Well, here are my Warrior cards. I'm not a main Warrior player so feedback is welcomed!
Spikeshield Bearer: That seems way to weak when compared to Flamewaker and Axe Flinger. Maybe buff this to a 3/6 or 2/6? Amani Beserker: Nice! I really love that you're giving support to the Enrage mechanic because I think it gets underused too much. Maybe you could reduce the Voodoo cost to 2 (1 mana = 2-3 Health according to Life Tap and Flame Imp). Taunt isn't worth much when compared to Sen'jin Shieldmasta. Combat Shadowhunter: Although I find the Angry Chicken-like Enrage effect hilarious, I'm not sure why the Voodoo cost is so large. Again, 1 mana = 2-3 Health, and Iron Hide costs 1. Hemophobia Spreader: That is an excellent way to play with the minor "Can't attack damaged minions" theme in your expansion while supporting the Enrage/Damaged theme in Warrior! I'm also a fan of the flavour as it really shows the mystical things these Trolls can do. The Best Defense is...: Seems like a solid Taunt-synergy card! I'm always glad to see some Armor gaining cards for Control Warrior. Berserker Axe: This is a solid Enrage-synergy weapon! This just a personal suggestion, but I think it would be cool if it was something like "All minions are damaged" to help support Execute and future cards like it. I also think this should swap its rarity with The Best Defense is... because that spell seems more complicated. Tortolla, Turtle God: I've gotta say that I think that the God cycle might be one of the coolest parts of your expansion. In MTG's expansion Theros, there was also a God cycle and everyone loved its flavour,, so your God cycle might be one of your expansion's main selling points. When you prepare the presentations for your submission, I highly recommend you get your Mythology on and write a little lore bit on what these Gods do. The card itself is fine.
(Battlecries occur whether you play the Stabilize cost or not. Minions with Stabilize cannot be summoned by random effects like Evolve. Elementals with Stabilize will still trigger "If you played an Elemental last turn effects" even if you didn't pay the Stabilize cost.)
The Story So Far...
After arriving at Dalaran (Neutral Common Set), getting a taste of the magical island (Neutral Rare Set), and discovering the floating city's many wonders and Secrets (Neutral Epic Set), you have by chosen by Khadgar to look into the strange occurrences that have suddenly started appearing in Dalaran. What will you explore next?
Warlock's Themes
Discarding spells
Healing in unorthodox ways
Warlock's Lore
You begin to look into the rumors surrounding Vargoth, a mage and a member of the Council of Six. Apparently, sources tell you that he belongs to a secret society called the Empyrean Society. Rumors has it that they study forbidden Fel magic that can have great effects if sacrifices are made. One of the most surprising things you've heard is that Vargoth has been possessed by a demon! Vargoth isn't controlled by a Demon! That's impossible; that would never happen in Dalaran...well, okay it happened with Medivh, but come on. Lightning doesn't strike twice...but you decide to explore Vargoth's retreat just in case. And wouldn't you know it, there happens to be a secret passage behind the bookshelf...
One of Discolock main problems is that the randomness of the discard effect. Thus, I present to you, the Nightborne Healthstone! Utilizing the new keyword Stabilize, you can either use this card as a quick heal OR as a card to reduce the randomness of discard! After all, discarding minions is WORSE than discarding spells because minions give you board presence and more tempo than spells.
This creates a lose-lose situation for your opponent as they have to choose whether they want to devote their cards to kill it. If they destroy it, you get healed and your opponent wastes their resources to kill it! If they don't, either you can get some sweet value in Discardlock by discarding the cards you want OR you can have fun with Doomguard in Zoolock.
This is especially useful in this expansion's Warlock set as there are a lot of spells and minions that synergize with discarding spells.
Speaking of discard spells, here's one of them! Rain of Fire here reduces the chance of you discarding the cards you want to keep by multiplying in your hand whenever you discard this! This both synergizes with discard effects and helps to give you card advantage.
Most importantly, it allows you cast a TON of damaging spells to help you control the board and make you feel like a true Warlock spellslinger god. FEEL THE MIGHT OF THE EMPYREANS FOOL!
A nice little flavour tid-bit here is that almost ALL of my spells in my expansion reference an actual WoW spell. The only exception are the "Anthology" cards which Discover a spell you've cast this game and does something extra. This is supposed to represent the skills you have learned at Dalaran as it is a major educational centre for aspiring Mages.
All Warlock Cards
Some Quick Clarifications:
If you discard a spell with a "When you discard this" effect while you control Vargoth, Demon's Vessel, the spell's effect will trigger twice: once as if it was discarded (normal effect) and once as if it was played (Vargoth, Demon's Vessel's effect). For example, if you were to discard Rain of Fire while Vargoth, Demon's Vessel was on the battlefield, Rain of Fire would add 2 copies of it to your hand as normal AND Vargoth, Demon's Vessel would deal 2 damage to a random enemy minion.
Paladin's Themes
Enchant/Buffing
Elementals
Paladin's Lore
The Sunreavers are the Horde faction within Dalaran; their main goal is to find the "Divine Bell" which is a sacred object with mystical powers. They have recently taken accepted Elementals into their community who have mastered manipulating the Light and using buff spells to their advantage. Some Sunreaver Paladins have learned the ways of the Light Elementals and have ascended to become humanoid Elementals called Ascendants (real original name there guys). However, it seems that Aethas Sunreaver has been seen in public less often. Those who have seen him claim that his armor was stained in blood and seemed to radiate some sort of Light energy. Curiously, there have also been reports of Ascendants missing...you wonder if Sunreaver has been siphoning the energy of these beings. Well, there's only one way to find out.
Naturally, with the theme of Enchanted Sunreavers and charming Paladins, Enchant and buffing is a big theme within the Paladin set. Sanctity Aura is a simple yet great Enchant buff that just shows you how strong the Sunreavers are. Not only will it fortify a minion, but it's a solid card to buff the next minion you draw in order to push a frequent stream of threats.
It's also worth mentioning that Enchant STACKS, so you can really have some fun triggering a bunch of Enchant cards at once and raise your next minions' might to an awe-inspiring degree!
With Handbuff Elemental Pally being a surprisingly good deck, Paladins have recieved some strong Elementals to compliment it. Take Son of the Light for example.
Without paying the Stabilize cost, this can be used as a small nice heal if you need it in a flash. You can amplify this effect with Handbuffs or Attack-raising Enchantments!
It's also noteworthy that this can be a cheap way (1 mana!) to trigger "If you played an Elemental last turn" effect.
However, when this bad boy hits the field (if you payed the Stabilize cost), that's when the real fun begins. Not only do you have a potent minion on the board, but you can raise this Ascendant's Attack with buff spells (as well as Enchant and Handbuffing of course) in order to restore a MASSIVE amount of Health to your hero. Try getting through THIS Aggro!
All Paladin Cards
Some Quick Clarifications
The copy of the spell cast on Prism Phoenix WILL NOT trigger Prism Phoenix's effect. Otherwise, infinite shenanigans will occur.
Note that Paladin's Anthology says "TARGETING" spells. So, if you Discover a buff spell, well obviously the next minion you draw gets the buff. If you Discover a healing spell, then nothing happens to the next minion. However, if you Discover Lay on Hands, then you would draw 3 cards when you draw a minion. If you Discover a damaging spell, then the next minion you draw would lose Health. If that minion takes fatal damage from this, then it would be discarded.
Priest Themes
Shadow Priest (If your hero has less Health than your opponent...)
Stealing/Toying with your opponent's cards
Light/Shadow Parallelism i.e. Restoring Health and Dealing the same amount of damage in one card.
Priest's Lore
The Kirin Tor has gained the attention of the Black Temple as it now floats over the Broken Shore. There have been stories of members of the Black Temple recruiting Kirin Tor ex-Mages, alchemists, and shadowy psychics. It is rumored that Alchemist Karlain was one of the recruited. Karlain is another member of the Council of Six and an expert Chemist who has sworn off succumbing to his rage, sadness, and emotions after accidentally killing his wife when she was attacked by his apprentice. He claims that he is now composed and that his rationality overpowers his feelings. Unfortunately, like the Shadow Priests, everything has a dark side...and Twists of Fate can occur at any time. You must confront Karlain at Eventide as he seems to be planning concocting some private "potions" there for some "guests" tonight. Hopefully, he will be as composed as he has ever been.
This Priest set is all about Shadowpriest and it's dark ways! That includes stealing cards and dishing out big damage!
Priest has received a lot of cards that restore a certain amount of Health AND deal that same amount of damage in represent the Light/Shadow parallelism. A minor theme in the Priest set are cards that do something dark if you risk your Health to be lower than your enemy's for ULTIMATE DEATH AND DESTRUCTION...ahem, excuse me. This can be particularly useful against aggressive decks that like to deal damage early, so PUNISH THE PUNY MORTALS WITH VENGEANCE...*cough* what is up with me today?!
A good example of both of these themes is Shadow Mend. Alone, it's just a heal card that can be utilized when it needs to for healing synergies. But when you have less Health than your hero, then it can become a strong damage dealing card to help you control the board or just finish your opponent.
The composed Karlain is no longer as he has devoted his efforts of fulfilling the age-old goal of every Alchemist (turning metal into gold, humans into sheep, water into holy water, and other transformations) into harnessing the mind-stealing powers of Shadow Priests! Now, Shadowchemist Karlain transforms HIMSELF into your opponent's worse nightmare: their own forces!
Seek revenge against that Meteor that Mage got out of Primordial Glyph or that Crystal Core and Sulfuras from those nasty Quests! Steal some key cards that would be perfect to use now or later like Hunter's magnificent minions or Shamans Devolve shenanigans! Or, ya know, just copy your opponent's 2-drop if you lack one.
All Priest Cards
Some Quick Clarifications:
If Twist of Fate Enchants an enemy minion with 3 or less Health, your opponent will discard it.
Clumsy Potionbrewer will damage herself and heal herself in the Battlecry process. So you will heal at least one character regardless of whether you payed the Stabilize cost or not.
If Purloining Telepath is on the board and your opponent adds a card to their hand in any other fashion besides drawing (e.g. Discover, Babbling Book, Shadowstep), YOU get it instead.
If your opponent has a Purloining Telepath that adds a card to their hand while YOU have a Purloining Telepath, your Purloining Telepath will NOT steal that card. Otherwise, there would be an infinite loop like Lifesteal and Auchenai Soulpriest (which will be fixed).
Neutral Cards
Commons
Some Quick Clarifications
This is the rule of how Freeze works: After a player ends their turn, un-Freeze all friendly characters that have NOT attacked that turn. What does this mean? That means that all minions that have attacked Frost Bomb and destroyed it WILL NOT unfreeze at the end of the attacker's turn ("un-Freeze all friendly characters that have NOT attacked that turn"). They will remain frozen until the end of that player's NEXT TURN. Cool, eh? Really chills the aggro decks.
Violet Gate Archmage's effect stacks with Stabilize. So, if you have a Fire Ascendantin your hand while Violet Gate Archmage is out, Fire Ascendant would cost 2 mana and have Stabilize: (5).
Rares
Some Quick Clarifications:
Sunreaver Bankerexists in case Mage gets a little too trigger happy with Ice Block due to the Secrets and the "Spells you've cast this game" theme
Sunreaver Duplicatormakes you draw a duplicate of the Enchanted card, not herself. (e.g. If she Enchants a Wisp, and you play the Wisp, you will draw another Wisp in your deck if you have one.)
Epics
Some Quick Clarifications:
The Guardssummoned by Sunreaver General will be summoned adjacent to Sunreaver General like the Boom Bots summoned adjacent to Dr. Boom
Legendaries
Some Quick Clarifications:
Vereesa Windrunner: You Discover a Paladin Secret, then a Hunter Secret, then a Mage Secret, and you put all 3 of them into the battlefield. And yes, she costs 6 mana like her sister, Sylvanas Windrunner.
Kael'thas Sunstrider: Also, he Enchants all of the spells YOU draw, not your opponent because Enchant is worded as "When played, give a bonus to the next card that you draw".Also, the copies of the spells will not have the Enchantment (i.e.Playing a copy of a spell (produced by Kael'thas's effect) will not give you another copy of that spell).
Rhonin, Theramore's Last: Basically, all minions can now use their Battlecries/Deathrattles FOR FREE. Stabilize effects will stack; so a 2-cost card with Stabilize: (3) will now have Stabilize: (5).
Khadgar, Supreme Archmage: Yes, Khadgar has Medivh, the Guardian's stats because Khadgar is Medivh's apprentice.
Warlock Empyrean Magician: And for his next trick, he'll cut you in half! No seriously. Run. Warlock's Anthology: A Wrinkle in the Void by Madeleine L'Demon. Dark Regeneration: You can never regenerate ginger hair. This is definitely the darkest regeneration. Nightborne Healthstone: Nightborne Healthstick and this will break your bones. Ritual of Summoning: To perform this, you need to chant the unholy words of Felizar, raise your hands in the air, shake them side to side, wear a strange mask, and stay still as I try to record you. Rain of Fire: INJUSTICE RAINS FROM ABOVE! Vargoth, Demon's Vessel: First, Medivh; now, him? Dalaran really needs to get some Demon Repellent. It would certainly be more useful than the Bat/Shark Repellent they just ordered.
Paladin Sanctity Aura: The Sunreavers built this Sanctity out of rock and roll. Divine Bell: The Sunreavers really like this relic's name! It has a nice ring to it. Prism Phoenix: Has a really colourful personality. Son of the Light: Child of Light. Beware the Night. Sunreaver Lightbringer: A quest to bring Light? Bring it on! Paladin's Anthology: King Arthas and His Knights of the Frozen Throne by Roger Lancing Gold Aethas Sunreaver: What the heck did the Sun ever do to him?
Priest Priest's Anthology: 50 Shadows of Grey by E. Light-hearted Names Twist of Fate: Days without a hero turning into a villain: 0 Shadow Mend: People make a big deal about being in this spell's blast, but in the Mend, nothing really matters. Clumsy Potionbrewer: Although she is a klutz, she started her successful career after her infamous first Volcanic Potion: Rhubarb Pie. Kirin Tor Shadow Priest: Always overshadows the competition. Purloining Telepath: This pun is Telepathetic. Shadowchemist Karlain: Tried to turn metal into gold. Turned himself into a golden hammer. Nailed it.
Neutral Commons Krasus's Landing Escort: Funny enough, he hates escort missions. Don't we all? Violet Hold Guard: Easily distracted by the sound of dropped coins, but is completely fine with intruders just out of line of sight. Crystalsong Drake: Him and Crystaldance Eminem once had the best rap battle to date. Underbelly Duelist: It's time to d-d-duel! Silver Covenant Librarian: She checks out the books AND the boys. Magus Commerce Dealer: How he managed to have Jaraxxus and Deathwing available for purchase is beyond me, but there's a 50% sale on the Twisting Nether so I'm not questioning it. Violet Gate Archmage: Opened a portal to the moon once in order to punish a guy who talked too much about space. She kind of regrets it, but she still Wants Him Gone. (He's probably Still Alive). Frost Bomb: Leaves those caught in the blast frozen in fear. And ice. Mostly ice.
Neutral Rares Kirin Tor Pedagogue: She always asks her students to find X in her numerology classes. It's obviously 10. Sunreaver Banker: You think you can hide Secret debts from her? Don't bank on it. Sunreaver Duplicator: Sunreaver Duplicator: Fire Ascendant: His personal profile: 3rd Degree Burns, 2nd Degree in Pyromancy, and 1st Degree MURDER. Water Revanant: Because drowning people is definitely the best way to save their life.
Neutral Epics Eventide Fountain: Ironically, Oddtide Fountain gives you Spell Damage +2. Tirisfal Sorcerer: Comes after the Tirispride Sorcerer. Silver Covenant General: "The best offense is a good defense." And by that, he means using the Guards as a meat shield. Kirin Tor Oracle: "You're going to die. That'll be 30 Gold."
Neutral Legendaries Vereesa Windrunner: As an expert huntress and leader of the Silver Covenant, she specializes in all sorts of traps. From magical Counterspells to exploding traps to...throwing a guy at the enemy and calling it a Noble Sacrifice? Kael'thas Sunstrider: Currently filing a public copyright strike against Zenyatta's balls. Wow, he's got balls. Rhonin, Theramore's Last: "Theramore is the bomb!" -Rhonin's poorest choice of words. Khadgar, Supreme Archmage: Unfortunately, the title of Supreme Sorcerer was already taken by someone who used to be a Doctor. He was kind of Strange.
I've been absent for a while. Partying a lot with my friends recently xD I haven't given any reviews lately, gonna try to catch up on the discussion thread later throughout the day.
Things are looking grim to me, I don't think I will advance to Phase IV, but either way I will still give you guys feedback if you want during the next phases, I like to see how creative you guys and ladies get :)
Formating post. Work in progress! PS: Feel free to give me feedback or if you prefer another highlighted cards! :)
Servitors of the Loa
Trolls. Voodoo. Blood Sacrifices. Canibalism. Death. Ancient Rituals. Dark Magic... All related to the powerful Loa, the gods workshiped by the trolls. Wild deities beyond good and evil. Etereal beings that can bless and curse their servitors. Are you one of those Servitors of the Loa?
The Loa
For Servitors of the Loa (SotL) I wanted the Loa to be my main legendary cards so I've created a full card cycle with one Loa for each class! The Loa are 9 mana (not 10 because they're weaker than The Old Gods) legendary class minions, they are Beast because they are God avatars of the wild animals. Mechanically they have an ability that they shared with your minions when they die via Deathrattle and also a Battlecry with the improved Hero Power (remember Justicar Trueheart?) of their own class. But who are this powerfull and wild deities?
Tortolla is the turtle demigod and, much like Malorne and Goldrinn, an Ancient guardian. He is the patron ancient to all creatures who move effortlessly between land and sea. He is one of the oldest of the Ancients, having been alive since the time of the Titans. Due to that, he speaks in an old language that has been long forgotten.
In Servitors of the Loa is the Taunt God.
Hethiss, the Snake, is one of the Primal Jungle Gods in the troll pantheon. Like the other Loa, Hethiss is held against his will. He is represented on Azeroth through a Champion of his choosing, a position currently held by High Priest Venoxis.
In Servitors of the Loa is the Poisonous God.
Halazzi is the lynx god of the Amani trolls. Is the only loa to not have adopted the name of his host. Instead, the host seemingly having adopted the loa's name (which might have been the case of the other Amani loa, as it would be an odd practice).
In Servitors of the Loa is the Elusive* God.
* Elusive = Can't be targeted by spells or hero Powers.
A Shaman sneak peek!
Hakkar the Soulflayer, Blood God of the Gurubashi trolls, is a malevolent and destructive creature that controls the Gurubashi Empire's fallen capital of Zul'Gurub. He is an actual deity, and Wild God, known in the troll pantheon as the Loa of Blood.
In Servitors of the Loa is the Windfury God.
More coming soon in Phase IV and Phase V (I hope)!
New Keyword: Voodoo
Voodoo is a dark and powerful form of magic practiced by the shadowhunters, hexxers, and witch doctors. The trolls' use of mojo in their voodoo magic has long been established. Drinking blood provides power, the darkest of voodoo. Shadowhunters are masters of voodoo magics who can use their spirit-powers to both heal their allies and place curses upon their hapless enemies.
Voodoo FAQ
The UI (user interface) when you play a card with Voodoo is like the Choose One cards UI. You pick one side and that's the effect you get. Some Voodoo add new effects and some replace the base effect (all ended in instead), you can see both examples under this lines (they're cards from Phase I).
Remember: you can die if you don't have enough Health and you activate the Voodoo side of the card!
I also used the non-official keyword Elusive. Elusive = Can't be targeted by spells or hero Powers. More information here.
Berserker Axe: I really wanted Enrage to be a thing in HS so I've designed this weapon and some Enrage minions for that. I was thinking about "All the minions count as damaged" for the Execute sinergy but it was a bit confuse.
Berserker Shieldbearer: I really like the combination of Voodoo and Enrage because gives you the tools for a lot of combinations with the same minion. in this case Taunt makes easier activate the Enrage.
Hethiss' Servitor: Posionous seems to be the new Rogue keyword so like the awesome Argent Protector this cards makes your small minions a big problem for your opponent!
Dark Magic Infusion: Rogue needs two things: more weapon related cards and healing, this card fixes those two things. Your 3 Attack dagger is the best friend of Luckydo Buccaneer and Ledgewalker Assassin (you can find it below with all the Rogue cards).
All Rogue Cards
Priest
SotL Themes: Shadowform and Silence.
Shadowlight Twins: I really want Shadowform decks to be something playable. The duallity of the Priest/Shadowpriest is pretty cool and I think the dark side fits perfectly with the Voodoo mechanic. The 'Deal 2 damage' activates the Shadowform!
Shadowlight Cleric: Another card for the Shadowform decks. Really interested in this kind of opposite effects, I really want to see somethink like this in HS.
Unfortunately, I'm going to have to drop out of the competition. I've been busy lately, and I've tried to finish my set, I really have. But I simply don't have time to do it, and I wouldn't feel right half-assing another set.
Okay, I'm just gonna dump this here because I need somewhere to work on my submission post. Sorry :P
Also, any suggestions for showcase cards? Or are the current ones fine?
General Lore:
Azsuna was once a gem of the Night Elf empire. Now, in the aftermath of the Great Sundering, much of it lies in ruins, a home for nothing more than a few vengeful Elven spirits, some Murlocs here and there, and hidden enclaves of Blue Dragons. But now, the haunted land is forced into conflict once again as powerful forces gather around it, searching for the same thing: One of the Pillars of Creation, the Tidestone of Golganneth.
Featuring: - The Naga and their Underwater Brethren - The Nightborne/Nightfallen - Remnants of the Blue Dragonflight - Murlocs (Don't we just love Murlocs?) - Demons - Demon Hunters - Undead Spirits - Explorers from the Reliquary And, of course, a small dose of the Old Gods and their corruption.
DISCLAIMER: Certain 'Creative Liberties' regarding the lore have been taken. Sorry.
This Phase: [Something Cool]
Stuff
New Keywords:
Wither and Siphon are inspired by the ability of the Nightborne to absorb arcane energy and derive nourishment from it, and the fact that they begin to slowly wither away into mindless zombies the longer they are deprived from it.
Your minions are essentially 'Siphoning off' a tiny bit of your spell's powers. It's a scaling ability that is much more effective over a long game when you can cast more spells, draw more cards, and build up to larger effects. If you need to, you can also cash in earlier to get some more immediate impact.
Wither is another keyword of this expansion. It's a versatile keyword that can be used as a debuff on enemy minions, or a downside on your own ones to allow for powerful minions that slowly get weaker as the strength drains from their bodies.
New Mechanic - Mana Surge:
Destabilised by the events of the Great Sundering, bursts of Mana began to surge from the earth. Those that learn to harness them are capable of fashioning them into a powerful tool, but in incapable hands, these bursts of energy are nothing more than useless.
Mana Surges are a new mechanic introduced in this expansion, and are generated by a whole host of cards. It's a 0-Mana Spell that does ABSOLUTELY NOTHING! But even then, it has a lot of uses. As a Spell and by extension a Card, it can be used to trigger on-play effects such as the Mana Wyrm and Violet Teacher. But if you want to use them as spells, that's perfectly possible as well - cards like the Nightborne Sculptor or the Naga Sorceress turn these seemingly useless cards into spells with their own effects.
Seems good! Just one quick question: Why isn't Avatar of Sargeras a Demon? Is this a lore thing I'm unaware of?
Sargeras is the leader of the Burning Legion (which is basically a bunch of demons), but he's actually a Titan - basically Gods. So he himself is definitely not a demon, although he did turn into a genocidal maniac and stuff. He manifested an Avatar onto Azeroth some time ago to get some stuff done without coming himself, and that's what the Avatar of Sargeras is.
So I'm pretty sure it isn't a Demon, but not 100% sure.
Do you know that feeling when you realize you lost an upvote? It's even worse when you know who did it.
I also hate it :/
But i am slightly hypocritical. I confess to have done it myself a few times.
Either because i realized i have upvoted a post by mistake, or because of the fact that my phone sometimes indicates it as if i haven't upvoted a post. And when i upvote it, it looks like i have upvoted it, but actually it deducts my orginal vote. This bug happends A LOT when when i browse Hearthstone on my phone.
These are awesome. I especially liked how you modeled them from cards from the respective person's set and you used the watermark for their set. I tried to make one for you.
The artwork depicts Algalon the Observer (WoWWiki linkWoWGampedia link). The "HS Player" tribal tag was just a small little detail I added.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
Amani Beserker: Nice! I really love that you're giving support to the Enrage mechanic because I think it gets underused too much. Maybe you could reduce the Voodoo cost to 2 (1 mana = 2-3 Health according to Life Tap and Flame Imp). Taunt isn't worth much when compared to Sen'jin Shieldmasta.
Combat Shadowhunter: Although I find the Angry Chicken-like Enrage effect hilarious, I'm not sure why the Voodoo cost is so large. Again, 1 mana = 2-3 Health, and Iron Hide costs 1.
Hemophobia Spreader: That is an excellent way to play with the minor "Can't attack damaged minions" theme in your expansion while supporting the Enrage/Damaged theme in Warrior! I'm also a fan of the flavour as it really shows the mystical things these Trolls can do.
The Best Defense is...: Seems like a solid Taunt-synergy card! I'm always glad to see some Armor gaining cards for Control Warrior.
Berserker Axe: This is a solid Enrage-synergy weapon! This just a personal suggestion, but I think it would be cool if it was something like "All minions are damaged" to help support Execute and future cards like it. I also think this should swap its rarity with The Best Defense is... because that spell seems more complicated.
Tortolla, Turtle God: I've gotta say that I think that the God cycle might be one of the coolest parts of your expansion. In MTG's expansion Theros, there was also a God cycle and everyone loved its flavour,, so your God cycle might be one of your expansion's main selling points. When you prepare the presentations for your submission, I highly recommend you get your Mythology on and write a little lore bit on what these Gods do. The card itself is fine.
(Battlecries occur whether you play the Stabilize cost or not. Minions with Stabilize cannot be summoned by random effects like Evolve. Elementals with Stabilize will still trigger "If you played an Elemental last turn effects" even if you didn't pay the Stabilize cost.)
The Story So Far...
After arriving at Dalaran (Neutral Common Set), getting a taste of the magical island (Neutral Rare Set), and discovering the floating city's many wonders and Secrets (Neutral Epic Set), you have by chosen by Khadgar to look into the strange occurrences that have suddenly started appearing in Dalaran. What will you explore next?
Warlock's Themes
Warlock's Lore
You begin to look into the rumors surrounding Vargoth, a mage and a member of the Council of Six. Apparently, sources tell you that he belongs to a secret society called the Empyrean Society. Rumors has it that they study forbidden Fel magic that can have great effects if sacrifices are made. One of the most surprising things you've heard is that Vargoth has been possessed by a demon! Vargoth isn't controlled by a Demon! That's impossible; that would never happen in Dalaran...well, okay it happened with Medivh, but come on. Lightning doesn't strike twice...but you decide to explore Vargoth's retreat just in case. And wouldn't you know it, there happens to be a secret passage behind the bookshelf...
One of Discolock main problems is that the randomness of the discard effect. Thus, I present to you, the Nightborne Healthstone! Utilizing the new keyword Stabilize, you can either use this card as a quick heal OR as a card to reduce the randomness of discard! After all, discarding minions is WORSE than discarding spells because minions give you board presence and more tempo than spells.
This creates a lose-lose situation for your opponent as they have to choose whether they want to devote their cards to kill it. If they destroy it, you get healed and your opponent wastes their resources to kill it! If they don't, either you can get some sweet value in Discardlock by discarding the cards you want OR you can have fun with Doomguard in Zoolock.
This is especially useful in this expansion's Warlock set as there are a lot of spells and minions that synergize with discarding spells.
Speaking of discard spells, here's one of them! Rain of Fire here reduces the chance of you discarding the cards you want to keep by multiplying in your hand whenever you discard this! This both synergizes with discard effects and helps to give you card advantage.
Most importantly, it allows you cast a TON of damaging spells to help you control the board and make you feel like a true Warlock spellslinger god. FEEL THE MIGHT OF THE EMPYREANS FOOL!
A nice little flavour tid-bit here is that almost ALL of my spells in my expansion reference an actual WoW spell. The only exception are the "Anthology" cards which Discover a spell you've cast this game and does something extra. This is supposed to represent the skills you have learned at Dalaran as it is a major educational centre for aspiring Mages.
All Warlock Cards
Some Quick Clarifications:
Paladin's Themes
Paladin's Lore
The Sunreavers are the Horde faction within Dalaran; their main goal is to find the "Divine Bell" which is a sacred object with mystical powers. They have recently taken accepted Elementals into their community who have mastered manipulating the Light and using buff spells to their advantage. Some Sunreaver Paladins have learned the ways of the Light Elementals and have ascended to become humanoid Elementals called Ascendants (real original name there guys). However, it seems that Aethas Sunreaver has been seen in public less often. Those who have seen him claim that his armor was stained in blood and seemed to radiate some sort of Light energy. Curiously, there have also been reports of Ascendants missing...you wonder if Sunreaver has been siphoning the energy of these beings. Well, there's only one way to find out.
Naturally, with the theme of Enchanted Sunreavers and charming Paladins, Enchant and buffing is a big theme within the Paladin set. Sanctity Aura is a simple yet great Enchant buff that just shows you how strong the Sunreavers are. Not only will it fortify a minion, but it's a solid card to buff the next minion you draw in order to push a frequent stream of threats.
It's also worth mentioning that Enchant STACKS, so you can really have some fun triggering a bunch of Enchant cards at once and raise your next minions' might to an awe-inspiring degree!
With Handbuff Elemental Pally being a surprisingly good deck, Paladins have recieved some strong Elementals to compliment it. Take Son of the Light for example.
Without paying the Stabilize cost, this can be used as a small nice heal if you need it in a flash. You can amplify this effect with Handbuffs or Attack-raising Enchantments!
It's also noteworthy that this can be a cheap way (1 mana!) to trigger "If you played an Elemental last turn" effect.
However, when this bad boy hits the field (if you payed the Stabilize cost), that's when the real fun begins. Not only do you have a potent minion on the board, but you can raise this Ascendant's Attack with buff spells (as well as Enchant and Handbuffing of course) in order to restore a MASSIVE amount of Health to your hero. Try getting through THIS Aggro!
All Paladin Cards
Some Quick Clarifications
Priest Themes
Priest's Lore
The Kirin Tor has gained the attention of the Black Temple as it now floats over the Broken Shore. There have been stories of members of the Black Temple recruiting Kirin Tor ex-Mages, alchemists, and shadowy psychics. It is rumored that Alchemist Karlain was one of the recruited. Karlain is another member of the Council of Six and an expert Chemist who has sworn off succumbing to his rage, sadness, and emotions after accidentally killing his wife when she was attacked by his apprentice. He claims that he is now composed and that his rationality overpowers his feelings. Unfortunately, like the Shadow Priests, everything has a dark side...and Twists of Fate can occur at any time. You must confront Karlain at Eventide as he seems to be planning concocting some private "potions" there for some "guests" tonight. Hopefully, he will be as composed as he has ever been.
This Priest set is all about Shadowpriest and it's dark ways! That includes stealing cards and dishing out big damage!
Priest has received a lot of cards that restore a certain amount of Health AND deal that same amount of damage in represent the Light/Shadow parallelism. A minor theme in the Priest set are cards that do something dark if you risk your Health to be lower than your enemy's for ULTIMATE DEATH AND DESTRUCTION...ahem, excuse me. This can be particularly useful against aggressive decks that like to deal damage early, so PUNISH THE PUNY MORTALS WITH VENGEANCE...*cough* what is up with me today?!
A good example of both of these themes is Shadow Mend. Alone, it's just a heal card that can be utilized when it needs to for healing synergies. But when you have less Health than your hero, then it can become a strong damage dealing card to help you control the board or just finish your opponent.
The composed Karlain is no longer as he has devoted his efforts of fulfilling the age-old goal of every Alchemist (turning metal into gold, humans into sheep, water into holy water, and other transformations) into harnessing the mind-stealing powers of Shadow Priests! Now, Shadowchemist Karlain transforms HIMSELF into your opponent's worse nightmare: their own forces!
Seek revenge against that Meteor that Mage got out of Primordial Glyph or that Crystal Core and Sulfuras from those nasty Quests! Steal some key cards that would be perfect to use now or later like Hunter's magnificent minions or Shamans Devolve shenanigans! Or, ya know, just copy your opponent's 2-drop if you lack one.
All Priest Cards
Some Quick Clarifications:
Neutral Cards
Commons
Some Quick Clarifications
Rares
Some Quick Clarifications:
Epics
Some Quick Clarifications:
Legendaries
Some Quick Clarifications:
Tokens
Silver Covenant General's Token
Khadgar, Supreme Archmage's Tokens
Flavour Text:
Warlock
Empyrean Magician: And for his next trick, he'll cut you in half! No seriously. Run.
Warlock's Anthology: A Wrinkle in the Void by Madeleine L'Demon.
Dark Regeneration: You can never regenerate ginger hair. This is definitely the darkest regeneration.
Nightborne Healthstone: Nightborne Healthstick and this will break your bones.
Ritual of Summoning: To perform this, you need to chant the unholy words of Felizar, raise your hands in the air, shake them side to side, wear a strange mask, and stay still as I try to record you.
Rain of Fire: INJUSTICE RAINS FROM ABOVE!
Vargoth, Demon's Vessel: First, Medivh; now, him? Dalaran really needs to get some Demon Repellent. It would certainly be more useful than the Bat/Shark Repellent they just ordered.
Paladin
Sanctity Aura: The Sunreavers built this Sanctity out of rock and roll.
Divine Bell: The Sunreavers really like this relic's name! It has a nice ring to it.
Prism Phoenix: Has a really colourful personality.
Son of the Light: Child of Light. Beware the Night.
Sunreaver Lightbringer: A quest to bring Light? Bring it on!
Paladin's Anthology: King Arthas and His Knights of the Frozen Throne by Roger Lancing Gold
Aethas Sunreaver: What the heck did the Sun ever do to him?
Priest
Priest's Anthology: 50 Shadows of Grey by E. Light-hearted Names
Twist of Fate: Days without a hero turning into a villain: 0
Shadow Mend: People make a big deal about being in this spell's blast, but in the Mend, nothing really matters.
Clumsy Potionbrewer: Although she is a klutz, she started her successful career after her infamous first Volcanic Potion: Rhubarb Pie.
Kirin Tor Shadow Priest: Always overshadows the competition.
Purloining Telepath: This pun is Telepathetic.
Shadowchemist Karlain: Tried to turn metal into gold. Turned himself into a golden hammer. Nailed it.
Neutral Commons
Krasus's Landing Escort: Funny enough, he hates escort missions. Don't we all?
Violet Hold Guard: Easily distracted by the sound of dropped coins, but is completely fine with intruders just out of line of sight.
Crystalsong Drake: Him and Crystaldance Eminem once had the best rap battle to date.
Underbelly Duelist: It's time to d-d-duel!
Silver Covenant Librarian: She checks out the books AND the boys.
Magus Commerce Dealer: How he managed to have Jaraxxus and Deathwing available for purchase is beyond me, but there's a 50% sale on the Twisting Nether so I'm not questioning it.
Violet Gate Archmage: Opened a portal to the moon once in order to punish a guy who talked too much about space. She kind of regrets it, but she still Wants Him Gone. (He's probably Still Alive).
Frost Bomb: Leaves those caught in the blast frozen in fear. And ice. Mostly ice.
Neutral Rares
Kirin Tor Pedagogue: She always asks her students to find X in her numerology classes. It's obviously 10.
Sunreaver Banker: You think you can hide Secret debts from her? Don't bank on it.
Sunreaver Duplicator: Sunreaver Duplicator:
Fire Ascendant: His personal profile: 3rd Degree Burns, 2nd Degree in Pyromancy, and 1st Degree MURDER.
Water Revanant: Because drowning people is definitely the best way to save their life.
Neutral Epics
Eventide Fountain: Ironically, Oddtide Fountain gives you Spell Damage +2.
Tirisfal Sorcerer: Comes after the Tirispride Sorcerer.
Silver Covenant General: "The best offense is a good defense." And by that, he means using the Guards as a meat shield.
Kirin Tor Oracle: "You're going to die. That'll be 30 Gold."
Neutral Legendaries
Vereesa Windrunner: As an expert huntress and leader of the Silver Covenant, she specializes in all sorts of traps. From magical Counterspells to exploding traps to...throwing a guy at the enemy and calling it a Noble Sacrifice?
Kael'thas Sunstrider: Currently filing a public copyright strike against Zenyatta's balls. Wow, he's got balls.
Rhonin, Theramore's Last: "Theramore is the bomb!" -Rhonin's poorest choice of words.
Khadgar, Supreme Archmage: Unfortunately, the title of Supreme Sorcerer was already taken by someone who used to be a Doctor. He was kind of Strange.
Special Thanks To:
Looks awesome! Go for it!
I've been absent for a while. Partying a lot with my friends recently xD
I haven't given any reviews lately, gonna try to catch up on the discussion thread later throughout the day.
Things are looking grim to me, I don't think I will advance to Phase IV, but either way I will still give you guys feedback if you want during the next phases, I like to see how creative you guys and ladies get :)
F**k! I've posted my submission with a card using the wrong URL --'
I was missing a card for days T-T
Formating post. Work in progress! PS: Feel free to give me feedback or if you prefer another highlighted cards! :)
Servitors of the Loa
Trolls. Voodoo. Blood Sacrifices. Canibalism. Death. Ancient Rituals. Dark Magic... All related to the powerful Loa, the gods workshiped by the trolls. Wild deities beyond good and evil. Etereal beings that can bless and curse their servitors. Are you one of those Servitors of the Loa?
The Loa
For Servitors of the Loa (SotL) I wanted the Loa to be my main legendary cards so I've created a full card cycle with one Loa for each class! The Loa are 9 mana (not 10 because they're weaker than The Old Gods) legendary class minions, they are Beast because they are God avatars of the wild animals. Mechanically they have an ability that they shared with your minions when they die via Deathrattle and also a Battlecry with the improved Hero Power (remember Justicar Trueheart?) of their own class. But who are this powerfull and wild deities?
Tortolla is the turtle demigod and, much like Malorne and Goldrinn, an Ancient guardian. He is the patron ancient to all creatures who move effortlessly between land and sea. He is one of the oldest of the Ancients, having been alive since the time of the Titans. Due to that, he speaks in an old language that has been long forgotten.
In Servitors of the Loa is the Taunt God.
Hethiss, the Snake, is one of the Primal Jungle Gods in the troll pantheon. Like the other Loa, Hethiss is held against his will. He is represented on Azeroth through a Champion of his choosing, a position currently held by High Priest Venoxis.
In Servitors of the Loa is the Poisonous God.
Halazzi is the lynx god of the Amani trolls. Is the only loa to not have adopted the name of his host. Instead, the host seemingly having adopted the loa's name (which might have been the case of the other Amani loa, as it would be an odd practice).
In Servitors of the Loa is the Elusive* God.
* Elusive = Can't be targeted by spells or hero Powers.
A Shaman sneak peek!
Hakkar the Soulflayer, Blood God of the Gurubashi trolls, is a malevolent and destructive creature that controls the Gurubashi Empire's fallen capital of Zul'Gurub. He is an actual deity, and Wild God, known in the troll pantheon as the Loa of Blood.
In Servitors of the Loa is the Windfury God.
More coming soon in Phase IV and Phase V (I hope)!
New Keyword: Voodoo
Voodoo is a dark and powerful form of magic practiced by the shadowhunters, hexxers, and witch doctors. The trolls' use of mojo in their voodoo magic has long been established. Drinking blood provides power, the darkest of voodoo. Shadowhunters are masters of voodoo magics who can use their spirit-powers to both heal their allies and place curses upon their hapless enemies.
Voodoo FAQ
The UI (user interface) when you play a card with Voodoo is like the Choose One cards UI. You pick one side and that's the effect you get. Some Voodoo add new effects and some replace the base effect (all ended in instead), you can see both examples under this lines (they're cards from Phase I).
Remember: you can die if you don't have enough Health and you activate the Voodoo side of the card!
I also used the non-official keyword Elusive. Elusive = Can't be targeted by spells or hero Powers. More information here.
Warrior
SotL Themes: Damage (Enrage...) and Taunt.
All Warrior Cards
Rogue
SotL Themes: Posion and Weapons.
All Rogue Cards
Priest
SotL Themes: Shadowform and Silence.
All Priest Cards
Neutral Cards
Expansion Creation Competition
Special thanks to:
TrappedInLimbo - For the awesome Troll theme idea!
Cogito_Ergo_Sum
SnorlaxBR
Shatterstar1998
I hope you liked my cards! \[T]/
It's done! Submitted! Wish me luck! And thanks for all your feedback :)
Unfortunately, I'm going to have to drop out of the competition. I've been busy lately, and I've tried to finish my set, I really have. But I simply don't have time to do it, and I wouldn't feel right half-assing another set.
Farewell until further notice.
Explosive Shot => Meteor
Power Word: Tentacles => Spikeridged Steed
Do you know that feeling when you realize you lost an upvote? It's even worse when you know who did it.
Click the image to go to my custom Time Traveler class.
I do :c
Why Rogue is my favourite class:
My submission for this week's card design competition.
I want a new title, but Flux won't let me have one,
If anyone wants some feedback, just reply me and send me the link to your last post ;)
I think I had a little too much fun with the "A Special Thanks to:" section.
Holy crap cogito you are AMAZING. <3 <3 <3 <3 <3
"The Slayer" custom class
"The Great Thaw" expansion competition finalist
These are awesome. I especially liked how you modeled them from cards from the respective person's set and you used the watermark for their set. I tried to make one for you.
The artwork depicts Algalon the Observer (WoWWiki link WoWGampedia link). The "HS Player" tribal tag was just a small little detail I added.
Click the image to go to my custom Time Traveler class.
Why Rogue is my favourite class:
My submission for this week's card design competition.