Just stop adding the damn card to their hand by turn 7. If you asked me the last time I saw a control/bomb warrior who had boom at the bottom of his deck, or even in the bottom two thirds. I could not tell you. It never happens. You saw it sometimes with jaina mage where they just didn't draw it...not so with warrior. The draw rate is insanely high. If you deny it you are either a warrior trying to keep their gravy train from getting derailed or you just don't play the game.
Just stop adding the damn card to their hand by turn 7. If you asked me the last time I saw a control/bomb warrior who had boom at the bottom of his deck, or even in the bottom two thirds. I could not tell you. It never happens. You saw it sometimes with jaina mage where they just didn't draw it...not so with warrior. The draw rate is insanely high. If you deny it you are either a warrior trying to keep their gravy train from getting derailed or you just don't play the game.
I play warrior and i do have dr boom at the bottom of my (wild) deck. Maybe they keep it in their mulligan
A non-tier 1 deck losing to a tier 1 deck doesn't mean a card is a problem. Eventually you need decks that do better than others & those that do worse. Would you call a top tier deck that would replace warrior as a problem down the road when you would start losing to that deck? How about the top tier deck that replaces that one?
Boom is an rng-dependent hero card. Rng-based cards are, on average, worse than ones with consistent effects. If I had the option to strip all hero cards of their class tags and decide which one I wanted to give to my favorite class it would NOT be Boom. It would probably be something like Gul'Dan, Jaina, or Rexxar.
But please, cry your baby tears about how "infinite value" ruins the game for control players that have no push as far as burst potential goes when closing games.
because infinite value is not fun anymore, the heroes rotated out, but dr boom stayed with more and more steam.
it is more frustating to deal with infinite value than deal with smorc, for sure!!!
See I don't get this "infinite value" hate so much. Do people not know how to build control decks around win conditions that don't solely focus on min-max value trades anymore?
Once upon a time control decks like warlock used to run 20ish burst damage to close out some control mirrors, or some various renditions of control priest sometimes run different degrees of MB combos (equaling less than 30 damage) to help close out control mirrors. So many of these complaints about so called infinite value often come from greedy control decks that seek ONLY to kill all of your stuff and eventually try to kill you in the late end game with built up chip damage.
However, control decks with some actual reach struggle against infinite value, such as from Boom, less often because they don't need to total their chip damage to 30. It might just be getting up to 10, 15, or 20 chip damage and then they can use a non-otk combo to help close out the game.
Trying to complain about infinite value tactics is nothing more than an excuse to try to allow control to stagnate into a "kill all teh stuff" playstyle that is much more reactive than it should be.
This card is clearly fine, no one was bitching about it when it was released.
Cause it wasn't played as much as now.
So cards are not fine simply when they start getting played a lot?
Popularity =/= imbalance, otherwise with that logic I could do AI in any slow mage combo deck as busted because it is an archtype staple, or calling Acidic Swamp Ooze broken because it is used constantly whenever weapons are seen as consistent threats in any given meta.
Standard meta players have a really warped sense of what really is oppressive and what is not. You guys constantly see some of the same cards/decks because honestly your card pool is pitiful (even at its peak), then you get bored/tired of seeing the same stuff and automatically equate the frequency that it is seen as oppressive when it isn't as simple as that. For example, you might see a single archtype of a single class all of the time in standard, but sometimes that has been only because there were literally no other viable competitive decks for that class.
For me biggest problem is rush and blast shield, every freaking game I play against warrior i have to deal 60+ damage, and often this is just not enough
That thread is stupid. There are countless of decks that wreck warriors (70% winrate, conjurer mage, mech hunter, mech paladin) and people are asking for nerf. Just play them. If you play zoolock or murloc shaman, stop crying because you are raped by a control deck. control > aggro And if your homebrew deck always loses vs warrior, try to improve your deck instead of just crying in the corner like a child. Warrior is not an issue. Rogue is. It has a positive winrate against every deck except warriors.
The only thing I could see getting nerfed is the gain 7 armor to perhaps 5 armor. 7 is pretty fucking broken while 5 is slightly better then Justicar's hero power but balanced becuase you only have a 1/4 chance of rolling it.
The 7 armor isn't broken when you roll it once in an entire game (happens often for me). Instead of nerfing anything on Boom they could just make the discover a mech and armor rolls show up less often than the others, because those are the game winners. Going to 9 mana also seems fair
This card has the same problem as the other Hero Cards, it completely changes the nature of the game with no counter. I hated the last meta because every game came down to who drew Jana or Guldan first. Now it's basically the same: Kill warrior before he draws Boom or lose. Not much "game" involved there.
I think Rogue right now is a little too powerful, but at least the games against them are fun and interactive and less predictable and I feel like my plays matter.
Warrior hasn’t been a tier 1 class in a while, now that it’s at the top people want it nerfed. Salty kids just saying “You probably main Warrior” as a counter argument to people pointing out this pointless thread. My rebuttal is, what happens if warrior loses one of it’s only value generators? Shaman takes their place? What about in wild where Warrior isn’t doing well? those are the questions you guys should be asking yourselves not “nerf this because I lost to it” mentality you guys have.
Having played as Mech Warrior for all of the Rastakhan's Rumble meta, and a bunch of the current meta, Hero Boom definitely feels different now. Obviously, the rotation of the superior Death Knights plays a large role in that, but the pool of available Mechs is a factor, as well.
The "infinite value" complaint, in my experience, stems largely from two things: Omega Assembly and Delivery Drone. Assembly, I think, is fine. Set that aside; Boom synergizes with it very well, due to them gaining Rush, but at the end of the day, if you play it on T10, it's "add 3 random Warrior/Neutral Mechs to your hand," with the inherent boosts to class cards that Discover usually provides. And that, I think, is really the problem with Delivery Drone: It carries Warrior-class-card preference. As others have pointed out, this gives a disproportionately high chance to get Omega Devastator for 2 mana, which is a TON of value.
So if you wanted to nerf Hero Boom (and I think it might be warranted, though I'd target Brawl for nerfs first (but that's another topic entirely)), I wouldn't tweak numbers. I'd tweak Delivery Drone. Change it from "Discover a Mech" to "Discover a Neutral Mech." It's still pretty good, in that it gives you a little bit of reload, but the pool of Neutral Mechs contains a lot of dross. So you might have to settle for Upgradeable Framebot as your best choice. Or a Mecha'Thun, which is big but unplayable on the turn you grab him. And so on.
Having so many sources of Omega Devastator is super-frustrating. I think Hero Boom could stand to be taken down a peg, and losing access to Warrior Mechs from the Hero Power seems like a reasonable adjustment, rather than an outright neutering. Removing the Rush aura, as many have proposed, would neuter the card. Chopping off the top end of the RNG for the resource-generator would simply re-balance the Doctor a bit.
A non-tier 1 deck losing to a tier 1 deck doesn't mean a card is a problem. Eventually you need decks that do better than others & those that do worse. Would you call a top tier deck that would replace warrior as a problem down the road when you would start losing to that deck? How about the top tier deck that replaces that one?
Boom is an rng-dependent hero card. Rng-based cards are, on average, worse than ones with consistent effects. If I had the option to strip all hero cards of their class tags and decide which one I wanted to give to my favorite class it would NOT be Boom. It would probably be something like Gul'Dan, Jaina, or Rexxar.
But please, cry your baby tears about how "infinite value" ruins the game for control players that have no push as far as burst potential goes when closing games.
Is your argument honestly that Boom isn't as broken as arguably the two most broken infinite value cards in the entire game in Rexxar and Jaina, and that therefore makes him completly okay?
A non-tier 1 deck losing to a tier 1 deck doesn't mean a card is a problem. Eventually you need decks that do better than others & those that do worse. Would you call a top tier deck that would replace warrior as a problem down the road when you would start losing to that deck? How about the top tier deck that replaces that one?
Boom is an rng-dependent hero card. Rng-based cards are, on average, worse than ones with consistent effects. If I had the option to strip all hero cards of their class tags and decide which one I wanted to give to my favorite class it would NOT be Boom. It would probably be something like Gul'Dan, Jaina, or Rexxar.
But please, cry your baby tears about how "infinite value" ruins the game for control players that have no push as far as burst potential goes when closing games.
Is your argument honestly that Boom isn't as broken as arguably the two most broken infinite value cards in the entire game in Rexxar and Jaina, and that therefore makes him completly okay?
Boom's infinite value isnt even close or consistent to the other two.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
because infinite value is not fun anymore, the heroes rotated out, but dr boom stayed with more and more steam.
it is more frustating to deal with infinite value than deal with smorc, for sure!!!
dk guldan,dk jaina, and now this...
IMO, blizzard is bad at creating balance hero card
I was in charge!! - Patches the Pirate
Just stop adding the damn card to their hand by turn 7. If you asked me the last time I saw a control/bomb warrior who had boom at the bottom of his deck, or even in the bottom two thirds. I could not tell you. It never happens. You saw it sometimes with jaina mage where they just didn't draw it...not so with warrior. The draw rate is insanely high. If you deny it you are either a warrior trying to keep their gravy train from getting derailed or you just don't play the game.
I play warrior and i do have dr boom at the bottom of my (wild) deck. Maybe they keep it in their mulligan
A non-tier 1 deck losing to a tier 1 deck doesn't mean a card is a problem. Eventually you need decks that do better than others & those that do worse. Would you call a top tier deck that would replace warrior as a problem down the road when you would start losing to that deck? How about the top tier deck that replaces that one?
Boom is an rng-dependent hero card. Rng-based cards are, on average, worse than ones with consistent effects. If I had the option to strip all hero cards of their class tags and decide which one I wanted to give to my favorite class it would NOT be Boom. It would probably be something like Gul'Dan, Jaina, or Rexxar.
But please, cry your baby tears about how "infinite value" ruins the game for control players that have no push as far as burst potential goes when closing games.
See I don't get this "infinite value" hate so much. Do people not know how to build control decks around win conditions that don't solely focus on min-max value trades anymore?
Once upon a time control decks like warlock used to run 20ish burst damage to close out some control mirrors, or some various renditions of control priest sometimes run different degrees of MB combos (equaling less than 30 damage) to help close out control mirrors. So many of these complaints about so called infinite value often come from greedy control decks that seek ONLY to kill all of your stuff and eventually try to kill you in the late end game with built up chip damage.
However, control decks with some actual reach struggle against infinite value, such as from Boom, less often because they don't need to total their chip damage to 30. It might just be getting up to 10, 15, or 20 chip damage and then they can use a non-otk combo to help close out the game.
Trying to complain about infinite value tactics is nothing more than an excuse to try to allow control to stagnate into a "kill all teh stuff" playstyle that is much more reactive than it should be.
So cards are not fine simply when they start getting played a lot?
Popularity =/= imbalance, otherwise with that logic I could do AI in any slow mage combo deck as busted because it is an archtype staple, or calling Acidic Swamp Ooze broken because it is used constantly whenever weapons are seen as consistent threats in any given meta.
Standard meta players have a really warped sense of what really is oppressive and what is not. You guys constantly see some of the same cards/decks because honestly your card pool is pitiful (even at its peak), then you get bored/tired of seeing the same stuff and automatically equate the frequency that it is seen as oppressive when it isn't as simple as that. For example, you might see a single archtype of a single class all of the time in standard, but sometimes that has been only because there were literally no other viable competitive decks for that class.
Let's nerf all the cards that are even remotely good and play Boringstone
HS wont give players anymore free dust , no nerfs will happen :)
=)
Was there ever a time that people weren't calling for something to be nerfed?
For me biggest problem is rush and blast shield, every freaking game I play against warrior i have to deal 60+ damage, and often this is just not enough
That thread is stupid. There are countless of decks that wreck warriors (70% winrate, conjurer mage, mech hunter, mech paladin) and people are asking for nerf. Just play them.
If you play zoolock or murloc shaman, stop crying because you are raped by a control deck. control > aggro
And if your homebrew deck always loses vs warrior, try to improve your deck instead of just crying in the corner like a child.
Warrior is not an issue. Rogue is. It has a positive winrate against every deck except warriors.
The only thing I could see getting nerfed is the gain 7 armor to perhaps 5 armor. 7 is pretty fucking broken while 5 is slightly better then Justicar's hero power but balanced becuase you only have a 1/4 chance of rolling it.
The 7 armor isn't broken when you roll it once in an entire game (happens often for me). Instead of nerfing anything on Boom they could just make the discover a mech and armor rolls show up less often than the others, because those are the game winners. Going to 9 mana also seems fair
This card has the same problem as the other Hero Cards, it completely changes the nature of the game with no counter. I hated the last meta because every game came down to who drew Jana or Guldan first. Now it's basically the same: Kill warrior before he draws Boom or lose. Not much "game" involved there.
I think Rogue right now is a little too powerful, but at least the games against them are fun and interactive and less predictable and I feel like my plays matter.
Warrior hasn’t been a tier 1 class in a while, now that it’s at the top people want it nerfed. Salty kids just saying “You probably main Warrior” as a counter argument to people pointing out this pointless thread. My rebuttal is, what happens if warrior loses one of it’s only value generators? Shaman takes their place? What about in wild where Warrior isn’t doing well? those are the questions you guys should be asking yourselves not “nerf this because I lost to it” mentality you guys have.
Yes, let's kill off control warrior so that rogue has no counter and the meta becomes 80% tempo rogues. That will be fun.
Having played as Mech Warrior for all of the Rastakhan's Rumble meta, and a bunch of the current meta, Hero Boom definitely feels different now. Obviously, the rotation of the superior Death Knights plays a large role in that, but the pool of available Mechs is a factor, as well.
The "infinite value" complaint, in my experience, stems largely from two things: Omega Assembly and Delivery Drone. Assembly, I think, is fine. Set that aside; Boom synergizes with it very well, due to them gaining Rush, but at the end of the day, if you play it on T10, it's "add 3 random Warrior/Neutral Mechs to your hand," with the inherent boosts to class cards that Discover usually provides. And that, I think, is really the problem with Delivery Drone: It carries Warrior-class-card preference. As others have pointed out, this gives a disproportionately high chance to get Omega Devastator for 2 mana, which is a TON of value.
So if you wanted to nerf Hero Boom (and I think it might be warranted, though I'd target Brawl for nerfs first (but that's another topic entirely)), I wouldn't tweak numbers. I'd tweak Delivery Drone. Change it from "Discover a Mech" to "Discover a Neutral Mech." It's still pretty good, in that it gives you a little bit of reload, but the pool of Neutral Mechs contains a lot of dross. So you might have to settle for Upgradeable Framebot as your best choice. Or a Mecha'Thun, which is big but unplayable on the turn you grab him. And so on.
Having so many sources of Omega Devastator is super-frustrating. I think Hero Boom could stand to be taken down a peg, and losing access to Warrior Mechs from the Hero Power seems like a reasonable adjustment, rather than an outright neutering. Removing the Rush aura, as many have proposed, would neuter the card. Chopping off the top end of the RNG for the resource-generator would simply re-balance the Doctor a bit.
Is your argument honestly that Boom isn't as broken as arguably the two most broken infinite value cards in the entire game in Rexxar and Jaina, and that therefore makes him completly okay?
Boom's infinite value isnt even close or consistent to the other two.