Today I want to show you my custom Hearthstone cards which I think will help each class. Every class has something missing and I thought my cards would fill that gab. For every class I made 4 Neutral, 3 Rare, 2 Epic and a Legendary card. So 10 cards per class.
I would really appreciate feedback and possible improving ideas to these cards. And now let's have a look on these cards (until now only the Rogue class is finished but I'm working on it). You can find it if you scroll a little bit down.
Rogues have some serious problems in constructed. They haven't got a good board clear, they haven't got a good heal card and they also don't follow the Combo keyword which is a unique and strong one. With my ten cards I want to push Rogue a little bit further, back to a good class in constructed. You will see that many of these cards will interact with each other. But not only that, they also fit in different types of decks! (In the spoilers there are some information about each card)
Commons (4)
Treasure Hunter: The Treasure Hunter makes the start. It has a nice and solid 1/3 body which can't be killed easily on turn 1. There are some good Combo cards such as Eviscerate, SI:7 Agent, Perdition's Blade and also Edwin VanCleef. Important to meantion is that you don't have to successfully combo, it suffices to play a Combo card. The reward in form of Coins is also interesting , because it makes you playing in a different way (as you will see later with the other cards).
Mast Raiser: The next card is a Pirate. That should push Pirate Rogue also further. It has the ability to add a random class card (from your opponent's class) to your hand and that can be also a nice addition to these kind of thief decks. The small bonus to Discover a card can be powerful. It interacts with the Treasure Hunter very well.
Chain Heal: Chain Heal is a good heal card to my mind. Fully heal a big minion on the board can impact the game drastically. I've created a lategame card with high health so this card can easily heal you for 12 or 13 health.
Coin's Recipe: So! Now on to a card which benefits from all these Coins. I think that this will be a good board clear if you have enough Coins. The possible problem is to gain many Coins but a card which we'll see subsequently will interact perfectly with Coin's Recipe.
Rares (3)
Sneaky Betrayer: This card was actually hard to balance. On the one hand you can "cheat" out Mana Crystals but on the other hand if you kill your own minion, you have to be rewarded. Again, it's a Combo card and also interacting with the Treasure Hunter. You can run two Sneaky Betrayers in your deck to gain more Coins, so you can deal massive damage with Coin's Recipe. Interesting to mention is that this card is rare, so no frequently overpowered cards in the Arena!
Glowing Blade: Glowing Blade doesn't relly interact with something but it is a good weapon, which was really needed. Especially because there are many N'Zoth decks out there. Solid stats with a good effect.
Dark Blacksmith: Dark Blacksmith is the only late game minion I've created. But it's a strong one. It has high health as mentioned before. The Battlecry effect is like Harrison Jones' one. But if you combo it, you can also equip it, wow! And again, it interacts with Treasure Hunter and also Chain Heal.
Epics (2)
Evil Mermaid: his card also doesn't interact with another card but its effect is very funny and confusing. The card text says "...until you reveal it". With "reveal" I mean play a class card or use the Hero Power obviously. Evil Mermaid has also seven health and that's good for Chain Heal such as Dark Blacksmith.
Raging Crew: This is Call of the Wild 2.0. Raging Crew is just like that. It fills the board, but hasn't an immediate impact and that's what I wanted to make. An other positive side to this card is, it brings back wild cards such as One-eyed Cheat and Buccaneer (when he rotates out next year). The purpose of this card is that Rogues also can summon minions just like Druid and Paladin for example. It was aware to summon first the One-eyed Cheat because he can gain Stealth.
The Legendary (1)
Wrathion, The Black Prince: And finally, Wrathion, The Black Prince. Good stats for its Mana cost with a powerful effect. Again interacting with Combo cards and it is not even difficult. You just have to hold it in your hand.
Pretty nice cards. I can see you're trying to do with Rogue some of the same things i tried on my own Custom Cards Thread, giving them a heal, nice weapon and a board clear. Your board clear is certainly interesting, but the healing doesn't really feel flavorful to me. Your weapon Glowing Blade though i do like.
Mast Raiser, your epics and your legendary are also cards that i really like. Evil Mermaid is pretty much a "for the lolz" card, but the effect is amusing. Raging Crew on the other hand is just plain badass, but i get the feeling its too weak to see any play whatsoever. Maybe add in a Southsea Deckhand too or lower mana cost to 7?
Also have to mention how similar Dark Blacksmith is to the a rogue epic in my own thread called Arsenal Robber, which just straight up steals the weapon. Your take on a weapon steal is pretty sweet too.
Well met, friend!
Today I want to show you my custom Hearthstone cards which I think will help each class. Every class has something missing and I thought my cards would fill that gab.
For every class I made 4 Neutral, 3 Rare, 2 Epic and a Legendary card. So 10 cards per class.
I would really appreciate feedback and possible improving ideas to these cards.
And now let's have a look on these cards (until now only the Rogue class is finished but I'm working on it). You can find it if you scroll a little bit down.
Reserved (Druid)
Reserved (Hunter)
Reserved (Mage)
Reserved (Paladin)
Reserved (Priest)
Rogue Cards
Rogues have some serious problems in constructed. They haven't got a good board clear, they haven't got a good heal card and they also don't follow the Combo keyword which is a unique and strong one. With my ten cards I want to push Rogue a little bit further, back to a good class in constructed. You will see that many of these cards will interact with each other. But not only that, they also fit in different types of decks!
(In the spoilers there are some information about each card)
Commons (4)
Treasure Hunter:
The Treasure Hunter makes the start. It has a nice and solid 1/3 body which can't be killed easily on turn 1. There are some good Combo cards such as Eviscerate, SI:7 Agent, Perdition's Blade and also Edwin VanCleef. Important to meantion is that you don't have to successfully combo, it suffices to play a Combo card. The reward in form of Coins is also interesting , because it makes you playing in a different way (as you will see later with the other cards).
Mast Raiser:
The next card is a Pirate. That should push Pirate Rogue also further. It has the ability to add a random class card (from your opponent's class) to your hand and that can be also a nice addition to these kind of thief decks. The small bonus to Discover a card can be powerful. It interacts with the Treasure Hunter very well.
Chain Heal:
Chain Heal is a good heal card to my mind. Fully heal a big minion on the board can impact the game drastically. I've created a lategame card with high health so this card can easily heal you for 12 or 13 health.
Coin's Recipe:
So! Now on to a card which benefits from all these Coins. I think that this will be a good board clear if you have enough Coins. The possible problem is to gain many Coins but a card which we'll see subsequently will interact perfectly with Coin's Recipe.
Rares (3)
Sneaky Betrayer:
This card was actually hard to balance. On the one hand you can "cheat" out Mana Crystals but on the other hand if you kill your own minion, you have to be rewarded. Again, it's a Combo card and also interacting with the Treasure Hunter. You can run two Sneaky Betrayers in your deck to gain more Coins, so you can deal massive damage with Coin's Recipe. Interesting to mention is that this card is rare, so no frequently overpowered cards in the Arena!
Glowing Blade:
Glowing Blade doesn't relly interact with something but it is a good weapon, which was really needed. Especially because there are many N'Zoth decks out there. Solid stats with a good effect.
Dark Blacksmith:
Dark Blacksmith is the only late game minion I've created. But it's a strong one. It has high health as mentioned before. The Battlecry effect is like Harrison Jones' one. But if you combo it, you can also equip it, wow! And again, it interacts with Treasure Hunter and also Chain Heal.
Epics (2)
Evil Mermaid:
his card also doesn't interact with another card but its effect is very funny and confusing. The card text says "...until you reveal it". With "reveal" I mean play a class card or use the Hero Power obviously. Evil Mermaid has also seven health and that's good for Chain Heal such as Dark Blacksmith.
Raging Crew: This is Call of the Wild 2.0. Raging Crew is just like that. It fills the board, but hasn't an immediate impact and that's what I wanted to make. An other positive side to this card is, it brings back wild cards such as One-eyed Cheat and Buccaneer (when he rotates out next year). The purpose of this card is that Rogues also can summon minions just like Druid and Paladin for example. It was aware to summon first the One-eyed Cheat because he can gain Stealth.
The Legendary (1)
Wrathion, The Black Prince:
And finally, Wrathion, The Black Prince. Good stats for its Mana cost with a powerful effect. Again interacting with Combo cards and it is not even difficult. You just have to hold it in your hand.
Reserved (Shaman)
Reserved (Warlock)
Reserved (Warrior)
Really good cards! I don't like the heal though, doesn't fit in the Rogue theme. Others are fantastic.
Pretty nice cards. I can see you're trying to do with Rogue some of the same things i tried on my own Custom Cards Thread, giving them a heal, nice weapon and a board clear. Your board clear is certainly interesting, but the healing doesn't really feel flavorful to me. Your weapon Glowing Blade though i do like.
Mast Raiser, your epics and your legendary are also cards that i really like. Evil Mermaid is pretty much a "for the lolz" card, but the effect is amusing. Raging Crew on the other hand is just plain badass, but i get the feeling its too weak to see any play whatsoever. Maybe add in a Southsea Deckhand too or lower mana cost to 7?
Also have to mention how similar Dark Blacksmith is to the a rogue epic in my own thread called Arsenal Robber, which just straight up steals the weapon. Your take on a weapon steal is pretty sweet too.
My custom cards thread here (53 cards)
Thanks for the feedback! Now the tournament is over and I can re-put in time in this thread here :) (probably next up will be Priest)
Good consideration. But I will first add all new cards and at the end rebalance everything again after the feedback :)