I tried zoo before and it fails horrifically against aggro since shaman/warrior just aggros better. Knife juggler doesn't even make that much sense without forbidden ritual or any great way to flood the board.
So you didn`t even try, ok, make your assumptions.
"I tried zoo"
Dear OP, are you blind?
Zoo and discardlock are basically synonymous these days as discardlock is the only viable zoo deck.
Small-time buccaneer is awesome and a flame imp pirates deserve.
The amount of ignorance in this post is hilarious.
You might as well say (insert card) isn't broken because you lost against (insert deck) at turn X.
Just because you STILL lose super fast against pirate warrior even when they don't play a small time, DOESN'T mean that small time isn't part of the problem.
Literally face decks are the only thing saving the meta. Control can't deal with jade idol and without aggro jade Druid rules the meta. This forum should have been a post in the salt forum
Without aggro miracle rogue becomes meta, pushing back both jade and control, while still being a deck that requires skill and can be played around, unlike aggro.
What I find hilarious about comparing mtg to hearthstone when it comes to banning is that people don't seem to understand it whatsoever. First of all, when cards get banned in mtg it is almost always because of a broken combo, not because of a 4 mana 7/7 esq card. For this reason A LOT less cards actually need to get banned for the deck to fall apart and be unplayable. Whenever a card is banned in any format it's on the equivalent scale of banning Malygos or Leeroy Jenkins, cards that enable insane combo's. For example splinter twin was banned because it let you tap a creature to create a copy of itself, then you would use it on a creature with an etb trigger of untapping a creature, essentially letting you create infinite charge minions.
Cards need to be better managed when it comes to balancing in hearthstone. Blizzard releases a massive quantity of.. 100ish cards, most of which are vanilla filler minions, where as Wizards balances entire new mechanics in an average of 200 cards, almost all unique and playable in limited.
I've played thousands of games over the last two+ years and have probably had less than ten games where someone intentionally roped me. This isn't an issue.
That is as big a lie as sun titan is a good cube card.
The problem with adding a new secret card (exclusively for hunter) is that it completely rekts wild. Secret hunter is a tier 1 deck in wild right now and having a FIFTH synergy card would be ridiculous.
Sadly Hearthstone forces you to play different decks. This isn't like MtG where you just buy a tier one deck in modern or legacy and master it. They encourage deck building.
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Mal'Ganis
I mean, he makes you immune! How cool is that?!
Also he's a turtle.
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9 wins is my estimate
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How did you leave out Drakonid op?
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What I find hilarious about comparing mtg to hearthstone when it comes to banning is that people don't seem to understand it whatsoever. First of all, when cards get banned in mtg it is almost always because of a broken combo, not because of a 4 mana 7/7 esq card. For this reason A LOT less cards actually need to get banned for the deck to fall apart and be unplayable. Whenever a card is banned in any format it's on the equivalent scale of banning Malygos or Leeroy Jenkins, cards that enable insane combo's. For example splinter twin was banned because it let you tap a creature to create a copy of itself, then you would use it on a creature with an etb trigger of untapping a creature, essentially letting you create infinite charge minions.
Cards need to be better managed when it comes to balancing in hearthstone. Blizzard releases a massive quantity of.. 100ish cards, most of which are vanilla filler minions, where as Wizards balances entire new mechanics in an average of 200 cards, almost all unique and playable in limited.
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This move so so so bad for blizzard. 0% trust for the devs now.
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If they removed the possibility of making gold in casual it would be fine
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The problem with adding a new secret card (exclusively for hunter) is that it completely rekts wild. Secret hunter is a tier 1 deck in wild right now and having a FIFTH synergy card would be ridiculous.
Eaglehorn Bow, Mad Scientist, Cloaked Huntress, Secret keeper. <-
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