfire Potion: Worse than twisting nether
5. Abyssal Enforcer: Bad hellfire, arena card only
6. Alley Armorsmith: If it sees play it will be in a buff taunt warrior tempo deck
7. Devolve: Too situational
8. Dirty Rat: Too situational
9. Inkmaster Solia: Tempo 0 mana 5/5, not a control card.
10. Kazakus: Actually a good control card.
11. Jade Lightning: Tempo card, ex: imp-losion
12. Kabal Courier: Meh, probably worse than jeweled scarab.
13. Kun the Forgotten King: Another tempo card, 0 mana 7/7
14. Manic Soulcaster: Another good control card
15. Piranha Launcher: Utterly terrible.
16. Volcanic Potion: Haven't we seen this card before?
Most of these can be used in control, but are not completely control-oriented.
The point of this thread is not that we're getting no control options, it's that the proportion of control options to anti-control options is completely absurd.
Shrinkmaster is lightyears better than pin-size potion, you really can't compare the two. Shrinkmaster can work on its own, pint-size potion is a dead card in your hand if you can't combo with it.
Felfire Potion is just too late in the game for you to take that amount of damage, also it can't be used in the same turn as reno.
Dirty rat combo'd with brawl can have 2 results. Either you are playing against midrange or aggro and you kill 1 extra minion (big whoop), or you are playing against control and you have a 1 in X chance of pulling out their Medivh, but a X-1 in X chance of pulling out their shitty draw minions they weren't ever going to play anyway and you help clear their hand for them.
Tell me with a straight face that a 3/2 minion will do anything in constructed as a Priest. Pint-Size Potion is "lightyears ahead" of Shrinkmeister in constructed. The only place where Shrinkmeister might be better is Arena.
And most of the time, the said "shitty draw minion" is Acolyte of Pain, so you draw them 2-3 cards and bring them closer to fatigue, while also probably milling a card or two. Hardly emptying their hand.
Edit: Fixed the Spoilers.
Shrinkmeister is better than pint -size potion for the same reason iron beak owl is better than silence. You would be downright stupid not to realize that.
You can stall long enough to twisting nether, play felfire potion will often just kill yourself.
So you switched to a new argument, now you arent brawling directly after playing dirty rat which is a totally different scenario. Now if you pull out their big fatty you lose the game. This further proves my point. The card is too situational.
Please tell me how they've given control no new tools.
Just the fact that you even mentioned Piranha Launcher shows you have no idea what you are talking about.
You're just being ignorant. Read every other card I listed and tell me those aren't designed for control decks. You literally ignored everything I said and pointed to the one flaw in the post. I listed Piranha Launcher because it could be put into a silly Control or Reno Hunter. I didn't say it was good, I said it could be used as a control tool.
1. Dragonfire potion: A tempo card for a tempo deck, dragon priest.
2. Pint-size poition Bad
3. Poition of Madness: Tempo card
4. Felfire Potion: Worse than twisting nether
5. Abyssal Enforcer: Bad hellfire, arena card only
6. Alley Armorsmith: If it sees play it will be in a buff taunt warrior tempo deck
7. Devolve: Too situational
8. Dirty Rat: Too situational
9. Inkmaster Solia: Tempo 0 mana 5/5, not a control card.
10. Kazakus: Actually a good control card.
11. Jade Lightning: Tempo card, ex: imp-losion
12. Kabal Courier: Meh, probably worse than jeweled scarab.
13. Kun the Forgotten King: Another tempo card, 0 mana 7/7
14. Manic Soulcaster: Another good control card
15. Piranha Launcher: Utterly terrible.
16. Volcanic Potion: Haven't we seen this card before?
Most of these can be used in control, but are not completely control-oriented.
The point of this thread is not that we're getting no control options, it's that the proportion of control options to anti-control options is completely absurd.
Shrinkmaster is lightyears better than pin-size potion, you really can't compare the two. Shrinkmaster can work on its own, pint-size potion is a dead card in your hand if you can't combo with it.
Felfire Potion is just too late in the game for you to take that amount of damage, also it can't be used in the same turn as reno.
Dirty rat combo'd with brawl can have 2 results. Either you are playing against midrange or aggro and you kill 1 extra minion (big whoop), or you are playing against control and you have a 1 in X chance of pulling out their Medivh, but a X-1 in X chance of pulling out their shitty draw minions they weren't ever going to play anyway and you help clear their hand for them.
Please tell me how they've given control no new tools.
Just the fact that you even mentioned Piranha Launcher shows you have no idea what you are talking about.
You're just being ignorant. Read every other card I listed and tell me those aren't designed for control decks. You literally ignored everything I said and pointed to the one flaw in the post. I listed Piranha Launcher because it could be put into a silly Control or Reno Hunter. I didn't say it was good, I said it could be used as a control tool.
1. Dragonfire potion: A tempo card for a tempo deck, dragon priest.
2. Pint-size poition Bad
3. Poition of Madness: Tempo card
4. Felfire Potion: Worse than twisting nether
5. Abyssal Enforcer: Bad hellfire, arena card only
6. Alley Armorsmith: If it sees play it will be in a buff taunt warrior tempo deck
7. Devolve: Too situational
8. Dirty Rat: Too situational
9. Inkmaster Solia: Tempo 0 mana 5/5, not a control card.
10. Kazakus: Actually a good control card.
11. Jade Lightning: Tempo card, ex: imp-losion
12. Kabal Courier: Meh, probably worse than jeweled scarab.
13. Kun the Forgotten King: Another tempo card, 0 mana 7/7
14. Manic Soulcaster: Another good control card
15. Piranha Launcher: Utterly terrible.
16. Volcanic Potion: Haven't we seen this card before?
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You can dust him now, but my general experience with dusting goldens has been of mostly regret.
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The problem with jade druid is it's a cookie cutter deck. You could have 20 people build their own jade druid without netdecking and they would end up with almost identical lists. Since the deck is so easy to play and cheap to craft you end up with a ladder full of it. This in turn makes aggro stronger which I don't think anyone really enjoys
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Do you mind elaborating on why you're so adamantly displeased with this person's comment?
The deck is just cookie cutter taunt warrior (just put in taunt warrior cards hee hee me so smart), but the creator added in random crap like axeflinger that has synergy with..? ravaging ghoul I guess?
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The only problem I have with the standard meta is that we got another round of cookie cutter noob friendly decks. I was hoping it would be a 1 time thing with C'thun, but it seems not. Now I don't have a problem with decks being available for new players (C'thun was free), but I would bet that it took everyone about 5 minutes to theorycraft the exact same jade idol druid after seeing the spoilers.
Thankfully I play wild. All hail the all mighty lord Sludge Belcher.
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Pretty shit against turn 5 kill demonzoo
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Krul the unshackled (atleast I think thats its name)
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