What about this? Although it's a Battlecry, it can be triggered many times.
I'm not a fan of a potential trigger being directly tied to a finite trigger. The thing is, unless the battlecry has an actual effect beyond the bounce, and not just a condition that is effectively just making the card unplayable under certain restriction, it doesn't work.
Yeah actually I think so too. Lets just keep Battlecry triggers and Deathrattle triggers out of this comp as triggers all together, otherwise it gets too complicated what is a multi-trigger and what's not etc. So deathrattle and battlecry minions that bounce minions back are not allowed.
I'm fine with minions that have battlecries, and return effects, as long as the return effect is not tied to the battlecry. Much like Fallen Piano's card on the first page.
Rollback Post to RevisionRollBack
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Here's my idea. I imagined this card back during the class competition when I was considering making an Alchemist class, but it makes sense as a priest card too.
What I'm unsure of, is how much it should heal and the mana cost. 2 mana 4 healing is a starting point, but I was considering a higher mana cost with more healing, like 6 mana heal 10, the idea being that you lose too much tempo if you keep having to play it.
What about this? Although it's a Battlecry, it can be triggered many times.
I'm not a fan of a potential trigger being directly tied to a finite trigger. The thing is, unless the battlecry has an actual effect beyond the bounce, and not just a condition that is effectively just making the card unplayable under certain restriction, it doesn't work.
Yeah actually I think so too. Lets just keep Battlecry triggers and Deathrattle triggers out of this comp as triggers all together, otherwise it gets too complicated what is a multi-trigger and what's not etc. So deathrattle and battlecry minions that bounce minions back are not allowed.
I'm fine with minions that have battlecries, and return effects, as long as the return effect is not tied to the battlecry. Much like Fallen Piano's card on the first page.
Yep that's what I was getting at :D
Rollback Post to RevisionRollBack
I didn't have a signature so Flux added one for me.
Here's my idea. I imagined this card back during the class competition when I was considering making an Alchemist class, but it makes sense as a priest card too.
What I'm unsure of, is how much it should heal and the mana cost. 2 mana 4 healing is a starting point, but I was considering a higher mana cost with more healing, like 6 mana heal 10, the idea being that you lose too much tempo if you keep having to play it.
I am unsure of this though. But this seem extremely strong, infinite value and everything. And a card to make priest stay alive longer, might just kill any chances that aggro have to kill it. I don't personally like guaranteed infinite value cards, and the flavor seems weird. Why would a Priest use Potions? Potions are a Rogue thing. And the only reason it has been used for other classes in Hs is because of the Kabal. And this does not seem like a Gadgetzan card.
Rollback Post to RevisionRollBack
I want a new title, but Flux won't let me have one,
Here's my idea. I imagined this card back during the class competition when I was considering making an Alchemist class, but it makes sense as a priest card too.
What I'm unsure of, is how much it should heal and the mana cost. 2 mana 4 healing is a starting point, but I was considering a higher mana cost with more healing, like 6 mana heal 10, the idea being that you lose too much tempo if you keep having to play it.
Ummm, hate to say it, but this doesn't work. There is no trigger, its just infinite value without requirement.
Rollback Post to RevisionRollBack
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Here's my idea. I imagined this card back during the class competition when I was considering making an Alchemist class, but it makes sense as a priest card too.
What I'm unsure of, is how much it should heal and the mana cost. 2 mana 4 healing is a starting point, but I was considering a higher mana cost with more healing, like 6 mana heal 10, the idea being that you lose too much tempo if you keep having to play it.
Ummm, hate to say it, but this doesn't work. There is no trigger, its just infinite value without requirement.
It's trigger is a little bit hidden. Think about this requirement.
Your goal this week is to create a card with a Triggered effect. That means it must use the word(s); 'If', 'When(ever)', 'After', 'At the start', or 'At the end'. These words signal a Trigger.
Essentially, Headcrack qualifies because the text "At the start of... (your next turn)" is omitted. Right?
Here's my idea. I imagined this card back during the class competition when I was considering making an Alchemist class, but it makes sense as a priest card too.
What I'm unsure of, is how much it should heal and the mana cost. 2 mana 4 healing is a starting point, but I was considering a higher mana cost with more healing, like 6 mana heal 10, the idea being that you lose too much tempo if you keep having to play it.
Ummm, hate to say it, but this doesn't work. There is no trigger, its just infinite value without requirement.
It's similar to headcrack so it does qualify. It needs to be worded differently tho. "At the start of your next turn" or "At the end of the turn". At the end/start does count as a trigger.
Rollback Post to RevisionRollBack
I didn't have a signature so Flux added one for me.
Thinking about something like this based on Gazlowe.
But I feel like it's just too simple and doesn't quite have the WOW factor... Hmm... Figuring out how to do interesting stuff with Razorpetals is not as easy as I thought. I've run through a couple of different weapon ideas too, and everything is either too complex or to plain and simple, at least if it fits with this theme. I might have to forego my floral fancies until some other week...
Here's my idea. I imagined this card back during the class competition when I was considering making an Alchemist class, but it makes sense as a priest card too.
What I'm unsure of, is how much it should heal and the mana cost. 2 mana 4 healing is a starting point, but I was considering a higher mana cost with more healing, like 6 mana heal 10, the idea being that you lose too much tempo if you keep having to play it.
Ummm, hate to say it, but this doesn't work. There is no trigger, its just infinite value without requirement.
It's similar to headcrack so it does qualify. It needs to be worded differently tho. "At the start of your next turn" or "At the end of the turn". At the end/start does count as a trigger.
Here's my idea. I imagined this card back during the class competition when I was considering making an Alchemist class, but it makes sense as a priest card too.
What I'm unsure of, is how much it should heal and the mana cost. 2 mana 4 healing is a starting point, but I was considering a higher mana cost with more healing, like 6 mana heal 10, the idea being that you lose too much tempo if you keep having to play it.
Ummm, hate to say it, but this doesn't work. There is no trigger, its just infinite value without requirement.
It's similar to headcrack so it does qualify. It needs to be worded differently tho. "At the start of your next turn" or "At the end of the turn". At the end/start does count as a trigger.
Headcrack doesn't qualify solely because you returns to your hand, its because Combo also has an 'If' clause in the tooltip. Simply being infinitely playable does not mean the card has a Triggered effect. Adding an "At the" would mean that yes, it qualifies, but that's more or a loophole IMO to make a card that without having to put forth any actual effort, and that has pretty much prevention.
Rollback Post to RevisionRollBack
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
I haven't done one of these in a while, but i got an interesting idea so i decided to manifest it. How balanced would you say this is?
Wow, so cool that I inspired the great Chimera! I think this is fairly powerful, mostly because of how strong the Stealth effect can be. Its always Burgling you at least 1 card, so that's worth at least 2 stat points, Stealth doesn't have to be worth any, but considering we lowballed the card value, its probably worth at least 1 stat point, that means the repetitive side of the effect is worth 1 point. Cheap considering the total strength of the combined effects. I think pushing the body down to a 2/1 would allow a bit more interaction with the smaller AoE effects. Notably classes like Warrior, Druid, and Rogue don't have strong AoE options. Also, to be a bit nitpicky, I think the art doesn't feel very Pickpocket-y. He seems more ready to stab someone than pick their pocket. I'm going to throw some art in a spoiler. If you want to use any of it feel free. I know some of them are more Cutpurse-y than pickpocket.
Rollback Post to RevisionRollBack
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
I haven't done one of these in a while, but i got an interesting idea so i decided to manifest it. How balanced would you say this is?
Wow, so cool that I inspired the great Chimera! I think this is fairly powerful, mostly because of how strong the Stealth effect can be. Its always Burgling you at least 1 card, so that's worth at least 2 stat points, Stealth doesn't have to be worth any, but considering we lowballed the card value, its probably worth at least 1 stat point, that means the repetitive side of the effect is worth 1 point. Cheap considering the total strength of the combined effects. I think pushing the body down to a 2/1 would allow a bit more interaction with the smaller AoE effects. Notably classes like Warrior, Druid, and Rogue don't have strong AoE options. Also, to be a bit nitpicky, I think the art doesn't feel very Pickpocket-y. He seems more ready to stab someone than pick their pocket. I'm going to throw some art in a spoiler. If you want to use any of it feel free. I know some of them are more Cutpurse-y than pickpocket.
Thanks for the feedback! I did totally just throw it together and definitely didn't find the best art! I agree the stealth might make this too strong with too much health; don't want it to be totally broken.
Edit: Flavor tweak!
I think these stats can make it both more reasonable to deal with as well as more desirable to trade with rather than it being only useful in stealth.
Here are some cards from my expansion which fit this week's theme. I wanted to know if you guys think any of these are worth submitting and which one(s). If that's the case, I'll probably remake it with new name, artwork and flavor.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Here's my idea. I imagined this card back during the class competition when I was considering making an Alchemist class, but it makes sense as a priest card too.
What I'm unsure of, is how much it should heal and the mana cost. 2 mana 4 healing is a starting point, but I was considering a higher mana cost with more healing, like 6 mana heal 10, the idea being that you lose too much tempo if you keep having to play it.
I didn't have a signature so Flux added one for me.
I want a new title, but Flux won't let me have one,
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
I haven't done one of these in a while, but i got an interesting idea so i decided to manifest it. How balanced would you say this is?
Essentially, Headcrack qualifies because the text "At the start of... (your next turn)" is omitted. Right?
I didn't have a signature so Flux added one for me.
Here are some ideas I had so far:
Note that Gorged Abomination's effect stacks, so it will be like Arcane Missiles going off when it dies.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Thinking about something like this based on Gazlowe.
But I feel like it's just too simple and doesn't quite have the WOW factor... Hmm... Figuring out how to do interesting stuff with Razorpetals is not as easy as I thought. I've run through a couple of different weapon ideas too, and everything is either too complex or to plain and simple, at least if it fits with this theme. I might have to forego my floral fancies until some other week...
bepisTo crush your enemies, to see them driven before you, and to hear the lamentations of the women.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
Whenever the Trigger Happy Triggerer is triggered, he says one of the following:
1. Oh, you want some of this.
2. You too...you want this too.
3. That one is trying to get away!
4. You want some to!
hi, here are my first ideas, thoughts?
Edit: Flavor tweak!
Here are some cards from my expansion which fit this week's theme. I wanted to know if you guys think any of these are worth submitting and which one(s). If that's the case, I'll probably remake it with new name, artwork and flavor.
"Hey, wanna know something about the future? ...Lakkari Sacrifice is unplayable."
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/240800-hearthstone-board-improvement-idea#c6
Here is my first time to join the card design competition. Here is my idea and I would submit it in this week.
Which is a Grim Patron 2.0 for warlock
Please upvote my submission: Weekly Card Design Competition 6.12 - Submission Topic
My Recent Competition Design:
Warlock lover! Fan Card Designer! Low dust high win rate deck builder! Redqueen is here!
Recent Deck: R5 Budget Zoolock against priest
Design Post: Redqueen Cards design every day