Most cards in kobolds were highly underrated though, specially the druid cards which were integrated in druid then and make the annoying core cards of druid..
you are underestimating most rastakan cards and buildarounds but I assure you, there are VERY strong cards that will change the meta, specially cards that people say "there's no way that card sees play it needs *this much* support"
the nerfed cards except maybe Call to Arms were all quite underrated in kobold spoiler season.
For example the deck I got in my signature, is it good? probably not, is it a direction of a deck that can be meta defining? MAYBE but nobody looks for synergies in cards and just individually dismiss all of them, and then a cubelock appears and everyone is like "nobody could predict that deck" yeah of course nobody can predict anything if you look at current meta all the time.
Power level doesn't necessarily have anything to do with fun. I only care the RR is fun. I think it looks like it will be fun, but predictions are usually crap shoots. Actual play and experience will vet out the power level and fun of the expansion.
On this back-and-forth of K&C "broken" cards, since no one has bothered to give some reasonable definition to "broken", and you could easily have several reasonable definitions that conflict, retrospective analysis of "broken" should really just be about whether the card was nerfed. If so, the blizzard considered it a problem. That's about as good a retrospective definition as we'll get.
But, seriously, if you can't admit that the original Corridor Creeper was a problem and needed a nerf, then you have major analysis deficiencies. Many pre-nerf K&C games were about who drew their CC's first. And, as others mentioned, decks that wouldn't normally include such cards were including 2 CC's, because it was about the only way to efficiently deal with 5/5's that could come down at stupid early times in the game... for free... I think the best case study of CC's absurdity is the Trinity series that took place shortly after K&C's release. Chakki, Muzzy, and Zalae won because, they self admit, they realized the "broken" nature of CC before anyone else, and had 2 copies in every deck they brought to the tournament. That was their tournament strategy: 2 CC's in each deck... Interviews with Zalae reveal that, before the tournament (and K&C release) when doing play testing with the cards, they would just laugh when playing CC's due to how unfair it was.
Players complain about powerful powercreep cards/decks.
Players complain about sets NOT introducing as much powercreep.
Never change HS community.
100% this. funny ppl. I would hate being a HS dev
While I thinkyou guys are overall right, I think most people don't like the idea of the meta being dominated by the same decks for another 4 months. Tbh that thought kinda scares me as well.
Boomsday basically just slightly shifted the meta and didnt change anything.
However, I personally think that the "weaker expansion" approach is good, if it is followed up by some tactical nerfs half way through, to shake things up. Maybe cube and spreading plague or something depending on how things go. I trust that blizzard is doing a good thing in not pushing existing archetypes this time around.
Some people measure expansions by its strength and fun, that is completely right, but the issue is when people think an expansion is not better than the other because of the strength of the new set isn't high (as much as KnC in this case), and this is where people get it wrong, it should be in the middle, for example when you take a shower you don't shower with a boiled water nor a frozen one, something in between.
^This. This expansion is on the "cold" side, in that it is weaksauce.
There are loads of viable common/rare Standard cards and some fringe Wild legendaries, but literally every expansion has those. RR has nothing else going for it which is only going to make aggro/tempo decks more of a thing (which, thematically, they may have been going for). This is the most watered-down expansion since TGT.
At least many of the expansion's best cards are common, and only ~3 legendaries are clearly powerful. So I definitely won't pay for packs and can't honestly recommend anyone else to buy them either; however it's a healthy counterbalance to the chaos caused by K&C last year and it will definitely benefit Blizzard in the long run (heck, maybe even the SHORT run, so long as they come out of this with a bigger playerbase).
I actually changed my attitude on the preorder, most because Team 5 realized "oh wow, we have so many unsupported archetypes that we circle jerked everyone around with for the last year. I guess we should make most of them into playable decks before they rotate out of standard, huh?"
As much as I am upset about their release schedule and their short attention span with ensuring decks have the proper support to maximize the number of playable cards, I at least appreciate that they fixed a lot of the long-standing problems with Hearthstone, from my perspective. I can only hope they learned their lesson from now on.......
Having said that, the initial spoilers for this set were terrible or underwhelming. While Shirvallah, the Tiger seems like a powerful card, it's not really that interesting or exciting (it's not like we haven't seen rush, lifesteal and divine shield on the same card before, and we've been playing Zilliax for awhile now), and it's quite possible the 25 mana is too harsh of a requirement anyway (you gotta play Lay on Hands or you can forget it).
The card that really burned me though was Jan'alai, the Dragonhawk. I don't care to see Ragnaros in standard anymore - especially an identical reprint. Team 5 keeps finding ways to bring this card back into standard after 4 reprints, and I'm just bored of doing 8 random points of 'fill-in-the-blank' every standard. I want something new and I want hearthstone to move on. We're only 5 years in and they keep hitting a nostalgia button that just isn't there.
Once High Priest Thekal was spoiled though, shit got interesting from then on. To me, that card and Flash of Light, Time Out!, and Zandalari Templar are going into my first deck on Tuesday. And I expect it to be pretty good times. Zandalari Templar is vastly underrated. Getting the body of a Lich King for 4 mana is a ridiculous payoff, especially getting out of combo range at the same time. The deck is going to be good. If it turns out not to be good, trust me, I will be the first one bitching to Blizzard about all of the useless life gain pally cards they printed and wasted slots on if it's not possible to make a deck with it all at the end of standard.
Maybe i am getting too old, but "back in my day" we called those Ironbark Protectors ;)
I played since beta but meh :) Card's still good.
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Most cards in kobolds were highly underrated though, specially the druid cards which were integrated in druid then and make the annoying core cards of druid..
you are underestimating most rastakan cards and buildarounds but I assure you, there are VERY strong cards that will change the meta, specially cards that people say "there's no way that card sees play it needs *this much* support"
the nerfed cards except maybe Call to Arms were all quite underrated in kobold spoiler season.
For example the deck I got in my signature, is it good? probably not, is it a direction of a deck that can be meta defining? MAYBE but nobody looks for synergies in cards and just individually dismiss all of them, and then a cubelock appears and everyone is like "nobody could predict that deck" yeah of course nobody can predict anything if you look at current meta all the time.
A good example on how easily people tend to forget bad things after they are solved and gone.
This is one of the funniest threads I've ever read. All the arguing is super toxic and I love it!
Power level doesn't necessarily have anything to do with fun. I only care the RR is fun. I think it looks like it will be fun, but predictions are usually crap shoots. Actual play and experience will vet out the power level and fun of the expansion.
On this back-and-forth of K&C "broken" cards, since no one has bothered to give some reasonable definition to "broken", and you could easily have several reasonable definitions that conflict, retrospective analysis of "broken" should really just be about whether the card was nerfed. If so, the blizzard considered it a problem. That's about as good a retrospective definition as we'll get.
But, seriously, if you can't admit that the original Corridor Creeper was a problem and needed a nerf, then you have major analysis deficiencies. Many pre-nerf K&C games were about who drew their CC's first. And, as others mentioned, decks that wouldn't normally include such cards were including 2 CC's, because it was about the only way to efficiently deal with 5/5's that could come down at stupid early times in the game... for free... I think the best case study of CC's absurdity is the Trinity series that took place shortly after K&C's release. Chakki, Muzzy, and Zalae won because, they self admit, they realized the "broken" nature of CC before anyone else, and had 2 copies in every deck they brought to the tournament. That was their tournament strategy: 2 CC's in each deck... Interviews with Zalae reveal that, before the tournament (and K&C release) when doing play testing with the cards, they would just laugh when playing CC's due to how unfair it was.
I can't wait... Cube has to go. Funny thing that I hate that card because of hunter, not warlock.
Players complain about powerful powercreep cards/decks.
Players complain about sets NOT introducing as much powercreep.
Never change HS community.
100% this. funny ppl. I would hate being a HS dev
While I thinkyou guys are overall right, I think most people don't like the idea of the meta being dominated by the same decks for another 4 months. Tbh that thought kinda scares me as well.
Boomsday basically just slightly shifted the meta and didnt change anything.
However, I personally think that the "weaker expansion" approach is good, if it is followed up by some tactical nerfs half way through, to shake things up. Maybe cube and spreading plague or something depending on how things go. I trust that blizzard is doing a good thing in not pushing existing archetypes this time around.
Occasionally gives helpful advice.
^This. This expansion is on the "cold" side, in that it is weaksauce.
There are loads of viable common/rare Standard cards and some fringe Wild legendaries, but literally every expansion has those. RR has nothing else going for it which is only going to make aggro/tempo decks more of a thing (which, thematically, they may have been going for). This is the most watered-down expansion since TGT.
At least many of the expansion's best cards are common, and only ~3 legendaries are clearly powerful. So I definitely won't pay for packs and can't honestly recommend anyone else to buy them either; however it's a healthy counterbalance to the chaos caused by K&C last year and it will definitely benefit Blizzard in the long run (heck, maybe even the SHORT run, so long as they come out of this with a bigger playerbase).
Laughed hard at this
I played since beta but meh :) Card's still good.