crab rider nerf is underwhelming, still too many stats too much impact for murlocs. No nerf for flamewaker or sorc appreant. no nerfs for secret mage, no nerfs for pala 4 mana wins the game.
Maybe these nerfs will be fine for standart, but for wild - it is bullshit.
Worst meta ever, Mage who kills you on turn 6 with flamewaker and draws whole deck. Pala who kills you on turn 6-7 with full board of broken sticky minions under counter spell for just 1 mana, broken murlocs who kills you on turn 4-5 under 0 mana +2+2. It is totally unplayble if you want play something is not crazy aggro. Even Reno can t save you coz of mages with flamewaker doesn t allow you to live, Last time i played vs this he killed me on turn 6 from 42 to zero - minions hp on board plus 30 hp.
I think Druid can possible be good, but i don t have druid cards and too much dust for trying. Still, if only 1 deck can possible be playble vs all of this - it is not ok.
yes, they are. As said above. They made stupid shit for easy quests, now you can't reroll 1000 exp quests, coz of most of the time you will get 800exp.
I don't know why everyone don't mention, 1 free leg at the start it's like old 1 free leg at the launch of new expansion. It's not extra, it's like it was before, but some people thinks it's new free stuff. Also, don't forget we always get 3-7 packs at the launch, now, no info about it, that's means it was already implemented into pass. Also, there is no just 10% boost, i ve seen 10% at the start then another 10% at lvl 20 or tho and maybe another 10% somewhere at the end. That's mean it's 20-30% difference. Also, Blizz really trying reveal their shit at last moment. It's really strange, no 100% info still. I guess only after release we will know. If it will be like this, i m out. Sry, but game already trying suck your money so much.
100% wild is much easier. You can faceroll it wih broken decks, and you will face sometimes fun decks who will loose vs them. In standart - toxic meta shit everywhere.
I hate a lot of cards in wild, but i agree with Blizz about: if all broken - nothing is broken. Only thing i hate and think breaking wild - mage quest, it s destroyes all slow decks, you have zero chance against it, ofc not, if you super lucky and can burst your opp very fast and he was unlucky etc, but it's exception. I agree about sorc. apr. must be nerfed like Kael Thas, min 1 mana. It will not fix quest mage in wild coz of giants plus vargoth on turn 9+, but it will slow this deck.
Also, i really hate Baku, very unhealthy card. Must be deleted, but i know, it will never heppend. PS but odd sham is very fun, another aggro (what a surprise, baku broke another aggro), but has some cool mechanics, coz of it s not just +1 damage every turn.
I don't know about how bad playing vs priest, it's completly your opinion, but about balance, priest has 1 tier 3 deck, other are tier 4. And if blizz not nerfed dh, rogue and hunt yesterday, he would be worse and acompany to pal and sham soon. Still, very weak, problem with priest is the same - no win condition, i don t know, how blizzard can print a lot of new cards, reworking class, but still not printing win condition for the priest in base kit. Only shadowripper anduin with raza has win condition and they are in wild. Yes, inner fire combo a thing, but it's weak now.
I think, they removed Polimorph and Hex from the pool, or he thinks hex is worse than just kill and trigger dr. I almost lost to big priest coz of it, i just wanted hex his high roll Statue but, no, he gave me useless options, but not hex or polymorph, i even maked 4 mana for reducing outcomes but, no, fireball>than hex for him.
1
crab rider nerf is underwhelming, still too many stats too much impact for murlocs. No nerf for flamewaker or sorc appreant. no nerfs for secret mage, no nerfs for pala 4 mana wins the game.
Maybe these nerfs will be fine for standart, but for wild - it is bullshit.
0
No nerfs fror wild, guess Blizz doesnn t care. Me too then. Guess i ll quit until Mercs release. Thank you very much.
0
i meant jade druid with million armor actually
1
Worst meta ever, Mage who kills you on turn 6 with flamewaker and draws whole deck. Pala who kills you on turn 6-7 with full board of broken sticky minions under counter spell for just 1 mana, broken murlocs who kills you on turn 4-5 under 0 mana +2+2. It is totally unplayble if you want play something is not crazy aggro. Even Reno can t save you coz of mages with flamewaker doesn t allow you to live, Last time i played vs this he killed me on turn 6 from 42 to zero - minions hp on board plus 30 hp.
I think Druid can possible be good, but i don t have druid cards and too much dust for trying. Still, if only 1 deck can possible be playble vs all of this - it is not ok.
1
Em, dirty rat exist. Geist exist, Ilucia exist, that guy who plays random spell from enemy deck exist. A lot of cards summons from decks.
Your example is - i just want not random, but Broken AF neutral low cost card vs combo, who actually doesn't too strong, aggro much stronger in years.
0
idk, elemental galakrond is good. smiley face.
1
yes, they are. As said above. They made stupid shit for easy quests, now you can't reroll 1000 exp quests, coz of most of the time you will get 800exp.
1
I don't know why everyone don't mention, 1 free leg at the start it's like old 1 free leg at the launch of new expansion. It's not extra, it's like it was before, but some people thinks it's new free stuff. Also, don't forget we always get 3-7 packs at the launch, now, no info about it, that's means it was already implemented into pass. Also, there is no just 10% boost, i ve seen 10% at the start then another 10% at lvl 20 or tho and maybe another 10% somewhere at the end. That's mean it's 20-30% difference. Also, Blizz really trying reveal their shit at last moment. It's really strange, no 100% info still. I guess only after release we will know. If it will be like this, i m out. Sry, but game already trying suck your money so much.
2
100% wild is much easier. You can faceroll it wih broken decks, and you will face sometimes fun decks who will loose vs them. In standart - toxic meta shit everywhere.
0
100% sure before blizzcon, coz no blizzcon this year, only online show in 2021 jan-feb. I m pretty sure before 3d expan. october, i guess.
1
I hate a lot of cards in wild, but i agree with Blizz about: if all broken - nothing is broken. Only thing i hate and think breaking wild - mage quest, it s destroyes all slow decks, you have zero chance against it, ofc not, if you super lucky and can burst your opp very fast and he was unlucky etc, but it's exception. I agree about sorc. apr. must be nerfed like Kael Thas, min 1 mana. It will not fix quest mage in wild coz of giants plus vargoth on turn 9+, but it will slow this deck.
Also, i really hate Baku, very unhealthy card. Must be deleted, but i know, it will never heppend.
PS but odd sham is very fun, another aggro (what a surprise, baku broke another aggro), but has some cool mechanics, coz of it s not just +1 damage every turn.
0
Broken af, Blizz, as always, not tested their brawls.
2
Yes, it's bullshit, but it's not final version, we will wait until release. if it will be the same, then we ll can rage:D
3
I don't know about how bad playing vs priest, it's completly your opinion, but about balance, priest has 1 tier 3 deck, other are tier 4. And if blizz not nerfed dh, rogue and hunt yesterday, he would be worse and acompany to pal and sham soon. Still, very weak, problem with priest is the same - no win condition, i don t know, how blizzard can print a lot of new cards, reworking class, but still not printing win condition for the priest in base kit. Only shadowripper anduin with raza has win condition and they are in wild. Yes, inner fire combo a thing, but it's weak now.
0
I think, they removed Polimorph and Hex from the pool, or he thinks hex is worse than just kill and trigger dr. I almost lost to big priest coz of it, i just wanted hex his high roll Statue but, no, he gave me useless options, but not hex or polymorph, i even maked 4 mana for reducing outcomes but, no, fireball>than hex for him.