Some designs for this week's topic, which one looks better?
The first one
Thanks for linkblade91 and nurgling13's idea, and I do a little bit changes. I think spell is match with Mage since Mage always put a lot of spells in their decks. Also, Mage can get extra spells from Cabalist's Tome, Mana Bind, Primordial Glyph and Ghastly Conjurer etc. .
The second one
Wanna ask for opinion which one is better as a Legendary. Rogue old days always play lots of cards in one turn and build a huge Edwin VanCleef. Besides, Rogue really needs healing. Is this good enough as a Legendary or the cost should be lower?
The third one
You cannot gain both Lifesteal and Poisonous at the same time, it keeps changing after you play a spell or minion, of course it won't change with other cards like weapons and the hero cards. You can rather cast a spell for the Lifesteal, or play a minion for the Poisonous.
The last one
Thoughts from Dorothee and Flametongue Totem, but this card can only affect ONE minion on the left or the right side. I make it a 6 drop so it can get both effect with Fandral Staghelm in 10 mana
Wanna ask for more opinion about which design is better ;D
Halllowcopter: If He'll 'BRB' I assume He'll leave the battlefield, so 'Go Dormant' is better unless you want the three spells to resummon him rather than just flip a token over. I would change the token's name to Hallowcopter Pilot, it doesn't need the ''s' at the end. I also think that 2 spells in one turn would be better than just 3 spells whenever. Also, that art is pretty popular, so that's something to be wary of as well.
Diana the Dark Slayer: good design, needs a little help. I think the text should be "Lifesteal. Costs (2) less for each other card you've have played this turn." Edwin VanCleef I also think it could also be fine at 9 mana instead of 10. 'The' in the title doesn't need a capitol T either. I like this card the best.
Darean the Caster: in order to fully describe what you want I'd say "After you play a minion, gain Lifesteal. After you play a Spell, gain Poisonous. Does not stack. Lasts until the start of your next turn." You should also make it 5 mana since the effects don't come with the minion itself. Or give it taunt.
text for Hearthcards.net:
Until the start of your next turn: After you play a minion, gain Lifesteal; after you cast a spell, gain Poisonous. Does not stack.
Copy/Paste
Night Elf Enchanter: No one wants to play a 6 mana 4/4. Spellweaver I would make it 5 mana as well. The text needs a little help too, "Choose One - The minion to the left of this has Poisonous; or The minion to the right of this has Lifesteal." Try that and see what you/others think.
I believe this new secretive choose-one mechanic is interesting but often hard to use in a meaningful way. It's most interesting when each of the options has significantly different implications as to how one has to play around them. And i don't think that is really the case here. Most of the time this lands on a decently filled enemy board you'll first have to kill everything, then kill the spider. In that exact order.
If you can't clear the board you're probably in a bad spot anyway but if you have the means to clear, your course of action will always be the same.
So I decided to go with Eternal Revenant. Which art work is the best / most creepy for it? I'd prefer to keep the Elemental tag, so comment on whether or not the new art seems Elemental-ish enough would be appreciated:
Rollback Post to RevisionRollBack
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
I'm not sure of the balance on Death's Heir. Mana-value-wise it's strong compared to Envenom Weapon+HP, though it's also much slower. Lord Stal's name is a reference to a Twilight Princess boss. Witch's Cauldron is pretty self-explanatory, I think.
@Hereharehere I think the clow is the most useful and balance of al three. I like a little bit the first one but the effect is to much polarized.
@CheeseEtc I prefer the hauting and the totem more, since they are more creative. The others are not really stand out. I think the totem was better at low cost, maybe you can low a little the health so you can use that 4 cost without concern about the balance.
@RazorOfArtorias The second looks better and more useful. Also the first one should say "a random friendly..." since it's a deathrattle effect. Epic because the only other card that have "secretly" also is an epic.
@The_Giratina as others say, has too much going on even for a legendary. With that wording would be better as a spell, if you are going to go with that one.
Some designs for this week's topic, which one looks better?
The first one
Thanks for linkblade91 and nurgling13's idea, and I do a little bit changes. I think spell is match with Mage since Mage always put a lot of spells in their decks. Also, Mage can get extra spells from Cabalist's Tome, Mana Bind, Primordial Glyph and Ghastly Conjurer etc. .
The second one
Wanna ask for opinion which one is better as a Legendary. Rogue old days always play lots of cards in one turn and build a huge Edwin VanCleef. Besides, Rogue really needs healing. Is this good enough as a Legendary or the cost should be lower?
The third one
You cannot gain both Lifesteal and Poisonous at the same time, it keeps changing after you play a spell or minion, of course it won't change with other cards like weapons and the hero cards. You can rather cast a spell for the Lifesteal, or play a minion for the Poisonous.
The last one
Thoughts from Dorothee and Flametongue Totem, but this card can only affect ONE minion on the left or the right side. I make it a 6 drop so it can get both effect with Fandral Staghelm in 10 mana
Wanna ask for more opinion about which design is better ;D
Halllowcopter: If He'll 'BRB' I assume He'll leave the battlefield, so 'Go Dormant' is better unless you want the three spells to resummon him rather than just flip a token over. I would change the token's name to Hallowcopter Pilot, it doesn't need the ''s' at the end. I also think that 2 spells in one turn would be better than just 3 spells whenever. Also, that art is pretty popular, so that's something to be wary of as well.
Diana the Dark Slayer: good design, needs a little help. I think the text should be "Lifesteal. Costs (2) less for each other card you've have played this turn." Edwin VanCleef I also think it could also be fine at 9 mana instead of 10. 'The' in the title doesn't need a capitol T either. I like this card the best.
Darean the Caster: in order to fully describe what you want I'd say "After you play a minion, gain Lifesteal. After you play a Spell, gain Poisonous. Does not stack. Lasts until the start of your next turn." You should also make it 5 mana since the effects don't come with the minion itself. Or give it taunt.
text for Hearthcards.net:
Until the start of your next turn: After you play a minion, gain Lifesteal; after you cast a spell, gain Poisonous. Does not stack.
Copy/Paste
Night Elf Enchanter: No one wants to play a 6 mana 4/4. Spellweaver I would make it 5 mana as well. The text needs a little help too, "Choose One - The minion to the left of this has Poisonous; or The minion to the right of this has Lifesteal." Try that and see what you/others think.
Good luck!
Halllowcopter: Seems people love dormant, and 2 spells in one turn is a nice idea. So someone take the idea immediately haha.
Diana the Dark Slayer: I agree that 9 mana is fine for her, here's the new version.
Darean the Caster: I want the effect last forever after it trigger, or until you trigger another effect. I think a 5 mana 4/6 with this effect is still balance.
Still hard to decide which one I should submit between Diana and Darean.
Not sure if it's eligible but i would appreciate some input.
I have a feeling that this won't count. We're supposed to design a minion with Deathrattle, Lifesteal, or Poisonous, and you have it on a Hero Power instead. I'd definitely check with a mod (we have plenty of them now) before posting this idea.
In terms of the actual card, it's not clear how the Hero Power works. Does it randomly give the minion either Lifesteal or Poisonous, or does it work like Choose One? I think this might work better if, instead of replacing your hero power, it added onto your hero power, so it does the normal Priest heal, but also gives the minion Poisonous or Lifesteal. I'd also pick one or the other to make it a little simpler. Lifesteal would be more balanced and fits Priest better. Also, if you did something like that, it would definitely fit the rules, because you could work it like "Battlecry: Your Hero Power also gives minions Lifesteal" or some variation of that.
I like your idea, thanks. I need a little help with the wording should it be "gives" or "give"
I chose the Battlecry to avoid confusion with Ice Walker where it affects your hero power as long as he is on the battlefield. This effect is permanent thus Battlecry. I like these 3 artworks please help me choose :)
It should be "gives". I think the artwork on the left fits the best.
Not sure if it's eligible but i would appreciate some input.
I have a feeling that this won't count. We're supposed to design a minion with Deathrattle, Lifesteal, or Poisonous, and you have it on a Hero Power instead. I'd definitely check with a mod (we have plenty of them now) before posting this idea.
In terms of the actual card, it's not clear how the Hero Power works. Does it randomly give the minion either Lifesteal or Poisonous, or does it work like Choose One? I think this might work better if, instead of replacing your hero power, it added onto your hero power, so it does the normal Priest heal, but also gives the minion Poisonous or Lifesteal. I'd also pick one or the other to make it a little simpler. Lifesteal would be more balanced and fits Priest better. Also, if you did something like that, it would definitely fit the rules, because you could work it like "Battlecry: Your Hero Power also gives minions Lifesteal" or some variation of that.
I like your idea, thanks. I need a little help with the wording should it be "gives" or "give"
I chose the Battlecry to avoid confusion with Ice Walker where it affects your hero power as long as he is on the battlefield. This effect is permanent thus Battlecry. I like these 3 artworks please help me choose :)
It should be "gives". I think the artwork on the left fits the best.
I'm not sure for the wording (because this is not the minion but us that discover for the minion) and I don't know if this is a good name :/
Weird stats, but overall is interesting. But you have grammar mistake - (...) this minion Discovers a Deathrattle (...) - Big "D" on Keywords and s at the end of Discover (he does, she does, he reads, she hides, it discovers, etc.). About your question - effect is clear, it is understandable that you as a player lead the effect, but minion gets it. Nice card in balance too, but I'm afraid of Tirion, Devilsaur Egg etc., but you have to build deck around it and get it in Discover options.
Thank you for the awesome review :) For tyrion etc, the opponent has 1 turn to kill it before have trouble with deathrattle. I though a lot about "if the player only put one deathrattle has tyrion, it will be OP because its always the same big effect but in fact if you take 2 times tyrion deathrattle its useless the first weapon will broke." An other thing is, if you put only sylvanas, devilsaur egg and tyrion. It will be OP after 3 turns but this is like vicious fledging, first turn it's a vanilla then it become more powerful... but you can't put other deathrattle because it will appears in the discover choices. Perhaps I should put health to 8 or 7 or maybe make it legendary :/ Nine hp seems very hard to clear even if transform or silence exist.
I will check that and make the grammar changes ^^ (as you see I'm not an english speaker :c )
@Hereharehere I think the clow is the most useful and balance of al three. I like a little bit the first one but the effect is to much polarized.
@CheeseEtc I prefer the hauting and the totem more, since they are more creative. The others are not really stand out. I think the totem was better at low cost, maybe you can low a little the health so you can use that 4 cost without concern about the balance.
@RazorOfArtorias The second looks better and more useful. Also the first one should say "a random friendly..." since it's a deathrattle effect. Epic because the only other card that have "secretly" also is an epic.
@The_Giratina as others say, has too much going on even for a legendary. With that wording would be better as a spell, if you are going to go with that one.
Freedie Rouger: How this works? It activates at the start of end of your turn, no enemy minion can attack on your turn, you mean enemy's last turn?
Enslaving Wretched: Name doesn't sounds good, There is a typo on it "killed" instead of "kill" and probably needs to be rephrased in something like "Summon the last minion killed by this minion". I like it but it's kinda strong.
Pet Lady: Deathrattle Hunter already has too many Deathrattle Beasts i don't think they need more.
What's this "Image Verification Process Run!" happening to every post in the submission topic?
You see nothing!
It's telling us that your cards are good-to-go, so we know that they're not posted from Hearthcards (and thus subject to deletion by that website), among other things. We just got here, and now the robots are taking our jobs :(
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
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Okay, new idea! Rare o Epic version?
Flavor Text: PURGE IT WITH FIRE!
--
Thoughts? Teetering with bumping him to 7 mana.
His inherit weakness is losing to decent boardclears. Flamestrike, Whirlwind+Fishes, Brawl, etc.
But he has good value to his mana cost.
leg so hot. hot hot leg. leg so hot u fry an eg
3/4 cost 3 mana
1/2 Poisonous cost 1~2 mana
3/4 Taunt cost 3 mana
2/4 Lifesteal cost 3~4 mana
Until the start of your next turn: After you play a minion, gain Lifesteal; after you cast
a spell, gain Poisonous.
Does not stack.
Copy/Paste
This space is intentionally blank.
It should be ". . . Hero Power gives . . ."
I like the middle and right-most arts. Look like life-steal-y stuff. lol
This space is intentionally blank.
I suppose. It felt off not having three creatures. The rule of three and what not. Might end up bumping his cost to 10 and making him a 4/4.
leg so hot. hot hot leg. leg so hot u fry an eg
Updated the wording a bit.
I think ill go with this art.
SoonTM
So I decided to go with Eternal Revenant. Which art work is the best / most creepy for it? I'd prefer to keep the Elemental tag, so comment on whether or not the new art seems Elemental-ish enough would be appreciated:
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Card ideas!
I'm not sure of the balance on Death's Heir. Mana-value-wise it's strong compared to Envenom Weapon+HP, though it's also much slower. Lord Stal's name is a reference to a Twilight Princess boss. Witch's Cauldron is pretty self-explanatory, I think.
Any thoughts?
@Hereharehere I think the clow is the most useful and balance of al three. I like a little bit the first one but the effect is to much polarized.
@CheeseEtc I prefer the hauting and the totem more, since they are more creative. The others are not really stand out. I think the totem was better at low cost, maybe you can low a little the health so you can use that 4 cost without concern about the balance.
@RazorOfArtorias The second looks better and more useful. Also the first one should say "a random friendly..." since it's a deathrattle effect. Epic because the only other card that have "secretly" also is an epic.
@The_Giratina as others say, has too much going on even for a legendary. With that wording would be better as a spell, if you are going to go with that one.
@Prod IMO should be a 4/4 at least.
any thoughts on my cards? i made some changes
Darean the Caster: I want the effect last forever after it trigger, or until you trigger another effect. I think a 5 mana 4/6 with this effect is still balance.
Still hard to decide which one I should submit between Diana and Darean.Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
What's this "Image Verification Process Run!" happening to every post in the submission topic?
Love the tribes.
I want a new title, but Flux won't let me have one,
It's telling us that your cards are good-to-go, so we know that they're not posted from Hearthcards (and thus subject to deletion by that website), among other things. We just got here, and now the robots are taking our jobs :(
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3