First of all: I don't care about tier 1 competitive play. Imo ladder system sucks and I'm tired with the netdecking grind every month. So mostly I end every season bw Rank 5-10 with homebrewed, combo or meme decks. To get to my point: I'm not asking for Psychic Scream added to highlander priest. *puts salt away
Secret hunter - I guess I'm going to end up with a controlly sort of deck. Adding some new spells as Flanking Strike. Professor Putricide with the new secret and the hunter DK. We'll see if this works out.
I’m pretty keen to see how much Discardlock has been helped by the new expansion considering I have a golden Lakkari Sacrifice that doesn’t see much use. Also very keen to try Warlock out in Arena.
The easiest to build for me will be Quest Warlock and Quest Paladin, as I have all the bad legendaries needed for those :D
I'll also try to build a Control Paladin with the new legendaries for sure...excited to try to build Totem Shaman too, might even try out totemic might hahah
To be honest big spell me and spell hunter, they both look like fun, now on a more serious way I'm looking forward make weapon rogue work.. paladin seems plausible also
In my experience, the more ramp you play, the more the quest loses value. And ramp is really important for big druid. I think the deck works best with mid-sized minions and a lot of draw, so once you complete the quest, you can fill your board with mid-sized minions turn after turn. Key cards are The Curator, Coldlight Oracle, Nourish and Menagerie Warden. I think quest druid should have only about 4-6 cards that are actually big. Ixlid, Fungal Lord is good both because it helps complete the quest if you have not done that by turn 8/9 and because you can double up on minions once the quest is completed. In short, I think you could put the quest in big druid and have fun, but it would weaken the deck.
Casino Mage! A hand full of RNG discounted spell in my hand along with a few randomly cast spells when a card is drawn sounds fun if not overly powerful.
In my experience, the more ramp you play, the more the quest loses value. And ramp is really important for big druid. I think the deck works best with mid-sized minions and a lot of draw, so once you complete the quest, you can fill your board with mid-sized minions turn after turn. Key cards are The Curator, Coldlight Oracle, Nourish and Menagerie Warden. I think quest druid should have only about 4-6 cards that are actually big. Ixlid, Fungal Lord is good both because it helps complete the quest if you have not done that by turn 8/9 and because you can double up on minions once the quest is completed. In short, I think you could put the quest in big druid and have fun, but it would weaken the deck.
I have no experience with quest druid. But what you are saying sounds definitely reasonable. I guess Ixlid, Fungal Lord will be a key card for this deck. It helps completing the quest and if not drawn yet it produces insane value in the mid/late game with all the 0 mana cost minions. Looking forward to try it out!
In my experience, the more ramp you play, the more the quest loses value. And ramp is really important for big druid. I think the deck works best with mid-sized minions and a lot of draw, so once you complete the quest, you can fill your board with mid-sized minions turn after turn. Key cards are The Curator, Coldlight Oracle, Nourish and Menagerie Warden. I think quest druid should have only about 4-6 cards that are actually big. Ixlid, Fungal Lord is good both because it helps complete the quest if you have not done that by turn 8/9 and because you can double up on minions once the quest is completed. In short, I think you could put the quest in big druid and have fun, but it would weaken the deck.
I have no experience with quest druid. But what you are saying sounds definitely reasonable. I guess Ixlid, Fungal Lord will be a key card for this deck. It helps completing the quest and if not drawn yet it produces insane value in the mid/late game with all the 0 mana cost minions. Looking forward to try it out!
I agree with BrokenCycle, quest and ramp together don't really work. I'm excited about trying to improve my Keleseth-Quest Druid (to make cards like The Curator and Primordial Drake count towards quest completion), other than that I'd like to try Control Hunter (with big beasts and Kathrena Winterwisp) and improve my Quest paladin deck, but it'll very much depend on what Legendaries I open.
First of all: I don't care about tier 1 competitive play. Imo ladder system sucks and I'm tired with the netdecking grind every month. So mostly I end every season bw Rank 5-10 with homebrewed, combo or meme decks. To get to my point: I'm not asking for Psychic Scream added to highlander priest. *puts salt away
Anti Silence Paladin - I love the flavour of Lynessa Sunsorrow. Spikeridged Steed,Potion of Heroism and Blessing of Kings should be enough to justify running Lynessa.
I'm thinking about a Diving Shield based deck. - Righteous Protector, Wickerflame Burnbristle, Bolvar, Fireblood, Tirion Fordring, Rallying Blade synergize pretty well.
If I'm greedy enough I will even add Val'anyr
Elemental Shaman - I really liked this deck. Grumble, Worldshaker and Murmuring Elemental will give it some fresh wind and more powerful tools.
Secret hunter - I guess I'm going to end up with a controlly sort of deck. Adding some new spells as Flanking Strike. Professor Putricide with the new secret and the hunter DK. We'll see if this works out.
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I want to make some kind of Mill rogue, with The darkness, the DK card and the new legendary rogue weapon
Unfortunately I have neither Clutchmother Zavas nor Blood-Queen Lana'thel. And I don't know if the craft is really worth it...
Quest druid for sure. And I only need 2 of the new cards! One legendary and one common.
I'll start by trying out taunt warrior, something like this:
I might also make an armor version of this, or maybe just armor control warrior (without the quest).
I'll also try to play midrange/aggro hunter with just the addition of Dire Mole
Then probably some kind of elemental shaman with the new cards.
I'd like to try dude paladin too, but I don't have much confidence in a bunch of 1/1's surviving
The easiest to build for me will be Quest Warlock and Quest Paladin, as I have all the bad legendaries needed for those :D
I'll also try to build a Control Paladin with the new legendaries for sure...excited to try to build Totem Shaman too, might even try out totemic might hahah
You can't stop the signal.
To be honest big spell me and spell hunter, they both look like fun, now on a more serious way I'm looking forward make weapon rogue work.. paladin seems plausible also
What would Uther do?.
I really want to try a quest/elemental/Kazakus/Jaina control mage, just too many good cards...
Casino Mage! A hand full of RNG discounted spell in my hand along with a few randomly cast spells when a card is drawn sounds fun if not overly powerful.
I guess Ixlid, Fungal Lord will be a key card for this deck. It helps completing the quest and if not drawn yet it produces insane value in the mid/late game with all the 0 mana cost minions.
Looking forward to try it out!
Dragon priest of course. Dont have razza or kazzakus so this may be good choice
Weapon rogue.
minionless hunter, dragon priest, weapon rogue... oh and a control warlock using the new legendary that pulls out 1, 2 and 3 damage minion.
I just wanna play a pure miracle priest with Lyra, the new weapon, and a shit ton of card draw. I'm just hoping I get the weapon...
VIOOOOEEETT WUUUUUUUUURM! HAHAHAHAHA HOLY SHIIIIIIIT. VIOLET WUURM IS FUCKING UNSTOPABBBLE HAHAAAAAAA