Players can often suspect that a card is broken, and about 80% of the time it most certainly is. Why don't the game designers and balancers have the same perspective as the majority of players?
I suggest you look at the card threads for when new cards are coming out. It's more like the opposite where the players suspect a card is broken 80% of the time and then it never sees play. Still waiting for Devolve to be good lol.
Yes, but I tend to look towards what the streamers/youtubers think along with a developed Reddit idea with would evolve overtime. I think they get it right much of the time. But yeah, initially a lot of people will be very wrong about certain cards.
Yes, but I tend to look towards what the streamers/youtubers think along with a developed Reddit idea with would evolve overtime. I think they get it right much of the time. But yeah, initially a lot of people will be very wrong about certain cards.
Yes, but I tend to look towards what the streamers/youtubers think along with a developed Reddit idea with would evolve overtime. I think they get it right much of the time. But yeah, initially a lot of people will be very wrong about certain cards.
Yes, but I tend to look towards what the streamers/youtubers think along with a developed Reddit idea with would evolve overtime. I think they get it right much of the time. But yeah, initially a lot of people will be very wrong about certain cards.
Reddit gets it right none of the time.
Some streamers get it right some of the time.
I get it right all of the time.
So listen to me.
You're just saying these things to be funny, right? Your whole profile feels like a half-joke and I want to know if it's meant to be that way.
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I love Zootopia and anthropomorphic animals. Deal with it <3
| Nick Wilde is bae |
(Oh yeah, and I'm gay)
...hey, that rhymed...
I'm spontaneous, which is pretty much another word for impulsive.
I don't think so from a financial standpoint. Personally I hardly play the game anymore, it simply isn't varied enough. Wild is cool, but not competitive enough. So from my own perspective I would say that yes, it is in a bad spot.
HS is extremely fast now. and the amount of cards that are viable for the fast pace is very, very small. You could remove 3/4 of the cards from standard and it wouldn't make a difference.
Warsong commander, Molten Giant, Blade Fury, Force of nature. It was not necessary to obliterate first 3 cards and Force of nature nerf was a consequence of introducing Emperor Thaurissian. Everything happened way too late anyway.
Actually, I'm fairly confident that the Force of Nature nerf was related to the fact that it dominated the Druid playstyle. Druid was my first 60 way back in the day, and I can attest that after a while building anything other than a FoN/SR deck was nearly pointless because whatever your deck did, whatever win condition you went for, it wasn't better than FoN/SR.
It's the same reason I support rotating Gadgetzan Auctioneer out for Rogue: it's the only way to play the class now. I try different ideas (see sig) but I do so recognizing that they are inherently inferior to the Miracle builds.
This. FoN was absurdly good but I'm honestly on the fence if it was truly overpowered and actually problematic in any way other than just being too good in Druid to ever cut from a Midrange list, even with Emperor alongside it. Auctioneer is absolutely in the same camp for Rogue. Azure Drake is just in general borderline problematically ubiquitous.
The Warsong nerf is one I'm actually quite supportive of, at least in the sense that it needed to stop giving minions Charge to avoid having to revisit the card repeatedly. Obviously my preference isn't to have the card become useless like it has, but it was the change to Patron that was going to have the longest impact. Blade Flurry is the same way, in that it's less that it really needed to get killed off but I think ultimately this was a big push to make sure their design goal of having Rogue maintain weak AoE was going to be the case long term; I'd personally liked to have seen it at 2 mana with no face damage, but maybe that's just not particularly feasible to keep it from becoming ubiquitous again.
Molten Giant was a great card, and didn't need to die necessarily. In my mind once you get to the crossroads of "make sure decks aren't played forever in standard" and "make sure specific cards aren't played forever", they should have just rotated it out alongside FoN; I get why they didn't, but it feels bad to lose cards as iconic as that.
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Articles I suggest every player reads to improve at the game;
It is really not what people wants that drives Brode and Consort. For exampe, they never nerft Mysterious Challenger even gainst the odds of multitudes complaining back then. Nerfing has always to do with some pseudo-intellectual complicated theoretical argumentation (which is put forward to impress the masses) e.g concerning design space etc. that only a few believe in. The habit doesn't really appear to be welgrounded as nerfs are a sign of design failure in the first place and inadequate design skills. The source of this failure goes back the design politics regarding the pace of the game (fast and aggro oriented) and the subsequent lack of a creative skillful approach. This last remark refers to the lack adequate carddesign skills of current developers.
This lack of carddesign skills forces them to "patch" every time. A rotation of the current staff is in order.
I totally think they kw that, hence why they called it a Dirty Rat, because when it works it leaves your opponent cussing...and you when it doesn't. I love that card. Especially dropping it when the just dropped Doomsayer!
It is really not what people wants that drives Brode and Consort. For exampe, they never nerft Mysterious Challenger even gainst the odds of multitudes complaining back then. Nerfing has always to do with some pseudo-intellectual complicated theoretical argumentation (which is put forward to impress the masses) e.g concerning design space etc. that only a few believe in. The habit doesn't really appear to be welgrounded as nerfs are a sign of design failure in the first place and inadequate design skills. The source of this failure goes back the design politics regarding the pace of the game (fast and aggro oriented) and the subsequent lack of a creative skillful approach. This last remark refers to the lack adequate carddesign skills of current developers.
This lack of carddesign skills forces them to "patch" every time. A rotation of the current staff is in order.
Please never post again.
After you and the likes of you.
I second this.
Also agree with everything you said, in the end hearthstone's problems are rooted in nothing but Team5's own. If only they stopped pushing insane early game minions while never giving equally powerful comeback tools.
Asking for a round of nerfs everytime a deck is good is just plain retarded.
Scrubs need to understand that cards more powerful than others will always exist, just for the nature of the game
Right but if you take the approach that you just nerf the top end routinely instead of trying to beat it with new cards, you avoid power creep, which is what destroys the game.
If your problem is that your grass is too tall, you are solving it by cutting the tallest grass even if there's still some grass that will be "the tallest". You don't fix it by planting a species of even more aggressive and tall plant to suck all the sun from the too-tall grass.
Then your lawn is a huge jungle of garbage and you get NO PICNICS.
That's why you need to be cautious with changes and hit only particular cards that are problematic.
I think that if they just had a predictable round of nerfs halfway through content release, that would be a good compromise. So the meta would change six times a year instead of 3-4.
Even if some things aren't obviously problematic, just nerfing them for the sake of change is probably fine.
Unless they come up with more new content somehow, but they aren't doing that very fast atm so...that would be something.
Asking for a round of nerfs everytime a deck is good is just plain retarded.
Scrubs need to understand that cards more powerful than others will always exist, just for the nature of the game (every card has a different effect => there will be effects more efficient than others). If you nerf, let's say, 20 cards "overpowered", you will just create another bunch of 20+ cards "overpowered"(i.e. more powerful than the others) and so on. You are not fixing shit, you are just shifting the metagame. And that's NOT good if happens too frequently because then you cannot craft safetly any deck because you are sure it will be nuked soon.
Another misconception is that nerfs will always put the metagame in a better state than now. That's false, and the last bunch of nerfs prove it. After they nerfed Yogg and a couple of cards for aggro decks, Midrange Shaman was so much better than the other decks on the field, and that was anything but "balanced".
If someone is tired of the meta, he should just quit the game for a while, or for good, and stop going into the internet whining everytime against Ben Brode or whatelse, turning every discussion into shit posting retarded comments.
Have you ever considered rereading conceptually before you klik on send? Or do you mindlessly accept the " this-is -how-the-game-works" - rhetoric, which suits Blizzard best as they know there's a basis out there that will defend their poor card design capabilities to the very end? One of the very reasons this game is stuck with needlessly OP-cards.
Well then, calling people "scrubs" who are looking at the game not from a "realist" position, but ask: what goes wrong time and again, is really dumb, while stupid. What repeats itself as a source of salt because it can be better but deliberately remains a wreckage?
You are not interested in those questions? You just want to bark at people while you hope Brode and consort will give you thumbs up? You want to present your self as: " this is how the world works, get use to it" - kind of attitude?
Right...big boy.
So much wise words in a single post!
Oh, wait... I have to lick Ben Brode's asshole, brb!
You'll never find it - it will blend in with the rest of him. Anyone responsible for letting mysterious challenger and then broken shaman cards and now pirate crap completely ruin as many seasons as he has is 100% asshole.
Are you fricking kidding me?! 47% of players think Hearthstone should fire their design team and hire a completely new one? I mean fair enough, I always thought a few basket cases probably had this opinion, but 47%??? This community is terrible! They don't deserve a good game.
LOL @ people calling me ignorant who are asking for a group of game designers to be fired who they have already tacitly declared - by their own game playing choices - to be among the best game designers out there.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
I love Zootopia and anthropomorphic animals. Deal with it <3
| Nick Wilde is bae |
(Oh yeah, and I'm gay)
...hey, that rhymed...
I'm spontaneous, which is pretty much another word for impulsive.
I don't think so from a financial standpoint. Personally I hardly play the game anymore, it simply isn't varied enough. Wild is cool, but not competitive enough. So from my own perspective I would say that yes, it is in a bad spot.
HS is extremely fast now. and the amount of cards that are viable for the fast pace is very, very small. You could remove 3/4 of the cards from standard and it wouldn't make a difference.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
I totally think they kw that, hence why they called it a Dirty Rat, because when it works it leaves your opponent cussing...and you when it doesn't. I love that card. Especially dropping it when the just dropped Doomsayer!
Also agree with everything you said, in the end hearthstone's problems are rooted in nothing but Team5's own. If only they stopped pushing insane early game minions while never giving equally powerful comeback tools.
If your problem is that your grass is too tall, you are solving it by cutting the tallest grass even if there's still some grass that will be "the tallest".
You don't fix it by planting a species of even more aggressive and tall plant to suck all the sun from the too-tall grass.
Then your lawn is a huge jungle of garbage and you get NO PICNICS.
This analogy is flawless. Best analogy 2017.
Batman V Superman: Dawn of Justice - Sneak Review! http://www.thepoxbox.com/challenges.php?id=batmanvsuperman
So the meta would change six times a year instead of 3-4.
Even if some things aren't obviously problematic, just nerfing them for the sake of change is probably fine.
Unless they come up with more new content somehow, but they aren't doing that very fast atm so...that would be something.
Batman V Superman: Dawn of Justice - Sneak Review! http://www.thepoxbox.com/challenges.php?id=batmanvsuperman
Are you fricking kidding me?! 47% of players think Hearthstone should fire their design team and hire a completely new one? I mean fair enough, I always thought a few basket cases probably had this opinion, but 47%??? This community is terrible! They don't deserve a good game.
The only cancer in Hearthstone is its community.
The only cancer in Hearthstone is its community.
LOL @ people calling me ignorant who are asking for a group of game designers to be fired who they have already tacitly declared - by their own game playing choices - to be among the best game designers out there.
The only cancer in Hearthstone is its community.
I agree with the wamts. You two need to stop posting here.