I think Spectral Cutlass need a nerf and thats it. It is too good with the recent rogue predisposition to get so many cards from other classes. The card is begging people to run ooze, which makes it worse for other weapon classes.
I think nerfing Prep is the right move. Make it reduce a spell by 2 instead of 3. Rogue has some really insane tempo swings at 3 mana and it's because you can prep out a high value 3-cost spell AND play something that is pro-tempo/value, like EVIL Miscreant, SI:7, or Edwin. Alternately, you can nerf the 3-cost spells by increasing the cost by 1. Make Fan and Raiding Party cost 4.
Or move Prep to the HoF, which would be fine with me as I have a golden version. :)
Agree 100%. Nerfing prep in this manner would be a fair move.
Imo the tempo aspect of rogue is fine because it involves a lot of decision making. You could play your tempo cards every turn and it requires game knowledge to know WHEN to put down your powerspike. Definitely better than some "I play everything then topdeck"-aggro decks or the "I hope to draw Zilliax and Dr. Boom, Mad Genius and win"-sleep warrior.
Other cards like Raiding Party or Waggle Pick could use some fine tuning, but not the 0 mana tempo cards.
I think Spectral Cutlass need a nerf and thats it. It is too good with the recent rogue predisposition to get so many cards from other classes. The card is begging people to run ooze, which makes it worse for other weapon classes.
It's not the easiest card to play because you're spending an entire turn 4 doing nothing (that is to say, you're not developing and taking advantage of Turn 3 Prep + Raiding Party to play Pirate or Waggle Pick + PIrate), and the 4-drop spot is already pretty competitive. I've played Tess Rogue quite a bit and what is sorely lacking in that deck and in Rogue generally is good AOE. I've even considered running Blade Flurry in Tess Rogue just to avoid dying to wide boards with >1 health minions.
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I think Spectral Cutlass need a nerf and thats it. It is too good with the recent rogue predisposition to get so many cards from other classes. The card is begging people to run ooze, which makes it worse for other weapon classes.
It's not the easiest card to play because you're spending an entire turn 4 doing nothing (that is to say, you're not developing and taking advantage of Turn 3 Prep + Raiding Party to play Pirate or Waggle Pick + PIrate), and the 4-drop spot is already pretty competitive. I've played Tess Rogue quite a bit and what is sorely lacking in that deck and in Rogue generally is good AOE. I've even considered running Blade Flurry in Tess Rogue just to avoid dying to wide boards with >1 health minions.
Having also been playing Tess decks a lot recently, I've found that it is probably a bad time for Spectral Cutlass right now because there is literally so much weapon removal flying around - especially in Warrior decks. The fact that Harrison Jones is the 3rd most played legendary in all decks across the meta is an interesting sign of the times.
It's actually quite amusing to me that decks started seeing loads of anti -weapon tech after all the legendary weapons left Standard. Swing and a miss there, Blizzard? Hehe!
I think Spectral Cutlass need a nerf and thats it. It is too good with the recent rogue predisposition to get so many cards from other classes. The card is begging people to run ooze, which makes it worse for other weapon classes.
It's not the easiest card to play because you're spending an entire turn 4 doing nothing (that is to say, you're not developing and taking advantage of Turn 3 Prep + Raiding Party to play Pirate or Waggle Pick + PIrate), and the 4-drop spot is already pretty competitive. I've played Tess Rogue quite a bit and what is sorely lacking in that deck and in Rogue generally is good AOE. I've even considered running Blade Flurry in Tess Rogue just to avoid dying to wide boards with >1 health minions.
Rogue AOE seem to be a problem andCannon Barrage cant even target properly
I think Spectral Cutlass need a nerf and thats it. It is too good with the recent rogue predisposition to get so many cards from other classes. The card is begging people to run ooze, which makes it worse for other weapon classes.
That won't fix a single thing though? Tempo rogue is the strongest deck, by far I might add, not burgle rogue.
I think Spectral Cutlass need a nerf and thats it. It is too good with the recent rogue predisposition to get so many cards from other classes. The card is begging people to run ooze, which makes it worse for other weapon classes.
The best you can do with rogue now is not use any weapon and see all techs in opponents hands be useless cards until they realize too late you running no one.
Spectral cutlass is a weaker and vulnerable version of Kingsbane, only see play when tech vs weapon are gone in a heavy priest meta, don't need any nerf at all.
Its fairly obvious how strong rogue is atm. The only reason the winrates dont completely reflect that is because most decks are tech against them. In the last 3 days 24% of decks played at legend are tempo rogue, with 11% control warrior in second. Pretty obvious whats going on here.
if tempo rogue is the most played thing and I was concerned with laddering, I'd just pick the best counter I could build, and play that. The key right now is to just have counter decks cued for the most prevalent decks where you are on ladder. You start facing loads of one thing then counter it. You can't always get it right, but if a certain deck is very popular, then playing something that smashes it is just common sense IMO.
I've not actually looked up what fully counters tempo rogue, as I normally am playing control shaman which beats it 8/10 times anyway. I imagine Fatigue Warrior laughs at Tempo Rogue though?
Also anything with taunts, rogue hates taunts and most of them do not run any hard removal.
When a deck is so heavily represented and still has no major counters besides control warrior yet most decks tech against it then we have an issue. Its quite similar to how Jade druid warped the meta until its nerf. On a side note, i absolutely love the meta atm and im not complaining about it at all. Simply pointing out how playrates at high levels of play are a better indicator of strength than static winrates.
control warrior and control shaman and any other control deck though.
also tempo rogue is always a middling deck like that. it doesn't have the two or 3 really bad match up's then the rest are in your favour, it just does ok across the board. I noticed this in wild last year when odd pirate rogue had no weakness at all. but, it also had no strengths. it just sat at around 50% VS. everything.
I don't really see how this is that much of an issue, unless those winrates start to creep up to 60% and higher, vs. every single other deck. then yes, something is up, and it needs sorted.
Really though it's not rogue that's broken, it's just the lack of cards right now. if we had stonehill defender and tar creeper, rouge would not be as good as it is.
I'm gonna have to go and look at the stats to find out where I stand on this TBH mate. If the winrates have crept up to above 60% vs. all decks then I am inclined to agree that theres a problem.
But I maintain the problem isn't actually rogue, and it's just because there's not a lot of cards to be able to do much against it right now (unless you play control, then you laugh at it thinking two free taunts mean anything)
It's even better when they start BM'ing you when they do a tempo lackie turn because they haven't worked out you;re a control deck yet :D
I BM by taking Morgl with the tinyfin beach cardback then always try and play the new murloc that gives a lackie first. completely throws them off when I start removing all their stuff with overload spells and thunderhead :D ah man, you gotta try it. (see by playing that murloc then doing nothing but totem for a turn or 2 it makes them think you're a murloc deck with a bricked hand, this convinces them to go wide and then I remove all their stuff... they stop BM'ing after that)
Never squelch because you miss being able to BM the BM'er just by your hero and cardback choice :D hahaha.
control warrior and control shaman and any other control deck though.
From Vicious Syndicate-
At legend- Lackey Rogue v. Control Shaman: 53% w/r Lackey Rogue v. Big/Muckmorpher Shaman: 56% w/r
At Ranks 4 to Legand (b/c other decks aren't played at legend) Lackey Rogue v. Duel Paladin: 61% w/r Lackey Rogue v. Wall Priest: 63% w/r Lackey Rogue v. Handlock: 57% w/r Lackey Rogue v. Oblivatron Hunter: 68% w/r
What other control decks are you talking about? The only deck that can consistently beat Rogue right now is Warrior.
control warrior and control shaman and any other control deck though.
From Vicious Syndicate-
At legend- Lackey Rogue v. Control Shaman: 53% w/r Lackey Rogue v. Big/Muckmorpher Shaman: 56% w/r
At Ranks 4 to Legand (b/c other decks aren't played at legend) Lackey Rogue v. Duel Paladin: 61% w/r Lackey Rogue v. Wall Priest: 63% w/r Lackey Rogue v. Handlock: 57% w/r Lackey Rogue v. Oblivatron Hunter: 68% w/r
What other control decks are you talking about? The only deck that can consistently beat Rogue right now is Warrior.
I'm just talking from personal experience. my control shaman beats them a lot. I don't really know what other control decks there are.
also I stated that if it had gotten too much of a bump across the board, that I was on board with the class being "OP" right now.
I still maintain there just aren't enough cards right now though to be nerfing classic set cards like "prep" the only reason it is so high up is beaus there's a lack of early game removal and taunts because of the rotation, would you not agree?
EDIT:
also all those decks aren't control. the only proper control decks right now that I'm aware of is shaman and warrior. and the one that has the worse winrate Vs. rogue is actually closer to a miracle shaman. The control shaman decks that are closer to classic control have a positive winrate VS. rogue. I can show you some examples if you like? both the pyro deck and the one without the fatigue package have decent winrates Vs. tempo rogue. I agree that the krag'wa miracle deck suffers a little though... the winrates of that deck are also brought down by it being difficult to pilot though. I have a russian friend that plays the deck and I have watched him beat every deck with it, just comes down to knowing how to play it mostly. it's his only deck though so he's really good with it
muck morpher is a big deck, the hunter decks are mid range control killers (really badly suited to going against aggro decks and tempo decks)
that priest deck is combo deck as far as I'm aware (as is the muck morpher deck) and well handlock, I dunno what you'd call that, is that control would you say?
I'm not very familiar with the new deck. also not sure about paladin. is that the immortal prelate one, please?
I think Spectral Cutlass need a nerf and thats it. It is too good with the recent rogue predisposition to get so many cards from other classes. The card is begging people to run ooze, which makes it worse for other weapon classes.
You do know that Burgle Rogue is getting wrecked in the meta right now, especially with all the weapon removal going round. It's almost like you have no understanding of what the game is like so you picked something at random.
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If you thought you knew what you think I know, then you'd know I knew you knew I know.
I think Spectral Cutlass need a nerf and thats it. It is too good with the recent rogue predisposition to get so many cards from other classes. The card is begging people to run ooze, which makes it worse for other weapon classes.
You do know that Burgle Rogue is getting wrecked in the meta right now, especially with all the weapon removal going round. It's almost like you have no understanding of what the game is like so you picked something at random.
it definitely does not need nerfed. however the deck is seeing some luck Vs. control decks right now. It's doing better than it was last year at least. still nowhere near needing a nerf.
The point of tech cards isn't to instead get something nerfed so that you no longer have to tech for the meta, resulting in abandoning said tech. Also, rogue weapons aren't the only weapons being teched against in the meta. Let's not pretend that rogues are the sole reason people are running weapon hate.
Look at the matchup data of tempo rogue by class. Over 55% winrate against > control shaman, khadgar mage, mech paladin, mech hunter, Nomi priest, Zoo lock, Token druid . Why do you need to force us to play control warrior just because you think rogue is fine and fun, any other class gets oppressed to oblivion.
Nobody forces you to play anything. Can you not legend grind with anything other than a deck somebody else made for you?
Can we just stop with nerfing rogue all of the time already and nerf some other class that almost never gets a nerf (particularly dodges class nerfs constantly)?
Rogue:
Nerf Miracle Rogue by rotating Conceal
Nerf Mill by rotating Oracle (I personally don't mind this one at all)
Nerf Quest Rogue, twice
Nerf Tempo Rogue in two ways
Indirect nerf to the old Maly Rogue (With sinisters)
Meanwhile, take a look at how frequently classes like warlock, mage, or priest actually get nerfed.
Rogue has no class heals, they have no board clears, they have been given almost no control tools or value engines to even experiment with control is most standard metas. The key isn't to lower their tempo capabilities since they have consistently been left out of the full selection of playstyles (while schitzophrenic warrior & priest get to play control/hyper aggro/midrange/tempo/fatigue and control/combo/otk/fatigue respectively).
I understand that you must love playing Rogue, but your post is pretty disingenuous. You act as if the devs pick on Rogue time and time again, which just isn't the case. If you don't believe me, go look at the previous World Championship decks, which have each had multiple cards nerfed or hall of famed. Furthermore, Rogue has been in the winning line up of all 4 World Champions so far and with 15 out of 16 players bringing Rogue to the current World Championship, it looks like it will soon be a 5th year straight of strong Rogue decks. Rogue hasn't ever been bad. Rogue has arguably the strongest classic set in the game, which always gives them an opportunity to make strong tempo or miracle decks.
For the record here are the many, many, many decks that have had cards nerfed and/or Hall of Famed in the past 5 years. I might miss something, but you'll get the point.
Druid:
Token Druid (Force of Nature, Ancient of Lore, Keeper of the Grove, Spreading Plague)
Druid in general (Innervate, Wild Growth and Nourish)
Star-Aligner Druid (Aviana)
Fatigue Druid (Naturalize)
Hunter:
Aggro/Midrange Hunter's neutral and class minions (Undertaker, Leper Gnome, Abusive Sergeant, Knife Juggler, Arcane Golem, Ironbeak Owl, Starving Buzzard, Leeroy, Emerald Spellstone, Call of the Wild)
Hunter's Removal (Hunter's Mark twice, Flare, Unleash the Hounds)
Pirate Warrior (Small Time Buccaneer, Patches the Pirate, Firey War Axe)
Patron Warrior (Warsong Commander)
TLDR: Every class besides Priest has had at least several cards nerfed. It should come as no surprise to you why Priest hasn't been nerfed very often. Priest was fairly mediocre until Raza, Kazakus and Shadowreaper Anduin were released. If you are going to make incorrect and sweeping generalizations about the state of the game, at least don't let them be so easy to debunk. This is a digital card game. It would be a wasted opportunity to not nerf cards to level the playing field. If you want to play a card game with no nerfs, go play a paper card game like MTG or Yu-Gi-Oh where your broken cards just get banned instead, leaving them unplayable. Doesn't that sound better /s
PS: I'm wondering how your personal biases are going to get you out of this one.
My love or hate of rogue has little to do with my intentions for advocating against nerfing more of its cards. I see that bandwagon thought is bad for the game overall if the goal is to make any class have weak classic/basic sets. You mentioned priest's design issue centered on its weak starting set. When do you stop nerfing rogue? Do you nerf prep and stop? What about when people complain about Sap? Evis? The point isn't to reduce any class in this game to a Hearthstone equivalent of the great WoW talent/ability pruning, making it so any class is a highly undertuned shadow of what they started as during the onset of this game's release.
Don't be so naive. T5 is terrible at proper balance decisions on many fronts when it comes to retuning cards (Or have you forgotten Warsong Commander and NSW?) Nerfing something too badly in a digital card game is akin to banning something in a physical game, only worse because if you strip it of all competitive nature not only have you essentially deleted the card but you don't even 'own' personal digital copies of said card(s) to play in private games with just friends off of ladder/casual. I aim for the preservation of most card in general because variety is the spice of life. The more you nerf the fewer total decks there are to play when you want to. I could care less about creating a nearly impossible competitive scene where you magically have every class at near equal power level (This is impossible in its purest sense btw).
I'll end by posing you a little question. Have you ever considered why rogue has such a strong classic/basic set? I've mentioned recently on these forums that rogue has consistently been intentionally shafted from consistent control synergies. Rogue is based around tempo and/or aggro due to the class being pigeonholed into such a playstyle. It should not come as a surprise that the classic/basic rogue cards are powerful tempo cards, because they have nothing else. N'Zoth, Valeera, & now Togwaggle's Scheme have been some of the closest late game attrition control synergies that the class have been given in the history of the game (with random unsupported control cards being sprinkled inconsistently across scattered metas without any other rogue control support, such as was the case for Sneed's). Nerfing rogue of it's tempo capabilities would have been like nerfing mage burst and/or tempo cards back before Jaina, BSM, & Quest Mage ever became a thing.
TL;DR: You don't nerf a class of it's primary playstyle without having proper alternatives to allow the class to branch off elsewhere.
TL;DR: You don't nerf a class of it's primary playstyle without having proper alternatives to allow the class to branch off elsewhere.
Nerf of? No. Nerf? Yes.
Especially when that single playstyle currently has the entire meta warped around it.
I wouldn't really call warping a standard meta with a pitiful single expansion, excluding the typical non-rotating cards, that big of an issue. The pool is so small that many classes don't even have viable strats because they drew the short end of the ingenious new cards stick.
Talk to me about warping metas when the cards haven't just barely been reset and have limited synergies.
TL;DR: You don't nerf a class of it's primary playstyle without having proper alternatives to allow the class to branch off elsewhere.
Nerf of? No. Nerf? Yes.
Especially when that single playstyle currently has the entire meta warped around it.
I wouldn't really call warping a standard meta with a pitiful single expansion, excluding the typical non-rotating cards, that big of an issue. The pool is so small that many classes don't even have viable strats because they drew the short end of the ingenious new cards stick.
Talk to me about warping metas when the cards haven't just barely been reset and have limited synergies.
Card pool is irrelevant when rogue has a tier 0 deck that forces every other class to try and beat it or get stomped into oblivion for three months straight.
Also, 4 expansions plus the classic set is limited synergies to you? Please.
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I think Spectral Cutlass need a nerf and thats it. It is too good with the recent rogue predisposition to get so many cards from other classes. The card is begging people to run ooze, which makes it worse for other weapon classes.
Agree 100%. Nerfing prep in this manner would be a fair move.
Imo the tempo aspect of rogue is fine because it involves a lot of decision making. You could play your tempo cards every turn and it requires game knowledge to know WHEN to put down your powerspike. Definitely better than some "I play everything then topdeck"-aggro decks or the "I hope to draw Zilliax and Dr. Boom, Mad Genius and win"-sleep warrior.
Other cards like Raiding Party or Waggle Pick could use some fine tuning, but not the 0 mana tempo cards.
It's not the easiest card to play because you're spending an entire turn 4 doing nothing (that is to say, you're not developing and taking advantage of Turn 3 Prep + Raiding Party to play Pirate or Waggle Pick + PIrate), and the 4-drop spot is already pretty competitive. I've played Tess Rogue quite a bit and what is sorely lacking in that deck and in Rogue generally is good AOE. I've even considered running Blade Flurry in Tess Rogue just to avoid dying to wide boards with >1 health minions.
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Having also been playing Tess decks a lot recently, I've found that it is probably a bad time for Spectral Cutlass right now because there is literally so much weapon removal flying around - especially in Warrior decks.
The fact that Harrison Jones is the 3rd most played legendary in all decks across the meta is an interesting sign of the times.
It's actually quite amusing to me that decks started seeing loads of anti -weapon tech after all the legendary weapons left Standard. Swing and a miss there, Blizzard? Hehe!
Rogue AOE seem to be a problem andCannon Barrage cant even target properly
That won't fix a single thing though? Tempo rogue is the strongest deck, by far I might add, not burgle rogue.
The best you can do with rogue now is not use any weapon and see all techs in opponents hands be useless cards until they realize too late you running no one.
Spectral cutlass is a weaker and vulnerable version of Kingsbane, only see play when tech vs weapon are gone in a heavy priest meta, don't need any nerf at all.
Raiding Party easily. 3 mana draw 2 minimum, sometimes 0 mana draw 3 equip Waggle Pick play 2x Dread Corsair seems balanced.
control warrior and control shaman and any other control deck though.
also tempo rogue is always a middling deck like that. it doesn't have the two or 3 really bad match up's then the rest are in your favour, it just does ok across the board. I noticed this in wild last year when odd pirate rogue had no weakness at all. but, it also had no strengths. it just sat at around 50% VS. everything.
I don't really see how this is that much of an issue, unless those winrates start to creep up to 60% and higher, vs. every single other deck. then yes, something is up, and it needs sorted.
Really though it's not rogue that's broken, it's just the lack of cards right now. if we had stonehill defender and tar creeper, rouge would not be as good as it is.
I'm gonna have to go and look at the stats to find out where I stand on this TBH mate. If the winrates have crept up to above 60% vs. all decks then I am inclined to agree that theres a problem.
But I maintain the problem isn't actually rogue, and it's just because there's not a lot of cards to be able to do much against it right now (unless you play control, then you laugh at it thinking two free taunts mean anything)
It's even better when they start BM'ing you when they do a tempo lackie turn because they haven't worked out you;re a control deck yet :D
I BM by taking Morgl with the tinyfin beach cardback then always try and play the new murloc that gives a lackie first. completely throws them off when I start removing all their stuff with overload spells and thunderhead :D ah man, you gotta try it. (see by playing that murloc then doing nothing but totem for a turn or 2 it makes them think you're a murloc deck with a bricked hand, this convinces them to go wide and then I remove all their stuff... they stop BM'ing after that)
Never squelch because you miss being able to BM the BM'er just by your hero and cardback choice :D hahaha.
From Vicious Syndicate-
At legend-
Lackey Rogue v. Control Shaman: 53% w/r
Lackey Rogue v. Big/Muckmorpher Shaman: 56% w/r
At Ranks 4 to Legand (b/c other decks aren't played at legend)
Lackey Rogue v. Duel Paladin: 61% w/r
Lackey Rogue v. Wall Priest: 63% w/r
Lackey Rogue v. Handlock: 57% w/r
Lackey Rogue v. Oblivatron Hunter: 68% w/r
What other control decks are you talking about?
The only deck that can consistently beat Rogue right now is Warrior.
I'm just talking from personal experience. my control shaman beats them a lot. I don't really know what other control decks there are.
also I stated that if it had gotten too much of a bump across the board, that I was on board with the class being "OP" right now.
I still maintain there just aren't enough cards right now though to be nerfing classic set cards like "prep" the only reason it is so high up is beaus there's a lack of early game removal and taunts because of the rotation, would you not agree?
EDIT:
also all those decks aren't control. the only proper control decks right now that I'm aware of is shaman and warrior. and the one that has the worse winrate Vs. rogue is actually closer to a miracle shaman. The control shaman decks that are closer to classic control have a positive winrate VS. rogue. I can show you some examples if you like? both the pyro deck and the one without the fatigue package have decent winrates Vs. tempo rogue. I agree that the krag'wa miracle deck suffers a little though... the winrates of that deck are also brought down by it being difficult to pilot though. I have a russian friend that plays the deck and I have watched him beat every deck with it, just comes down to knowing how to play it mostly. it's his only deck though so he's really good with it
muck morpher is a big deck, the hunter decks are mid range control killers (really badly suited to going against aggro decks and tempo decks)
that priest deck is combo deck as far as I'm aware (as is the muck morpher deck) and well handlock, I dunno what you'd call that, is that control would you say?
I'm not very familiar with the new deck. also not sure about paladin. is that the immortal prelate one, please?
You do know that Burgle Rogue is getting wrecked in the meta right now, especially with all the weapon removal going round. It's almost like you have no understanding of what the game is like so you picked something at random.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
surplus to requirements.
it definitely does not need nerfed. however the deck is seeing some luck Vs. control decks right now. It's doing better than it was last year at least. still nowhere near needing a nerf.
Hof Leeroy and rogue will be fine.
The most broken cards atm are definitely waggle pick and raiding party.
Nobody forces you to play anything. Can you not legend grind with anything other than a deck somebody else made for you?
My love or hate of rogue has little to do with my intentions for advocating against nerfing more of its cards. I see that bandwagon thought is bad for the game overall if the goal is to make any class have weak classic/basic sets. You mentioned priest's design issue centered on its weak starting set. When do you stop nerfing rogue? Do you nerf prep and stop? What about when people complain about Sap? Evis? The point isn't to reduce any class in this game to a Hearthstone equivalent of the great WoW talent/ability pruning, making it so any class is a highly undertuned shadow of what they started as during the onset of this game's release.
Don't be so naive. T5 is terrible at proper balance decisions on many fronts when it comes to retuning cards (Or have you forgotten Warsong Commander and NSW?) Nerfing something too badly in a digital card game is akin to banning something in a physical game, only worse because if you strip it of all competitive nature not only have you essentially deleted the card but you don't even 'own' personal digital copies of said card(s) to play in private games with just friends off of ladder/casual. I aim for the preservation of most card in general because variety is the spice of life. The more you nerf the fewer total decks there are to play when you want to. I could care less about creating a nearly impossible competitive scene where you magically have every class at near equal power level (This is impossible in its purest sense btw).
I'll end by posing you a little question. Have you ever considered why rogue has such a strong classic/basic set? I've mentioned recently on these forums that rogue has consistently been intentionally shafted from consistent control synergies. Rogue is based around tempo and/or aggro due to the class being pigeonholed into such a playstyle. It should not come as a surprise that the classic/basic rogue cards are powerful tempo cards, because they have nothing else. N'Zoth, Valeera, & now Togwaggle's Scheme have been some of the closest late game attrition control synergies that the class have been given in the history of the game (with random unsupported control cards being sprinkled inconsistently across scattered metas without any other rogue control support, such as was the case for Sneed's). Nerfing rogue of it's tempo capabilities would have been like nerfing mage burst and/or tempo cards back before Jaina, BSM, & Quest Mage ever became a thing.
TL;DR: You don't nerf a class of it's primary playstyle without having proper alternatives to allow the class to branch off elsewhere.
Nerf of? No. Nerf? Yes.
Especially when that single playstyle currently has the entire meta warped around it.
I wouldn't really call warping a standard meta with a pitiful single expansion, excluding the typical non-rotating cards, that big of an issue. The pool is so small that many classes don't even have viable strats because they drew the short end of the ingenious new cards stick.
Talk to me about warping metas when the cards haven't just barely been reset and have limited synergies.
Card pool is irrelevant when rogue has a tier 0 deck that forces every other class to try and beat it or get stomped into oblivion for three months straight.
Also, 4 expansions plus the classic set is limited synergies to you? Please.