Played from Rank 12 to Rank 6. Mostly with versions of Warrior. So YMMV.
Decks seem really midrange-y. Warrior mirrors seem to depend on who draws either of the Dr. Booms first.
Saw a lot of Warrior variants, Handlock, Silence Priest, and Tempo Rogue. They all seemed pretty good. Some mages. They seemed bad unless I was playing Control Warrior and Boom was my 5th to last card. It seems like card draw is going to be at a premium if all of this trading continues.
Can't tell because I'M stuck playing Arena because Blizzard still hasn't figured out that 5- extra gold is the worst thing in this game ever with no contest
I didn't realize before that schemes upgrade EVERY turn. I figured it was just on your own turn. That alone makes them much more viable. If you mulligan for Rafaam's Scheme, it'll summon 5 imps by the time you play it on T3 which is much better than I had previously thought.
EDIT: This information is wrong! Please don't believe what I said. It upgrades at the end of your turn. No idea what I was thinking.
So far so good. Been experimenting with alot of different decks. So far my impressions are that Bomb Warrior is incredibly strong. Thief Rogue actually works and might actually be more than a meme-deck. Token Druid is super strong right now, but I think it really depends on how the meta develops to see whether it'll be a top tier deck. Handlock is going to be really strong as well, I think. Khadgar Mage is viable, but likely not going to be a top tier deck - atleast it's going to take alot of time to find the optimal list.
There are still some seriously interesting cards that I wish I had the dust to toy around with. I'd really like to try Myracle Nomi rogue, spell damage hunter and many more.... hopefully I'll open some good packs in the next couple of days... :)
Secret pally feels good , my god if you dont nut draw its rough..needs card draw because you run out of gas quick.
midrange hunter will be around still lol
Going to experiment a bit more after work.
Made handlock recipe since i got rafaam in my second pack.
Yeah I had that with Secret Paladin, always running out of gas. So going to add some card draw in there and see what happens.
In regards, to rafaam, I noticed you have to play him at the time because I played him too early and got screwed over. But at the right time, you often end up finishing off the game especially if you get lucky and one of the legendaries is princess talanji.
Played some rogues and priest decks. So borring 1st day with borring decks, war already frustrates me too much, no counter play. Guess, i go wild before nerfs.
Played Token Druid, Kalecgos/Khadgar Mage and Secret Pally. I started playing as soon as the expansion hit and still somehow managed to immediatly face someone that had Kripp's exact Bomb Warrior list - some people really don't seem to care about experimenting at all. But so far there's nothing that seems absolutely bonkers, most games I played weren't one-sided at all.
Played from Rank 12 to Rank 6. Mostly with versions of Warrior. So YMMV.
Decks seem really midrange-y. Warrior mirrors seem to depend on who draws either of the Dr. Booms first.
Saw a lot of Warrior variants, Handlock, Silence Priest, and Tempo Rogue. They all seemed pretty good. Some mages. They seemed bad unless I was playing Control Warrior and Boom was my 5th to last card. It seems like card draw is going to be at a premium if all of this trading continues.
What are your "way too early" thoughts?
Playing mainly with my updated Tempo/Rush Warrior, it's been spectacularly successful vs. all the MR Hunter, Murloc Shaman, Tempo Rogue and so on. I'm currently dabbling around ranks 15-10 which seems to be infested with Token Druid and Bomb/Rush Warrior. My mirrors came down to who drew the better early curve. I just went for full Tempo w/ Frothing Berserker and Festeroot Hulk as the main threats coupled with a big Rush package. Sweeping Strikes is one hell of a card, be it when used on Zilliax or just a Militia Commander (especially juicy on Akali, the Rhino later on).
My first deck to practice with was Murloc/Overload Shaman but I think I went too far regarding the OL cards. Therefore I replaced it with the list in this thread (minus Scargil as I found it to be lackluster, replaced it with a second Toxfin).
Oh, and Secret Paladin? Well, turns out Divine Favor is a huge loss but hey, some people already called the return of Secredins reign of terror. If you can handle their early game they'll run out of steam fast, similar to Murlocs but that's nothing new.
Control shaman is super fun. So much value generation with Underbelly Angler, Ghost Light Angler and Hagatha the Witch. Had some nice fatigue matches against warriors. It's going to be a slow, strategic meta and I'm excited :D
Played from Rank 12 to Rank 6. Mostly with versions of Warrior. So YMMV.
Decks seem really midrange-y.
Warrior mirrors seem to depend on who draws either of the Dr. Booms first.
Saw a lot of Warrior variants, Handlock, Silence Priest, and Tempo Rogue. They all seemed pretty good.
Some mages. They seemed bad unless I was playing Control Warrior and Boom was my 5th to last card.
It seems like card draw is going to be at a premium if all of this trading continues.
What are your "way too early" thoughts?
Bomb Warrior is going to be and remain a thing for over 2 years. The new aids, calling it.
That Conjurer's Calling is amazing. Turn 5's into mountain giant and its broken.
Can't tell because I'M stuck playing Arena because Blizzard still hasn't figured out that 5- extra gold is the worst thing in this game ever with no contest
I tried having fun once. It was awful.
I didn't realize before that schemes upgrade EVERY turn. I figured it was just on your own turn. That alone makes them much more viable. If you mulligan for Rafaam's Scheme, it'll summon 5 imps by the time you play it on T3 which is much better than I had previously thought.
EDIT: This information is wrong! Please don't believe what I said. It upgrades at the end of your turn. No idea what I was thinking.
expansion is fun so far
Secret pally feels good , my god if you dont nut draw its rough..needs card draw because you run out of gas quick.
midrange hunter will be around still lol
Going to experiment a bit more after work.
Made handlock recipe since i got rafaam in my second pack.
Do or do not. There is no try.
Was playing Whizbang, Murloc Shaman seems strong, haven't lost a game with it.
Kalecgos is probably also strong, as is the conjurer's calling spell.
Mixed results with Paladin.
I don't really like the heal druid deck.
Can't say much about the other classes.
Tempo Chef Nomi rogue looks like a solid deck.
So far so good. Been experimenting with alot of different decks. So far my impressions are that Bomb Warrior is incredibly strong. Thief Rogue actually works and might actually be more than a meme-deck. Token Druid is super strong right now, but I think it really depends on how the meta develops to see whether it'll be a top tier deck. Handlock is going to be really strong as well, I think. Khadgar Mage is viable, but likely not going to be a top tier deck - atleast it's going to take alot of time to find the optimal list.
There are still some seriously interesting cards that I wish I had the dust to toy around with. I'd really like to try Myracle Nomi rogue, spell damage hunter and many more.... hopefully I'll open some good packs in the next couple of days... :)
Yeah I had that with Secret Paladin, always running out of gas. So going to add some card draw in there and see what happens.
In regards, to rafaam, I noticed you have to play him at the time because I played him too early and got screwed over. But at the right time, you often end up finishing off the game especially if you get lucky and one of the legendaries is princess talanji.
"To err is human..."
Played some murloc shaman. That shit is downright sick. Sooo much swarm and sooo much pressure. Underbelly angler is such crazy value.
Bomb Warrior bothers me.
Keeper Stalladris looks promising for Jade Druid (early Tempo, late Value).
Underbelly Angler is nuts.
Chef Nomi is better than expected.
Bomb Warrior is really strong.
Silence Priest has been a let down.
Barista Lynchen is decent.
Most of the Lackeys aren't very useful.
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Played some rogues and priest decks. So borring 1st day with borring decks, war already frustrates me too much, no counter play. Guess, i go wild before nerfs.
Heal Druid seems inconsistent, once it loses momentum it has no swing turns at all
Jepetto Joybuzz in Burn Mage is the real deal. card]Malygos[/card], Archmage Antonidas or even "only" double Cosmic Anomaly for 1 are pushing for the kill every time.
Played Token Druid, Kalecgos/Khadgar Mage and Secret Pally. I started playing as soon as the expansion hit and still somehow managed to immediatly face someone that had Kripp's exact Bomb Warrior list - some people really don't seem to care about experimenting at all. But so far there's nothing that seems absolutely bonkers, most games I played weren't one-sided at all.
Dab
Playing mainly with my updated Tempo/Rush Warrior, it's been spectacularly successful vs. all the MR Hunter, Murloc Shaman, Tempo Rogue and so on. I'm currently dabbling around ranks 15-10 which seems to be infested with Token Druid and Bomb/Rush Warrior. My mirrors came down to who drew the better early curve. I just went for full Tempo w/ Frothing Berserker and Festeroot Hulk as the main threats coupled with a big Rush package. Sweeping Strikes is one hell of a card, be it when used on Zilliax or just a Militia Commander (especially juicy on Akali, the Rhino later on).
My first deck to practice with was Murloc/Overload Shaman but I think I went too far regarding the OL cards. Therefore I replaced it with the list in this thread (minus Scargil as I found it to be lackluster, replaced it with a second Toxfin).
Oh, and Secret Paladin? Well, turns out Divine Favor is a huge loss but hey, some people already called the return of Secredins reign of terror. If you can handle their early game they'll run out of steam fast, similar to Murlocs but that's nothing new.
Overall it's been a fun ride!
Control shaman is super fun. So much value generation with Underbelly Angler, Ghost Light Angler and Hagatha the Witch. Had some nice fatigue matches against warriors. It's going to be a slow, strategic meta and I'm excited :D
thief rogue is nutty