The RNG and conditions probably means this will never see competitive play, but I think it's a fun card nonetheless for an Overload deck. Also, ALL HAIL YOG!
NEXT: A Mage Card that makes the Legendary Spell a whole lot better!
After making this card, I really like the strengths and weaknesses it presents over Yogg.
It's not very useful, or at least less successful at Clown Fiesta'ing when you're at low health (you'll die).
It has synergy with Warlock, a desperate warlock could play this to buff their Spellstones / Nether Buster (if they somehow could summon both on the same turn).
The obvious downside of it playing useless spells and just damaging your hero.
The upside of not having to play a spell-centric deck to get this to ramp up.
Next: A low costing hero card, the lower the better.
I wanted to create a Powerful Trade Off Hero, and I think this Meme achieves that. Essentially for 1 mana and your Hero Power, you get 2 Armor and Immunity for a turn. I'm sure it'll be pretty useless in most cases, but I can think of a few niche areas where this might shine or save you, especially since it is a 1 Mana Ice Block.
No picture sorry :( I don't know how to make the cards yet - i'll figure it out on the run
Druid Omega:
3 mana spell called Mass Growth - If you have ten mana crystals, destroy two of your opponent's crystals. Turn them into mana treants (for your opponent).
Lol quick balance change: also summon a normal treant (for yourself)
Next: BALANCED card that rewards you for taking damage.
The best way to actually do something well is have no idea what you're doing. Then what you're doing will become what you have no idea you're doing, at which point since you're doing what you're doing without knowing what you're doing you're doing what you're doing without knowing you're doing it.
Next: BALANCED card that rewards you for taking damage.
I posted earlier in this thread (or another, it's been a while) about how to create/upload cards like these using Hearthcards.net (awesome site!). Hardest part of creating the card is finding the right image IMO.
Anyways,
NEXT: A Balanced Hero Card that synergizes with dragons.
Next: A card that impacts your deck even in the menu like whizbang.
The RNG and conditions probably means this will never see competitive play, but I think it's a fun card nonetheless for an Overload deck. Also, ALL HAIL YOG!
NEXT: A Mage Card that makes the Legendary Spell a whole lot better!
Next: A Priest card that interacts with Deathrattles, but doesn't trigger it.
(it doesn't give you the minion)
Next: a card that synergizes with Myra's Unstable Element
Check out my card creation games "One out of Three" HERE
And "Synergy Chain" HERE
Next: A card with infinite value.
Next: A card that plays like yogg.
Obligatory BFA WAITING ROOM!
After making this card, I really like the strengths and weaknesses it presents over Yogg.
It's not very useful, or at least less successful at Clown Fiesta'ing when you're at low health (you'll die).
It has synergy with Warlock, a desperate warlock could play this to buff their Spellstones / Nether Buster (if they somehow could summon both on the same turn).
The obvious downside of it playing useless spells and just damaging your hero.
The upside of not having to play a spell-centric deck to get this to ramp up.
NEXT: Give us Zappy Boi as a card!
I wanted to create a Powerful Trade Off Hero, and I think this Meme achieves that. Essentially for 1 mana and your Hero Power, you get 2 Armor and Immunity for a turn. I'm sure it'll be pretty useless in most cases, but I can think of a few niche areas where this might shine or save you, especially since it is a 1 Mana Ice Block.
NEXT: Another Cheap Hero Card, 3 Mana or Less.
Isn't that literally just myra
NEXT: A legendary with stealth
I think I might have hippopotomonstrosesquipedaliophobia.
Next: A card related to vampires.
NEXT: A 3-Mana, 4/5 Minion.
Next: Good neutral 2-drop with healing effect.
No picture sorry :( I don't know how to make the cards yet - i'll figure it out on the run
Druid Omega:
3 mana spell called Mass Growth - If you have ten mana crystals, destroy two of your opponent's crystals. Turn them into mana treants (for your opponent).
Lol quick balance change: also summon a normal treant (for yourself)
Next: BALANCED card that rewards you for taking damage.
The best way to actually do something well is have no idea what you're doing. Then what you're doing will become what you have no idea you're doing, at which point since you're doing what you're doing without knowing what you're doing you're doing what you're doing without knowing you're doing it.
I posted earlier in this thread (or another, it's been a while) about how to create/upload cards like these using Hearthcards.net (awesome site!). Hardest part of creating the card is finding the right image IMO.
Anyways,
NEXT: A Balanced Hero Card that synergizes with dragons.
Bleh, misread the previous bit. Pretend it's a Legendary named "Nameless Tour Guide".
Next: A card that gains an extra effect if you have a specific number of mana crystals
Hard mode: That number cannot be 10.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
It doesn't really gain an effect but I hope it still counts :p
Next: A card that discovers something and interacts with the discovered card (like Myra Rotspring).
NEXT: A Priest Legendary that synergizes with the 'Steal' mechanic.
my bad, just pretend its priest
NEXT: a spell that has incredible value and risk
Next: Neutral draw 2 card (bonus points is it costs 3 or less)