I think the major issue is what exactly guilds would bring to the table. A group chat is obviously a pretty large upside, but not really substantial enough of a reason by itself.
What I believe the game needs first is some form of tournament mode. Once that is out of the way it could be expanded upon by having guild vs guild tournaments with some kind of guild ranking. This along side rewards like guild rank cardbacks would actually give players an incentive to include the best players possible in their guild and gives a sense of purpose to being in one.
This would probably also require some form of profile page to tie in with it. Something as basic as showing highest rank ever, highest current rank, and the ability to look at their collection seems pretty appropriate.
Yes, it's fresh and cool and may wreck your opponents, be them aggro, mid-range, combo or control, delaying them and protecting your face while your fish for Raza, Anduin, etc. But is there room for it alongside Lightbomb? Or are you guys subbing one for the other? I don't think Razakus has room for both expensive board clears. Psychic Scream looks better because it's a guaranteed board clear and denies deathrattles while being 1 mana more expensive. However if you don't draw your stuff quickly, opponent may start replaying HIS stuff...
So what do you think?
What about Twilight's Call, anyone considering it in Razakus?
Twilight's Call is mostly crap, no room in wild big priest and not good enough to make N'zoth priest viable.
Lightbomb is arguably just better than psychic scream right now in the wild meta, mostly for the cheaper cost. That isn't to say it won't see play, because it 100% will. I can see it taking the place of Velen or obsidian statue.
This is just gonna be retarded af in wild. 1 Mana makes it easy to combo with oil on turn 5 and topdecking a 1 mana 4/3 weapon off of auctioneer in miracle is insane.
Will 100% see play in wild mage. From a stats standpoint this is essentially the warlock deathknight, but for mage, with an added anti-priest effect (Razakus is the best deck in wild atm). The 5 armor and heropower is negligible considering mage's toolset of iceblock and ways to search for iceblock. The new elemental package will make mage into a mid-range/control class with absolutely ridiculous tempo swings and durability.
This expansion is pretty ass. I would suggest just saving up your gold the traditional way and spend the money on any unfinished adventures or a future expansion.
Tier 2.5. Will See Play if Elemental Decks See Play Cards that will appear regularly in Elemental decks. Currently I am guessing that Elemental decks will not be in the meta (they remind me C'Thun decks; a good strong curve but without that extra brokenness), but even a single card can change that. Either way I figured they warrant their own tier.
Since when did C'thun decks have a strong curve? Sure, you had the ability to pop out a minion on each turn, but most if not all of the minions were just trash Vanilla minions that have no chance of actually competing with what your opponent puts up. This is why C'Thun failed, because your board state would be so far behind by the time you actually played him that the entire strategy wouldn't matter. If we see Elementals being a bit more dynamic than that (ie: Not just Vanilla stats with a Divine Shield or Taunt added), then there is no comparison of the two.
Talk about not knowing how the game works^.
C'thun decks certainly had a strong curve. The only reason C'thun failed was because C'thun wouldn't kill your opponent in one go most of the time. You had to play cards with the promise of a big payoff, that in the end didn't result in a big enough payoff. The only reason C'thun warrior was the only viable C'thun deck was thanks to the fact that warrior has the best overall control shell, and could reliably cast 2-3 C'thun's. If C'thun had been of epic rarity I would have no doubts that C'thun druid would have been tier 1, simply due the the boost in consistency.
Elementals seem to be shaping out the same. You play largely vanilla minions with a few that gain synergy bonuses (Sound familiar?) and then attempt to follow through with a large end payoff that doesn't win you the game.
In conclusion: I don't see this deck rivaling jade shaman or druid whatsoever. Comparing all these elemental cards to jade just makes them look like trash.
Bonus for the people crying over the warlock legendary: The chances of you drawing and reliably discarding her are about the same as you consistently playing a turn 4 decent vancleef consistently. The difference is vancleef is almost always a good draw for rogue, where as the new warlock legendary is only good when you have it in your first 3 draws or so.
What are the 3 cards we can't see? Definitely looks strong, even moreso if there's a weapon we can't see. Lack of draw could be an issue but Loot + Lotus for a little help could be enough.
Jade Chieftan will probably be the source of a few concedes. :D
one of them is tunnel trogg, but I forget the other 2, no weapons though.
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I think the major issue is what exactly guilds would bring to the table. A group chat is obviously a pretty large upside, but not really substantial enough of a reason by itself.
What I believe the game needs first is some form of tournament mode. Once that is out of the way it could be expanded upon by having guild vs guild tournaments with some kind of guild ranking. This along side rewards like guild rank cardbacks would actually give players an incentive to include the best players possible in their guild and gives a sense of purpose to being in one.
This would probably also require some form of profile page to tie in with it. Something as basic as showing highest rank ever, highest current rank, and the ability to look at their collection seems pretty appropriate.
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Also be prepared for the dark future of "Oops all boardclears" priest in a year or so from now if we keep seeing priest clears.
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A conditional aldor peacekeeper with slightly better stats. Meh, priest has better cards, won't see any play. Very interesting arena card though.
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This is just gonna be retarded af in wild. 1 Mana makes it easy to combo with oil on turn 5 and topdecking a 1 mana 4/3 weapon off of auctioneer in miracle is insane.
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Will 100% see play in wild mage. From a stats standpoint this is essentially the warlock deathknight, but for mage, with an added anti-priest effect (Razakus is the best deck in wild atm). The 5 armor and heropower is negligible considering mage's toolset of iceblock and ways to search for iceblock. The new elemental package will make mage into a mid-range/control class with absolutely ridiculous tempo swings and durability.
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pfft deathknights are for nerds
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0: guys, you're letting an actually good card win?
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http://www.strawpoll.me/14152638
Time to craft another golden legendary boyos.
Delivering when I wake up.
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I'd like to see it spawn two 3/2 imps with charge at the START of your turn, the quest isn't pro-active enough to be a finisher in a zoo deck.
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