As somebody who plays hunter a lot, I've seen some people who get really salty after losing to me, and I've felt the exact same way. Personally, I hate Zoo because it takes people who belong at rank 20 all the way to legend, as well as Priest and Paladin because of their seemingly infinite healing, making them annoying and unkillable. I'd like to know what decks get everyone else upset too ^^
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Lost access to my internet for over a year - glad to be back :3
Not infinite healing, Priests and Paladins are combo reliant, and can often at times be inconsistent, you just happened to be on the wrong side of results when you face them.
I hate freeze mage. Very hard if not impossible to stop if they can delay you for long enough and draw their cards except if you play hunter. More annoying then miracle. I like zoo I have a pretty good winrate against it.
I honestly wish they'd remove rogue altogether, never liked the class from the off, before miracle was even rampant. Now it's just silly, the miracle rogue player is counting on way too specific a thing that is way too OP. there's no real skill to using it, and when I see rogue players at high ranks I think they'd be a lot further down using other classes.
Zoo is bad enough, but very beatable and nowhere near as irritating as miracle rogue.
I get on runs where every opponent is running the exact same deck, it varies week to week (this week it's Naxx flavored Zoolock) and it's so boring playing against them that I'll start to just concede until I get a new class (record is from this tied from this morning with 5 zoolocks in a row, and few weeks ago when I got 5 lightwell priests)
so the answer is whatever everyone has netdecked that week
As somebody who plays hunter a lot, I've seen some people who get really salty after losing to me, and I've felt the exact same way. Personally, I hate Zoo because it takes people who belong at rank 20 all the way to legend, as well as Priest and Paladin because of their seemingly infinite healing, making them annoying and unkillable. I'd like to know what decks get everyone else upset too ^^
I'm pretty sure nobody who belongs at rank 20 got legend using Zoo. Or 15. Or 10. You could maybe make an argument that without playing zoo some players would be stuck at 5 for a while longer, but I think the consensus is that once you can get rank 5 you will eventually get legend if you practice and play enough games.
Anyway, my most hated deck is handlock. It doesn't have to do with power level, it's probably just that with most of the decks I like to play have a fairly hard time against handlock. Also, I love playing against zoo, so I'm disappointed when I have to face a handlock instead (fyi most of the time, almost nobody plays zoo in legend)
I'm so glad there is prejudice against playing hunter/zoo/[insert FotM deck here]. People like that make the life so much easier for those of us who play to win.
Murloc Warlock decks it just gets the warlock have early board control before I can do anything to deal with it fully.As well as synergy hunter and lightwell priest
Freeze Mage, having them freeze my board 4 separate times, and become immune to death for 2 additional turns. Apart from this, she's a good fight.
Control Warrior, there's only so many hard removals to get rid off Rag, Ysera, Alexstraza, Cairn, etc. Like, I only have X amount of removals, why do you have a dozen legendaries?!?!? Go get your rank up to Legendary and leave casual alone, you dick! *
Miracle Rogue, cause if I wanted to watch someone play Solitaire, I'd go watch someone play Solitaire, I wouldn't be on Hearthstone.
*The control Warrior really bothers me, because I can't even imagine how to remove 7+ legendaries played one after another, it's not like ramp Druid, cause ramp Druid has at most, 26 health to restore itself, but the control warrior has just about a limitless amount of armour, which can be stacked above your 30 base health.
But all the other Archtypes of decks, yes, even Zoo, are perfectly manageable to face off against. If they get a good draw, and manage to execute their various kill conditions, well then you lost fairly. It works the same way when you pull off your kill condition, you won fairly.
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"Or of course, because you are 'a strong, independent deck builder, who needs no blizzard to tell them what to include', you make your deck deliberately weaker." - Skaduush1
For all the talk about Miracle Rogue, Freeze Mage is on another tier. I thought Hunter before the nerf was hard to deal with because you couldn't play your minions. Freeze Mage is worse. You play your minions but they are either blocked by 0/2 taunts, or frozen in place. If you break through the taunts, they're frozen and destroyed by Doomsayer. Then you have to deal with Ice Block and Ice Barrier adding 16 more HP and at least one more turn (which is more like an extra few turns). You have stronger minions on the board? Blizzard to decrease their HP by two. And Flamestrike on the next turn to decreae it by 4. The only thing you can hope for is a bad card draw where they don't get their delay mechanisms.
This is the deck that plays almost the same exact way every time I've faced it. Very little variation in what is going to be played.
I can't wait for Loatheb.
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Not a Mage player.
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As somebody who plays hunter a lot, I've seen some people who get really salty after losing to me, and I've felt the exact same way. Personally, I hate Zoo because it takes people who belong at rank 20 all the way to legend, as well as Priest and Paladin because of their seemingly infinite healing, making them annoying and unkillable. I'd like to know what decks get everyone else upset too ^^
Lost access to my internet for over a year - glad to be back :3
Not infinite healing, Priests and Paladins are combo reliant, and can often at times be inconsistent, you just happened to be on the wrong side of results when you face them.
I hate freeze mage. Very hard if not impossible to stop if they can delay you for long enough and draw their cards except if you play hunter. More annoying then miracle. I like zoo I have a pretty good winrate against it.
I bring life and BOOOOAHH
Bum rush. 0 Strategy, 0 player interaction.
Miracle Rogue, which is probably hypocritical seeing as how Force of Nature and Savage Roar are two of my favorite cards.
any deck that runs Equality
Handlock. I hate handlock.
Zoo and miracle. I have considered Zoloft because of the insatiable rage I feel and desire to annihilate people that play them :D
"Blizzard is just a small indie game company" -Mathmachine
This. Annoying card after annoying card.
Apart from control warrior...I'd have to say miracle, just for the sheer frustration of watching them cycle through their entire deck in a few turns.
I honestly wish they'd remove rogue altogether, never liked the class from the off, before miracle was even rampant. Now it's just silly, the miracle rogue player is counting on way too specific a thing that is way too OP. there's no real skill to using it, and when I see rogue players at high ranks I think they'd be a lot further down using other classes.
Zoo is bad enough, but very beatable and nowhere near as irritating as miracle rogue.
Zoo
Stealing Priest, zoolock(haven't encountered any handlocks yet) and synergy hunter
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I get on runs where every opponent is running the exact same deck, it varies week to week (this week it's Naxx flavored Zoolock) and it's so boring playing against them that I'll start to just concede until I get a new class (record is from this tied from this morning with 5 zoolocks in a row, and few weeks ago when I got 5 lightwell priests)
so the answer is whatever everyone has netdecked that week
I'm pretty sure nobody who belongs at rank 20 got legend using Zoo. Or 15. Or 10. You could maybe make an argument that without playing zoo some players would be stuck at 5 for a while longer, but I think the consensus is that once you can get rank 5 you will eventually get legend if you practice and play enough games.
Anyway, my most hated deck is handlock. It doesn't have to do with power level, it's probably just that with most of the decks I like to play have a fairly hard time against handlock. Also, I love playing against zoo, so I'm disappointed when I have to face a handlock instead (fyi most of the time, almost nobody plays zoo in legend)
I'm so glad there is prejudice against playing hunter/zoo/[insert FotM deck here]. People like that make the life so much easier for those of us who play to win.
I don't hate any specific deck, I find it part of the fun and challenge of current meta.
What I HATE is post-tournament net-decks that FLOOD the game because everyone thinks it's the best. AKA OTK Freeze Mage after Dreamhack.
I know those two statements are contradicting. It's hard to explain what I'm feeling, but I can't be the only one!
ヽ༼ຈل͜ຈ༽ノ
Murloc Warlock decks it just gets the warlock have early board control before I can do anything to deal with it fully.As well as synergy hunter and lightwell priest
Freeze Mage, having them freeze my board 4 separate times, and become immune to death for 2 additional turns. Apart from this, she's a good fight.
Control Warrior, there's only so many hard removals to get rid off Rag, Ysera, Alexstraza, Cairn, etc. Like, I only have X amount of removals, why do you have a dozen legendaries?!?!? Go get your rank up to Legendary and leave casual alone, you dick! *
Miracle Rogue, cause if I wanted to watch someone play Solitaire, I'd go watch someone play Solitaire, I wouldn't be on Hearthstone.
*The control Warrior really bothers me, because I can't even imagine how to remove 7+ legendaries played one after another, it's not like ramp Druid, cause ramp Druid has at most, 26 health to restore itself, but the control warrior has just about a limitless amount of armour, which can be stacked above your 30 base health.
But all the other Archtypes of decks, yes, even Zoo, are perfectly manageable to face off against. If they get a good draw, and manage to execute their various kill conditions, well then you lost fairly. It works the same way when you pull off your kill condition, you won fairly.
"Or of course, because you are 'a strong, independent deck builder, who needs no blizzard to tell them what to include', you make your deck deliberately weaker." - Skaduush1
All in favor of renaming zoo Skillock say 'aye'!
Freeze Mage.
For all the talk about Miracle Rogue, Freeze Mage is on another tier. I thought Hunter before the nerf was hard to deal with because you couldn't play your minions. Freeze Mage is worse. You play your minions but they are either blocked by 0/2 taunts, or frozen in place. If you break through the taunts, they're frozen and destroyed by Doomsayer. Then you have to deal with Ice Block and Ice Barrier adding 16 more HP and at least one more turn (which is more like an extra few turns). You have stronger minions on the board? Blizzard to decrease their HP by two. And Flamestrike on the next turn to decreae it by 4. The only thing you can hope for is a bad card draw where they don't get their delay mechanisms.
This is the deck that plays almost the same exact way every time I've faced it. Very little variation in what is going to be played.
I can't wait for Loatheb.
Not a Mage player.