And on the whole Doppelgangster debate, Deadwing's card text reads "At the start of the game, all Battlecry effects become Deathrattle effects." That means it would change the first Doppelgangster with a Deathrattle but the two it summons would still have Battlecries. Allow me to explain. The way I interpret it, the card itself would not change how it reads, it would still say "Battlecry: Summon two copies of this minion." and wouldn't change it to deathrattle. Then when it dies and summons two others with it's new deathrattle, they would also die since they copy it's 0 health BUT since the copies didn't exist when the game starts, they are not affected by Deadwing's effect and their battlcries remain battlecries. Essentially the card as a whole would become "Deathrattle: do nothing". Not great for a 5 mana 2/2. That's how I see it.
Pretty crazy stat I know, maybe it could have been 2/2, but I just want paladin aggro so badly, so I thought that deathrattle can give opponent a useful backup. A good comparison would be alexstrasza's champion without negative side, so this ruthless knight isn't op even it comes earlier than alexstrasza's champion.
Another minion that is good to combo with
Another pretty strong card, gain stat whenever ANY minion gained divine shield (sorry for that, I done the card very quick), a good card to comparison would be tiny knight evil, now this card doesn't have a drawback which is pretty op, I think the stat would be 2/2 or make it 2/3 and draw a card whenever a divine shield is played, either way, I created this card quickly just to give you a thought that ruthless knight can be a very powerful card when you can have a card that loves divine shield combos. I love divine aggro.
Next: Fun RNG card that doesn't hurt your opponent badly. Examples that you should avoid: Yogg-saron, Arcane missiles, Knife juggler, and even spellslinger because any spell can affect the game easily. Just make it that it something won't hurt your opponent but benefits greatly for you. Like that General Trolten on this page created by smycroft1.
A new card that goes with the card above. (Presumably you mean a Draw Card?)
I'm really happy with this one! Not sure if it'd see play, but if your opponent wants to risk it, they can try to mill you by killing him repeatedly on the same turn.
"Make a a card assosciated with the Brawlers Guild."
You target a minion. If it's still a valid target at the start of your next turn he attacks it and you must wait till your next turn to declare another attack. If it's no longer valid the attack is canceled and you may declare a new attack.
Just like in the fight he slowly flops at you to deal tones of damage! The legendary 4 mana 7/7 without overload you say? If he targets a minion either trade it off, stealth it, return it to hand, or just play a taunt and his attack is canceled and he most flop for another turn until he reaches his new target!
Next: A card that shuffles a minion into a deck.
Rollback Post to RevisionRollBack
Check out my Custom Classes(Scribe, Alchemist, and Battlemage)!
it's cost 1 mana higher than Twilight Guardian, but lets you discover healing cards. Probably it's strong but not strong as Drakonid Operative. It's nice to have a card that cost 5 mana with a taunt that you can discover healing cards, I would pick up that card anytime in my deck. Also change the text to "Discover a healing card" I added -s as a mistake.
Next: Create a 6 mana 6/6 murloc.
Next: A Minion with the Fairy Tribe
EDIT so that the dracolich guy doesn't go without his card:
To clarify what the text in the brackets mean, any battlecry effects that target things will choose random targets as a Deathrattle.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Dunno if this counts as a fairy but if it does i did what i wanted and abidded the rules of the guys above.
Next: A legendary with the same effects as toshley (doesnt have to be spare parts)
Thank you Kanye,
Very Cool.
Next: A legendary with the same effects as toshley (doesnt have to be spare parts)
Military Artifacts:
I'm kind of proud of this. It was really fun to make.
Next: A great minion for the Grimy Goons effects like Doppelgangster.
Click here to see some of my custom fan-made cards. Click here to see my new keyword W/ REAL ANIMATIONS!
And on the whole Doppelgangster debate, Deadwing's card text reads "At the start of the game, all Battlecry effects become Deathrattle effects." That means it would change the first Doppelgangster with a Deathrattle but the two it summons would still have Battlecries. Allow me to explain. The way I interpret it, the card itself would not change how it reads, it would still say "Battlecry: Summon two copies of this minion." and wouldn't change it to deathrattle. Then when it dies and summons two others with it's new deathrattle, they would also die since they copy it's 0 health BUT since the copies didn't exist when the game starts, they are not affected by Deadwing's effect and their battlcries remain battlecries. Essentially the card as a whole would become "Deathrattle: do nothing". Not great for a 5 mana 2/2. That's how I see it.
Click here to see some of my custom fan-made cards. Click here to see my new keyword W/ REAL ANIMATIONS!
Next: A 1-drop for Paladin that would make aggro paladin viable.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Next: Fun RNG card that doesn't hurt your opponent badly. Examples that you should avoid: Yogg-saron, Arcane missiles, Knife juggler, and even spellslinger because any spell can affect the game easily. Just make it that it something won't hurt your opponent but benefits greatly for you. Like that General Trolten on this page created by smycroft1.
I like elementals and totems.
A new card that goes with the card above. (Presumably you mean a Draw Card?)
I'm really happy with this one! Not sure if it'd see play, but if your opponent wants to risk it, they can try to mill you by killing him repeatedly on the same turn.
Next: A Goblin Zeppelin minion.
I hope the wya this card works is explained sufficiently.It works like a mass random target Recycle.
Next: Make a a card assosciated with the Brawlers Guild.
Thank you Kanye,
Very Cool.
"Make a a card assosciated with the Brawlers Guild."
You target a minion. If it's still a valid target at the start of your next turn he attacks it and you must wait till your next turn to declare another attack. If it's no longer valid the attack is canceled and you may declare a new attack.
Just like in the fight he slowly flops at you to deal tones of damage! The legendary 4 mana 7/7 without overload you say? If he targets a minion either trade it off, stealth it, return it to hand, or just play a taunt and his attack is canceled and he most flop for another turn until he reaches his new target!
Next: A card that shuffles a minion into a deck.
Check out my Custom Classes (Scribe, Alchemist, and Battlemage)!
Ya now what? Let's make MILL Rogue great again.
Next: ANY 11-cost card!
Wished to be pink.
Then did.
Then fired myself.
Then did again.
An 11-cost card:
Next: A card that does damage to your Hero and isn't a Warlock card.
Next: A Legendary Mage minion.
♔
A legendary mage minion.
VALUE
Next: A legendary priest minion that is a giraffe.
it's cost 1 mana higher than Twilight Guardian, but lets you discover healing cards. Probably it's strong but not strong as Drakonid Operative. It's nice to have a card that cost 5 mana with a taunt that you can discover healing cards, I would pick up that card anytime in my deck.
Also change the text to "Discover a healing card" I added -s as a mistake.
Next, make a spell that costs 2.
I like elementals and totems.
It's not a legendary, but whatever
A 2 mana spell:
Next: An epic totem
Epic Totem
Next: A Basic Spell that Randomly gives both Heroes multiple random secrets
A Basic Spell that Randomly gives both Heroes multiple random secrets
Next: A legendary Panda minion
♔